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DaKuja

Totem Arts Staff
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Everything posted by DaKuja

  1. The issue seems to be fixed by himself on some unkown way. Thanks for the fast replys
  2. For a unknown reason the Game runs smoothly but on a wrong version? Currently the Game Version is V.5.287 but dosn't show ony Servers on the Ingame Server list, also i can't join any Server over the Launcher.
  3. Double Yes
  4. Yea
  5. Cheers Well finally i got a complete new System with i can work with - but now i got constantly low FPS ( 10 ~ 18 FPS) even on the lowest Settings and all visual extras disabled An all drivers are up to date. System: Mainboard: ASUS M5A78L-M LE CPU: AMD FX-6300 Mamory: 16 GB DDR3 GPU: NVIDIA GeForce GTX 1050 Ti Another games runs smoothly at the highest settings but not Ren-X - did i missed something to check? Greez. DaKuja
  6. This can happen nearly on every Map with this Tank, i dosn't make sense the change the Maps because of this one Tank "issue"?
  7. Well great work again from Sn4ke and his effort to make the Maps great! And also great work from Thommy for finish the Map completly
  8. Thanks for the report! I will take a look and will fix it.
  9. Well in the future there will be some changes - if there enough feedback about the Gameplay and the Map itself
  10. Seems as if I had forgotten somehow... I will pack it for the next fix on the list. Sorry and thanks for remember me.
  11. Thanks, Ruud!
  12. Never heared anything like that - intresting~
  13. Because good is most of the time not good enough - trust me i feel the pain every week over and over again x)
  14. Yea - unknown bugs will be reportet on the Feedback/Bug Report Thread.
  15. Thehe, well it's just for improving my skills and use my new knowledge for something useful Maby i tried the Renegeade Version of the CY maby it's looks better you even is more playable with an interior.
  16. Here is a small update Currently I am trying to get to the crane, the raw model is already finished! The crane, the crane operator's cab and the platform have now been added. Hope you like it In the next Weeks i got some lessons about animations Maby i made it give the Crane some animationens where he just move a bit around. Greez. DaKuja
  17. Well that would be an new awesome challange to improve my Modelling Skills but there is lack of time and i have to done the CY first Yea i like these Ideas, i'm a huge fan from such dark, abandoned and kinda destroyed Areas with Ruins and stuff - I would love it, if it makes it to an release and maby for more then a Team-Deathmatch-Map. I made already some plans about such a Map but there is also the problem with the time and other prioritys - "dayum!" Well just keep it up the good work and see how it goes! Greez. DaKuja
  18. Well over the time there will be many kind of tactics to infiltrate or destroy the enemy base. We will see what is possible
  19. Ah yea totally forgot that vehcs now got different camos
  20. Well thats it for today, i'm not sure when i can working again on the Map - but this should be it for a while
  21. Really? Well from this Spot Nod should be able to defend thier Refinery quickly, on previous version GDi Tanks are able to shoot from the other end of the Bridge against the Ref. thats what i fixed. Well sometimes the pathfinding seems to be totally wrecked up : I just changed the Harv Pathnode from GDI and this effect to the Nod Harv to and gets spinning around thier Base and both Harvester killed themself after some minutes. I let the Game run for like 10 Minutes an no one of the Harvesters goes crazy on some way, if it goes crazy again on the public Servers i can't do anything more for this... CNC-Eyes.udk Just replace the .udk file with the last one.
  22. But should don't happen at all I'm working right now on that problem.
  23. God damnit... i'll check it.
  24. CNC-Eyes Fix (01-13-17) is done! CNC-EyesFix_01-13-17.zip Patchnotes: Misc: - Added Minimap(!!!) - Alot of Culling work done - Bridge textures got changes - Added some Particle Effects - Collision fixes Gameplay: - Obelisk of Light & AGT Range increased from 1.0 to 1.25 - Nod Turrets now working as normal - Fixed B2B from GDI Wall to HoN or Nod PP - Nod PP got rotated by 180° - Added Cover on the Main Field - Added Cover on the Nod Bridge - GDI no longer able to hit Nod Refinery from the Bridge - Moved the "Silo Crate" down to the Main Field next to the Silo - Completely revised infantry paths at the base back-entrances Greez. DaKuja
  25. Well if Glasses made it into the next Patch we can actually test the Map about balance - for sure there will be some changes in the future to get a healthy balance.
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