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Everything posted by NodSaibot
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Basic infantry in Tiberian Sun Mod / Renegade X FIrestorm
NodSaibot replied to RoCkStar256's topic in Renegade X
It's not a 1 to 1 direct port, the same as Renegade-X is. It is adjusted in specific ways to improve the gameplay for FPS and make it overall more balanced. It even has some improvements from Renegade-X itself which is specifically tailored toward the overall flow of the game and infantry play. I think you will be pleasantly surprised. However, the movement is the same as RenX. -
It's a known issue, please request a mod if you can and they should be able to sort it out for you. If not, disconnect for a couple minutes and try to reconnect. It is a server-side issue, as a result reinstalling your game will not change or fix anything
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Contact has been made already and it has been cleared.
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You can join my RenX Modding Discord server to have access to channels filled with resources and live support from developers and community members. This would be the best way to get started. Edit: the main discord now has these channels. https://discord.gg/renegadex
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No implementation needed. It's a server setting already.
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Already in the works , had plans to work on it before it released and started on it now
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buying on steam is better for mod support btw, would recommend buying on steam rather than origin
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You should join the Renegade-X Discord server for live support. We have a dedicated support text channel there https://discord.gg/renegadex
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Short 10 - 30 second highlight clips of gameplay
NodSaibot replied to Xtractor's topic in Renegade X
what in gods name is that dpi, it looks like moving a hair would move across your entire screen -
I would make sure your dedicated GPU is being used for the game, if nothing is changing I would assume it's trying to use your CPU for the game.
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Can resume the progress and try to get full coverage, but it takes time
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I've had the same issue before, people also said I looked normal but it was hard to move for me.
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Will work on a fix for next patch edit: fix will be in next patch
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We all anxiously await the delivery
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If you're crashing when opening multiplayer tab ingame, either use the launcher or follow the instructions to fix here. If you're talking about the official server, we are actively working with and debugging a new antiddos system, it will take some time to get it running cleanly. We ask for patience as we are putting funds and our time into this actively.
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The stat api has been bugged in the past months so there's not much useful data at the moment.
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Bug 'cannot leave building during gameload'
NodSaibot replied to Ryz's topic in Feedback & Bug Reports
C4 damaging stuff through walls is intentional, and not a bug. It is used specifically in cases like throwing it on the back of Barracks or Air Strip Tower to kill repairs inside. -
Bug 'cannot leave building during gameload'
NodSaibot replied to Ryz's topic in Feedback & Bug Reports
For the record, it wasn't an "easy" fix, but it is fixed and will be in next patch. -
Not being able to fly out of buildings at map start
NodSaibot replied to crazfulla's topic in Feedback & Bug Reports
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Bug 'cannot leave building during gameload'
NodSaibot replied to Ryz's topic in Feedback & Bug Reports
I would say the trade off is quite worth it. If people don't like it, that's fine. I'm not gonna take time out of my day to go and fix this bug since it's not a high priority. I am not motivated nor am I feeling well enough to be looking through stuff to try and fix bugs, I am taking time for myself. While I am sure it can be annoying and since it has been a thing for a while, an unexpected change, people may be shocked to find the tradeoff, but it is a worthwhile trade in my opinion. And yes it's an easy fix, but there are plenty of small bugs in RenX that could be fixed with a little time and due diligence but at the moment I am not really that active in coding. -
We are already doing as much as we can putting different layers of protection. Sadly UDK is extremely vulnerable
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Bug 'cannot leave building during gameload'
NodSaibot replied to Ryz's topic in Feedback & Bug Reports
Knew it before the patch was made, don't really care I don't think it's that big of a deal -
Maybe after the first 50 times it happened people would catch on?
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Active times are usually 12pm-7pm EST on weekdays, and 10pm-8pm EST on weekends. Players on weekdays usually range from 40-64 during prime time, which is about that 3-6pm EST range. We also host Pick Up Games on the weekends on our Discord server, https://discord.gg/RenegadeX Sometimes there is a server up, I made a sniper server mutator but I haven't set it up on a server. Yes, you can see it using this tool.