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DaKuja

Totem Arts Staff
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Everything posted by DaKuja

  1. Here an Alpha Footage from the new Nod Base : http://imgur.com/F5ZTvj8
  2. There was an Mutator on one of the Old RenX Servers where the AGT/Obi got turned off after a specific Time where the Games should finally have an End. Will be useful on Field and Under on other Maps.. ye : Teamplay is the Key
  3. Here it will comes for the Haters and maby the Lovers from Eyes. CNC-Glasses is basically Eyes but smaller, scaled down and rebuild. It brings the XXXXL Feeling from Eyes latest Version back to an Normal Level where you don't get fast raped by Orcas,Snipers or other LongRange Ass*****. Glasses will have bunch of the old known Places like the Tiberium Cave, most of the Paths got changed and got more Infantry friendly. Both Teams get fair Chances to be "sneaky sneaky" and own the Enemys Bases or even rush them down. Both Bases got some similar defense Stractures and Pathes, but with some individually chances to hide or get cover agains the AGT/Obi I renounce on to many Details to keep the Map solid, everything what is needed get into it and should not be get the same Performance Issue like on Eyes with his Billions of Rocks. But it will get agin some cool Stuff like the Nod Gates. Updates follow soon! Greez. DaKuja
  4. Wow nicely done ye some pretty new Meshes are always welcome
  5. Or just put 1-2 Rocks on the Places where those Players can get out of the Map or what ever and done! Or set the Timer down to 5-7 Seconds
  6. So ye, i took a big Break from Renegade X and Mapping and everything but with my new won "freetime" i'll spend more Hours into the Map and already changed/fixed many and big Stuff on the Map. So the new Version of the Map(with a bit of luck) should be available in the next Patch! Added more Visual Stuff Added new Pathes and reworked the old Ones on the Map Added more Rocks/Covers on the Map against the Sniper Rage and Air Units Fixed bunch of Collision Bugs (like the Bridge One) Fixed the Material Bug with the Tiberium Crystals in the Cave Hopefully fixed the Performance Issue on the Map by deleting many unimportant Rocks, Lights and Particle Effects. Greez. DaKuja
  7. I don't think so, the Team who got Airdrops first has to wait until there Vehcs got delivered and in 95% of situations those Guys waiting for Teammates which want to Rush together or to fill up an APC aaaaand there is also the Way to the Enemy which costs between the Maps about 8-15 Seconds. Also the other Team who will lost his Veh. Buildings about 1 Min later got the real advantage still because there about seconds where this Team can still buy the "expensive" Tanks or those get delivered still after losing there Buildings Beside the Team who lost there Vehc. Building has like 1 Minute earlier more Costs on there Vehs. to buy also in really early Game like 3-4 Minuts MOST(not all!) of the Players got not enough Money to buy a second Veh. because spend there Creds to 500+ Units to Mine the Base or get the Midfield with Snipers/Humvees and Stuff. Maby i'm wrong with my theory but i saw those Matches over the Months since the Airdrop find his way into RenX. On Public Servers these small "advantage" will not really noticed and many Games get some great Counterstrikes like destroying the Enemys Veh. Building or other ones and so the Match get soon pretty balanced again. Greez. DaKuja
  8. Alright, i'll check this out and will fix this hopefully and these AGT Catwalks are already deleted in the next Version, so there will be no probs anymore like this.
  9. Maby he test some new Ways to build a Base. Like me on Eyes, with the Nod Pipes which goes along the Airstrip Front into the Rocks on the Inf Paths and down to there Underground Base. Such things can give the Gameplay a much deeper feeling into Command & Conquer. Like : C&C IN REAL LIFE!
  10. That Beam Sound is awesome
  11. Would be awesome, there new things on Eyes they have to be tested about there balance
  12. Hell yea, this will be fun! Thank you Guys for the great Work you done!
  13. 'sup i got some Suggestion or Bug Report - i don't know if this willed or not If you hitting the small Turrets you get Points and Creds. But if you repairing them you don't get Points or Creds. Maby an fix on this can give some Engis. more motivation to hold them against some Attacks? Cheers, DaKuja
  14. Alright, i'll check these Rocks. Thanks Guys!
  15. Wow, great Job. First Time i see this Bug on my Map so ye i'll fix it for 5.004 Thanks alot for the Feedback hope and hope not your find some other Bugs on the Map. Greez. DaKuja
  16. So ye, I worked the Last and Next Days on CnC-Eyes again and fixed most of the Bugs and Gameplay Issues. - The "Sniper Heaven" don't exist anymore! - B2B from the GDI Wall is no longer possible - Added some Visual Stuffs - Details on the Environment - adjust on many Stuffs to hopefully increasing the Performance. - Delete the small Inf Pathes near both Base Walls to get an easier overview of the Battlefield. - Deleted most of the Sounds to hopefully prevent these Random Crashes Suggestions and Bug-Reports still welcome! Greez. DaKuja
  17. i know what it feels like kenz : Your Work - Your Choice. You will do the right thing!
  18. Dude that's awesome! keep it up the really really great Work! I'll trust in "033 Industries" :>
  19. Bunkers! More Bunker! So then u can renamed the Map to : "Omaha Beach X" just kidding - nice work kenz!
  20. Let's play some GDI and NOD Maps bla bla - i'll be there!
  21. So many new Maps and Ideas, looks not bad i'll keep an eye on it :>
  22. I put the Mats into the latest Package so i should be fixed aswell
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