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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. Most likely some issue on your end. I would assume the network traffic is higher up in your area which may be causing the issues. Maybe the infrastructure in your area is lacking support for this much traffic.
  2. I'm all for making mining easier, the only issue I have with adding additional mines is the ability to mine the tunnels a lot easier and mining an enemy building after infiltrating. If there's some way to balance this, I am up for adding it
  3. Cuz im not programming a diff colour for stacked holomines
  4. Are these numbers from the launcher or from ingame?
  5. Black Dawn is far older and does not contain the same settings as Renegade-X multiplayer
  6. I've tested it, the trigger radius isn't exact, you can't sneak through it. There's also a second timer that has a larger radius that checks less frequently and will cause the mine to detonate if you're sitting next to it or too long Do you mean mines that are already placed or mines that need to be placed?
  7. If you've played on AllNoobs within the past few days and held a proxy c4, you've seen the trigger radius addition to mines. This is one of a couple of changes to mining I am planning to implement on the server. Hopefully that change alone will help reduce the amount of common errors people make when mining (putting mines close to the edge of the door ways, mining air buildings incorrectly and etc) Some additional things I will implement in the following days includes showing holographic mines at specific locations in buildings to serve as a guideline/suggestion of where to place mines at. As of a recent patch, mine limit is displayed near your crosshair when you have the proxies out, info about the trigger radius and holomines will also be displayed there so people aren't confused. This spot for example, which I don't see used very often, provides full coverage for infiltration from every window on the HoN. Example of the holomines on the left and demonstration of the trigger radius. However this demonstration does not include the text underneath the mine limit that I described before. There has been lots of discussion about mining, especially in the past, and I just wanted to go ahead and try somethings to improve gameplay. If I remember correctly, the holomine idea was posted on the forums here before, not sure about the trigger radius though. Let me know what you think and how things can be improved. Technical Details
  8. Stealth is one of the few things Nod has, they already lack some firepower compared to GDI units. No need to completely nerf it lol
  9. Suggestion has been noted.
  10. Currently running a server with this setup, I don't think a dedicated GPU is required, what exactly is the error you are getting/details about the specific setup
  11. I think you guys are really missing the point. Ideally this system would just be used by people who already play together or for people who are learning the game and are playing with someone. There is no auto match system, people only join from getting invited and accepting the invite, it should be used with people who intend to play together or coordinate. Squads are a catalyst for allowing easier coordination for people who aren't pro.
  12. Possibly 32 people on voice chat... disorganized screaming and yelling.. imagine pug voicechat but 10x worse. I don't want team-wide voice chat.
  13. Teamwork and coordination are arguably the most OP things in RenX. Allowing easier methods of teamwork and allowing players to coordinate easier should create a better player experience. (This is a mutator for AllNoobs) There are a lot of different avenues a squad system could go down, which is why I'm turning to you guys to see what you think could work best. The current features of the squad system are: command-based system for joining, inviting and leaving squads squad exclusive text channel (pink chat) waypoint that appears over each squad member like the commander icon that indicates the commanders position (blue waypoint) The name of your squad is automatically determined from a list of all alphabet characters. The name of your squad appears everywhere that your name is displayed, which is probably something that isn't necessary, but the current implementation is the quickest, it can be changed later. Some things I was thinking about include stuff like a HUD element displaying the names of squad members, their nearest spotting location and current HP/unit. That could be toggleable by a button similar to the K scoreboard. Other ideas include voice chat for your squad, but to me the idea is quite far-fetched and I doubt it could be pulled off, but it's on the wishlist. What do you think is the best way to go about this? Does it even sound worth finishing and implementing? Please let me know.
  14. Can you show me what files you have in this folder? ~\Renegade X\UDKGame\CookedPC\
  15. games are for fun, if u have fun, play it. if u dont have fun, dont play it.
  16. Not sure if there was some community backlash to this, or why people think it wasn't "sanctioned" by devs. I personally have been pushing for this and I wrote the first code to do this. It's been a long time since I started that and it was left untouched for a while, though we did try to get it working a couple months ago. https://github.com/sevans045/FPI/blob/master/FPI_ServerTravelMutator.uc 16 months ago at least is when work was being done on this initially
  17. The most probable cause is some sort of optimization failure or memory leak. If vehicles become quite laggy and lots of events are clipped out, it is highly likely that the cause is UDK hitting the replication limit. It most often affects vehicles and causes extreme rubber banding, as their physics are the most intense.
  18. I think both of those options are unachievable or not worth the effort or money. If I recall correctly, it was discovered that seamless was the reason for a lot of crashes between maps. And there's not really much faster we can go, personally I host the AllNoobs renx server on ramdisk and the process has complete access to cpu, there's only so fast that it will get. I think we are pretty much at that peak unless we invest 100+$ more into our monthly bills.
  19. Issue is known, related to the no downloading popup If you are sitting at the main menu after you attempt to join, it will appear as if nothing happened, but it is downloading custom content from the server. You either have to wait until it downloads it all or try to download it from some other source such as the download section on this website.
  20. I was thinking about changing one team to have upgraded LCG and/or all lasers in exchange for better tanks on one side or something like that. Open to ideas.
  21. It's just a server-side setting. Technically you could remove it if you edited the socket out I'm sure but I don't know if that would cause a crash or any other wacky issues.
  22. Hi Diablos, AI is still heavily a work in progress. We are still working on them to try and make them behave like players. If you notice any other weird behaviour/bugs, make sure to let us knowl.
  23. Assume the issue is fixed, saw you ingame. What did you do to fix it?
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