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DaKuja

Totem Arts Staff
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Everything posted by DaKuja

  1. It's bit quite about this Map, seems this one got everything good? Some Suggestions or Problems? I should to know if something wrong with Map
  2. Ye, it seems that the UDKmenu.ini got edit from the last Update (Beta 5) So get the Map again to the Map List for Skirmish you have to follow the Instructions, in the Download Folder i can find them. GameplayMaps=(Filename="CNC-Eyes",Description="Eyes",Size="Large",Style="Symmetrical",RecommendedPlayers="12",AirVehicles="Enabled" TechBuildings="1",BaseDefences="Basic", MapImage="img://RenXFrontEnd.MapImage.___map-pic-cnc-canyon") Copy that to the other Maps in the UDKmenu.ini that should solved the Problem.
  3. Edit First Post! #push
  4. Crnyo: Maby this?
  5. Edit: So ye, i think i'll give the Map a Chance. I don't know why but i think this Map will be great if i put bit more Work in. Hopefully the Map get the great looking Env. that i already painted in my Mind. I aim to an balanced Marathon Map, like Field. Many of you Guys hate Field because it can take Hours to win this Map. But other as Field got each Base 2 Tank-Entrances for Rushes and 1 maby also 2 Infantry Pathes but at this Point i'm not sure so there should be an higher chance to win this Map for each Team. Also i choose a real Name for the Map, i thought its sounds funny and match the Map's Visual Design. The Nod Base is totally empty at this Point, i'm working from GDI over the Map to Nod and plant rocks, some Ways,Bridges,Caves and everything! Also i planned an early Beta Release for a First View if the Map feels right balanced also if it needs more Cover, Ways and such Stuff. So the RenX-Community asked what the Map needed! Greez. DaKuja
  6. Holy Moly, that looks already sweet! Keep up the great work!
  7. Lock 'n Load!
  8. Looking good, with some creativity you will able to solve any kind of "Visual" Problems. Keep it up!
  9. Ye got the same Problem, maby it's something diffrent with Beta 4 and Beta 5 at this Point but I'm not sure
  10. Try the Command : open CNC-Eyes
  11. Looking good, nice to see more and more guys builds some good Maps! Keep it up
  12. Beta 1.4 Release: https://drive.google.com/file/d/0BykqMf ... sp=sharing Patchnotes : viewtopic.php?f=135&t=75036 Come an get it and have fun! Greez. DaKuja
  13. Looks good, small and nice with the Hill on the Middle for the Infs. You can build the Map as an big Isle so put some Water around and thats it if you dont wanna use Rocks. Also you can raise the Landscape around the Playable Area and put some "BackgroundTrees" like on these Higher Places to give the feeling there will be not the End of the World.
  14. There is no release now, still working on it. The last 3 Days and maby also the next 2-3 Days I'm not able to working on it. Had to fight with disease what knock's me down
  15. Looks great want to play it naaaooow! ;3
  16. New Gameplay Changes: - Added 2 more Ways to the Upper Mid-Field from the lower Pathes near the Bridges I think this an really good Change to give the Players also with her Tanks more Options to plan and move there Attacks against the Enemys, also it make it easier for sneaky Players to reach there Points what they aim for. - Added 1 Bunker on each Bridge at the Base Side - Added small Walls on the Way up the the Bridges on each Side for bit Cover About these Changes, it gives the Infantrys more Cover and the Chance to reach the Upper Field and each Pathes. It can help if some of each Bases under heavy Siege to strike back or attack the Attackers from the Side/Back - Added a "Secret" Place So ye i think every Maps needs some "Secrets"! ;>
  17. I'll give the Map more attention an working on it way harder if i finally finished the 1.4 Update from CNC-Eyes_Flying, so give bit more Time for that. At the Date the Map looks good, got probably anything what it need to get an great Inf. War but maby the only really Problems are the Harvesters to get them respawning on there right Places at there Refinery's. Until now they spawning and respawning in the Tiberium Field because i don't find another way to handle this Problem without ruin the Gameplay totally.
  18. So i'm bit smarter now about the issue.. its way more wierder as i think something in the Nod Base seems get an insane huge Collision but if i let me show anything of some collision there still nothing but the Harvester drives on something No Collision, no Brushes and no Volumes there.
  19. Only EndGameCam Kismet
  20. I did it, still won't work Now he got killed instantly at the Spawn Point each time, at the first Spawn he flips crazy around and died.
  21. Ye, working hard the last Hours on this Map it looks really good now! But on each time i got some wierd problems to handle but this one is really strange - The Nod Harvester spawn for an blink of an eye and get teleportet away (i think to 0,0,0) and get destroyed there.. and respawnt also there and died many times. I didn't change any PathNote or touched the Strip. So ye the last Problem to fix it, but dosn't know how. :<
  22. Ye i fall into the big Rock near Nod Airstrip
  23. DaKuja

    TS GDI Gate

    After the Beta 5 release i got some Inspiration to "build" another Stuff from TS for RenX So here are my first Attempt to create simple Stuff with the RenX SDK First of all its just a really really simple Project with no special Stuff like New Look and Special Animations or something like that. This is at the Date only an try to look what can i do with the SDK - because for new Modells i dont have the Exp. to create them. So ye, i put sme Meshes there who looks not bad and simple like the the one in Original TS with some visual "update" or looking good Stuff for an RTS Game like RenX. So then i use the UDK Matinee to move these Meshes Down and Up if you hit the TriggerVolume or leave it. And it works great for my first Attempt ;> And will try to make an better looking Gate in near Future! Greez. DaKuja
  24. CNC-GobiRedux A small Preview Some of you now this Map from the Classic C&C Renegade, i liked this Map because it is an Infantry Only Map it and goes an other Way of War with new Playstyles! Also there will be much more Tactics needed to Win this Battle for your Team. The Map is small and deadly too, fast Attacks and Moves an Must Have! to infiltrate and destroy the Enemy Base! - Each Base got an HoN/Bar,Power Plant and Tiberium Ref. - There are no Base Defensives! So keep an Eye of your Base! - In the Centre of the Map a Tiberium Field where both Harvesters to try gather the Tiberium - Each Base got 4 Entrances - 2 Tunnels and 2 Main Ways - 2 Crates on the Map - No Vehicle Crates I'm still working on it, there few things to do. Greez. DaKuja
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