-
Posts
320 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Events
Gallery
Everything posted by DaKuja
-
Thanks for the Reports Folks, most of the Bugs annoying Stuff are fixed around the Silo. But totally forget the Stuff with the BlockingVolume near the Tunnels, the Blocking Volumes prevent Players to get Stucked there with Tanks, there is no usefull Point to fly behind them and stay there. About the Inf Path in the GDI Base i delete the Blocking Stuff there for Fly Units, because Nod got the same Space to fly into there Path to crush enemys with there Apaches! With the Place above the Silo, that should be some Sniper Place with Bunkers or Stuff, but i discarded that and forget to make the Place unreachable. Poorly with 1.5 it will still able to get on that Spot. I'm really sorry about that. About the Last Pic with the wierd LOD - kenz3001: Indeed, i checked probably every Rock in the Bases and hopefully fixed that Problem, otherwise we have to deal with it until 1.6 The Focus on 1.5 stands on the Size of the Map, i changed some things to handle the Size and to balance the Gameplay more for GDI because Nod goes totally advantage with there Stealth Units because there have highly Number of Pathes to dodge GDI Units. I see there will be more Work to do, but hold out i'll do my best! it takes only some Time to do it. Here the Changes: An a bunch of visual Stuff. Greez. DaKuja
-
I'm working on it, i'll check the Map one big last time for the really Final Version, where hopefully everything is in there what's needed and works perfect. Any insignificant got deleted like some pointless Rocks and stuff who i forget to delete to improve the CPU/GPU Power.
-
Some Ladder keep Players playing this Game to be the 1#! Me - 14#? Sweet
-
Ye many mistakes there.. i'll keep Eyes as an First Attempt, this One is not perfect, nevrr build with UDK before and learned much things. On future Maps i'll keep an better Eye on these things to dodge problems and Bugs. But ye Help is welcome everytime Thanks, Ruud.
-
AGT and Obi are fine on Flying Maps they do an great Job as Base Defensives, AA Turrets sucks against Rushs or smart Pilots but insane Obi Range and fast AGT Missles are great!
-
The Changes are already done, after my small Vacation i'll finish the last Stuff on my To Do-List. Both Rock Areas near the Refinery where it seems you can fly above them are now blocked with Rocks. So there still 2 Entrances for Flys. I think this is enough. So keep in your Mind - There are Main-Base-Defensive on this Map 1 Chinook or 2 Orcas got rly bad chances to Rush something - reconsiders your tactics!. I'm still looking for some Bugs how need to fixed and then will be the Version probably Done, for the First. I'm still aim on the Gameplay not that much on the Visual Stuff, i added some of these for still better looking Map but first of all i try to build an solid Gameplay in CnC-Eyes. For the ones who asking "how many Hours per Week you spend on this Map?" - About 48~h (4-8h per Day) So ye, i give my best to create great Maps where all the RenX Players got alot of fun! Greez. DaKuja
-
These crazy Guys on the TS
-
Topic updated! The new Update shows the newest Progress on CnC-Eyes for the next Patch! - Changed the Sunlight bit darker also the shadows, so the Lights/Visual Effecs on the Map looking way better - Added a bunch of new Lights and Visual Effects to get the Map more filled and not so big and empty. Deleted bunch of Rocks and unimportant Stuff (also Fires in the Background) which get lost by some Changes to save some GPU/CPU Power. - Build new Rocks/Walls/Fances who shows better the Playable Area for flying Units - (less Invisible Walls who can rammed!) - The most importen Change to the next Version will be the edit Size, i choose the Plan to "delete" the Lower Pathes from each Side, put some gaint Rocks there and rebuild the Upper Path to One big Path to reach both Bases. There still enough Space for many Tanks and flying Units. Fixed Bugs: - Silo Stairs on the MCT Side reach now the Ground - Both Bunker at the Bridge hanging not more over the Cliffs - Fixed Blocking Volumes where Players are able to fly out of- and under the Map. - Fixed some flying Gras,Bushes and Rocks - Fixed Collision Bug on the Nod Stairs near Ref.
-
Ye the Stank physic at driving is insane.. u can climp so many Walls with an Stank, can glitch over the whole Blocking Volume on Whiteout and stuff.
-
Just scale an Nod Turret bigger?
-
'sup Folks! Since the first Beta Version Players found a bunch of Glitches and Bugs on CnC-Eyes, now it's on the Players again to find some of these Bugs also Gameplay/Balance Issues. Screenshots from Bugs would help me a lot to find them easy! I'm currently working on the next CnC-Eyes Patch, so this will be the right time to let me know what i should change or fix before the next Release. I hope for any kind of Feedback! Greez. DaKuja
-
Thanks, yea maby i resize the Map more smaller to focus the Players more on the Main Battlefield. It will be take maby another Hours/Days to rebuild the Map on some Points.
-
I'll rise all the Rock higher to show the Players there is No Way to Fly and don't have to puke about the invinsible Walls.
-
Ye, in Eyes are defintly break Stuffs i found some of these today lol
-
Yea Surrender will breaks every Marathon Game
-
1 Map for 3 new Maps, good trade sir!
-
Finally the TibSidearm Nerf thank God! Whats about Lakeside fixes? Around Nod Cliff Side with the wierd BlockingVolume? The reload bug is the most annoying Bug in this Game at the Date, soon comes the heal against these curses! I'm also pretty proud that my Map CnC-Eyes goes Official *cheer* Hopefully after that Patch the Feedback will be way more to find Bugs,Glitches and Balance Problems. Nice to see there still working hard on this Game to fixing bugs and balance the Gameplay. Keep it up the great Work! Greez. DaKuja
-
Beta 5 doens't allow new maps in game browser
DaKuja replied to Alkaline!'s topic in Works In Progress
Sir! Yes! Sir! -
Last To do for the Map will is the Minimap but.. got no skill for that Stuff, so this will take some Time.
-
Also in the SDK Game? Simply start the RenegadeX Game in the SDK Folder and setup the Settings.
-
Also check your GameSettings you need to set the TextureSettings on the highest setting i mean it will be Ultra or something. Edit: Texture Details - Ultra Thats the one!
-
So the Harvs spawns at 0,0,0
-
Nice Stuff! So we will se the Construction Yard soon on some Maps?
-
I think the bugy Collison on Nod Cliff Side where u won't able to fly from your Ref to the GDI Cliff is real Game breaking u can't manage anymore to stop some sieges from GDI as Nod with Apaches but GDI still can use there Path. Also after adding the new Rocks near HoN, GDI now able to shoot from behind them at the Nod Refinery, i'm not sure if it already possible in 5.000 but now it is. Yea i don't like Lakeside really much but now it's Hell as Nod.
-
Yea.. lower scale will fix it already or replaced it with the normal MesaRock. Just some Ideas