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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. maybe this should be on the off topic section But LOL
  2. X-Mountain was like : "They're winning by score! Get the silos for score, get it get it get it!!!! Yesssss!!!! We win!!!" Both bases were intact in the end because we foiled B0NG team's C4 attempts even with Hotties managing to plant their c4s. It all ends when Silo gave us the score we need for victory. Such is a close triumph Gold Rush intro was like : Bananas : Wanna do something stupid, like Rocket Soldiers? Everyone : *buys rockets* *few minutes later* Cabal : GDI Power Plant destroyed Bananas :Nice, now we can do anything we want! Let's flame spam! Apparently stupid but organized plan works well and win us the game. But my rocket jammed on the launcher and blew up in my face
  3. That'll be cool if we do. Already got everything updated. But if we don't, it's fine too
  4. Yes, it's not reported but it's possible Also, this does NOT work on smaller base defenses
  5. Dad might be on patrol, so I dunno..
  6. what's the resolution of your PIE(Play in Editor) window? I always set it to 640x480. Besides it's only there just for testings
  7. the light ambience.... it turns 180 degrees Need more lamp posts
  8. open [mapname]?MineLimit=[Number]?VehicleLimit=[number]?[etc.... doesn't need to be in order]
  9. If you can't use lightmass, don't use it. The option is available if you build lighting only
  10. Sorry I couldn't be there. I haven't been able to update my game
  11. 2 words : Crash Site Download Ruud's CNC-Crash_Site
  12. One more thing needs changing Map.... is..... too damn... flat.... and empty.....
  13. uuuuuuuh ok. will update custom map installer later
  14. We can double kill buildings with beacon atm. Silent blew GDI ref and Barracks while I blew HoN and Strip. In addition, Strip and Ref are WAAAAAAAAAY too close that you can just chuck a beacon there and watch as people rages
  15. Found some missing textures on central building... can't provide screenshot, but it's around the stairs, on its' bottom
  16. Set your matinee endcam key to linear instead of curve, that way it doesn't feel like stopping at the end of every sequence
  17. Right now, Smoke Grenade is only good at one thing, sneaking past towers. However the enemy can use their magic crosshair to acquire position of enemies even through smoke. I'm thinking, maybe give it the ability to actually block people's vision from other player, including the target box? That would give it more functionality such as escape tool, distraction and also blocking tanks from their target Just a thought
  18. Building Name huh? That variable is not revealed Need to override that part of function then
  19. Updated Custom Map Pack. Already notified Goku btw
  20. I will be inserting this to the next patch of Full Custom Map Installer. Great job done man, I've played GrassyKnoll a lot in UT2k4 and I do love the feel. The kill-zone mine caught me in surprise though PS : Next time, zip the map properly with preset directories so that people with low knowledge about UDK directory can install the map easier. It also decreases the file size considerably
  21. Sounds interesting, maybe we should discuss this on a brand new topic whoa whoa I think I should stop you there because... EA. Sue. No more RenX Also, I'd always like to know what I'm up against. Sure maps like Training Yard allows you to collect things, but it then confuses you and makes you unable to determine the threat. And on a minor note, this is not Counter Strike
  22. Leave that to Custom mappers to get maps a little bit too creative to be balanced
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