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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. I think you guys are really missing the point. Ideally this system would just be used by people who already play together or for people who are learning the game and are playing with someone. There is no auto match system, people only join from getting invited and accepting the invite, it should be used with people who intend to play together or coordinate. Squads are a catalyst for allowing easier coordination for people who aren't pro.
  2. Possibly 32 people on voice chat... disorganized screaming and yelling.. imagine pug voicechat but 10x worse. I don't want team-wide voice chat.
  3. Teamwork and coordination are arguably the most OP things in RenX. Allowing easier methods of teamwork and allowing players to coordinate easier should create a better player experience. (This is a mutator for AllNoobs) There are a lot of different avenues a squad system could go down, which is why I'm turning to you guys to see what you think could work best. The current features of the squad system are: command-based system for joining, inviting and leaving squads squad exclusive text channel (pink chat) waypoint that appears over each squad member like the commander icon that indicates the commanders position (blue waypoint) The name of your squad is automatically determined from a list of all alphabet characters. The name of your squad appears everywhere that your name is displayed, which is probably something that isn't necessary, but the current implementation is the quickest, it can be changed later. Some things I was thinking about include stuff like a HUD element displaying the names of squad members, their nearest spotting location and current HP/unit. That could be toggleable by a button similar to the K scoreboard. Other ideas include voice chat for your squad, but to me the idea is quite far-fetched and I doubt it could be pulled off, but it's on the wishlist. What do you think is the best way to go about this? Does it even sound worth finishing and implementing? Please let me know.
  4. Can you show me what files you have in this folder? ~\Renegade X\UDKGame\CookedPC\
  5. games are for fun, if u have fun, play it. if u dont have fun, dont play it.
  6. Not sure if there was some community backlash to this, or why people think it wasn't "sanctioned" by devs. I personally have been pushing for this and I wrote the first code to do this. It's been a long time since I started that and it was left untouched for a while, though we did try to get it working a couple months ago. https://github.com/sevans045/FPI/blob/master/FPI_ServerTravelMutator.uc 16 months ago at least is when work was being done on this initially
  7. The most probable cause is some sort of optimization failure or memory leak. If vehicles become quite laggy and lots of events are clipped out, it is highly likely that the cause is UDK hitting the replication limit. It most often affects vehicles and causes extreme rubber banding, as their physics are the most intense.
  8. I think both of those options are unachievable or not worth the effort or money. If I recall correctly, it was discovered that seamless was the reason for a lot of crashes between maps. And there's not really much faster we can go, personally I host the AllNoobs renx server on ramdisk and the process has complete access to cpu, there's only so fast that it will get. I think we are pretty much at that peak unless we invest 100+$ more into our monthly bills.
  9. Issue is known, related to the no downloading popup If you are sitting at the main menu after you attempt to join, it will appear as if nothing happened, but it is downloading custom content from the server. You either have to wait until it downloads it all or try to download it from some other source such as the download section on this website.
  10. I was thinking about changing one team to have upgraded LCG and/or all lasers in exchange for better tanks on one side or something like that. Open to ideas.
  11. It's just a server-side setting. Technically you could remove it if you edited the socket out I'm sure but I don't know if that would cause a crash or any other wacky issues.
  12. Hi Diablos, AI is still heavily a work in progress. We are still working on them to try and make them behave like players. If you notice any other weird behaviour/bugs, make sure to let us knowl.
  13. Assume the issue is fixed, saw you ingame. What did you do to fix it?
  14. It should have the cursor appearing and let you press the OKAY button, seems it's a bug.
  15. There's too many variables of a match, and too little data to go off of to make accurate results.
  16. This idea would have very good use if the game had thousands more players, including a matchmaking system.
  17. Map won't show in skirmish list if it doesn't have a config file with it
  18. I don't have a link to the download and I can't find one. Wait for the map to end or find the link
  19. The download UI is currently broken, but if you can still move your mouse around ingame then it is bugged and you can not join.
  20. If you're sitting at the main menu and it's "frozen", you're downloading the map/compiling shaders for the materials on the map. It's a custom map.
  21. If changing some radio command hotkeys are enough to "alienate" half of the game, I would be very surprised. I think you are blowing this out of proportion. People don't like change sometimes. That's human nature. It will be awkward initially, that always comes with change. But as humans do, we will adapt and nothing will change in the end.
  22. Infantry are pretty useless in original ren from what I remember, compared to renx anyway, and I like that they play a factor especially against tanks. The one thing I love about RenX is the veh v inf combat. A vehicle shouldn't win in any engagement just because it's a vehicle. A team needs to play together to win. Have some snipers killing reps and anti inf, have tanks and anti inf tanks killing tanks and hitting buildings, have reps doing reps... tunnel inf/building rushes go in tuns. EMPs being on infantry only is intentional at this point, and it works out quite well. The best thing against a tank is best countered by another infantry unit. APCs and Buggy/Humvee also wreck flak armour, but their weapon range is questionable if they're trying to kill a distant anti tank inf.
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