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GLR Lynx

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  1. Well, one could make a basic work around. Back in RenX 0.5 one admin could spawn nukes/ions anywhere he wanted. Place AGT + Air outside the map, nuke 'em via a script and move Airstrips Airdrop node (if theres one, I dunno. I know there are spawn nodes that need to be disabled for Air & AGT) to the Nod base.
  2. Sup. I've been thinking about a city themed map (not a recreation of CNC-City) for RenX. Do you remember the days in TibSun, where everything was infested with Tiberium and the Veins? Also, do you remember the trailer for C&C Tib Twilight? I did and I wonder how interesting it could be if someone with a better knowledge of UDK could make a heavily Tiberium infested city map (tib on both the ground AND the buildings, like a red zone). The Nod base being in the middle of the city and GDI outside of it. With a little change. Since this game supports Airdrops, I've thought about how to prevent Nod from falling so far behind when they lose their harvester. Have 3 Airdrops: One for tanks with normal properties (taking a long time for the vehicle to arrive), another one for the Apache and Transporter (less than the tank Airdrop) and the Harvester Airdrop (which is bring you the harvester just as fast as the Airstrip and WF does) The reason for Nod not having Airstrip: First, in the city you would have very tight space. Therefore, avoiding Flame Tank traps will be simply a pain. Maybe even simply OP. Secondly, since Nod starts in the City, they simply don't have space for the Airstrip. Giving their infantery the maximum of focus and forces Players of both sides to take their chances, bring in more action. Thirdly, giving the game some variation. Summarize Nod: No Airstrip, but turrets and the Obelisk GDI: No AGT, but WF. Map: Evening, so you still have lots of light to see properly. Not sure 'bout aircraft. Maybe have a version with and without. Buildings should be partially accessable (maybe even encourage some pseudo Assassins Creed gameplay by running on the tops of the buildings, jumping from building to building ) Edit___ Forgot to ask: What do you think about it?
  3. Sup. I've started playing Renegade X again since last week and it came to my attention that there's no german translation of any sort (or I'm just blind ) so here I'm to offer help. I should be able to do just about anything except female voices for EVA. So hows 'bout it?
  4. Thank you. Now I understand why players were upset with me yesterday on that server with my mining style (which I used alot in the Original. It was natural to me, as it was effective and worth. Here, it isn't. I see that now. Hell, I used the same technique back in Renegade X 0.5). Will change my style then.
  5. Well shit. C&C Gobi, a map used in the Renegade Xtended Demo. I totally forgot about its existance. But there was another one called C&C Sands. If I can I'll try to remake the Sands, it was an amazing little map.
  6. How about a very small map with only a ref and hon/bar? You can get a tank and sbh only by crates.
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