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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. Wasn't I the one starting it out I just bind the autofire by "Setbind j Startfire" Now I just need to press J to autofire. Useful if you just wanna camp on..... say whiteout, and whore out the buildings with MRLS
  2. The closest comparison to med is light tank. Light tank is Nod's main battle tank, weaker but more agile and harder to hit (if you play your environment right). Flame tank is a close combat vehicle that needs to catch the tank closely and in surprise. Also note that GDI and Nod have different playstyle and different specialty. GDI is a more simplified brute force while Nod requires tactical care with its' unique units having far different roles than others. So no wonder if Med tank is as 'Universal' as it can be. It's a GDI tank
  3. no.... but maybe it's an oversight. But last I checkes (was beta 5 I think?) there's no such registry. will recheck later
  4. also, a little request. Can you add a registry value that stores the installation path? This will help out on custom map pack installer
  5. viewtopic.php?f=135&t=75100 Don't rush him. he's still having problems
  6. isn't Building Armor gonna solve the stalemates?
  7. Then you're good to go. Just don't weld the vertices.
  8. it's..... waaaaaaay too laggy last time I played. Dunno if he updated it after the first release
  9. was hoping for CNC CoastalSmall, oh well lol
  10. GDI APC Goddamn GDI APC feels so heavy and floaty at the same time. One serious bump and.... I believe I can fly~ I believe I can touch the sky~
  11. I'd say your pal should try to tackle the scripting first if your untextured tanks are already rigged (Hopefully you're not dumb enough to weld the turrets with the main body ) think of it as prototyping
  12. Today, I will not be participating PUG, sorry
  13. It's starting to get even lower on beta 5 patches. Experienced stuttering I never had before. AMD graphics, but my driver is constant, and so is the other hardwares
  14. Remember that the udkmenu.ini could be reseted by the update. Go and set up the configurations as necessary. Alternatively, f5 and type "open [mapname]"
  15. GDI has broken conyard in second mission. Also give the asset to me. I want to try remodelling it Also, don't forget that Single Player structures have complex interior
  16. 4....or 5? unless it starts from M00
  17. Updated, but I believe this is not going to end well... The custom map pack is 900 MB big https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Suggestions : All Mappers, please align your zipped maps with proper directories and make your own SFX installer with your zip application. This will ease the process for people who are still n00b at game technical systems
  18. Yosh, if we're really going to use custom map for PUG, I'll update my installer today. or do you want me to make a PUG special package so the size is a lot smaller?
  19. Faster, and more accurate actually. Both Missile Launcher and MRLS actually shoot straight using the right click whereas the left click makes them miss to lower angle
  20. how about when there's Ref but no WF?
  21. Do note that Harvester spawn needs boolean in Map Info ( and custom spawn point for WFless/Stripless Refinery'd maps). Getting around those Harvester 0 coordinate spawn problem seems to be too much of a hassle
  22. The sphere on the first one seems to be for capture reflection image (unless it's static Mesh, in which case it really doesn't seem to be necessary). Reflection for which part however, seems to escape me.
  23. openRA's good, but their AI scripting seems awfully unoptimized that I suffer lag there
  24. Again? Might as well strict it to the fast mover, the APC, and the artillery
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