I try to boot up the Editor and it gets stuck at:
Loading objects referenced by: FoliageBrushSphereMaterial...
then here is the full error that i could Ctrl V too:
Fatal error!
Address = 0x1238b9c (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0xe7c3aa64 (filename not found) [in C:\Windows\SYSTEM32\MSVCR120_CLR0400.dll]
Address = 0x5113573 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0xe7d3f25f (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xe7d237a1 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xe7d23fb6 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xe7d1225a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xe7d7b42e (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x38e45920 (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\UDK.exe]
Address = 0x1a6dc05 (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
Address = 0x800d6cc4 (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0x3920df9b (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\UDK.exe]
Address = 0x3920e05a (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\UDK.exe]
Address = 0x88761654 (filename not found)
Address = 0x88711ee8 (filename not found)
Address = 0xe7d1225a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x887611ce (filename not found)
Address = 0x156194c (filename not found)
Address = 0x37a80000 (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\UDK.exe]
Address = 0x37a80000 (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\UDK.exe]
System.NotSupportedException error in UDK:
An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at InteropTools.InitUnrealEdCSharpBackend()
at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
I tried both 32 and 64 Bit version....