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Fffreak9999

Former Developers
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Everything posted by Fffreak9999

  1. Ok, Enjoy your vacation Jeff. Hope you enjoy it. @Yosh When I go on my break later, I will boot up the server (It will be unlisted), I will give you the details later.
  2. Yosh, do you need me to boot up the server, or are you going to do it?
  3. I won't be available for the pug, however if you need the server setting up, then let me know, I can boot it up in time for the PUG. FYI - You will still need a server admin. Boxes/Poi (Jeff) may be able to do it, I will be on Teamspeak for a short while before the PUG if necessary
  4. Make sure the team ID is correct on the refinery node
  5. What about setting a object (such as a door) and have it animate/move it based on if your team ID is of a certain number? Would that have a similar effect?
  6. its worth checking if you have the correct node placement and build paths. That's often the main issue with harvester pathing
  7. That looks cool DaKuja, keep up with it, hopefully it will get implemented because it looks amazing
  8. The game is on. Details will be on TS3 at start time
  9. As far as I am aware it is running, haven't had a chance to speak to Bong about it, but haven't had an announcement on the matter yet.
  10. Haha can't blame you for being keen
  11. Message for owner of: T. O. Test Try changing the file name of the map from CNC-WoodsV2.1 to V2 (without .1 addition)
  12. That may be a developer protection?
  13. Woods has been updated. https://drive.google.com/file/d/0B1Ch2k ... sp=sharing Significant Changes: Less Places to get stuck Changed 2 tunnels to bridges. Many minor adjustments to various aspects.
  14. Ruud, If you get a chance before I do. I have put an updated version of Woods on the Repo.
  15. The AA settings seem to cause issues with the mini-map. Until fixed, just turn it off and it will be fine.
  16. Hi nBab, I added your map to the rotation of the test server. @Ruud, can you add the map to the auto-downloader for the launcher?
  17. I originally started on team 1 and moved to team 2 after the shuffle to ensure the numbers caught up.
  18. Found this post on a forum regarding Path colours.
  19. I'll look into the file name for you later on. P.S: Agent does have a bot named after her anyway.
  20. Chats about Moderation actions taken should be posted to the appropriate Server's Website rather than the RenX Forums, since this forum is regarding the game, rather than individual servers. However Tanks Exploding - Vehicle Death is recorded in the log, but it doesn't output to in-game since this could be a rather large amount of spam to the kill feed, and it can already be quite busy. Players Dying mid sprint - This could be due to being killed by a sniper, especially 500 snipers, who have no visible bullet, and you can easily miss the kill message especially if a lot of people die in the same time frame. However if you don't see a killer attached to the kill feed, they could also have taken damage from the environment, although Died, does occur if a Mod/Admin kills a person, the player does not get listed in the kill feed as the Mod does not "Kill" the player, the server does. Kicked for Mining - Mine Banning is a valid method of handling these situations, since if the player was new they are unlikely to be kicked for just Mining issues. Although this would be better off being discussed with the Server Administrator to ensure the mods are following the rules rather than discussed here. Also all use of the commands are logged I believe by default, although that can be changed by the server owner. And many moderation bots that link to IRC would also record Mod/admin commands used. So Mods and Admins can be held to account if necessary, but these situations should be dealt with on the server's website.
  21. There is also the issue of needing 2 servers running, needing at least 1 admin per server to operate the necessary commands, and someone to organise the teams for both servers. It takes a while just to sort this for 2 teams, never mind 4, and to make sure people go to the correct server, are in the correct TS channels among other things, this would be a massive undertaking, one that many of the admins are likely to not wanting to do since it would be too much to handle compared to just managing 2 (which is still awkward in it's own right). We did trial a larger pug for a few weeks, and while we did consistently manage to get more than 40 people on, the organisational aspect grew much higher and made managing teams a nightmare.
  22. Any location names are down to the map creator, but infantry like Patch (shown as Patche) and a few others are down to the Devs.
  23. I've been noticing this as well, admittedly I just ignore it since it doesn't cause my client to crash.
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