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DaKuja

Totem Arts Staff
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Everything posted by DaKuja

  1. Well but the GT can get killed "pretty easy" by some Tanks from the Backentrance otherwise you had to try to find a way in
  2. Well it's pretty easy to get into the Ref without getting shot by the GT can even disarm the mines there without getting shot all you need is nerves of steel and quiet hands! And if the AGT shots at you while you runnin' behind the Refinery and not a single GDI notice that and checking the area - they deserved it to lose there Refinery. I played alot of Matches - sometimes it works and sometimes i get catched by some Players which keep thier Eyes (hö hö~) on the base.
  3. Here we go! Sadly i don't get that much time for working on Glasses as i though but i made it! There probably some minor bugs but the Map should 99,5% playable thereshould be no bugs anymore which should interrupt the gameplay on this Map! "Otherwise you know what to do?" "Yes!" -> Leave your feedback in the - Feedback & Bug Report - section down below in the Topic - CNC-Glasses [Feedback & Bug Report] Now enjoy the Map and have some good wars out there Soldiers! CNC-GlassesFix_01-12-17.zip Greez. DaKuja
  4. Thank you for your participation Soldier! Here you can leave your feedback for the map and suggestions for improvement If you want to report a bug on the map, please provide the following information: - Where can I find this bug? - When does this happen? A screenshot, GIF, video also attach - for faster and more targeted finding and fixing. Greez. DaKuja This Post is just a placeholder and short introduction for future Bug & Feedback reports!
  5. Yea yea.. i get some overrun by these two Maps - final : i will finish Glasses today maby in the next Hours and hopefully i can fix Eyes also today later afternoon. And if there no gamebreaking bugs - fuck it! they got fixed in follow patches. Greez. DaKuja
  6. For sure are LowPolys can be used for the Game, they may don't look stunning but this one can be have an use for environment and maby if somebody wants to do it put some code into it and we got already some new features Well the first Screens shows the Building which is only build with BSP's so only for the environment. Where you have also to build the geomatry new every single time if you change something on it and much more stuff where you get annoyed over the time.
  7. Well i think this Model dont made it into the Game, just attemps to practice my new knowledge. In the best case it will be an placeholder maby just for environment.
  8. Well maby i get some space today to fix the minimap and the collisions. Currently i'm workin primary on Eyes because the bugs there pissing me off X(
  9. Yea but first of all just LowPoly cause lack of knowledge and Skill
  10. Well today after School i fixed the Nod-Harvester Path issue - the GDi Harvester get totally random stucked at the Ref. Bay but i'm still working on it. Also i fixed the Obi Range Issue and now he fires at Enemys on the new Infantry Path. Both Nod Turrets are now also fixed and shooting now like normal AGT Range got buffed too because of the big Dead Angle from the Rocket Launcher against Attackers at the Main Gates - so the AGT GT's firing early to deal soon damage against rushes Well about the Minimap Issue i had no clue how to fix it, even to test it on diffrent Server - at the SDK Playtest it works perfect Greez. DaKuja
  11. Well today i got some space at School to start creating the Mesh for the Construction Yard it will be pretty lowpoly and just my first attempt with 3DS Max to create such Meshes so it will be not perfect or beautiful Greez. DaKuja
  12. Well i'll check the Pathes again maby i get it fixed.
  13. Thanks alot, i'll put the Minimap later into the Map.
  14. Meh.. thats some bad news - why these bugs only happen on the Server and now already on my PC? - Well it maby will take some time for the fix or maby not i'm not sure at all. Sorry about that!
  15. Here we go, new Eyes for everyone! CNC-Eyes1.7_01-10-17.zip Including new awesome Minimap! - Bug fixes - Culling work done - AddedCovers More Details - Particle Effects - Some new Materials - Adding some Light/Fog Effects Hope you will enjoy it! Greez. DaKuja
  16. "Jawohl!" as soon i'm back at home i'll finish Eyes
  17. Awesome i'll add the Minimap later at the day and upload the new version at the same day or on the next day. Glasses needs some work too. Greez. DaKuja
  18. Yea i totally forget the fuckn "F" button for turn the fuckn fog off - fuck! This Video shows the same situation me at school at learning programming and other things. Thumps up for this Video! x) thanks for your effort Yagi!
  19. Thanks for your engagement effort! I fixed them all today and wait for you next session and results before i release the next version. Keep it up your good work! Greez. DaKuja
  20. Well the Map is done so far, hope you will enjoy it! If there any Bugs or Balance Issues leave a Post and it will be fixed! Files: CNC-Glasses.ini CNC-Glasses.udk RX_CNC-Glasses.upk Greez. DaKuja Note: @Madkill - Maby update the first Post and put the Files into the Download Folder
  21. Well, after a large break i'm working again on Eyes and try to finish my latest changes where bunch of things get changed - mainly about the Design like covers and gameplay. So these changes increases survivability on the fields as Infantry and Tank Driver. More Details got added for just better look Massiv or more insane amount of culling get done and much more! Full "Change List" will be posted if the update is done. Greez. DaKuja
  22. Happy new year folks! Here some Update about the Map Unfortunately I underestimated the effort about fixing the known Bugs in the previous posts but i fixed them all as good as possible. 6th Amendment Fixed EndGameCamera which flys into the Rocks near GDI Ref. Redone Tank/BlockingVolumes around the whole Map. Fixed places where player can get stuck (Thanks to DarkSn4ke) Replaced the floor areas or the bridges with bsp's to save alot of resources Added some Particle Effects Massiv culling work done (Remove collisions from many meshes at the background or not visible for Players) Added some Lights at the Tiberium Field Added Spotting Areas New Version will be uploaded soon after done the last fixes and changes - cause lack of time Geez. DaKuja
  23. Well in Mid-December i had some space to sit on Glasses and with the help from Medkill the most Bugs should be fixed until then, i'll take a look over and probably can finish it for the next Patch. I'll also try to finish the next Version of Eyes and maby both of them can be released in the next patch. Greez. DaKuja
  24. Thanks still for the feedback, these Bugs/Issues are already known. I'm still sorry about the fact that i don't have the time to work on the maps as i want, i'm happy after the 10 hours Day to calm down and play some Ren-X instead of keep working on the maps. I made an fixed version of Eyes with some changes about the balance and gameplay. I still got this lates version, but don't find the time to finish it and i don't wanna release for every single fix a new version. There is not much left to do, most importan thing will be the Minimap. I'll be back at december for 1-2 weeks cause of vacation, maby i gonna had some time to get back on the track to release the latest version. I about replacing Eyeys with Glasses this was an rather short term desision cause i was unhappy with Eyes at this time, it should be on the Server Owners if they wann keep Eyes on the map rotation, i'll make sure there will be comin' a new version of the map befor the year is over. Greez. DaKuja
  25. I'll take a look too at the weekend on the great Test-Server. Cheers
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