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roweboat

Totem Arts Staff
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Everything posted by roweboat

  1. With public commanders, you have to earn people's trust for most of them to listen to you. Use radar scan alot, it's cheap and you can reclaim the used CP quickly if your teammates are doing their job.
  2. Don't forget about the jump jets
  3. Those air battles were so awesome!!
  4. Obviously the vote kicking system needs some work. More specific choices should be available for why the vote kick is being made... And then depending on the reason, certain rules should apply Ei. If afk kicking, low votes should be needed If kicking for harrasment or team hamper, low vote needed If for griefing or say "other reason", high amount of votes should be needed. (At this point a mod should be notified honestly, but regardless)
  5. My AT mine contributed to that glorious moment. I am pleased =D
  6. Have you tried verify game integrity from the launcher?
  7. roweboat

    Meme In 60 Seconds

    i loved that bit. Tib Sun had some of the best lines and best acting and set pieces.
  8. Yeah the game felt very floaty. And units seem to move way too fast for their size, it feels very strange. And the explosions are all nearly blinding. I've always been more a fan of "realistic" art direction. That's why I've always been pleased with the work done in Renegade X. Earthbreakers almost feels like a step backwards... But I always see critics complaining that RenX is "slow and boring". ...I'm not sure what they expect out of an RTS FPS hybrid. If you want more FPS, go play call of duty.
  9. Beacons in Renegade X are not disarm-able when within 10 seconds of detonation.
  10. I'm gonna try and check it out soon too! I'm still on the fence about it...
  11. The more that know the plan runs the risk of the enemy knowing the plan...
  12. I think at least, making a few RenX maps would be really cool! Then modding in the units would be funny... SBH, laser chain gunner, Mendoza, McFarland, mobius etc haha.
  13. Petroglyph Games (former Westwood) is making a spiritual seccessor called "Earthbreakers"
  14. I try to think of it too from a mapper / development standpoint, what's the easiest, quickest thing to Impliment? I like the idea of allowing a vote to dock harvester at it's Bay best. All the commands and waypoints are already set there. (And no issues with harvester being stuck or in someone's way) If you're asking for a specific "safe spot" on the map, then all maps have to be modified to accommodate for that.
  15. @Agent @Handepsilon Honestly just giving a vote option to dock Harvester at Ref Bay sounds like a great idea.
  16. Maybe an idea if possible: Could a Ctrl + v command be given to a specific class? I.e engineer? So if you are an engineer, you would have access to harvester control exactly as a commander does now.
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