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Solid.Acid

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  1. And then there is CnC_snow too
  2. -A new tech building that enables forward spawn. -a random renerated map, made out of tiles (since i think "random from scratch" would be too much work)
  3. The map will be a Nod vs Nod setup. The main crux of the map is that there will be (bot?) SBH just walking around invisible ofcourse. So while in game you may get to see/hear an SBH and when you shoot/chase it, it just disperses, run into a rock (like a ghost) or something like that....(so many options!) This phenomenon could be caused by the tech-building, a stealth researchlab to hamper the enemy. And also give a reason of why it is a fight within the brotherhood. The environment will be eigher a dark, foggy/rainy jungle or a rocky/sandy/dusty desert perhaps there also could be an abandoned/destroyed GDI base....ohhh 3-way fights please contact me if someone feels like making this happen and i will try my best to help up where ever i can... gl and hf everyone
  4. viewtopic.php?f=136&t=74919 the second Tip helped me even though i have Windows 8....
  5. I try to boot up the Editor and it gets stuck at: Loading objects referenced by: FoliageBrushSphereMaterial... then here is the full error that i could Ctrl V too: Fatal error! Address = 0x1238b9c (filename not found) [in C:\Windows\system32\KERNELBASE.dll] Address = 0xe7c3aa64 (filename not found) [in C:\Windows\SYSTEM32\MSVCR120_CLR0400.dll] Address = 0x5113573 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] Address = 0xe7d3f25f (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xe7d237a1 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xe7d23fb6 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xe7d1225a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0xe7d7b42e (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0x38e45920 (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\UDK.exe] Address = 0x1a6dc05 (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\wxmsw28u_vc_custom_64.dll] Address = 0x800d6cc4 (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll] Address = 0x3920df9b (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\UDK.exe] Address = 0x3920e05a (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\UDK.exe] Address = 0x88761654 (filename not found) Address = 0x88711ee8 (filename not found) Address = 0xe7d1225a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0x887611ce (filename not found) Address = 0x156194c (filename not found) Address = 0x37a80000 (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\UDK.exe] Address = 0x37a80000 (filename not found) [in C:\Games\Renegade X\Editor\Binaries\Win64\UDK.exe] System.NotSupportedException error in UDK: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information. at InteropTools.InitUnrealEdCSharpBackend() at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow) I tried both 32 and 64 Bit version....
  6. In CnC Renegade, there is code for Melee moves (think about the bossfights with shorty and Mendoza) In CnC Reborn (the oldest and alive renegade mod afaik) the is melee for the mutant hijacker (the TS char also gained stealth and a crowbar) Then i don't mind if infantry(even SBH) would get a instakill melee move if he manages to sneak behind someone... Ofcourse i'd curse and think i'm stupid for not using my headphones, once i get shanked...
  7. how about using "Friend-lobbies"? like you can create a lobby of (lets say) 4 at most, then que yourself in for a spot on the settings your squad would like to play on the same side ofcourse. then the matchmaking will que you up against the same amount of persons on the other side so an even amount of number always have to join when matchmaking.
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