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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. no.... but maybe it's an oversight. But last I checkes (was beta 5 I think?) there's no such registry. will recheck later
  2. also, a little request. Can you add a registry value that stores the installation path? This will help out on custom map pack installer
  3. viewtopic.php?f=135&t=75100 Don't rush him. he's still having problems
  4. isn't Building Armor gonna solve the stalemates?
  5. Then you're good to go. Just don't weld the vertices.
  6. it's..... waaaaaaay too laggy last time I played. Dunno if he updated it after the first release
  7. was hoping for CNC CoastalSmall, oh well lol
  8. GDI APC Goddamn GDI APC feels so heavy and floaty at the same time. One serious bump and.... I believe I can fly~ I believe I can touch the sky~
  9. hopefully with custom maps?
  10. I'd say your pal should try to tackle the scripting first if your untextured tanks are already rigged (Hopefully you're not dumb enough to weld the turrets with the main body ) think of it as prototyping
  11. Today, I will not be participating PUG, sorry
  12. It's starting to get even lower on beta 5 patches. Experienced stuttering I never had before. AMD graphics, but my driver is constant, and so is the other hardwares
  13. Remember that the udkmenu.ini could be reseted by the update. Go and set up the configurations as necessary. Alternatively, f5 and type "open [mapname]"
  14. GDI has broken conyard in second mission. Also give the asset to me. I want to try remodelling it Also, don't forget that Single Player structures have complex interior
  15. 4....or 5? unless it starts from M00
  16. Updated, but I believe this is not going to end well... The custom map pack is 900 MB big https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Suggestions : All Mappers, please align your zipped maps with proper directories and make your own SFX installer with your zip application. This will ease the process for people who are still n00b at game technical systems
  17. Yosh, if we're really going to use custom map for PUG, I'll update my installer today. or do you want me to make a PUG special package so the size is a lot smaller?
  18. Faster, and more accurate actually. Both Missile Launcher and MRLS actually shoot straight using the right click whereas the left click makes them miss to lower angle
  19. how about when there's Ref but no WF?
  20. Do note that Harvester spawn needs boolean in Map Info ( and custom spawn point for WFless/Stripless Refinery'd maps). Getting around those Harvester 0 coordinate spawn problem seems to be too much of a hassle
  21. The sphere on the first one seems to be for capture reflection image (unless it's static Mesh, in which case it really doesn't seem to be necessary). Reflection for which part however, seems to escape me.
  22. openRA's good, but their AI scripting seems awfully unoptimized that I suffer lag there
  23. Again? Might as well strict it to the fast mover, the APC, and the artillery
  24. maybe this should be on the off topic section But LOL
  25. X-Mountain was like : "They're winning by score! Get the silos for score, get it get it get it!!!! Yesssss!!!! We win!!!" Both bases were intact in the end because we foiled B0NG team's C4 attempts even with Hotties managing to plant their c4s. It all ends when Silo gave us the score we need for victory. Such is a close triumph Gold Rush intro was like : Bananas : Wanna do something stupid, like Rocket Soldiers? Everyone : *buys rockets* *few minutes later* Cabal : GDI Power Plant destroyed Bananas :Nice, now we can do anything we want! Let's flame spam! Apparently stupid but organized plan works well and win us the game. But my rocket jammed on the launcher and blew up in my face
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