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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Make them cheaper.
  2. I think a new feature should be added to them.
  3. I would be willing to take a shot at City if you want BroTranq. PM me
  4. Okay, so as people have been saying, the emp activation on contact with vehicle is overpowered. And that's true. The easy solution would be to add a 3 second timer with some kind of beeping noise. Or, if you prefer complicated, you can make an alt fire for the emp grenade. It goes off instantly, but smaller cloud and less time. I prefer the latter.
  5. Yeah... Maybe the alt should track or split or be a long distance lightning bolt?
  6. Yeah... no.
  7. (Spells ASS) Feels like it's kind of defiling people.
  8. Would you be releasing this for all mappers, some mappers or just self-use? Cool idea.
  9. I was talking to RypeL about this before Beta 4 came out, and he was saying something about how the game matches teams. I think purely random is the best, though.
  10. Apparently it can't find RenX_RCam or RenX_Game in the compiled scripts area, and it's stopping the compilation. Don't know if this is related, but I ran frontend as admin and it worked
  11. This is the compiled scripts area. These are all I see
  12. The point of this mutator is when people type 'mutate sniper' or 'mutate SNIPER' into the command line, it will award them with a sniper. I know this has no real value, but it's just practice. There is only one problem, it won't compile due to an error in the 6th line. Apparently this has something to do with the code of Rx_InventoryManager and there is nothing I can do about it right now. Waiting for some more info from the devs. Error 9 Bad or missing expression after '&&': 'Rx_InventoryManager' C:\Rx_SDK\Rx_SDK_March_22_2015\Development\Src\CZ_BuySniper\Classes\CZ_BuySniper.uc 6 1 RenXMP class CZ_BuySniper extends UTMutator; function Mutate(string MutateString, PlayerController Sender) { if (Caps(MutateString) == "SNIPER" && Rx_InventoryManager(Sender.Pawn.InvManager) != none) Rx_InventoryManager(Sender.Pawn.InvManager).AddWeaponOfClass(class'Rx_Weapon_SniperRifle_Nod',CLASS_PRIMARY); Super.Mutate(MutateString, Sender); } DefaultProperties { }
  13. Looks useful
  14. Thanks a ton Jeep! I will probably have more questions soon, so stay tuned!
  15. class CZ_SniperRifle extends Rx_InventoryManager_Nod_StealthBlackHand; function InitMutator(string Options, out string ErrorMessage) function int GetSecondaryWeaponSlots() { return 1; } { { if (UTGame(WorldInfo.Game) != None) { UTGame(WorldInfo.Game).DefaultInventory[0] = class'CZ_SniperRifle.Rx_SniperRifle_Nod'; } Super.PrimaryWeapons[0](Options, ErrorMessage); } function bool CheckReplacement(Actor Other) { if (Other.IsA('Rx_Weapon_Pistol') && !Other.IsA'Rx_SniperRifle_Nod')) { ReplaceWith(Other, "Rx_SniperRifle_Nod"); } return true; } DefaultProperties { } } Is what I have now. Now, I get this error when compiling. C:\Rx_SDK\Rx_SDK_March_22_2015\Development\Src\CZ_SniperRifle\Classes\CZ_SniperRifle.uc(5) : Error, Missing '{' in function
  16. https://forums.epicgames.com/threads/59 ... st25189484 (Found an old RenX dev question on Unreal Forums) Anyway, I have a question. Say I want to add a sniper rifle to the Stealth Black Hands upon purchase. Rx_InventoryManager_Nod_StealthBlackHand.uc class Rx_InventoryManager_Nod_StealthBlackHand extends Rx_InventoryManager_Adv_NOD; DefaultProperties { PrimaryWeapons[0] = class'Rx_Weapon_LaserRifle' } Using a mutator, how would I target the specific "PrimaryWeapons[0]" value and add another one using a mutator? I know I have to add Rx_Weapon_SniperRifle_NOD, but I don't know what the code would be to add that.
  17. You may have to move paths around for the bots/harvester. (Or just flip them so the other harvy will follow it)
  18. viewtopic.php?f=11&t=72472 Lots of people started speed hacking. So if it says that it thinks you're speed hacking and tries to slow you down
  19. Assuming they put the map files with the SDK it should be pretty easy.
  20. More whoring opportunities! Everyone loves those.
  21. ...whats that? =o Guess you will find out ;O
  22. Most of the developers' first languages were not English. They are fixing them as we go. Most are gone, but some are not. It doesn't really change much
  23. I have already started on one of my maps I have planned.
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