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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. They're only noobs if they care about their KD. I don't shame people who have low KDs, if they were actually useful. However, if someone is feeding tunnels because they are trying to be cool a get kills, that's something different.
  2. Yeah you can even just rent the room to play on the computers lol
  3. Some people can't do it, some people who can practice can. Either way it requires a certain amount of training or natural ability, which is what I consider aim. And I can track with Doza? I don't see what your problem is. (Now that I understand what you're saying) I don't think they're very different. You have to aim at the head or body and press the mouse button. I track people with my sniper when I'm doing long range, most of the up close kills are from luck. The same thing even if upclose with doza
  4. In the end, people who are conscious of KD or who play for KD won't change the reason they play. It's fun to them, it's the reason why they continue to log in every time to play. Hiding the stats won't accomplish any goal besides making noobs feel better about themselves for having a terrible KD by making it unviewable. The goal of the topic, in my opinion, is to persuade KD farmers and infantry players to play as a team, to play as a tanker. However, I don't think that people recognize the role and value that they have on a team. Most of the time, they can kill the sneakers before they get close, snipe repairs, cover nukes/ions, they can infantry spot rushes, or kill the rushes before they get close. They infuriate people, make them try to get revenge, spending precious credits on trying to kill that sniper. While this is not always the case, or recognizes, I think they are a valuable asset to any team. Just remember the pros of having a good KD player on your team.
  5. When youre not zoomed in there's still a reticle that has to move over the person, and you have to click. Aim. People in this game have a bad case of running in a straight line at a target. You can't expect not to be shot when doing this. Even if they are maneuvering elusviely, fighting with cover and engaging at optimal and advantageous times are the best way to win a fight. Also I'm pretty sure I have no idea what exact point you are going for, I can't really see the main idea of that last post, it's 6am here, I haven't slept and it could be worded a bit better
  6. I don't generally agree with this. Using a rav/syd gives some benefits from a regular sniper. The sidearm, the grenade and reload/antitank differences can save you. Such as LakeSide. I usually don't get ramjets because I will easily get killed by an apache or orca. However, a sydney or rav can destroy an orca/apache in one clip. The characters serve me the same purpose, kills. It is generally the situation that dictates the character that I purchase, not the fight style that I want.
  7. If you're referring to my video demonstrating the changes of sniper spread, it is very rare that I (or anyone for that matter) gets those kind of kills. While it is easier to kill from close range than mid range, it is easier to kill the sniper from mid range, so don't let them get close. I also have a hard time getting close kills with ravs and pics myself. Any character can kill a sniper, or anyone for that matter. It just depends on aim, skill and the level/situation. Engagement circumstances and such are important.
  8. Because we want a game where aim requires skill. Unless you want me running around as Mendoza 24/7. My advice: if you keep dying in 1 hit, you have to 1 hit them first. Practice. Get better aim. Nobody starts as a poi
  9. ANd they can still instakillHEADSHOT can they not? Anyways, it's up to the devs to implement my changes or not. I have look at regular sniper particle system and it seems pretty simple to add smoke as well
  10. Just because people can't see it, doesn't mean they don't care about it
  11. Changed the smoke color for the ramjet, and changed lifetime to 4 seconds (4 seconds is a long time, it's just to show the color. A realistic time is more like 2ish seconds). First shot is at 1/3 speed, next is full speed. (GIF changed the colors of the beam, it stays a constant blue ingame.)
  12. I think waiting a little bit more for 1.0 is probably worth it
  13. File in zip format now, includes install instructions and the package/mapfile for it. Added water volume, added water post process effects. Added mountains in the back (probably not the most efficient way ever) Finished the bars for catwalk Rendered in production lights.
  14. @Comrade Maxim is this patch you? he spams A and D like a chicken with no head
  15. So I think that some of you are forgetting that these characters cost 1 thousand credits. While that doesn't entitle them to god-status, they should be stronger than other characters. I think the dynamic of ramjet, pic/rail and tib/volt each have their roles. Anti inf, anti-tank/inf and anti everything are all fine. They all have their own different armors, sidearms, explosives and range/reload differences. I don't know why anything needs to change
  16. Well hopefully you can't see behind your head, even in 3P it doesn't show that much behind you
  17. Currently working on background scenery, and possible idea of a second base entrance/inf path/tank path. Rendering now, will be posted in the morning! (finally finished the inf path at middle as well, has proper beams on the floating floors :3
  18. If a blue laser from ramjet is not enough, then maybe they should get glasses instead. It's not very hard to find the person that killed you when you die from a ramjet. Also its easy to find them if they miss you Also, people keep saying snipers arent balanced, im not good at aiming, but look how many times it takes for me to get a noscope
  19. Yes, the out of battlefield bug. It's not a map-exclusive bug; the bug lies within the code of the soft level boundary itself. Hopefully next patch will fix this.
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