Log: Log file open, 06/18/20 19:22:22 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: eu-renx.tyrant.gg:7502 -ini:UDKGame:DefaultPlayer.Name=Hicks Init: Base directory: E:\Renegade X\Binaries\Win32\ [0000.62] Init: Computer: AL-9000 [0000.62] Init: User: Thor [0000.62] Init: CPU Page size=4096, Processors=8 [0000.62] Init: High frequency timer resolution =3.319394 MHz [0000.62] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=31.9GB Virtual=4.0GB [0000.62] Log: Steam Client API initialized 0 [0000.62] Log: Steam Game Server API initialized 0 [0000.64] Init: WinSock: I am Al-9000 (192.168.1.100:0) [0000.64] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.64] Init: Object subsystem initialized [0000.64] Log: Last hardware survey: Ver=12791, Date=20200617. Uploading again. [0002.74] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 [0002.74] Log: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2047MB of shared system memory [0002.76] Log: Shader platform (RHI): PC-D3D-SM3 [0002.76] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0002.79] Log: PhysX GPU Support: DISABLED [0002.81] Init: Initializing FaceFX... [0002.81] Init: FaceFX 1.7.4 initialized. [0002.85] Init: XAudio2 using 'Altoparlanti (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0003.66] Init: Waited 0.011 sec for async package '..\..\UDKGame\CookedPC\Engine.u' to complete caching. [0008.79] Init: Finished loading startup packages in 5.18 seconds [0008.80] Log: 80990 objects as part of root set at end of initial load. [0008.80] Log: 0 out of 0 bytes used by permanent object pool. [0039.36] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 12.42 seconds. [0040.58] Log: Initializing Engine... [0040.69] Init: UEngine initialized [0040.75] Init: XAudio2Device initialized. [0041.03] Init: Client initialized [0043.75] Log: Steam Client API is unavailable [0044.02] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0044.02] Warning: Warning, Failed to find object 'Class None.' [0044.02] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0044.02] Warning: Warning, Failed to find object 'Class None.' [0044.02] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0044.02] Warning: Warning, Failed to find object 'Class None.' [0044.03] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0044.03] Warning: Warning, Failed to find object 'Class None.' [0044.03] Init: WinSock: Socket queue 32768 / 32768 [0044.10] Log: LoadMap: RenX-FrontEndMap?Name=Hicks?Team=0 [0044.27] Log: Game class is 'Rx_Game_MainMenu' [0044.29] Log: Primary PhysX scene will be in software. [0044.29] Log: Creating Primary PhysX Scene. [0044.29] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.06.18-19.23.06 [0044.31] ScriptLog: INITIAL: -1 -1 [0044.32] ScriptLog: Game profile Index was NONE [0044.33] ScriptLog: Gameplay events will not be recorded. [0044.33] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0044.33] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0044.33] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0044.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0044.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0044.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0044.33] ScriptLog: Failed to get GDI PT [0044.33] ScriptLog: Failed to get Nod PT [0044.33] ScriptLog: GDI:0.0000 [0044.33] ScriptLog: Failed to get GDI PT [0044.33] ScriptLog: Failed to get Nod PT [0044.33] ScriptLog: Nod:0.0000 [0044.33] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0044.48] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.461 [0044.53] Rx: MAPLoaded;RenX-FrontEndMap [0044.53] Log: Bringing up level for play took: 0.245755 [0044.53] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0044.53] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0044.53] Rx: PLAYERHWID;playerGDI,256,HickshwidmCDF45FBC00007319 [0044.53] Rx: PLAYEREnter;GDI,256,HicksfromhwidmCDF45FBC00007319nosteam [0044.53] Rx: PLAYERTeamJoin;GDI,256,HicksjoinedGDIscore0last round score0.0000time0.0000 [0044.53] Log: Current scalability system settings: [0044.53] Log: StaticDecals = FALSE (Whether to allow static decals.) [0044.53] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0044.53] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0044.53] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0044.53] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0044.53] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0044.53] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0044.53] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0044.53] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0044.53] Log: Bloom = TRUE (Whether to allow bloom.) [0044.53] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0044.53] Log: Distortion = TRUE (Whether to allow distortion.) [0044.53] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0044.53] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0044.53] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0044.53] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0044.53] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0044.53] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0044.53] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0044.53] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0044.53] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0044.53] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0044.53] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0044.53] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0044.53] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0044.53] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0044.53] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0044.53] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0044.53] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0044.53] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0044.53] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0044.53] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0044.53] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0044.53] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0044.53] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0044.53] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0044.53] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0044.53] Log: Current preference system settings: [0044.53] Log: UseVsync = FALSE (Whether to use VSync or not.) [0044.53] Log: Fullscreen = TRUE (Fullscreen.) [0044.53] Log: ResX = 1024 (Screen X resolution.) [0044.53] Log: ResY = 768 (Screen Y resolution.) [0044.53] Log: Current debug system settings: [0044.53] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0044.53] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0044.53] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0044.53] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0044.53] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0044.53] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0044.53] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0044.53] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0044.53] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0044.53] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0044.53] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0044.53] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0044.53] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0044.53] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0044.53] Log: bAllowTemporalAA = FALSE (UKNOWN) [0044.53] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0044.53] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0044.53] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0044.53] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0044.53] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0044.53] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0044.53] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0044.53] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0044.53] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0044.53] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0044.53] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0044.53] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0044.53] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0044.53] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0044.53] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0044.53] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0044.53] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0044.53] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0044.53] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0044.53] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0044.53] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0044.53] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0044.53] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0044.53] Log: Current unknown system settings: [0044.53] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0044.53] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0044.53] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0044.53] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0044.53] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0044.53] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0044.53] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0044.53] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0044.53] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0044.53] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0044.53] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0044.53] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0044.53] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0044.53] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0044.53] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0044.53] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0044.53] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0044.53] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0044.53] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0044.53] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0044.53] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0044.53] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0044.53] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0044.53] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0044.53] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0044.53] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0044.53] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0044.53] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0044.53] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0044.53] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0044.53] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0044.53] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0044.53] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0044.53] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0044.53] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0044.53] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0044.53] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0044.53] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0044.53] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0044.53] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0044.53] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0044.53] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0044.53] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0044.53] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0044.53] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0044.53] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0044.53] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0044.53] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0044.53] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0044.53] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0044.53] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0044.53] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0044.53] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0044.53] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0044.53] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0044.53] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0044.53] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0044.53] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0044.53] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0044.53] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0044.53] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0044.53] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0044.53] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0044.53] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0044.53] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0044.53] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0044.53] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0044.53] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0044.53] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0044.53] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0044.53] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0044.53] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0044.53] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0044.53] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0044.53] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0044.53] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0044.53] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0044.53] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0044.54] Log: Listing all sound classes. [0044.54] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0044.54] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0044.54] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [0044.54] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0044.54] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [0044.54] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0044.54] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0044.54] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0044.54] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0044.54] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0044.54] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0044.54] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0044.54] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0044.54] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0044.54] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0044.54] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0044.54] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0044.54] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [0044.54] Log: 1511 total sounds in 18 classes [0044.74] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0044.74] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [0044.74] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [0044.74] Log: ########### Finished loading level: 0.639566 seconds [0044.74] Log: Flushing async loaders. [0053.55] Log: Flushed async loaders. [0053.55] Init: Game engine initialized [0053.55] Log: Initializing Engine Completed [0063.06] Log: >>>>>>>>>>>>>> Initial startup: 63.06s <<<<<<<<<<<<<<< [0063.08] Log: Current scalability system settings: [0063.08] Log: StaticDecals = FALSE (Whether to allow static decals.) [0063.08] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0063.08] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0063.08] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0063.08] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0063.08] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0063.08] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0063.08] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0063.08] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0063.08] Log: Bloom = TRUE (Whether to allow bloom.) [0063.08] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0063.08] Log: Distortion = TRUE (Whether to allow distortion.) [0063.08] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0063.08] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0063.08] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0063.08] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0063.08] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0063.08] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0063.08] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0063.08] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0063.08] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0063.08] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0063.08] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0063.08] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0063.08] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0063.08] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0063.08] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0063.08] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0063.08] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0063.08] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0063.08] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0063.08] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0063.08] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0063.08] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0063.08] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0063.08] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0063.08] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0063.08] Log: Current preference system settings: [0063.08] Log: UseVsync = FALSE (Whether to use VSync or not.) [0063.08] Log: Fullscreen = TRUE (Fullscreen.) [0063.08] Log: ResX = 1024 (Screen X resolution.) [0063.08] Log: ResY = 768 (Screen Y resolution.) [0063.08] Log: Current debug system settings: [0063.08] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0063.08] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0063.08] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0063.08] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0063.08] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0063.08] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0063.08] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0063.08] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0063.08] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0063.08] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0063.08] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0063.08] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0063.08] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0063.08] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0063.08] Log: bAllowTemporalAA = FALSE (UKNOWN) [0063.08] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0063.08] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0063.08] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0063.08] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0063.08] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0063.08] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0063.08] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0063.08] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0063.08] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0063.08] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0063.08] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0063.08] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0063.08] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0063.08] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0063.08] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0063.08] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0063.08] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0063.08] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0063.08] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0063.08] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0063.08] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0063.08] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0063.08] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0063.08] Log: Current unknown system settings: [0063.08] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0063.08] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0063.08] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0063.08] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0063.08] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0063.08] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0063.08] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0063.08] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0063.08] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0063.08] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0063.08] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0063.08] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0063.08] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0063.08] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0063.08] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0063.08] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0063.08] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0063.08] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0063.08] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0063.08] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0063.08] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0063.08] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0063.08] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0063.08] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0063.08] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0063.08] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0063.08] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0063.08] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0063.08] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0063.08] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0063.08] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0063.08] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0063.08] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0063.08] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0063.08] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0063.08] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0063.08] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0063.08] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0063.08] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0063.08] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0063.08] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0063.08] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0063.08] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0063.08] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0063.08] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0063.08] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0063.08] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0063.08] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0063.08] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0063.08] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0063.08] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0063.08] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0063.08] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0063.08] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0063.08] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0063.08] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0063.08] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0063.08] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0063.08] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0063.08] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0063.08] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0063.08] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0063.08] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0063.08] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0063.08] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0063.08] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0063.08] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0063.08] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0063.08] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0063.08] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0063.08] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0063.08] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0063.08] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0063.08] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0063.08] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0063.08] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0063.08] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0063.08] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0063.09] Log: Listing all sound classes. [0063.09] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0063.09] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0063.09] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [0063.09] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0063.09] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [0063.09] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0063.09] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0063.09] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0063.09] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0063.09] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0063.09] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0063.09] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0063.09] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0063.09] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0063.09] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0063.09] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0063.09] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0063.09] Log: Class 'UnGrouped' has 611 resident sounds taking 84254.04 kb, and 110 real time sounds taking 2599.97 kb [0063.09] Log: 1549 total sounds in 18 classes [0063.11] Log: Bool AmbientOcclusion set to 1 [0063.13] Log: BloomThreshold = 0.8 [0063.14] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0063.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0063.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0063.29] Log: Host name resolution completed [0063.88] Log: LoadMap: eu-renx.tyrant.gg:7502/CNC-Walls?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [0063.89] Log: --- LOADING MOVIE START --- [0064.42] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0064.42] ScriptLog: ======================= Rx_HUD ========================= [0064.42] Rx: PLAYERExit;GDI,256,Hicks [0069.57] Log: Missing cached shader map for material M_RockMaster_Sandblend2, quality 0, compiling. [0069.57] Warning: Warning, Failed to compile Material CNC-Walls.Materials.M_RockMaster_Sandblend2 for platform PC-D3D-SM3, Default Material will be used in game. [0071.81] Log: Primary PhysX scene will be in software. [0071.81] Log: Creating Primary PhysX Scene. [0071.90] Log: Bringing World CNC-Walls.TheWorld up for play (1429) at 2020.06.18-19.23.33 [0071.97] Log: Bringing up level for play took: 0.226022 [0071.97] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0071.97] Warning: Warning, Failed to find object 'Class None.' [0071.97] Log: PlayerController class for the pending level is PlayerController [0071.97] Log: ########### Finished loading level: 8.093209 seconds [0072.23] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Walls.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0072.23] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Walls.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0072.23] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [0072.24] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0072.24] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0072.24] Log: Current scalability system settings: [0072.24] Log: StaticDecals = FALSE (Whether to allow static decals.) [0072.24] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0072.24] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0072.24] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0072.24] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0072.24] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0072.24] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0072.24] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0072.24] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0072.24] Log: Bloom = TRUE (Whether to allow bloom.) [0072.24] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0072.24] Log: Distortion = TRUE (Whether to allow distortion.) [0072.24] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0072.24] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0072.24] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0072.24] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0072.24] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0072.24] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0072.24] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0072.24] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0072.24] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0072.24] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0072.24] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0072.24] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0072.24] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0072.24] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0072.24] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0072.24] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0072.24] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0072.24] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0072.24] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0072.24] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0072.24] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0072.24] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0072.24] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0072.24] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0072.24] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0072.24] Log: Current preference system settings: [0072.24] Log: UseVsync = FALSE (Whether to use VSync or not.) [0072.24] Log: Fullscreen = TRUE (Fullscreen.) [0072.24] Log: ResX = 1024 (Screen X resolution.) [0072.24] Log: ResY = 768 (Screen Y resolution.) [0072.24] Log: Current debug system settings: [0072.24] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0072.24] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0072.24] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0072.24] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0072.24] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0072.24] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0072.24] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0072.24] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0072.24] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0072.24] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0072.24] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0072.24] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0072.24] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0072.24] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0072.24] Log: bAllowTemporalAA = FALSE (UKNOWN) [0072.24] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0072.24] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0072.24] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0072.24] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0072.24] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0072.24] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0072.24] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0072.24] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0072.24] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0072.24] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0072.24] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0072.24] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0072.24] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0072.24] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0072.24] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0072.24] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0072.24] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0072.24] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0072.24] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0072.24] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0072.24] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0072.24] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0072.24] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0072.24] Log: Current unknown system settings: [0072.24] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0072.24] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0072.24] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0072.24] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0072.24] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0072.24] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0072.24] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0072.24] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0072.24] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0072.24] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0072.24] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0072.24] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0072.24] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0072.24] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0072.24] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0072.24] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0072.24] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0072.24] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0072.24] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0072.24] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0072.24] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0072.24] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0072.24] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0072.24] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0072.24] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0072.24] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0072.24] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0072.24] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0072.24] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0072.24] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0072.24] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0072.24] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0072.24] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0072.24] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0072.24] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0072.24] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0072.24] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0072.24] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0072.24] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0072.24] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0072.24] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0072.24] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0072.24] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0072.24] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0072.24] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0072.24] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0072.24] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0072.24] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0072.24] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0072.24] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0072.24] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0072.24] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0072.24] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0072.24] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0072.24] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0072.24] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0072.24] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0072.24] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0072.24] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0072.24] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0072.24] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0072.24] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0072.24] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0072.24] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0072.24] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0072.24] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0072.24] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0072.24] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0072.24] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0072.24] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0072.24] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0072.24] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0072.24] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0072.24] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0072.24] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0072.24] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0072.24] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0072.24] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0072.25] Log: Listing all sound classes. [0072.25] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0072.25] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0072.25] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [0072.25] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0072.25] Log: Class 'SFX' has 79 resident sounds taking 25276.06 kb, and 10 real time sounds taking 711.13 kb [0072.25] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0072.25] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0072.25] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0072.25] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [0072.25] Log: Class 'Ambient' has 36 resident sounds taking 15229.44 kb, and 23 real time sounds taking 2969.96 kb [0072.25] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0072.25] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0072.25] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0072.25] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0072.25] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0072.25] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0072.25] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0072.25] Log: Class 'UnGrouped' has 605 resident sounds taking 88679.98 kb, and 109 real time sounds taking 2473.76 kb [0072.25] Log: 1592 total sounds in 18 classes [0072.26] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0072.26] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [0072.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0072.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0072.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0072.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0072.28] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0072.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0072.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0072.29] ScriptLog: PositionModX : 140.0000 [0072.29] ScriptLog: PositionModY : 0.0000 [0072.29] ScriptLog: PositionModX : 140.0000 [0072.29] ScriptLog: PositionModY : 0.0000 [0072.30] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0072.30] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0072.30] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0072.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0072.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0072.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0072.30] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_10 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0072.31] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0072.31] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_126 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0072.32] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0072.34] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0072.34] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0072.34] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0072.34] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_48 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0072.34] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0072.35] Log: WARNING: Cooking Convex For Actor: CNC-Walls.TheWorld:PersistentLevel.Rx_BuildingAttachment_BeaconPedestal_0 Component: StaticMeshComponent_80 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_EndGamePedestal (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0072.35] Log: WARNING: Cooking Convex For Actor: CNC-Walls.TheWorld:PersistentLevel.Rx_BuildingAttachment_AirElevator_0 Component: StaticMeshComponent_106 StaticMesh: RX_BU_AirStrip.Mesh.SM_BU_AirTower_Elevator (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0072.36] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0072.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.37] Log: WARNING: Cooking Convex For Actor: CNC-Walls.TheWorld:PersistentLevel.Rx_Pickup_Ammo_0 Component: StaticMeshComponent_171 StaticMesh: Rx_Pickups.Ammo.SM_Ammo_Medium (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0072.37] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0072.37] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0072.37] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0072.38] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0173 [0072.38] ScriptWarning: Accessed None 'LeftHandIK_SB' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:00CB [0072.38] ScriptWarning: Accessed None 'LeftHandIK_SB' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:00EC [0072.38] ScriptWarning: Attempt to assign variable through None Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0100 [0072.38] ScriptWarning: Accessed None 'LeftHandIK_SBR' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0114 [0072.38] ScriptWarning: Attempt to assign variable through None Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0128 [0072.38] ScriptWarning: Accessed None 'RightHandIK_SB' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:013C [0072.38] ScriptWarning: Accessed None 'RightHandIK_SB' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:015D [0072.38] ScriptWarning: Attempt to assign variable through None Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0171 [0072.38] ScriptWarning: Accessed None 'RightHandIK_SBR' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0185 [0072.38] ScriptWarning: Attempt to assign variable through None Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_13 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0199 [0072.38] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.59] ScriptWarning: Accessed array 'Rx_GFxHud_0.LoadingBarWidget' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:HideLoadingBar:008C [0072.59] ScriptWarning: Accessed array 'Rx_GFxHud_0.LoadingBarWidget' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00A4 [0072.59] ScriptWarning: Accessed array 'Rx_GFxHud_0.LoadingText' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00DA [0072.59] ScriptWarning: Accessed array 'Rx_GFxHud_0.LoadingText' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00F2 [0072.59] ScriptWarning: Accessed array 'Rx_GFxHud_0.LoadingMeterMC' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:HideLoadingBar:0123 [0072.59] ScriptWarning: Accessed array 'Rx_GFxHud_0.LoadingMeterMC' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:HideLoadingBar:013B [0072.59] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_0.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_0 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [0072.59] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_0 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [0072.59] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_0.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_0 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [0072.59] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_0 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [0072.59] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_0.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_0 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [0072.59] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_0 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [0072.59] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_0.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_0 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [0072.59] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_0 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [0072.59] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.59] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.59] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.59] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0072.84] Log: --- LOADING MOVIE TIME: 8.94 sec --- [0072.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.85] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0072.86] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0072.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.91] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0072.94] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.94] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0072.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0072.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0072.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0072.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_0.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_0 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0073.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0073.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0073.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0073.12] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.12] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.13] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.13] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.13] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.13] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0073.18] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [0073.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.29] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.29] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.37] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.37] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.37] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.37] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.37] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.37] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.46] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.46] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.46] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.46] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.46] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.47] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.56] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.56] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.56] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.56] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.56] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.56] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.76] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.76] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.76] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.76] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.76] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.76] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.85] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.85] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.85] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.85] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.85] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.85] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.94] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.94] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.94] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.94] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.94] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0073.94] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0073.99] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [0073.99] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [0074.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0074.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0074.08] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0074.08] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0074.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0074.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0074.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0074.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0074.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0074.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_1 [0074.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2 [0074.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_3 [0074.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_4 [0074.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_5 [0078.50] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0078.50] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0080.18] ScriptLog: ------------------ [ Setting up ] ------------------ [0080.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0080.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0080.20] ScriptLog: rxPC.bJustBaughtEngineer= False [0080.20] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0080.20] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0080.20] ScriptLog: [0080.20] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0080.20] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0080.20] ScriptLog: OwnedItem= None [0080.20] ScriptLog: [0080.20] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0080.20] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0080.21] ScriptLog: ====================== [0080.21] ScriptLog: Norm explosiveData[0]= Timed C4 [0080.21] ScriptLog: Norm explosiveData[1]= Grenades [0080.21] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0080.21] ScriptLog: Norm explosiveData[3]= EMP Grenade [0080.21] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0081.37] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0081.37] ScriptLog: Button Pressed? LeftMouseButton [0081.48] ScriptLog: --------------- 5 --------------- [0081.55] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0081.55] ScriptLog: Button Pressed? LeftMouseButton [0081.64] ScriptLog: ------------------ SelectPurchase() ------------------ [0081.64] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [0081.64] ScriptLog: XXX2: Rx_Weapon_Pistol [0081.64] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0081.64] ScriptLog: GFx EquipmentSidearmData[0]? [0081.64] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0081.64] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0081.64] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [0081.64] ScriptLog: rxPC.Pawn? Rx_Pawn_0 [0081.64] ScriptLog: bJustBaughtEngineer? False [0081.64] ScriptLog: bJustBaughtHavocSakura? False [0081.64] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0081.64] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0081.64] ScriptLog: selected explosive data? None [0081.64] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0081.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0081.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0086.08] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [0093.44] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0101.52] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_AATower_1 for UTEmitter_76! [0102.42] ScriptLog: Turret destroyed [0108.51] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [0110.89] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_1 (Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1) [0116.03] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_0 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_0 Function UTGame.UTVehicle:InitializeTurrets:0246 [0117.17] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [0118.84] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0118.90] ScriptLog: ------------------ [ Setting up ] ------------------ [0118.92] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0118.92] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0118.93] ScriptLog: rxPC.bJustBaughtEngineer= False [0118.93] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0118.93] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [0118.93] ScriptLog: [0118.93] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [0118.93] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0118.93] ScriptLog: OwnedItem= None [0118.93] ScriptLog: [0118.93] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [0118.93] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0118.94] ScriptLog: ====================== [0118.94] ScriptLog: Norm explosiveData[0]= Timed C4 [0118.94] ScriptLog: Norm explosiveData[1]= Grenades [0118.94] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0118.94] ScriptLog: Norm explosiveData[3]= EMP Grenade [0118.94] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0118.96] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [0120.14] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0120.14] ScriptLog: Button Pressed? LeftMouseButton [0120.20] ScriptLog: --------------- 1 --------------- [0120.29] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0120.29] ScriptLog: Button Pressed? LeftMouseButton [0120.36] ScriptLog: ------------------ SelectPurchase() ------------------ [0120.36] ScriptLog: XXX: Rx_InventoryManager_GDI_Soldier [0120.36] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [0120.36] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0120.36] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [0120.36] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol_UnSILENCED [0120.36] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [0120.36] ScriptLog: selected sidearm data? None [0120.36] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [0120.36] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0120.36] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [0120.36] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [0120.36] ScriptLog: rxPC.Pawn? Rx_Pawn_0 [0120.36] ScriptLog: bJustBaughtEngineer? False [0120.36] ScriptLog: bJustBaughtHavocSakura? False [0120.36] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0120.36] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0120.36] ScriptLog: selected explosive data? None [0120.36] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0120.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0120.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0120.51] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_0 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [0120.51] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_0 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [0120.51] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_0 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [0120.51] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_0 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [0120.51] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_0 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [0120.51] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_0 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [0127.10] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_6 [0135.09] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_1 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_1 Function UTGame.UTVehicle:InitializeTurrets:0246 [0144.64] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_2 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_2 Function UTGame.UTVehicle:InitializeTurrets:0246 [0151.48] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_7 [0159.31] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_3 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_3 Function UTGame.UTVehicle:InitializeTurrets:0246 [0173.33] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [0191.88] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_8 [0193.21] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0201.64] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_9 [0202.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_10 [0214.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0214.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0216.72] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_94 [0216.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0216.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0219.46] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0227.24] ScriptLog: ------------------ [ Setting up ] ------------------ [0227.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0227.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0227.26] ScriptLog: rxPC.bJustBaughtEngineer= False [0227.26] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0227.26] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0227.26] ScriptLog: [0227.26] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0227.26] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0227.26] ScriptLog: OwnedItem= None [0227.26] ScriptLog: [0227.26] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0227.26] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0227.27] ScriptLog: ====================== [0227.27] ScriptLog: Norm explosiveData[0]= Timed C4 [0227.27] ScriptLog: Norm explosiveData[1]= Grenades [0227.27] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0227.27] ScriptLog: Norm explosiveData[3]= EMP Grenade [0227.27] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0227.29] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [0228.27] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_93 [0228.68] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0228.68] ScriptLog: Button Pressed? LeftMouseButton [0228.79] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0228.79] ScriptLog: Button Pressed? S [0228.82] ScriptLog: --------------- 6 --------------- [0228.82] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0228.82] ScriptLog: GFx EquipmentSidearmData[0]? [0228.82] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0228.82] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0228.82] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [0228.82] ScriptLog: rxPC.Pawn? Rx_Pawn_0 [0228.82] ScriptLog: bJustBaughtEngineer? False [0228.82] ScriptLog: bJustBaughtHavocSakura? False [0228.82] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0228.82] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0228.82] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [0228.82] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0228.84] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0228.84] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0246.53] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_11 [0247.27] ScriptLog: ------------------ [ Setting up ] ------------------ [0247.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0247.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0247.29] ScriptLog: rxPC.bJustBaughtEngineer= False [0247.29] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0247.29] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0247.29] ScriptLog: [0247.29] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0247.29] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0247.29] ScriptLog: OwnedItem= None [0247.29] ScriptLog: [0247.29] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0247.29] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0247.30] ScriptLog: ====================== [0247.30] ScriptLog: Norm explosiveData[0]= Timed C4 [0247.30] ScriptLog: Norm explosiveData[1]= Grenades [0247.30] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0247.30] ScriptLog: Norm explosiveData[3]= EMP Grenade [0247.30] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0248.35] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0248.35] ScriptLog: Button Pressed? LeftMouseButton [0248.46] ScriptLog: --------------- 6 --------------- [0248.46] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0248.46] ScriptLog: GFx EquipmentSidearmData[0]? [0248.46] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0248.46] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0248.46] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [0248.46] ScriptLog: rxPC.Pawn? Rx_Pawn_0 [0248.46] ScriptLog: bJustBaughtEngineer? False [0248.46] ScriptLog: bJustBaughtHavocSakura? False [0248.46] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0248.46] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0248.46] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [0248.46] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0248.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0248.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0249.79] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_12 [0252.41] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? Full_Stop [0302.09] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [0302.11] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_89 [0340.74] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0344.52] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0347.01] ScriptLog: ------------------ [ Setting up ] ------------------ [0347.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0347.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0347.04] ScriptLog: rxPC.bJustBaughtEngineer= False [0347.04] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0347.04] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0347.04] ScriptLog: [0347.04] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0347.04] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0347.04] ScriptLog: OwnedItem= None [0347.04] ScriptLog: [0347.04] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0347.04] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0347.05] ScriptLog: ====================== [0347.05] ScriptLog: Norm explosiveData[0]= Timed C4 [0347.05] ScriptLog: Norm explosiveData[1]= Grenades [0347.05] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0347.05] ScriptLog: Norm explosiveData[3]= EMP Grenade [0347.05] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0347.07] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [0355.49] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_13 [0358.23] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0358.23] ScriptLog: Button Pressed? LeftMouseButton [0358.31] ScriptLog: --------------- 8 --------------- [0359.55] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0359.55] ScriptLog: Button Pressed? LeftMouseButton [0359.65] ScriptLog: --------------- 7 --------------- [0360.63] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0360.63] ScriptLog: Button Pressed? LeftMouseButton [0360.75] ScriptLog: ------------------ SelectPurchase() ------------------ [0360.75] ScriptLog: XXX: Rx_InventoryManager_GDI_Havoc [0360.75] ScriptLog: XXX2: Rx_Weapon_Carbine [0360.75] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0360.75] ScriptLog: GFx EquipmentSidearmData[0]? [0360.75] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0360.75] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0360.75] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [0360.75] ScriptLog: rxPC.Pawn? Rx_Pawn_108 [0360.75] ScriptLog: bJustBaughtEngineer? False [0360.75] ScriptLog: bJustBaughtHavocSakura? False [0360.75] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0360.75] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0360.75] ScriptLog: selected explosive data? None [0360.75] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0360.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0360.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0363.38] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_90 [0367.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0367.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0369.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0369.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0370.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_14 [0372.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_15 [0386.37] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? Serenity [0399.54] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_92 [0399.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_80 [0403.47] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_16 [0414.45] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_17 [0427.31] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [0458.98] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_18 [0465.54] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? Rampage [0469.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0469.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0472.51] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0472.51] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0505.95] ScriptLog: ------------------ [ Setting up ] ------------------ [0505.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0505.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0505.97] ScriptLog: rxPC.bJustBaughtEngineer= False [0505.97] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0505.97] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Havoc [0505.97] ScriptLog: [0505.97] ScriptLog: OwnedSidearm= Rx_Weapon_Carbine [0505.97] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0505.97] ScriptLog: OwnedItem= None [0505.97] ScriptLog: [0505.97] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Carbine [0505.97] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0506.00] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [0506.93] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0506.93] ScriptLog: Button Pressed? LeftMouseButton [0507.02] ScriptLog: --------------- 6 --------------- [0507.02] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0507.02] ScriptLog: GFx EquipmentSidearmData[0]? Carbine [0507.02] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Carbine [0507.02] ScriptLog: OwnedSidearm? Rx_Weapon_Carbine [0507.02] ScriptLog: selected sidearm data? Rx_Weapon_Carbine [0507.02] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [0507.02] ScriptLog: GFx EquipExplosivesList[0]? [0507.02] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Havoc [0507.02] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Havoc [0507.02] ScriptLog: rxPC.Pawn? Rx_Pawn_108 [0507.02] ScriptLog: bJustBaughtEngineer? False [0507.02] ScriptLog: bJustBaughtHavocSakura? False [0507.04] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0507.04] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0510.80] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0541.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_19 [0548.73] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0560.22] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_20 [0569.16] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_21 [0608.59] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0609.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_108 -> StaticMeshActor_2052 [0609.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_108 -> StaticMeshActor_2052 [0609.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_108 -> StaticMeshActor_2052 [0609.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_108 -> StaticMeshActor_2052 [0609.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_108 -> StaticMeshActor_2052 [0609.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_108 -> StaticMeshActor_2052 [0609.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_108 -> StaticMeshActor_2052 [0613.36] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0615.00] ScriptLog: ------------------ [ Setting up ] ------------------ [0615.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0615.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0615.02] ScriptLog: rxPC.bJustBaughtEngineer= False [0615.02] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0615.02] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0615.02] ScriptLog: [0615.02] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0615.02] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0615.02] ScriptLog: OwnedItem= None [0615.02] ScriptLog: [0615.02] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0615.02] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0615.03] ScriptLog: ====================== [0615.03] ScriptLog: Norm explosiveData[0]= Timed C4 [0615.03] ScriptLog: Norm explosiveData[1]= Grenades [0615.03] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0615.03] ScriptLog: Norm explosiveData[3]= EMP Grenade [0615.03] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0615.05] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [0615.14] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [0617.22] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0617.22] ScriptLog: Button Pressed? LeftMouseButton [0617.36] ScriptLog: --------------- 8 --------------- [0618.71] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0618.71] ScriptLog: Button Pressed? LeftMouseButton [0618.80] ScriptLog: --------------- 7 --------------- [0619.58] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0619.58] ScriptLog: Button Pressed? LeftMouseButton [0619.68] ScriptLog: ------------------ SelectPurchase() ------------------ [0619.68] ScriptLog: XXX: Rx_InventoryManager_GDI_Havoc [0619.68] ScriptLog: XXX2: Rx_Weapon_Carbine [0619.68] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0619.68] ScriptLog: GFx EquipmentSidearmData[0]? [0619.69] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0619.69] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0619.69] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [0619.69] ScriptLog: rxPC.Pawn? Rx_Pawn_165 [0619.69] ScriptLog: bJustBaughtEngineer? False [0619.69] ScriptLog: bJustBaughtHavocSakura? False [0619.69] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0619.69] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0619.69] ScriptLog: selected explosive data? None [0619.69] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0619.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0619.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0624.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_22 [0625.94] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? Industrial [0646.23] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_4 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_4 Function UTGame.UTVehicle:InitializeTurrets:0246 [0657.20] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_5 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_5 Function UTGame.UTVehicle:InitializeTurrets:0246 [0679.19] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_23 [0706.28] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0708.30] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_25 [0710.01] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_26 [0721.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_27 [0765.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_29 [0770.53] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_30 [0789.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0789.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0790.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0790.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0794.16] ScriptLog: ------------------ [ Setting up ] ------------------ [0794.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0794.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0794.18] ScriptLog: rxPC.bJustBaughtEngineer= False [0794.18] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0794.18] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Havoc [0794.18] ScriptLog: [0794.18] ScriptLog: OwnedSidearm= Rx_Weapon_Carbine [0794.18] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0794.18] ScriptLog: OwnedItem= None [0794.18] ScriptLog: [0794.18] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Carbine [0794.18] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0795.27] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0795.27] ScriptLog: Button Pressed? LeftMouseButton [0795.38] ScriptLog: --------------- 6 --------------- [0795.38] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0795.38] ScriptLog: GFx EquipmentSidearmData[0]? Carbine [0795.38] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Carbine [0795.38] ScriptLog: OwnedSidearm? Rx_Weapon_Carbine [0795.38] ScriptLog: selected sidearm data? Rx_Weapon_Carbine [0795.38] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [0795.38] ScriptLog: GFx EquipExplosivesList[0]? [0795.38] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Havoc [0795.38] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Havoc [0795.38] ScriptLog: rxPC.Pawn? Rx_Pawn_165 [0795.38] ScriptLog: bJustBaughtEngineer? False [0795.38] ScriptLog: bJustBaughtHavocSakura? False [0795.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0795.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0814.10] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_31 [0819.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_32 [0838.01] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_33 [0860.03] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_6 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_6 Function UTGame.UTVehicle:InitializeTurrets:0246 [0872.63] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? Blinded [0874.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_34 [0897.31] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_35 [0901.62] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_36 [0908.74] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_37 [0909.87] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0915.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0915.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0915.57] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0917.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0917.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0918.14] ScriptLog: ------------------ [ Setting up ] ------------------ [0918.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0918.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0918.16] ScriptLog: rxPC.bJustBaughtEngineer= False [0918.16] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0918.16] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0918.16] ScriptLog: [0918.16] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0918.16] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0918.16] ScriptLog: OwnedItem= None [0918.16] ScriptLog: [0918.16] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0918.16] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0918.17] ScriptLog: ====================== [0918.17] ScriptLog: Norm explosiveData[0]= Timed C4 [0918.17] ScriptLog: Norm explosiveData[1]= Grenades [0918.17] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0918.17] ScriptLog: Norm explosiveData[3]= EMP Grenade [0918.17] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0918.19] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [0919.88] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0919.88] ScriptLog: Button Pressed? LeftMouseButton [0919.96] ScriptLog: --------------- 5 --------------- [0921.58] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0921.58] ScriptLog: Button Pressed? LeftMouseButton [0921.67] ScriptLog: ------------------ SelectPurchase() ------------------ [0921.67] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [0921.67] ScriptLog: XXX2: Rx_Weapon_Pistol [0921.67] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0921.67] ScriptLog: GFx EquipmentSidearmData[0]? [0921.67] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0921.67] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0921.67] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [0921.67] ScriptLog: rxPC.Pawn? Rx_Pawn_241 [0921.67] ScriptLog: bJustBaughtEngineer? False [0921.67] ScriptLog: bJustBaughtHavocSakura? False [0921.67] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0921.67] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0921.67] ScriptLog: selected explosive data? None [0921.67] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0921.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0921.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0926.88] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_38 [0949.88] ScriptLog: ------------------ [ Setting up ] ------------------ [0949.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0949.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0949.91] ScriptLog: rxPC.bJustBaughtEngineer= False [0949.91] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0949.91] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [0949.91] ScriptLog: [0949.91] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [0949.91] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0949.91] ScriptLog: OwnedItem= None [0949.91] ScriptLog: [0949.91] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [0949.91] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0949.92] ScriptLog: ====================== [0949.92] ScriptLog: Norm explosiveData[0]= Timed C4 [0949.92] ScriptLog: Norm explosiveData[1]= Grenades [0949.92] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0949.92] ScriptLog: Norm explosiveData[3]= EMP Grenade [0949.92] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0951.40] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0951.40] ScriptLog: Button Pressed? LeftMouseButton [0951.53] ScriptLog: --------------- 8 --------------- [0953.41] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0953.41] ScriptLog: Button Pressed? LeftMouseButton [0953.52] ScriptLog: --------------- 7 --------------- [0954.70] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0954.70] ScriptLog: Button Pressed? LeftMouseButton [0954.78] ScriptLog: ------------------ SelectPurchase() ------------------ [0954.78] ScriptLog: XXX: Rx_InventoryManager_GDI_Havoc [0954.78] ScriptLog: XXX2: Rx_Weapon_Carbine [0954.78] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0954.78] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [0954.78] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Carbine [0954.78] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [0954.78] ScriptLog: selected sidearm data? None [0954.78] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [0954.78] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0954.78] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [0954.78] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [0954.78] ScriptLog: rxPC.Pawn? Rx_Pawn_241 [0954.78] ScriptLog: bJustBaughtEngineer? False [0954.78] ScriptLog: bJustBaughtHavocSakura? False [0954.78] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0954.78] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0954.78] ScriptLog: selected explosive data? None [0954.78] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0954.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0954.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0961.24] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_1 (Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1) [0984.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_39 [1001.49] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_7 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_7 Function UTGame.UTVehicle:InitializeTurrets:0246 [1002.49] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1048.63] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_42 [1080.39] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_8 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_8 Function UTGame.UTVehicle:InitializeTurrets:0246 [1082.46] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_43 [1105.67] Log: ZELC: Component 'RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MRLS_Projectile_887 (Rx_Vehicle_MRLS_Projectile CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MRLS_Projectile_887) [1128.97] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1133.09] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? Command_and_Conquer [1145.56] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_9 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_9 Function UTGame.UTVehicle:InitializeTurrets:0246 [1162.41] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_44 [1178.63] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_45 [1179.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1179.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1182.50] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1182.50] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1185.29] ScriptLog: ------------------ [ Setting up ] ------------------ [1185.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1185.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1185.31] ScriptLog: rxPC.bJustBaughtEngineer= False [1185.31] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1185.31] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Havoc [1185.31] ScriptLog: [1185.31] ScriptLog: OwnedSidearm= Rx_Weapon_Carbine [1185.31] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1185.31] ScriptLog: OwnedItem= None [1185.31] ScriptLog: [1185.31] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Carbine [1185.31] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1185.34] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [1188.46] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1188.46] ScriptLog: Button Pressed? R [1188.46] ScriptLog: --------------- 6 --------------- [1188.46] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1188.46] ScriptLog: GFx EquipmentSidearmData[0]? Carbine [1188.46] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Carbine [1188.46] ScriptLog: OwnedSidearm? Rx_Weapon_Carbine [1188.46] ScriptLog: selected sidearm data? Rx_Weapon_Carbine [1188.46] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [1188.46] ScriptLog: GFx EquipExplosivesList[0]? [1188.46] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Havoc [1188.46] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Havoc [1188.46] ScriptLog: rxPC.Pawn? Rx_Pawn_241 [1188.46] ScriptLog: bJustBaughtEngineer? False [1188.46] ScriptLog: bJustBaughtHavocSakura? False [1188.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1188.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1189.31] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_46 [1206.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_47 [1219.07] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_48 [1231.18] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1233.27] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_10 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_10 Function UTGame.UTVehicle:InitializeTurrets:0246 [1236.89] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1237.79] ScriptLog: ------------------ [ Setting up ] ------------------ [1237.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1237.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1237.82] ScriptLog: rxPC.bJustBaughtEngineer= False [1237.82] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1237.82] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [1237.82] ScriptLog: [1237.82] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1237.82] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1237.82] ScriptLog: OwnedItem= None [1237.82] ScriptLog: [1237.82] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1237.82] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1237.83] ScriptLog: ====================== [1237.83] ScriptLog: Norm explosiveData[0]= Timed C4 [1237.83] ScriptLog: Norm explosiveData[1]= Grenades [1237.83] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1237.83] ScriptLog: Norm explosiveData[3]= EMP Grenade [1237.83] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1239.28] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1239.28] ScriptLog: Button Pressed? LeftMouseButton [1239.45] ScriptLog: --------------- 8 --------------- [1240.67] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1240.67] ScriptLog: Button Pressed? LeftMouseButton [1240.81] ScriptLog: --------------- 7 --------------- [1241.78] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1241.78] ScriptLog: Button Pressed? LeftMouseButton [1241.89] ScriptLog: ------------------ SelectPurchase() ------------------ [1241.89] ScriptLog: XXX: Rx_InventoryManager_GDI_Havoc [1241.89] ScriptLog: XXX2: Rx_Weapon_Carbine [1241.89] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1241.89] ScriptLog: GFx EquipmentSidearmData[0]? [1241.89] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1241.89] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [1241.89] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [1241.89] ScriptLog: rxPC.Pawn? Rx_Pawn_316 [1241.89] ScriptLog: bJustBaughtEngineer? False [1241.89] ScriptLog: bJustBaughtHavocSakura? False [1241.89] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1241.89] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1241.89] ScriptLog: selected explosive data? None [1241.89] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1241.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1241.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1258.19] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_49 [1284.51] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1290.18] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1291.36] ScriptLog: ------------------ [ Setting up ] ------------------ [1291.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1291.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1291.38] ScriptLog: rxPC.bJustBaughtEngineer= False [1291.38] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1291.38] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [1291.38] ScriptLog: [1291.38] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1291.38] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1291.38] ScriptLog: OwnedItem= None [1291.38] ScriptLog: [1291.38] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1291.38] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1291.39] ScriptLog: ====================== [1291.39] ScriptLog: Norm explosiveData[0]= Timed C4 [1291.39] ScriptLog: Norm explosiveData[1]= Grenades [1291.39] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1291.39] ScriptLog: Norm explosiveData[3]= EMP Grenade [1291.39] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1292.77] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1292.77] ScriptLog: Button Pressed? LeftMouseButton [1292.89] ScriptLog: --------------- 8 --------------- [1293.23] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [1297.29] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1297.29] ScriptLog: Button Pressed? LeftMouseButton [1297.39] ScriptLog: --------------- 7 --------------- [1298.16] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1298.16] ScriptLog: Button Pressed? LeftMouseButton [1298.28] ScriptLog: ------------------ SelectPurchase() ------------------ [1298.28] ScriptLog: XXX: Rx_InventoryManager_GDI_Havoc [1298.28] ScriptLog: XXX2: Rx_Weapon_Carbine [1298.28] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1298.28] ScriptLog: GFx EquipmentSidearmData[0]? [1298.28] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1298.28] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [1298.28] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [1298.28] ScriptLog: rxPC.Pawn? Rx_Pawn_338 [1298.28] ScriptLog: bJustBaughtEngineer? False [1298.28] ScriptLog: bJustBaughtHavocSakura? False [1298.28] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1298.28] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1298.28] ScriptLog: selected explosive data? None [1298.28] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1298.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1298.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1301.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_51 [1309.25] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? Another_Present_For_Ya [1334.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_53 [1340.61] ScriptWarning: Accessed None 'EventInstigator' Rx_SupportVehicle_CruiseMissile CNC-Walls.TheWorld:PersistentLevel.Rx_SupportVehicle_CruiseMissile_3 Function RenX_Game.Rx_BasicPawn:TakeDamage:0012 [1340.72] ScriptWarning: Accessed None 'EventInstigator' Rx_SupportVehicle_CruiseMissile CNC-Walls.TheWorld:PersistentLevel.Rx_SupportVehicle_CruiseMissile_3 Function RenX_Game.Rx_BasicPawn:TakeDamage:0012 [1369.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1369.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1371.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1371.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1375.73] ScriptLog: ------------------ [ Setting up ] ------------------ [1375.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1375.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1375.75] ScriptLog: rxPC.bJustBaughtEngineer= False [1375.75] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1375.75] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Havoc [1375.75] ScriptLog: [1375.75] ScriptLog: OwnedSidearm= Rx_Weapon_Carbine [1375.75] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1375.75] ScriptLog: OwnedItem= None [1375.75] ScriptLog: [1375.75] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Carbine [1375.75] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1375.78] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [1376.85] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1376.85] ScriptLog: Button Pressed? LeftMouseButton [1376.97] ScriptLog: --------------- 6 --------------- [1376.97] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1376.97] ScriptLog: GFx EquipmentSidearmData[0]? Carbine [1376.97] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Carbine [1376.97] ScriptLog: OwnedSidearm? Rx_Weapon_Carbine [1376.97] ScriptLog: selected sidearm data? Rx_Weapon_Carbine [1376.97] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [1376.97] ScriptLog: GFx EquipExplosivesList[0]? [1376.97] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Havoc [1376.97] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Havoc [1376.97] ScriptLog: rxPC.Pawn? Rx_Pawn_338 [1376.97] ScriptLog: bJustBaughtEngineer? False [1376.97] ScriptLog: bJustBaughtHavocSakura? False [1376.99] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1376.99] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1407.94] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1414.58] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1421.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_55 [1477.68] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_56 [1486.48] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1493.11] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1497.77] ScriptLog: ------------------ [ Setting up ] ------------------ [1497.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1497.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1497.80] ScriptLog: rxPC.bJustBaughtEngineer= False [1497.80] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1497.80] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [1497.80] ScriptLog: [1497.80] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1497.80] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1497.80] ScriptLog: OwnedItem= None [1497.80] ScriptLog: [1497.80] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1497.80] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1497.81] ScriptLog: ====================== [1497.81] ScriptLog: Norm explosiveData[0]= Timed C4 [1497.81] ScriptLog: Norm explosiveData[1]= Grenades [1497.81] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1497.81] ScriptLog: Norm explosiveData[3]= EMP Grenade [1497.81] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1499.70] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1499.70] ScriptLog: Button Pressed? LeftMouseButton [1499.84] ScriptLog: --------------- 8 --------------- [1501.20] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1501.20] ScriptLog: Button Pressed? LeftMouseButton [1501.34] ScriptLog: --------------- 7 --------------- [1501.86] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1501.86] ScriptLog: Button Pressed? LeftMouseButton [1502.01] ScriptLog: ------------------ SelectPurchase() ------------------ [1502.01] ScriptLog: XXX: Rx_InventoryManager_GDI_Havoc [1502.01] ScriptLog: XXX2: Rx_Weapon_Carbine [1502.01] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1502.01] ScriptLog: GFx EquipmentSidearmData[0]? [1502.01] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1502.01] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [1502.01] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [1502.01] ScriptLog: rxPC.Pawn? Rx_Pawn_390 [1502.01] ScriptLog: bJustBaughtEngineer? False [1502.01] ScriptLog: bJustBaughtHavocSakura? False [1502.01] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1502.01] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1502.01] ScriptLog: selected explosive data? None [1502.01] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1502.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1502.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1511.57] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? Move_It [1511.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1511.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1514.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1514.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1525.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_57 [1545.96] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1564.16] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_58 [1569.26] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_11 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_11 Function UTGame.UTVehicle:InitializeTurrets:0246 [1630.06] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_59 [1632.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_60 [1652.09] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:GetColouredName:0010 [1652.09] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:GetColouredName:005D [1654.24] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_12 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_12 Function UTGame.UTVehicle:InitializeTurrets:0246 [1666.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1666.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1667.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1667.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1686.42] ScriptLog: ------------------ [ Setting up ] ------------------ [1686.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1686.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1686.44] ScriptLog: rxPC.bJustBaughtEngineer= False [1686.44] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1686.44] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Havoc [1686.44] ScriptLog: [1686.44] ScriptLog: OwnedSidearm= Rx_Weapon_Carbine [1686.44] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1686.44] ScriptLog: OwnedItem= None [1686.44] ScriptLog: [1686.44] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Carbine [1686.44] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1686.47] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [1687.51] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1687.51] ScriptLog: Button Pressed? LeftMouseButton [1687.61] ScriptLog: --------------- 6 --------------- [1687.61] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1687.61] ScriptLog: GFx EquipmentSidearmData[0]? Carbine [1687.61] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Carbine [1687.61] ScriptLog: OwnedSidearm? Rx_Weapon_Carbine [1687.61] ScriptLog: selected sidearm data? Rx_Weapon_Carbine [1687.61] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [1687.61] ScriptLog: GFx EquipExplosivesList[0]? [1687.61] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Havoc [1687.62] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Havoc [1687.62] ScriptLog: rxPC.Pawn? Rx_Pawn_390 [1687.62] ScriptLog: bJustBaughtEngineer? False [1687.62] ScriptLog: bJustBaughtHavocSakura? False [1687.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1687.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1689.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_61 [1705.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1705.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1708.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1708.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1731.76] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_63 [1736.24] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1742.87] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1785.20] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [1798.34] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? CNC_OnTheProwl [1806.04] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1820.08] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1820.12] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1822.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1822.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1824.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1824.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1826.75] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1827.96] ScriptLog: ------------------ [ Setting up ] ------------------ [1827.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1827.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1827.98] ScriptLog: rxPC.bJustBaughtEngineer= False [1827.98] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1827.98] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [1827.98] ScriptLog: [1827.98] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1827.98] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1827.98] ScriptLog: OwnedItem= None [1827.98] ScriptLog: [1827.98] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1827.98] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1827.99] ScriptLog: ====================== [1827.99] ScriptLog: Norm explosiveData[0]= Timed C4 [1827.99] ScriptLog: Norm explosiveData[1]= Grenades [1827.99] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1827.99] ScriptLog: Norm explosiveData[3]= EMP Grenade [1827.99] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1828.01] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [1829.67] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1829.67] ScriptLog: Button Pressed? LeftMouseButton [1829.81] ScriptLog: --------------- 8 --------------- [1831.43] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1831.43] ScriptLog: Button Pressed? LeftMouseButton [1831.57] ScriptLog: --------------- 7 --------------- [1832.54] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1832.54] ScriptLog: Button Pressed? LeftMouseButton [1832.68] ScriptLog: ------------------ SelectPurchase() ------------------ [1832.68] ScriptLog: XXX: Rx_InventoryManager_GDI_Havoc [1832.68] ScriptLog: XXX2: Rx_Weapon_Carbine [1832.68] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1832.68] ScriptLog: GFx EquipmentSidearmData[0]? [1832.68] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1832.68] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [1832.68] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [1832.68] ScriptLog: rxPC.Pawn? Rx_Pawn_488 [1832.68] ScriptLog: bJustBaughtEngineer? False [1832.68] ScriptLog: bJustBaughtHavocSakura? False [1832.68] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1832.68] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1832.68] ScriptLog: selected explosive data? None [1832.68] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1832.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1832.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1862.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1862.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_Ramps_1 [1867.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1867.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1869.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1869.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1870.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1870.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1871.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1871.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1896.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1896.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1899.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1899.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1917.85] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_13 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_13 Function UTGame.UTVehicle:InitializeTurrets:0246 [1928.78] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1967.70] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? In_the_Line_of_Fire [2006.11] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2009.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2009.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2013.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2013.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2013.67] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [2013.76] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2013.76] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2015.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2015.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2045.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2045.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2046.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2046.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2046.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_528 -> Rx_Building_AirTower_Ramps_1 [2046.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2046.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_513 -> Rx_Building_AirTower_Ramps_1 [2051.58] ScriptLog: ------------------ [ Setting up ] ------------------ [2051.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2051.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2051.60] ScriptLog: rxPC.bJustBaughtEngineer= False [2051.60] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2051.60] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [2051.60] ScriptLog: [2051.60] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2051.60] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2051.60] ScriptLog: OwnedItem= None [2051.60] ScriptLog: [2051.60] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2051.60] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2051.61] ScriptLog: ====================== [2051.61] ScriptLog: Norm explosiveData[0]= Timed C4 [2051.61] ScriptLog: Norm explosiveData[1]= Grenades [2051.61] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2051.61] ScriptLog: Norm explosiveData[3]= EMP Grenade [2051.61] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2051.63] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [2056.10] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2056.10] ScriptLog: Button Pressed? LeftMouseButton [2056.25] ScriptLog: --------------- 8 --------------- [2056.79] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [2057.44] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2057.44] ScriptLog: Button Pressed? LeftMouseButton [2057.59] ScriptLog: --------------- 0 --------------- [2059.15] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2059.15] ScriptLog: Button Pressed? LeftMouseButton [2059.30] ScriptLog: ------------------ SelectPurchase() ------------------ [2059.30] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [2059.30] ScriptLog: XXX2: Rx_Weapon_Pistol [2059.30] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2059.30] ScriptLog: GFx EquipmentSidearmData[0]? [2059.30] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2059.30] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [2059.30] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [2059.30] ScriptLog: rxPC.Pawn? Rx_Pawn_547 [2059.30] ScriptLog: bJustBaughtEngineer? False [2059.30] ScriptLog: bJustBaughtHavocSakura? False [2059.30] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [2059.30] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2059.30] ScriptLog: selected explosive data? None [2059.30] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2059.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2059.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2061.50] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_14 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_14 Function UTGame.UTVehicle:InitializeTurrets:0246 [2075.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_567 -> Rx_Building_Refinery_Nod_Ramps_1 [2075.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_567 -> Rx_Building_Refinery_Nod_Ramps_1 [2075.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_567 -> Rx_Building_Refinery_Nod_Ramps_1 [2075.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_567 -> Rx_Building_Refinery_Nod_Ramps_1 [2075.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_567 -> Rx_Building_Refinery_Nod_Ramps_1 [2087.91] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? Death_Awaits [2102.13] ScriptLog: ------------------ [ Setting up ] ------------------ [2102.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2102.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2102.15] ScriptLog: rxPC.bJustBaughtEngineer= False [2102.15] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2102.15] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [2102.16] ScriptLog: [2102.16] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2102.16] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [2102.16] ScriptLog: OwnedItem= None [2102.16] ScriptLog: [2102.16] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2102.16] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [2102.17] ScriptLog: ====================== [2102.17] ScriptLog: Engi explosiveData[0]= Grenades [2102.17] ScriptLog: Engi explosiveData[1]= Smoke Grenade [2102.17] ScriptLog: Engi explosiveData[2]= EMP Grenade [2102.17] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [2102.17] ScriptLog: Engi explosiveData[4]= Proximity C4 [2103.26] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2103.26] ScriptLog: Button Pressed? LeftMouseButton [2103.38] ScriptLog: --------------- 6 --------------- [2103.38] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2103.38] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2103.38] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [2103.38] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2103.38] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [2103.38] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2103.38] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [2103.38] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [2103.38] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [2103.38] ScriptLog: rxPC.Pawn? Rx_Pawn_547 [2103.38] ScriptLog: bJustBaughtEngineer? False [2103.38] ScriptLog: bJustBaughtHavocSakura? False [2103.38] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [2103.38] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [2103.38] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [2103.38] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2103.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2103.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2186.47] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_15 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_15 Function UTGame.UTVehicle:InitializeTurrets:0246 [2206.96] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_16 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_16 Function UTGame.UTVehicle:InitializeTurrets:0246 [2228.96] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2263.09] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_92 | SoundCue? Another_Present_For_Ya [2273.98] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [2299.49] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:GetColouredName:0010 [2299.49] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:GetColouredName:005D [2334.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2334.67] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2342.20] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [2343.30] ScriptLog: ------------------ [ Setting up ] ------------------ [2343.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2343.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2343.32] ScriptLog: rxPC.bJustBaughtEngineer= False [2343.32] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2343.32] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [2343.32] ScriptLog: [2343.32] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2343.32] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2343.32] ScriptLog: OwnedItem= None [2343.32] ScriptLog: [2343.32] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2343.32] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2343.33] ScriptLog: ====================== [2343.33] ScriptLog: Norm explosiveData[0]= Timed C4 [2343.33] ScriptLog: Norm explosiveData[1]= Grenades [2343.33] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2343.33] ScriptLog: Norm explosiveData[3]= EMP Grenade [2343.33] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2344.84] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2344.84] ScriptLog: Button Pressed? LeftMouseButton [2345.01] ScriptLog: --------------- 8 --------------- [2345.12] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [2345.12] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2345.81] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2345.81] ScriptLog: Button Pressed? LeftMouseButton [2345.95] ScriptLog: --------------- 9 --------------- [2346.70] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2346.70] ScriptLog: Button Pressed? LeftMouseButton [2346.90] ScriptLog: ------------------ SelectPurchase() ------------------ [2346.90] ScriptLog: XXX: Rx_InventoryManager_GDI_Mobius [2346.90] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [2346.90] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2346.90] ScriptLog: GFx EquipmentSidearmData[0]? [2346.90] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2346.90] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [2346.90] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [2346.90] ScriptLog: rxPC.Pawn? Rx_Pawn_673 [2346.90] ScriptLog: bJustBaughtEngineer? False [2346.90] ScriptLog: bJustBaughtHavocSakura? False [2346.90] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2346.90] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2346.90] ScriptLog: selected explosive data? None [2346.90] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2346.92] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2346.92] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2347.05] ScriptLog: ------------------ [ Setting up ] ------------------ [2347.07] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2347.07] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2347.08] ScriptLog: rxPC.bJustBaughtEngineer= False [2347.08] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2347.08] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [2347.08] ScriptLog: [2347.08] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [2347.08] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2347.08] ScriptLog: OwnedItem= None [2347.08] ScriptLog: [2347.08] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [2347.08] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2347.09] ScriptLog: ====================== [2347.09] ScriptLog: Norm explosiveData[0]= Timed C4 [2347.09] ScriptLog: Norm explosiveData[1]= Grenades [2347.09] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2347.09] ScriptLog: Norm explosiveData[3]= EMP Grenade [2347.09] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2349.00] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2349.00] ScriptLog: Button Pressed? LeftMouseButton [2349.14] ScriptLog: --------------- 7 --------------- [2349.52] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_17 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_17 Function UTGame.UTVehicle:InitializeTurrets:0246 [2349.99] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2349.99] ScriptLog: Button Pressed? LeftMouseButton [2350.11] ScriptLog: --------------- 3 --------------- [2350.37] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2350.37] ScriptLog: Button Pressed? LeftMouseButton [2350.53] ScriptLog: ------------------ SelectPurchase() ------------------ [2350.53] ScriptLog: Purchase Information :: [2350.53] ScriptLog: Character: Rx_Weapon_RepairTool [2350.53] ScriptLog: Price: 200 [2350.53] ScriptLog: PlayerCredits: 2333.5281 [2350.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2350.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2359.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2359.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2361.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2361.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2407.17] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2426.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_598 -> StaticMeshActor_1781 [2426.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_598 -> StaticMeshActor_1728 [2426.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_598 -> StaticMeshActor_1728 [2426.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_598 -> StaticMeshActor_1726 [2426.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_598 -> StaticMeshActor_1726 [2426.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_598 -> StaticMeshActor_1726 [2426.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_598 -> StaticMeshActor_1726 [2426.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_598 -> StaticMeshActor_1726 [2435.70] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_SAMSite_1 for UTEmitter_3007! [2435.74] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2435.75] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2436.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_636 -> StaticMeshActor_1735 [2436.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_636 -> StaticMeshActor_1363 [2436.61] ScriptLog: Turret destroyed [2436.61] ScriptLog: Turret destroyed [2440.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2440.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2440.79] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_92 | SoundCue? Full_Stop [2449.94] ScriptLog: Scoreboard : Creating vote list... [2485.70] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 185.107.96.250:7502 06/18/20 20:03:47 [2485.70] Exit: TcpNetDriver_0 shut down [2485.70] Init: WinSock: Socket queue 32768 / 32768 [2485.91] Log: Host name resolution completed [2492.86] Log: LoadMap: rbx-renx.tyrant.gg:7502/CNC-Reservoir?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [2492.87] Log: --- LOADING MOVIE START --- [2493.31] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [2493.32] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [2493.32] ScriptWarning: Accessed None Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [2493.32] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [2493.32] ScriptWarning: Accessed None Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [2493.32] ScriptLog: ======================= Rx_HUD ========================= [2493.32] ScriptLog: Scoreboard.bMovieIsOpen? False [2493.32] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [2493.32] ScriptLog: GIHudMovie.bMovieIsOpen? False [2504.86] Log: Primary PhysX scene will be in software. [2504.86] Log: Creating Primary PhysX Scene. [2504.96] Log: Bringing World CNC-Reservoir.TheWorld up for play (1429) at 2020.06.18-20.04.06 [2504.99] Log: Bringing up level for play took: 0.195005 [2504.99] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [2504.99] Warning: Warning, Failed to find object 'Class None.' [2504.99] Log: PlayerController class for the pending level is PlayerController [2504.99] Log: ########### Finished loading level: 12.131297 seconds [2505.18] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Reservoir.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [2505.18] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Reservoir.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [2505.18] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Reservoir.TheWorld:PersistentLevel.Rx_Controller_2 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [2505.19] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [2505.19] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [2505.19] Log: Current scalability system settings: [2505.19] Log: StaticDecals = FALSE (Whether to allow static decals.) [2505.19] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [2505.19] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [2505.19] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [2505.19] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [2505.19] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [2505.19] Log: MotionBlur = FALSE (Whether to allow motion blur.) [2505.19] Log: DepthOfField = TRUE (Whether to allow depth of field.) [2505.19] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [2505.19] Log: Bloom = TRUE (Whether to allow bloom.) [2505.19] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [2505.19] Log: Distortion = TRUE (Whether to allow distortion.) [2505.19] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [2505.19] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [2505.19] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [2505.19] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [2505.19] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [2505.19] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [2505.19] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [2505.19] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [2505.19] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [2505.19] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [2505.19] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [2505.19] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [2505.19] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [2505.19] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [2505.19] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [2505.19] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [2505.19] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [2505.19] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [2505.19] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [2505.19] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [2505.19] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [2505.19] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [2505.19] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [2505.19] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [2505.19] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [2505.19] Log: Current preference system settings: [2505.19] Log: UseVsync = FALSE (Whether to use VSync or not.) [2505.19] Log: Fullscreen = TRUE (Fullscreen.) [2505.19] Log: ResX = 1024 (Screen X resolution.) [2505.19] Log: ResY = 768 (Screen Y resolution.) [2505.19] Log: Current debug system settings: [2505.19] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [2505.19] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [2505.19] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [2505.19] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [2505.19] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [2505.19] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [2505.19] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [2505.19] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [2505.19] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [2505.19] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [2505.19] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [2505.19] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [2505.19] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [2505.19] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [2505.19] Log: bAllowTemporalAA = FALSE (UKNOWN) [2505.19] Log: TemporalAA_MinDepth = 500 (UKNOWN) [2505.19] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [2505.19] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [2505.19] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [2505.19] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [2505.19] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [2505.19] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [2505.19] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [2505.19] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [2505.19] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [2505.19] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [2505.19] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [2505.19] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [2505.19] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [2505.19] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [2505.19] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [2505.19] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [2505.19] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [2505.19] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [2505.19] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [2505.19] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [2505.19] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [2505.19] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [2505.19] Log: Current unknown system settings: [2505.19] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [2505.19] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [2505.19] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [2505.19] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [2505.19] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [2505.19] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [2505.19] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [2505.19] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [2505.19] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [2505.19] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [2505.19] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [2505.19] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [2505.19] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [2505.19] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [2505.19] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [2505.19] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [2505.19] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [2505.19] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [2505.19] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [2505.19] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [2505.19] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [2505.19] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [2505.19] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [2505.19] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [2505.19] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [2505.19] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [2505.19] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [2505.19] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [2505.19] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [2505.19] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [2505.19] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [2505.19] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [2505.19] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [2505.19] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [2505.19] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [2505.19] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [2505.19] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [2505.19] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [2505.19] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [2505.19] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [2505.19] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [2505.19] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [2505.19] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [2505.19] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [2505.19] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [2505.19] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [2505.19] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [2505.19] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [2505.19] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [2505.19] Log: MobileLightShaftScale = 1 (UNKNOWN.) [2505.19] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [2505.19] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [2505.19] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [2505.19] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [2505.19] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [2505.19] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [2505.19] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [2505.19] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [2505.19] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [2505.19] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [2505.19] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [2505.19] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [2505.19] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [2505.19] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [2505.19] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [2505.19] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [2505.19] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [2505.19] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [2505.19] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [2505.19] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [2505.19] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [2505.19] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [2505.19] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [2505.19] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [2505.19] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [2505.19] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [2505.19] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [2505.19] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [2505.20] Log: Listing all sound classes. [2505.20] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [2505.20] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [2505.20] Log: Class 'Weapon' has 281 resident sounds taking 74907.48 kb, and 7 real time sounds taking 487.58 kb [2505.20] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [2505.20] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [2505.20] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [2505.20] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [2505.20] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [2505.20] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [2505.20] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [2505.20] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [2505.20] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [2505.20] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [2505.20] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [2505.20] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [2505.20] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [2505.20] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [2505.20] Log: Class 'UnGrouped' has 609 resident sounds taking 90878.02 kb, and 111 real time sounds taking 3027.95 kb [2505.20] Log: 1604 total sounds in 18 classes [2505.21] ScriptLog: MusicComp.CurrentVolume? 0.0000 [2505.21] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [2505.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2505.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2505.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2505.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2505.23] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [2505.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2505.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2505.23] ScriptLog: PositionModX : 140.0000 [2505.23] ScriptLog: PositionModY : 0.0000 [2505.23] ScriptLog: PositionModX : 140.0000 [2505.23] ScriptLog: PositionModY : 0.0000 [2505.24] Log: WARNING: Cooking Convex For Actor: CNC-Reservoir.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_24 Component: StaticMeshComponent_5353 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [2505.24] ScriptWarning: Accessed None 'SkeletalMesh' Rx_CapturableMCT_Internals_Kismet CNC-Reservoir.TheWorld:PersistentLevel.Rx_CapturableMCT_Internals_Kismet_0 Function RenX_Game.Rx_Building_Internals:SetupBuildingComponents:006C [2505.24] ScriptWarning: Accessed None 'SkeletalMesh' Rx_CapturableMCT_Internals_Kismet CNC-Reservoir.TheWorld:PersistentLevel.Rx_CapturableMCT_Internals_Kismet_0 Function RenX_Game.Rx_Building_Internals:SetupTrace2dTargets:002D [2505.24] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_CapturableMCT_Internals_Kismet_0 [2505.24] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Reservoir.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_11556 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [2505.24] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2505.24] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2505.25] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2505.25] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2505.25] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2505.25] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2505.25] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [2505.25] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [2505.25] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [2505.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [2505.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [2505.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [2505.26] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Reservoir.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_11578 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [2505.26] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [2505.26] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2505.26] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2505.26] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2505.26] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2505.26] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2505.26] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2505.50] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Reservoir.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_11578 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [2505.50] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_1.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [2505.50] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [2505.50] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_1.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [2505.50] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [2505.50] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_1.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [2505.50] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [2505.50] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_1.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [2505.50] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [2505.63] Log: --- LOADING MOVIE TIME: 12.7 sec --- [2505.63] ScriptLog: Client has run into a mismatch, resetting building informations.... [2506.10] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2506.10] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2506.10] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2506.10] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2506.10] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2506.10] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2506.10] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2506.10] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [2528.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [2535.31] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_17 [2535.38] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_124 [2540.07] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_14 [2543.28] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_19 [2543.83] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_117 [2545.00] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_16 [2545.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_140 [2545.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_141 [2546.62] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_134 [2548.28] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_123 [2549.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_113 [2552.47] ScriptLog: ------------------ [ Setting up ] ------------------ [2552.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2552.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2552.50] ScriptLog: rxPC.bJustBaughtEngineer= False [2552.50] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2552.50] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2552.50] ScriptLog: [2552.50] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2552.50] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2552.50] ScriptLog: OwnedItem= None [2552.50] ScriptLog: [2552.50] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2552.50] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2552.51] ScriptLog: ====================== [2552.51] ScriptLog: Norm explosiveData[0]= Timed C4 [2552.51] ScriptLog: Norm explosiveData[1]= Grenades [2552.51] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2552.51] ScriptLog: Norm explosiveData[3]= EMP Grenade [2552.51] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2554.84] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2554.84] ScriptLog: Button Pressed? LeftMouseButton [2554.99] ScriptLog: --------------- 8 --------------- [2556.08] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2556.08] ScriptLog: Button Pressed? LeftMouseButton [2556.20] ScriptLog: --------------- 3 --------------- [2556.29] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2556.29] ScriptLog: Button Pressed? LeftMouseButton [2556.38] ScriptLog: ------------------ SelectPurchase() ------------------ [2556.38] ScriptLog: XXX: Rx_InventoryManager_Nod_ChemicalTrooper [2556.38] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [2556.38] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2556.38] ScriptLog: GFx EquipmentSidearmData[-1]? [2556.38] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2556.38] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2556.38] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2556.38] ScriptLog: rxPC.Pawn? Rx_Pawn_719 [2556.38] ScriptLog: bJustBaughtEngineer? False [2556.38] ScriptLog: bJustBaughtHavocSakura? False [2556.38] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2556.38] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2556.38] ScriptLog: selected explosive data? None [2556.38] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2556.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2556.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2559.69] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13 [2560.03] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_102 [2574.23] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2579.67] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2586.28] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_18 [2599.68] ScriptLog: ------------------ [ Setting up ] ------------------ [2599.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2599.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2599.70] ScriptLog: rxPC.bJustBaughtEngineer= False [2599.70] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2599.70] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_ChemicalTrooper [2599.70] ScriptLog: [2599.70] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2599.70] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2599.70] ScriptLog: OwnedItem= None [2599.70] ScriptLog: [2599.70] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2599.70] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2599.72] ScriptLog: ====================== [2599.72] ScriptLog: Norm explosiveData[0]= Timed C4 [2599.72] ScriptLog: Norm explosiveData[1]= Grenades [2599.72] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2599.72] ScriptLog: Norm explosiveData[3]= EMP Grenade [2599.72] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2600.95] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2600.95] ScriptLog: Button Pressed? LeftMouseButton [2601.09] ScriptLog: --------------- 6 --------------- [2601.09] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2601.09] ScriptLog: GFx EquipmentSidearmData[-1]? [2601.09] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2601.09] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_ChemicalTrooper [2601.09] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_ChemicalTrooper [2601.09] ScriptLog: rxPC.Pawn? Rx_Pawn_719 [2601.09] ScriptLog: bJustBaughtEngineer? False [2601.09] ScriptLog: bJustBaughtHavocSakura? False [2601.09] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2601.09] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2601.09] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2601.09] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2601.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2601.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2609.82] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2629.80] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_64 [2631.64] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2632.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2654.45] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_65 [2667.98] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2671.75] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [2681.70] ScriptLog: ------------------ [ Setting up ] ------------------ [2681.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2681.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2681.72] ScriptLog: rxPC.bJustBaughtEngineer= False [2681.72] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2681.72] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2681.72] ScriptLog: [2681.72] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2681.72] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2681.72] ScriptLog: OwnedItem= None [2681.72] ScriptLog: [2681.72] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2681.72] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2681.74] ScriptLog: ====================== [2681.74] ScriptLog: Norm explosiveData[0]= Timed C4 [2681.74] ScriptLog: Norm explosiveData[1]= Grenades [2681.74] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2681.74] ScriptLog: Norm explosiveData[3]= EMP Grenade [2681.74] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2683.25] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2683.25] ScriptLog: Button Pressed? LeftMouseButton [2683.35] ScriptLog: --------------- 1 --------------- [2683.42] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2683.42] ScriptLog: Button Pressed? LeftMouseButton [2683.53] ScriptLog: ------------------ SelectPurchase() ------------------ [2683.53] ScriptLog: XXX: Rx_InventoryManager_Nod_Soldier [2683.53] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [2683.53] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2683.53] ScriptLog: GFx EquipmentSidearmData[-1]? [2683.53] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2683.53] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2683.53] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2683.53] ScriptLog: rxPC.Pawn? Rx_Pawn_835 [2683.53] ScriptLog: bJustBaughtEngineer? False [2683.53] ScriptLog: bJustBaughtHavocSakura? False [2683.53] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2683.53] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2683.53] ScriptLog: selected explosive data? None [2683.53] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2683.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2683.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2695.68] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Reservoir.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [2695.68] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Reservoir.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [2695.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2695.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2699.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2699.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2722.92] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8791 | SoundCue? No_Mercy [2730.56] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_66 [2749.11] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2755.60] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_67 [2798.19] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2804.74] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2823.43] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_CapturableMCT_Kismet CNC-Reservoir.TheWorld:PersistentLevel.Rx_CapturableMCT_Kismet_0 Function RenX_Game.Rx_CapturableMCT:GetTooltip:0054 [2844.45] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_Buggy TS_Vehicle_Buggy CNC-Reservoir.TheWorld:PersistentLevel.TS_Vehicle_Buggy_0 Function UTGame.UTVehicle:InitializeMorphs:016D [2844.45] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_Buggy TS_Vehicle_Buggy CNC-Reservoir.TheWorld:PersistentLevel.TS_Vehicle_Buggy_0 Function UTGame.UTVehicle:InitializeMorphs:016D [2844.45] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_Buggy TS_Vehicle_Buggy CNC-Reservoir.TheWorld:PersistentLevel.TS_Vehicle_Buggy_0 Function UTGame.UTVehicle:InitializeMorphs:016D [2844.45] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_Buggy TS_Vehicle_Buggy CNC-Reservoir.TheWorld:PersistentLevel.TS_Vehicle_Buggy_0 Function UTGame.UTVehicle:InitializeMorphs:016D [2850.75] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2850.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2850.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2850.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2850.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2850.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2850.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2850.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2850.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2850.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2850.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2850.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2851.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_835 -> StaticMeshActor_4331 [2852.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2852.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2854.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2854.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2854.53] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [2854.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2854.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2857.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2857.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2863.72] ScriptLog: ------------------ [ Setting up ] ------------------ [2863.74] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2863.74] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2863.75] ScriptLog: rxPC.bJustBaughtEngineer= False [2863.75] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2863.75] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2863.75] ScriptLog: [2863.75] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2863.75] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2863.75] ScriptLog: OwnedItem= None [2863.75] ScriptLog: [2863.75] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2863.75] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2863.77] ScriptLog: ====================== [2863.77] ScriptLog: Norm explosiveData[0]= Timed C4 [2863.77] ScriptLog: Norm explosiveData[1]= Grenades [2863.77] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2863.77] ScriptLog: Norm explosiveData[3]= EMP Grenade [2863.77] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2867.11] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2867.11] ScriptLog: Button Pressed? LeftMouseButton [2867.23] ScriptLog: --------------- 5 --------------- [2868.58] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2868.58] ScriptLog: Button Pressed? LeftMouseButton [2868.75] ScriptLog: --------------- 8 --------------- [2869.71] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2869.71] ScriptLog: Button Pressed? LeftMouseButton [2869.85] ScriptLog: --------------- 0 --------------- [2870.63] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2870.63] ScriptLog: Button Pressed? LeftMouseButton [2870.77] ScriptLog: ------------------ SelectPurchase() ------------------ [2870.77] ScriptLog: XXX: Rx_InventoryManager_Nod_Technician [2870.77] ScriptLog: XXX2: Rx_Weapon_Pistol [2870.77] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2870.77] ScriptLog: GFx EquipmentSidearmData[-1]? [2870.77] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2870.77] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2870.77] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2870.77] ScriptLog: rxPC.Pawn? Rx_Pawn_894 [2870.77] ScriptLog: bJustBaughtEngineer? False [2870.77] ScriptLog: bJustBaughtHavocSakura? False [2870.77] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [2870.77] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2870.77] ScriptLog: selected explosive data? None [2870.77] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2870.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2870.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2871.11] ScriptLog: ------------------ [ Setting up ] ------------------ [2871.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2871.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2871.14] ScriptLog: rxPC.bJustBaughtEngineer= False [2871.14] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2871.14] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2871.14] ScriptLog: [2871.14] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2871.14] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [2871.14] ScriptLog: OwnedItem= None [2871.14] ScriptLog: [2871.14] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2871.14] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [2871.16] ScriptLog: ====================== [2871.16] ScriptLog: Norm explosiveData[0]= Timed C4 [2871.16] ScriptLog: Norm explosiveData[1]= Grenades [2871.16] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2871.16] ScriptLog: Norm explosiveData[3]= EMP Grenade [2871.16] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2872.27] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2872.27] ScriptLog: Button Pressed? LeftMouseButton [2872.39] ScriptLog: --------------- 9 --------------- [2873.43] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2873.43] ScriptLog: Button Pressed? LeftMouseButton [2873.54] ScriptLog: --------------- 3 --------------- [2873.61] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2873.61] ScriptLog: Button Pressed? LeftMouseButton [2873.71] ScriptLog: ------------------ SelectPurchase() ------------------ [2873.71] ScriptLog: GFxClikWidget_1454 True [2873.71] ScriptLog: Purchase Information :: [2873.71] ScriptLog: Character: Rx_Vehicle_Artillery [2873.71] ScriptLog: Price: 450 [2873.71] ScriptLog: PlayerCredits: 1236.0715 [2873.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2873.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2913.48] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_69 [2940.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_790 -> StaticMeshActor_2680 [2940.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_790 -> StaticMeshActor_2680 [2940.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_790 -> StaticMeshActor_2680 [2961.59] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_70 [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [2971.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [2983.18] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8791 | SoundCue? March_to_Doom [2986.78] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_2 [2989.66] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2989.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_894 -> StaticMeshActor_416 [2989.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_894 -> StaticMeshActor_416 [2990.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_894 -> StaticMeshActor_2675 [2990.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_894 -> StaticMeshActor_2675 [2990.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_894 -> StaticMeshActor_2675 [2993.46] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [2993.49] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2994.60] ScriptLog: ------------------ [ Setting up ] ------------------ [2994.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2994.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2994.63] ScriptLog: rxPC.bJustBaughtEngineer= False [2994.63] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2994.63] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2994.63] ScriptLog: [2994.63] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2994.63] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2994.63] ScriptLog: OwnedItem= None [2994.63] ScriptLog: [2994.63] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2994.63] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2994.65] ScriptLog: ====================== [2994.65] ScriptLog: Norm explosiveData[0]= Timed C4 [2994.65] ScriptLog: Norm explosiveData[1]= Grenades [2994.65] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2994.65] ScriptLog: Norm explosiveData[3]= EMP Grenade [2994.65] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2999.15] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2999.15] ScriptLog: Button Pressed? LeftMouseButton [2999.30] ScriptLog: --------------- 8 --------------- [2999.85] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [3001.61] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3001.61] ScriptLog: Button Pressed? LeftMouseButton [3001.78] ScriptLog: --------------- 7 --------------- [3002.37] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3002.37] ScriptLog: Button Pressed? LeftMouseButton [3002.53] ScriptLog: ------------------ SelectPurchase() ------------------ [3002.53] ScriptLog: XXX: Rx_InventoryManager_Nod_Sakura [3002.53] ScriptLog: XXX2: Rx_Weapon_Carbine_Silencer [3002.53] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3002.53] ScriptLog: GFx EquipmentSidearmData[-1]? [3002.53] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3002.53] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [3002.53] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [3002.53] ScriptLog: rxPC.Pawn? Rx_Pawn_927 [3002.53] ScriptLog: bJustBaughtEngineer? False [3002.53] ScriptLog: bJustBaughtHavocSakura? False [3002.53] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3002.53] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3002.53] ScriptLog: selected explosive data? None [3002.53] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3002.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3002.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3014.47] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_71 [3037.21] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_72 [3049.17] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_73 [3049.83] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3054.53] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [3062.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3062.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3065.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3065.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3066.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3066.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3066.50] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3066.50] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3066.51] Log: Bool AmbientOcclusion set to 1 [3067.89] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [3069.38] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [3069.38] ScriptLog: ------ QUIT TO MAIN MENU -------- [3069.38] Log: Failed; returning to Entry [3069.38] Log: LoadMap: RenX-FrontEndMap?closed?Name=Hicks?Team=0 [3069.38] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8791 | SoundCue? Industrial [3069.39] Log: --- LOADING MOVIE START --- [3069.99] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [3070.01] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:setRespawnCounter:022A [3070.01] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:setRespawnCounter:0278 [3070.01] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:setRespawnCounter:02C9 [3070.01] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:setRespawnCounter:030E [3070.01] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:setRespawnCounter:0354 [3070.01] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:setRespawnCounter:038F [3070.01] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Reservoir.TheWorld:PersistentLevel.Rx_Controller_2 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [3070.01] ScriptWarning: Accessed None Rx_Controller CNC-Reservoir.TheWorld:PersistentLevel.Rx_Controller_2 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [3070.01] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Reservoir.TheWorld:PersistentLevel.Rx_Controller_2 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [3070.01] ScriptWarning: Accessed None Rx_Controller CNC-Reservoir.TheWorld:PersistentLevel.Rx_Controller_2 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [3070.01] ScriptLog: ======================= Rx_HUD ========================= [3070.01] ScriptLog: Scoreboard.bMovieIsOpen? False [3070.01] ScriptLog: PTMovie.bMovieIsOpen? False [3070.01] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [3070.01] ScriptLog: HudMovie.bMovieIsOpen? False [3070.01] ScriptLog: GIHudMovie.bMovieIsOpen? False [3070.01] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8791 | SoundCue? Serenity [3070.09] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 51.91.15.11:7502 06/18/20 20:13:32 [3070.09] Exit: TcpNetDriver_1 shut down [3070.22] Log: Game class is 'Rx_Game_MainMenu' [3070.23] Log: Primary PhysX scene will be in software. [3070.23] Log: Creating Primary PhysX Scene. [3070.23] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.06.18-20.13.32 [3070.25] ScriptLog: INITIAL: -1 -1 [3070.26] ScriptLog: Game profile Index was NONE [3070.26] ScriptLog: Gameplay events will not be recorded. [3070.26] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [3070.26] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [3070.26] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [3070.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [3070.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [3070.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [3070.26] ScriptLog: Failed to get GDI PT [3070.26] ScriptLog: Failed to get Nod PT [3070.26] ScriptLog: GDI:0.0000 [3070.26] ScriptLog: Failed to get GDI PT [3070.26] ScriptLog: Failed to get Nod PT [3070.26] ScriptLog: Nod:0.0000 [3070.26] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [3070.27] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.461 [3070.29] Rx: MAPLoaded;RenX-FrontEndMap [3070.29] Log: Bringing up level for play took: 0.063251 [3070.29] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_3 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [3070.29] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_3 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [3070.29] Rx: PLAYERHWID;playerGDI,257,HickshwidmCDF45FBC00007319 [3070.29] Rx: PLAYEREnter;GDI,257,HicksfromhwidmCDF45FBC00007319nosteam [3070.29] Rx: PLAYERTeamJoin;GDI,257,HicksjoinedGDIscore0last round score0.0000time0.0000 [3070.29] Log: Current scalability system settings: [3070.29] Log: StaticDecals = FALSE (Whether to allow static decals.) [3070.29] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [3070.29] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [3070.29] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [3070.29] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [3070.29] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [3070.29] Log: MotionBlur = FALSE (Whether to allow motion blur.) [3070.29] Log: DepthOfField = TRUE (Whether to allow depth of field.) [3070.29] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [3070.29] Log: Bloom = TRUE (Whether to allow bloom.) [3070.29] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [3070.29] Log: Distortion = TRUE (Whether to allow distortion.) [3070.29] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [3070.29] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [3070.29] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [3070.29] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [3070.29] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [3070.29] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [3070.29] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [3070.29] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [3070.29] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [3070.29] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [3070.29] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [3070.29] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [3070.29] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [3070.29] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [3070.29] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [3070.29] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [3070.29] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [3070.29] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [3070.29] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [3070.29] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [3070.29] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [3070.29] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [3070.29] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [3070.29] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [3070.29] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [3070.29] Log: Current preference system settings: [3070.29] Log: UseVsync = FALSE (Whether to use VSync or not.) [3070.29] Log: Fullscreen = TRUE (Fullscreen.) [3070.29] Log: ResX = 1024 (Screen X resolution.) [3070.29] Log: ResY = 768 (Screen Y resolution.) [3070.29] Log: Current debug system settings: [3070.29] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [3070.29] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [3070.29] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [3070.29] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [3070.29] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [3070.29] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [3070.29] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [3070.29] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [3070.29] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [3070.29] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [3070.29] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [3070.29] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [3070.29] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [3070.29] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [3070.29] Log: bAllowTemporalAA = FALSE (UKNOWN) [3070.29] Log: TemporalAA_MinDepth = 500 (UKNOWN) [3070.29] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [3070.29] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [3070.29] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [3070.29] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [3070.29] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [3070.29] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [3070.29] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [3070.29] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [3070.29] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [3070.29] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [3070.29] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [3070.29] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [3070.29] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [3070.29] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [3070.29] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [3070.29] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [3070.29] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [3070.29] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [3070.29] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [3070.29] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [3070.29] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [3070.29] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [3070.29] Log: Current unknown system settings: [3070.29] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [3070.29] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [3070.29] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [3070.29] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [3070.29] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [3070.29] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [3070.29] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [3070.29] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [3070.29] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [3070.29] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [3070.29] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [3070.29] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [3070.29] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [3070.29] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [3070.29] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [3070.29] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [3070.29] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [3070.29] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [3070.29] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [3070.29] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [3070.29] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [3070.29] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3070.29] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3070.29] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3070.29] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [3070.29] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [3070.29] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [3070.29] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [3070.29] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [3070.29] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [3070.29] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [3070.29] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [3070.29] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [3070.29] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [3070.29] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [3070.29] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [3070.29] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3070.29] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3070.29] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [3070.29] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [3070.29] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [3070.29] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [3070.29] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [3070.29] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [3070.29] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [3070.29] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [3070.29] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [3070.29] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [3070.29] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [3070.29] Log: MobileLightShaftScale = 1 (UNKNOWN.) [3070.29] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [3070.29] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [3070.29] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [3070.29] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [3070.29] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [3070.29] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [3070.29] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [3070.29] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [3070.29] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [3070.29] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [3070.29] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [3070.29] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [3070.29] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [3070.29] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [3070.29] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [3070.29] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [3070.29] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [3070.29] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [3070.29] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [3070.29] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [3070.29] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [3070.29] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [3070.29] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [3070.29] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [3070.29] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [3070.29] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [3070.29] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [3070.29] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [3070.30] Log: Listing all sound classes. [3070.30] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [3070.30] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [3070.30] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [3070.30] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [3070.30] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [3070.30] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [3070.30] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [3070.30] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [3070.30] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [3070.30] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [3070.30] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [3070.30] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [3070.30] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [3070.30] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [3070.30] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [3070.30] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [3070.30] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [3070.30] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [3070.30] Log: 1511 total sounds in 18 classes [3070.32] ScriptLog: MusicComp.CurrentVolume? 0.0000 [3070.32] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [3070.32] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [3070.32] Log: ########### Finished loading level: 0.935029 seconds [3070.32] Log: Flushing async loaders. [3073.06] Log: Flushed async loaders. [3073.11] Log: Current scalability system settings: [3073.11] Log: StaticDecals = FALSE (Whether to allow static decals.) [3073.11] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [3073.11] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [3073.11] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [3073.11] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [3073.11] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [3073.11] Log: MotionBlur = FALSE (Whether to allow motion blur.) [3073.11] Log: DepthOfField = TRUE (Whether to allow depth of field.) [3073.11] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [3073.11] Log: Bloom = TRUE (Whether to allow bloom.) [3073.11] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [3073.11] Log: Distortion = TRUE (Whether to allow distortion.) [3073.11] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [3073.11] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [3073.11] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [3073.11] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [3073.11] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [3073.11] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [3073.11] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [3073.11] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [3073.11] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [3073.11] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [3073.11] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [3073.11] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [3073.11] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [3073.11] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [3073.11] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [3073.11] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [3073.11] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [3073.11] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [3073.11] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [3073.11] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [3073.11] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [3073.11] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [3073.11] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [3073.11] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [3073.11] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [3073.11] Log: Current preference system settings: [3073.11] Log: UseVsync = FALSE (Whether to use VSync or not.) [3073.11] Log: Fullscreen = TRUE (Fullscreen.) [3073.11] Log: ResX = 1024 (Screen X resolution.) [3073.11] Log: ResY = 768 (Screen Y resolution.) [3073.11] Log: Current debug system settings: [3073.11] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [3073.11] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [3073.11] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [3073.11] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [3073.11] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [3073.11] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [3073.11] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [3073.11] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [3073.11] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [3073.11] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [3073.11] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [3073.11] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [3073.11] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [3073.11] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [3073.11] Log: bAllowTemporalAA = FALSE (UKNOWN) [3073.11] Log: TemporalAA_MinDepth = 500 (UKNOWN) [3073.11] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [3073.11] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [3073.11] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [3073.11] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [3073.11] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [3073.11] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [3073.11] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [3073.11] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [3073.11] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [3073.11] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [3073.11] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [3073.11] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [3073.11] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [3073.11] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [3073.11] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [3073.11] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [3073.11] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [3073.11] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [3073.11] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [3073.11] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [3073.11] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [3073.11] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [3073.11] Log: Current unknown system settings: [3073.11] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [3073.11] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [3073.11] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [3073.11] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [3073.11] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [3073.11] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [3073.11] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [3073.11] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [3073.11] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [3073.11] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [3073.11] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [3073.11] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [3073.11] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [3073.11] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [3073.11] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [3073.11] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [3073.11] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [3073.11] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [3073.11] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [3073.11] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [3073.11] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [3073.11] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3073.11] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3073.11] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3073.11] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [3073.11] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [3073.11] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [3073.11] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [3073.11] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [3073.11] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [3073.11] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [3073.11] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [3073.11] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [3073.11] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [3073.11] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [3073.11] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [3073.11] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3073.11] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3073.11] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [3073.11] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [3073.11] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [3073.11] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [3073.11] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [3073.11] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [3073.11] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [3073.11] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [3073.11] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [3073.11] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [3073.11] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [3073.11] Log: MobileLightShaftScale = 1 (UNKNOWN.) [3073.11] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [3073.11] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [3073.11] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [3073.11] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [3073.11] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [3073.11] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [3073.11] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [3073.11] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [3073.11] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [3073.11] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [3073.11] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [3073.11] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [3073.11] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [3073.11] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [3073.11] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [3073.11] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [3073.11] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [3073.11] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [3073.11] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [3073.11] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [3073.11] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [3073.11] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [3073.11] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [3073.11] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [3073.11] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [3073.11] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [3073.11] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [3073.11] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [3073.12] Log: Listing all sound classes. [3073.12] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [3073.12] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [3073.12] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [3073.12] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [3073.12] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [3073.12] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [3073.12] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [3073.12] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [3073.12] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [3073.12] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [3073.12] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [3073.12] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [3073.12] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [3073.12] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [3073.12] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [3073.12] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [3073.12] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [3073.12] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [3073.12] Log: 1511 total sounds in 18 classes [3073.13] Log: Bool AmbientOcclusion set to 1 [3073.16] Log: BloomThreshold = 0.8 [3073.17] ScriptLog: MusicComp.CurrentVolume? 0.0000 [3073.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3073.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3073.19] ScriptLog: Rx_UDPLink: Encounted serious error: 10022 [3073.19] ScriptLog: Rx_UDPLink ReadBinary() Is Serious [3073.20] Log: --- LOADING MOVIE TIME: 3.80 sec --- [3080.39] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Hide [3081.74] GFxUI: Rx_GFxFrontEnd::Loading ExtrasView [3087.13] GFxUI: Rx_GFxFrontEnd::Loading SettingsView [3087.13] Log: DumpAvailableResolutions [3087.13] Log: 640x480 [3087.13] Log: 640x480 [3087.13] Log: 640x480 [3087.13] Log: 720x480 [3087.13] Log: 720x480 [3087.13] Log: 720x480 [3087.13] Log: 720x480 [3087.13] Log: 720x480 [3087.13] Log: 720x576 [3087.13] Log: 720x576 [3087.13] Log: 720x576 [3087.13] Log: 720x576 [3087.13] Log: 720x576 [3087.13] Log: 800x600 [3087.13] Log: 800x600 [3087.13] Log: 800x600 [3087.13] Log: 800x600 [3087.13] Log: 1024x768 [3087.13] Log: 1024x768 [3087.13] Log: 1024x768 [3087.13] Log: 1152x864 [3087.13] Log: 1280x720 [3087.13] Log: 1280x720 [3087.13] Log: 1280x720 [3087.13] Log: 1280x768 [3087.13] Log: 1280x800 [3087.13] Log: 1280x960 [3087.13] Log: 1280x1024 [3087.13] Log: 1280x1024 [3087.13] Log: 1360x768 [3087.13] Log: 1366x768 [3087.13] Log: 1600x900 [3087.13] Log: 1600x900 [3087.13] Log: 1600x1024 [3087.13] Log: 1600x1024 [3087.13] Log: 1680x1050 [3087.13] Log: 1680x1050 [3087.13] Log: 1920x1080 [3087.13] Log: 1920x1080 [3087.13] Log: 1920x1080 [3087.13] Log: 1440x900 [3087.15] ScriptLog: Unknown Widget: SettingsVideoView [3089.54] GFxUI: Rx_GFxFrontEnd::Loading MultiplayerView [3646.44] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick [3646.44] ScriptLog: mapName Tomb [3646.44] ScriptLog: mapFileName RenXFrontEnd.MapImage.___map-pic-cnc-tomb [3646.44] ScriptLog: serverName [3646.44] ScriptLog: isFavourites False [3646.44] ScriptLog: isLocked False [3646.44] ScriptLog: isRanked True [3646.44] ScriptLog: serverLocation [3646.44] ScriptLog: serverGameType Command & Conquer (Open Beta 5.461) [3646.44] ScriptLog: playerCount 6 [3646.44] ScriptLog: botCount 0 [3646.44] ScriptLog: maxPlayers 64 [3646.44] ScriptLog: ping -1 [3646.44] ScriptLog: serverPort 7778 [3646.44] ScriptLog: serverAddress 91.113.44.37 [3646.44] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 91.113.44.37:7778 [3646.44] Init: WinSock: Socket queue 32768 / 32768 [3646.81] Log: LoadMap: 91.113.44.37:7778/CNC-Tomb?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [3646.81] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_10698 | SoundCue? SC_MainMenu [3646.82] Log: --- LOADING MOVIE START --- [3647.39] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [3647.39] ScriptLog: ======================= Rx_HUD ========================= [3647.39] Rx: PLAYERExit;GDI,257,Hicks [3650.81] Log: Primary PhysX scene will be in software. [3650.81] Log: Creating Primary PhysX Scene. [3650.85] Log: Bringing World CNC-Tomb.TheWorld up for play (1429) at 2020.06.18-20.23.12 [3650.86] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [3650.86] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [3650.86] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [3650.86] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [3650.86] Log: Bringing up level for play took: 0.148675 [3650.87] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [3650.87] Warning: Warning, Failed to find object 'Class None.' [3650.87] Log: PlayerController class for the pending level is PlayerController [3650.87] Log: ########### Finished loading level: 4.053108 seconds [3650.96] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Tomb.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3650.96] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Tomb.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3650.96] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Tomb.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3650.96] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Tomb.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3651.04] Log: --- LOADING MOVIE TIME: 4.22 sec --- [3651.04] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Tomb.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [3651.05] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_4 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [3651.05] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_4 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [3651.05] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [3651.05] Log: Current scalability system settings: [3651.05] Log: StaticDecals = FALSE (Whether to allow static decals.) [3651.05] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [3651.05] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [3651.05] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [3651.05] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [3651.05] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [3651.05] Log: MotionBlur = FALSE (Whether to allow motion blur.) [3651.05] Log: DepthOfField = TRUE (Whether to allow depth of field.) [3651.05] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [3651.05] Log: Bloom = TRUE (Whether to allow bloom.) [3651.05] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [3651.05] Log: Distortion = TRUE (Whether to allow distortion.) [3651.05] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [3651.05] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [3651.05] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [3651.05] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [3651.05] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [3651.05] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [3651.05] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [3651.05] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [3651.05] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [3651.05] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [3651.05] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [3651.05] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [3651.05] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [3651.05] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [3651.05] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [3651.05] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [3651.05] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [3651.05] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [3651.05] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [3651.05] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [3651.05] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [3651.05] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [3651.05] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [3651.05] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [3651.05] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [3651.05] Log: Current preference system settings: [3651.05] Log: UseVsync = FALSE (Whether to use VSync or not.) [3651.05] Log: Fullscreen = TRUE (Fullscreen.) [3651.05] Log: ResX = 1024 (Screen X resolution.) [3651.05] Log: ResY = 768 (Screen Y resolution.) [3651.05] Log: Current debug system settings: [3651.05] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [3651.05] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [3651.05] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [3651.05] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [3651.05] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [3651.05] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [3651.05] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [3651.05] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [3651.05] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [3651.05] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [3651.05] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [3651.05] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [3651.05] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [3651.05] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [3651.05] Log: bAllowTemporalAA = FALSE (UKNOWN) [3651.05] Log: TemporalAA_MinDepth = 500 (UKNOWN) [3651.05] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [3651.05] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [3651.05] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [3651.05] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [3651.05] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [3651.05] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [3651.05] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [3651.05] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [3651.05] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [3651.05] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [3651.05] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [3651.05] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [3651.05] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [3651.05] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [3651.05] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [3651.05] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [3651.05] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [3651.05] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [3651.05] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [3651.05] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [3651.05] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [3651.05] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [3651.05] Log: Current unknown system settings: [3651.05] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [3651.05] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [3651.05] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [3651.05] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [3651.05] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [3651.05] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [3651.05] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [3651.05] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [3651.05] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [3651.05] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [3651.05] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [3651.05] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [3651.05] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [3651.05] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [3651.05] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [3651.05] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [3651.05] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [3651.05] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [3651.05] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [3651.05] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [3651.05] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [3651.05] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3651.05] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3651.05] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3651.05] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [3651.05] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [3651.05] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [3651.05] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [3651.05] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [3651.05] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [3651.05] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [3651.05] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [3651.05] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [3651.05] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [3651.05] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [3651.05] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [3651.05] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3651.05] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3651.05] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [3651.05] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [3651.05] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [3651.05] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [3651.05] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [3651.05] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [3651.05] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [3651.05] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [3651.05] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [3651.05] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [3651.05] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [3651.05] Log: MobileLightShaftScale = 1 (UNKNOWN.) [3651.05] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [3651.05] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [3651.05] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [3651.05] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [3651.05] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [3651.05] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [3651.05] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [3651.05] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [3651.05] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [3651.05] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [3651.05] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [3651.05] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [3651.05] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [3651.05] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [3651.05] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [3651.05] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [3651.05] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [3651.05] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [3651.05] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [3651.05] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [3651.05] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [3651.05] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [3651.05] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [3651.05] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [3651.05] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [3651.05] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [3651.05] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [3651.05] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [3651.06] Log: Listing all sound classes. [3651.06] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [3651.06] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [3651.06] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [3651.06] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [3651.06] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [3651.06] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [3651.06] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [3651.06] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [3651.06] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [3651.06] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [3651.06] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [3651.06] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [3651.06] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [3651.06] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [3651.06] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [3651.06] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [3651.06] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [3651.06] Log: Class 'UnGrouped' has 612 resident sounds taking 91505.06 kb, and 111 real time sounds taking 2675.12 kb [3651.06] Log: 1601 total sounds in 18 classes [3651.08] ScriptLog: MusicComp.CurrentVolume? 0.0000 [3651.08] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [3651.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3651.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3651.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3651.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3651.09] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [3651.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3651.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3651.10] ScriptLog: PositionModX : 140.0000 [3651.10] ScriptLog: PositionModY : 0.0000 [3651.10] ScriptLog: PositionModX : 140.0000 [3651.10] ScriptLog: PositionModY : 0.0000 [3651.11] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [3651.13] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Tomb.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_14403 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [3651.14] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [3651.14] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [3651.14] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [3651.14] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [3651.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [3651.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [3651.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [3651.15] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [3651.15] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Tomb.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_2.SkeletalMeshComponent_14424 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [3651.15] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [3651.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.15] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.15] ScriptWarning: Accessed None 'PhysicsAssetInstance' Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 Function RenX_Game.Rx_Pawn:PlayDying:0B15 [3651.15] ScriptWarning: Accessed None 'LeftLegControl' Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 Function RenX_Game.Rx_Pawn:PlayDying:0ED9 [3651.15] ScriptWarning: Accessed None 'RightLegControl' Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 Function RenX_Game.Rx_Pawn:PlayDying:0EF9 [3651.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.18] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.28] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Tomb.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_14403 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [3651.29] ScriptWarning: Accessed array 'Rx_GFxHud_2.LoadingBarWidget' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_2 Function RenX_Game.Rx_GFxHud:HideLoadingBar:008C [3651.29] ScriptWarning: Accessed array 'Rx_GFxHud_2.LoadingBarWidget' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_2 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00A4 [3651.29] ScriptWarning: Accessed array 'Rx_GFxHud_2.LoadingText' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_2 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00DA [3651.29] ScriptWarning: Accessed array 'Rx_GFxHud_2.LoadingText' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_2 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00F2 [3651.29] ScriptWarning: Accessed array 'Rx_GFxHud_2.LoadingMeterMC' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_2 Function RenX_Game.Rx_GFxHud:HideLoadingBar:0123 [3651.29] ScriptWarning: Accessed array 'Rx_GFxHud_2.LoadingMeterMC' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_2 Function RenX_Game.Rx_GFxHud:HideLoadingBar:013B [3651.29] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_2.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_2 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [3651.29] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_2 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [3651.29] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_2.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_2 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [3651.29] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_2 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [3651.29] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.29] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.29] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.30] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.30] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.30] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.30] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.35] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.35] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.35] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.35] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.36] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.36] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.36] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.36] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.37] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.37] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.37] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.37] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.39] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.39] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.39] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.39] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.40] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.40] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.40] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.40] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.42] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.42] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.42] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.42] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.44] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.44] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.44] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.44] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.45] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.45] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.45] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.45] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.47] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.47] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.47] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.47] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.47] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.49] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.49] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.49] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.49] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.49] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.50] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.50] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.50] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.50] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.50] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.52] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.52] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.52] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.52] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.52] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.54] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.54] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.54] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.54] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.54] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.55] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.55] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.55] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.55] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.55] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.57] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.57] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.57] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.57] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.57] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.57] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.58] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.58] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.58] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.58] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.58] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.58] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.60] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.60] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.60] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.60] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.60] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.60] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.61] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.61] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.61] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.61] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.61] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.61] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.63] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.63] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.63] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.63] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.63] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.63] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.65] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.65] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.65] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.65] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.65] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.65] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.66] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.66] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.66] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.66] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.66] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.66] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.68] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.68] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.68] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.68] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.68] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.68] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.70] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.70] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.70] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.70] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.70] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.70] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.71] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.71] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.71] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.71] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.71] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.71] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.72] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.72] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.72] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3651.72] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3651.73] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.73] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.73] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.73] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.73] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.73] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.74] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.74] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.74] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.74] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.74] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.74] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.76] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.76] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.76] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.76] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.76] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.76] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.78] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.78] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.78] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.78] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.78] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.78] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.79] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.79] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.79] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.79] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.79] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.79] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.81] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.81] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.81] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.81] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.81] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.81] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.82] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.82] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.82] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.82] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.82] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.82] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.84] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.84] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.84] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.84] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.84] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.84] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.86] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.86] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.86] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.86] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.86] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.86] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.87] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.87] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.87] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.87] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.87] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.87] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.89] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.89] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.89] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.89] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.89] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.89] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.90] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.90] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.90] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.90] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.90] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.90] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [3651.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [3651.92] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.92] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.92] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.92] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.92] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.92] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.94] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.94] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.94] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.94] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.94] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [3651.94] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_2.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_2 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [3651.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3651.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3652.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Tomb.TheWorld:PersistentLevel.Rx_Pawn_950 with skeletalmesh: NULL [3657.75] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [3657.75] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [3657.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3657.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3660.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3660.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3661.07] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3661.07] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3668.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3668.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3672.87] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_74 [3684.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3684.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3684.11] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3684.11] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3684.11] Log: Bool AmbientOcclusion set to 1 [3684.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3684.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3695.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3695.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3695.69] Log: Bool AmbientOcclusion set to 1 [3701.77] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3701.77] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3720.04] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3720.04] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3722.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3722.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3731.47] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_10720 | SoundCue? Rampage [3735.96] ScriptLog: ------------------ [ Setting up ] ------------------ [3735.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3735.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3735.99] ScriptLog: rxPC.bJustBaughtEngineer= False [3735.99] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3735.99] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [3735.99] ScriptLog: [3735.99] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3735.99] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3735.99] ScriptLog: OwnedItem= None [3735.99] ScriptLog: [3735.99] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3735.99] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3736.00] ScriptLog: ====================== [3736.00] ScriptLog: Norm explosiveData[0]= Timed C4 [3736.00] ScriptLog: Norm explosiveData[1]= Grenades [3736.00] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3736.00] ScriptLog: Norm explosiveData[3]= EMP Grenade [3736.00] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3738.25] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3738.25] ScriptLog: Button Pressed? LeftMouseButton [3738.37] ScriptLog: --------------- 5 --------------- [3738.43] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3738.43] ScriptLog: Button Pressed? LeftMouseButton [3738.56] ScriptLog: ------------------ SelectPurchase() ------------------ [3738.56] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [3738.56] ScriptLog: XXX2: Rx_Weapon_Pistol [3738.56] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3738.56] ScriptLog: GFx EquipmentSidearmData[0]? [3738.56] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3738.56] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [3738.56] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [3738.56] ScriptLog: rxPC.Pawn? Rx_Pawn_948 [3738.56] ScriptLog: bJustBaughtEngineer? False [3738.56] ScriptLog: bJustBaughtHavocSakura? False [3738.56] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3738.56] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3738.56] ScriptLog: selected explosive data? None [3738.56] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3738.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3738.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3738.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3738.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3740.24] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3740.24] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3750.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3750.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3752.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3752.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3768.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3768.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3774.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3774.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3782.62] Log: PlayCustomAnim Taunt_FB_Pelvic_Thrust_A, CustomChildIndex: 1, Animation Not Found!! [3825.88] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3825.88] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3827.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3827.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3839.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3839.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3842.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3842.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3867.98] ScriptLog: Turret destroyed [3875.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3875.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3876.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3876.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3896.01] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3897.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3897.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3898.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3898.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3900.74] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [3913.37] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [3916.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3916.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3920.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3920.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3923.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3923.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3930.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3930.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3951.75] Log: ZELC: Component 'RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_Projectile_79 (Rx_Vehicle_StealthTank_Projectile CNC-Tomb.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_79) [3986.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3986.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1020 -> Rx_Building_WeaponsFactory_0 [3987.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3987.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3988.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3989.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3990.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [3991.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4000.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4001.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4002.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4003.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4004.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4005.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4006.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4007.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4008.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4009.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4010.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4011.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4012.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4013.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4014.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4016.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4016.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4016.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4016.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4016.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4016.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4016.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4016.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4016.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4016.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4017.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4018.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4019.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.28] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_10720 | SoundCue? CNC_OnTheProwl [4020.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4020.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4021.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4033.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4033.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4033.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4033.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4033.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4033.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4033.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4033.81] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4046.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4046.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4048.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4048.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4057.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4057.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4059.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4059.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4060.06] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4060.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4060.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4060.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4060.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4061.51] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4061.51] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4063.93] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_75 [4064.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4064.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4065.75] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [4076.72] ScriptLog: ------------------ [ Setting up ] ------------------ [4076.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4076.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4076.74] ScriptLog: rxPC.bJustBaughtEngineer= False [4076.74] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4076.74] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [4076.74] ScriptLog: [4076.74] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [4076.74] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4076.74] ScriptLog: OwnedItem= None [4076.74] ScriptLog: [4076.74] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4076.74] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4076.75] ScriptLog: ====================== [4076.75] ScriptLog: Norm explosiveData[0]= Timed C4 [4076.75] ScriptLog: Norm explosiveData[1]= Grenades [4076.75] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4076.75] ScriptLog: Norm explosiveData[3]= EMP Grenade [4076.75] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4078.28] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4078.28] ScriptLog: Button Pressed? LeftMouseButton [4078.46] ScriptLog: --------------- 8 --------------- [4085.04] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4085.04] ScriptLog: Button Pressed? LeftMouseButton [4085.22] ScriptLog: --------------- 2 --------------- [4093.26] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [4094.67] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4094.67] ScriptLog: Button Pressed? LeftMouseButton [4094.80] ScriptLog: ------------------ SelectPurchase() ------------------ [4094.80] ScriptLog: XXX: Rx_InventoryManager_GDI_RocketSoldier [4094.80] ScriptLog: XXX2: Rx_Weapon_SMG_GDI [4094.80] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4094.80] ScriptLog: GFx EquipmentSidearmData[0]? [4094.80] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4094.80] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [4094.80] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [4094.80] ScriptLog: rxPC.Pawn? Rx_Pawn_1059 [4094.80] ScriptLog: bJustBaughtEngineer? False [4094.80] ScriptLog: bJustBaughtHavocSakura? False [4094.80] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4094.80] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4094.80] ScriptLog: selected explosive data? None [4094.80] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4094.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4094.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4137.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4137.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1013 -> StaticMeshActor_1136 [4144.05] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [4144.12] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_249 [4150.85] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4153.88] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4153.88] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4155.88] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4155.88] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4156.53] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [4157.57] ScriptLog: ------------------ [ Setting up ] ------------------ [4157.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4157.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4157.59] ScriptLog: rxPC.bJustBaughtEngineer= False [4157.59] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4157.59] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [4157.59] ScriptLog: [4157.59] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [4157.59] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4157.59] ScriptLog: OwnedItem= None [4157.59] ScriptLog: [4157.59] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4157.59] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4157.60] ScriptLog: ====================== [4157.60] ScriptLog: Norm explosiveData[0]= Timed C4 [4157.60] ScriptLog: Norm explosiveData[1]= Grenades [4157.60] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4157.60] ScriptLog: Norm explosiveData[3]= EMP Grenade [4157.60] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4159.03] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4159.03] ScriptLog: Button Pressed? Escape [4159.03] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4159.03] ScriptLog: GFx EquipmentSidearmData[0]? [4159.03] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4159.03] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [4159.03] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [4159.03] ScriptLog: rxPC.Pawn? Rx_Pawn_1070 [4159.03] ScriptLog: bJustBaughtEngineer? False [4159.03] ScriptLog: bJustBaughtHavocSakura? False [4159.03] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4159.03] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4159.03] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [4159.03] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4159.04] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4159.04] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4159.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4159.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4160.00] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [4160.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4160.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4160.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4160.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4161.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4161.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4177.01] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [4177.23] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_236 [4190.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4190.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4190.82] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4191.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4191.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4197.53] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4197.55] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4200.88] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4203.23] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [4204.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4204.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4207.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4207.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4210.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4210.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4218.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4218.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4241.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4241.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4243.40] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [4244.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4244.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4244.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4244.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4244.33] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_10720 | SoundCue? Command_and_Conquer [4244.34] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4244.34] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4244.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4244.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4244.37] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4244.37] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4244.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4244.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4244.40] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4244.40] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4244.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4244.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Tomb.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4253.86] ScriptLog: Scoreboard : Creating vote list... [4289.74] NetComeGo: Close TcpNetDriver_2 TcpipConnection_2 91.113.44.37:7778 06/18/20 20:33:51 [4289.74] Exit: TcpNetDriver_2 shut down [4289.74] Init: WinSock: Socket queue 32768 / 32768 [4299.32] Log: LoadMap: 91.113.44.37:7778/CNC-Islands?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [4299.32] Log: --- LOADING MOVIE START --- [4299.91] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [4307.66] Log: Primary PhysX scene will be in software. [4307.66] Log: Creating Primary PhysX Scene. [4307.69] Log: Bringing World CNC-Islands.TheWorld up for play (1429) at 2020.06.18-20.34.09 [4307.73] Log: Bringing up level for play took: 0.123710 [4307.73] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [4307.73] Warning: Warning, Failed to find object 'Class None.' [4307.73] Log: PlayerController class for the pending level is PlayerController [4307.73] Log: ########### Finished loading level: 8.412855 seconds [4307.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4307.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4307.92] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Islands.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [4307.92] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_5 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [4307.92] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_5 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [4307.92] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [4307.92] Log: Current scalability system settings: [4307.92] Log: StaticDecals = FALSE (Whether to allow static decals.) [4307.92] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [4307.92] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [4307.92] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [4307.92] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [4307.92] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [4307.92] Log: MotionBlur = FALSE (Whether to allow motion blur.) [4307.92] Log: DepthOfField = TRUE (Whether to allow depth of field.) [4307.92] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [4307.92] Log: Bloom = TRUE (Whether to allow bloom.) [4307.92] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [4307.92] Log: Distortion = TRUE (Whether to allow distortion.) [4307.92] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [4307.92] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [4307.92] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [4307.92] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [4307.92] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [4307.92] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [4307.92] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [4307.92] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [4307.92] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [4307.92] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [4307.92] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [4307.92] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [4307.92] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [4307.92] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [4307.92] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [4307.92] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [4307.92] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [4307.92] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [4307.92] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [4307.92] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [4307.92] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [4307.92] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [4307.92] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [4307.92] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [4307.92] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [4307.92] Log: Current preference system settings: [4307.92] Log: UseVsync = FALSE (Whether to use VSync or not.) [4307.92] Log: Fullscreen = TRUE (Fullscreen.) [4307.92] Log: ResX = 1024 (Screen X resolution.) [4307.92] Log: ResY = 768 (Screen Y resolution.) [4307.92] Log: Current debug system settings: [4307.92] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [4307.92] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [4307.92] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [4307.92] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [4307.92] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [4307.92] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [4307.92] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [4307.92] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [4307.92] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [4307.92] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [4307.92] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [4307.92] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [4307.92] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [4307.92] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [4307.92] Log: bAllowTemporalAA = FALSE (UKNOWN) [4307.92] Log: TemporalAA_MinDepth = 500 (UKNOWN) [4307.92] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [4307.92] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [4307.92] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [4307.92] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [4307.92] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [4307.92] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [4307.92] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [4307.92] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [4307.92] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [4307.92] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [4307.92] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [4307.92] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [4307.92] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [4307.92] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [4307.92] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [4307.92] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [4307.92] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [4307.92] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [4307.92] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [4307.92] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [4307.92] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [4307.92] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [4307.92] Log: Current unknown system settings: [4307.92] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [4307.92] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [4307.92] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [4307.92] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [4307.92] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [4307.92] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [4307.92] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [4307.92] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [4307.92] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [4307.92] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [4307.92] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [4307.92] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [4307.92] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [4307.92] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [4307.92] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [4307.92] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [4307.92] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [4307.92] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [4307.92] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [4307.92] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [4307.92] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [4307.92] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4307.92] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4307.92] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4307.92] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [4307.92] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [4307.92] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [4307.92] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [4307.92] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [4307.92] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [4307.92] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [4307.92] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [4307.92] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [4307.92] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [4307.92] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [4307.92] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [4307.92] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [4307.92] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [4307.92] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [4307.92] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [4307.92] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [4307.92] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [4307.92] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [4307.92] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [4307.92] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [4307.92] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [4307.92] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [4307.92] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [4307.92] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [4307.92] Log: MobileLightShaftScale = 1 (UNKNOWN.) [4307.92] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [4307.92] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [4307.92] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [4307.92] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [4307.92] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [4307.92] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [4307.92] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [4307.92] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [4307.92] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [4307.92] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [4307.92] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [4307.92] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [4307.92] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [4307.92] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [4307.92] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [4307.92] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [4307.92] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [4307.92] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [4307.92] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [4307.92] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [4307.92] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [4307.92] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [4307.92] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [4307.92] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [4307.92] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [4307.92] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [4307.92] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [4307.92] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [4307.93] Log: Listing all sound classes. [4307.93] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [4307.93] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [4307.93] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [4307.93] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [4307.93] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [4307.93] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [4307.93] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [4307.93] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [4307.93] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [4307.93] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [4307.93] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [4307.93] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [4307.93] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [4307.93] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [4307.93] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [4307.93] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [4307.93] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [4307.93] Log: Class 'UnGrouped' has 591 resident sounds taking 81535.60 kb, and 109 real time sounds taking 2473.76 kb [4307.93] Log: 1578 total sounds in 18 classes [4307.95] ScriptLog: MusicComp.CurrentVolume? 0.0000 [4307.95] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [4307.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4307.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4307.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4307.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4307.96] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [4307.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4307.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4307.97] ScriptLog: PositionModX : 140.0000 [4307.97] ScriptLog: PositionModY : 0.0000 [4307.97] ScriptLog: PositionModX : 140.0000 [4307.97] ScriptLog: PositionModY : 0.0000 [4307.97] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.97] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.97] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.97] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.98] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_3.SkeletalMeshComponent_17972 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [4307.98] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [4307.98] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [4307.98] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [4307.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [4307.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [4307.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [4307.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4307.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4308.04] ScriptWarning: Accessed None 'AirTowerInternals' Rx_Building_Airstrip CNC-Islands.TheWorld:PersistentLevel.Rx_Building_Airstrip_0 Function RenX_Game.Rx_Building_Airstrip:GetArmor:000B [4308.04] ScriptWarning: Accessed None 'AirTowerInternals' Rx_Building_Airstrip CNC-Islands.TheWorld:PersistentLevel.Rx_Building_Airstrip_0 Function RenX_Game.Rx_Building_Airstrip:GetHealth:000B [4308.04] ScriptWarning: Accessed None 'AirTowerInternals' Rx_Building_Airstrip CNC-Islands.TheWorld:PersistentLevel.Rx_Building_Airstrip_0 Function RenX_Game.Rx_Building_Airstrip:IsDestroyed:000B [4308.04] ScriptWarning: Accessed None 'AirTowerInternals' Rx_Building_Airstrip CNC-Islands.TheWorld:PersistentLevel.Rx_Building_Airstrip_0 Function RenX_Game.Rx_Building_Airstrip:GetMaxArmor:000B [4308.04] ScriptWarning: Accessed None 'AirTowerInternals' Rx_Building_Airstrip CNC-Islands.TheWorld:PersistentLevel.Rx_Building_Airstrip_0 Function RenX_Game.Rx_Building_Airstrip:GetHealth:000B [4308.04] ScriptWarning: Accessed None 'AirTowerInternals' Rx_Building_Airstrip CNC-Islands.TheWorld:PersistentLevel.Rx_Building_Airstrip_0 Function RenX_Game.Rx_Building_Airstrip:GetMaxHealth:000B [4308.19] Log: --- LOADING MOVIE TIME: 8.87 sec --- [4308.20] ScriptLog: Client has run into a mismatch, resetting building informations.... [4309.94] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Islands.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [4309.94] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Islands.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [4309.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4309.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4316.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4316.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [4336.65] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [4337.13] ScriptLog: ------------------ [ Setting up ] ------------------ [4337.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4337.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4337.16] ScriptLog: rxPC.bJustBaughtEngineer= False [4337.16] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4337.16] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [4337.16] ScriptLog: [4337.16] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [4337.16] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4337.16] ScriptLog: OwnedItem= None [4337.16] ScriptLog: [4337.16] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4337.16] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4337.17] ScriptLog: ====================== [4337.17] ScriptLog: Norm explosiveData[0]= Timed C4 [4337.17] ScriptLog: Norm explosiveData[1]= Grenades [4337.17] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4337.17] ScriptLog: Norm explosiveData[3]= EMP Grenade [4337.17] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4340.05] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4340.05] ScriptLog: Button Pressed? LeftMouseButton [4340.13] ScriptLog: --------------- 3 --------------- [4340.23] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4340.23] ScriptLog: Button Pressed? LeftMouseButton [4340.33] ScriptLog: ------------------ SelectPurchase() ------------------ [4340.33] ScriptLog: XXX: Rx_InventoryManager_GDI_Grenadier [4340.33] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [4340.33] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4340.33] ScriptLog: GFx EquipmentSidearmData[0]? [4340.33] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4340.33] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [4340.33] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [4340.33] ScriptLog: rxPC.Pawn? Rx_Pawn_1108 [4340.33] ScriptLog: bJustBaughtEngineer? False [4340.33] ScriptLog: bJustBaughtHavocSakura? False [4340.33] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4340.33] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4340.33] ScriptLog: selected explosive data? None [4340.33] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4340.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4340.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4340.86] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [4341.00] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_276 [4344.36] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Islands.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [4344.36] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Islands.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [4344.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4344.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4347.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4347.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4368.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [4385.11] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_292 [4387.01] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_277 [4391.35] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4391.37] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4395.16] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [4396.30] ScriptLog: ------------------ [ Setting up ] ------------------ [4396.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4396.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4396.32] ScriptLog: rxPC.bJustBaughtEngineer= False [4396.32] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4396.32] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [4396.32] ScriptLog: [4396.32] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [4396.32] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4396.32] ScriptLog: OwnedItem= None [4396.32] ScriptLog: [4396.32] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4396.32] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4396.33] ScriptLog: ====================== [4396.33] ScriptLog: Norm explosiveData[0]= Timed C4 [4396.33] ScriptLog: Norm explosiveData[1]= Grenades [4396.33] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4396.33] ScriptLog: Norm explosiveData[3]= EMP Grenade [4396.33] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4399.50] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [4401.87] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4401.87] ScriptLog: Button Pressed? LeftMouseButton [4402.00] ScriptLog: --------------- 8 --------------- [4419.98] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4419.98] ScriptLog: Button Pressed? LeftMouseButton [4420.13] ScriptLog: --------------- 0 --------------- [4423.21] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4423.21] ScriptLog: Button Pressed? LeftMouseButton [4423.33] ScriptLog: ------------------ SelectPurchase() ------------------ [4423.33] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [4423.33] ScriptLog: XXX2: Rx_Weapon_Pistol [4423.33] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4423.33] ScriptLog: GFx EquipmentSidearmData[0]? [4423.33] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4423.33] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [4423.33] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [4423.33] ScriptLog: rxPC.Pawn? Rx_Pawn_1134 [4423.33] ScriptLog: bJustBaughtEngineer? False [4423.33] ScriptLog: bJustBaughtHavocSakura? False [4423.33] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4423.33] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4423.33] ScriptLog: selected explosive data? None [4423.33] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4423.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4423.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4431.15] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_280 [4443.22] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_11990 | SoundCue? Serenity [4453.22] ScriptLog: ------------------ [ Setting up ] ------------------ [4453.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4453.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4453.24] ScriptLog: rxPC.bJustBaughtEngineer= False [4453.24] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4453.24] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [4453.24] ScriptLog: [4453.24] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4453.24] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [4453.24] ScriptLog: OwnedItem= None [4453.24] ScriptLog: [4453.24] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4453.24] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [4453.25] ScriptLog: ====================== [4453.25] ScriptLog: Engi explosiveData[0]= Grenades [4453.25] ScriptLog: Engi explosiveData[1]= Smoke Grenade [4453.25] ScriptLog: Engi explosiveData[2]= EMP Grenade [4453.25] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [4453.25] ScriptLog: Engi explosiveData[4]= Proximity C4 [4454.07] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4454.07] ScriptLog: Button Pressed? LeftMouseButton [4454.18] ScriptLog: --------------- 6 --------------- [4454.18] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4454.18] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4454.18] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4454.18] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4454.18] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4454.18] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4454.18] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [4454.18] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [4454.18] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [4454.18] ScriptLog: rxPC.Pawn? Rx_Pawn_1134 [4454.18] ScriptLog: bJustBaughtEngineer? False [4454.18] ScriptLog: bJustBaughtHavocSakura? False [4454.18] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4454.18] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [4454.18] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [4454.18] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4454.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4454.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4454.24] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4454.24] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4456.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4456.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4483.30] ScriptLog: ------------------ [ Setting up ] ------------------ [4483.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4483.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4483.33] ScriptLog: rxPC.bJustBaughtEngineer= False [4483.33] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4483.33] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [4483.33] ScriptLog: [4483.33] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4483.33] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [4483.33] ScriptLog: OwnedItem= None [4483.33] ScriptLog: [4483.33] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4483.33] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [4483.34] ScriptLog: ====================== [4483.34] ScriptLog: Engi explosiveData[0]= Grenades [4483.34] ScriptLog: Engi explosiveData[1]= Smoke Grenade [4483.34] ScriptLog: Engi explosiveData[2]= EMP Grenade [4483.34] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [4483.34] ScriptLog: Engi explosiveData[4]= Proximity C4 [4484.39] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4484.39] ScriptLog: Button Pressed? LeftMouseButton [4484.53] ScriptLog: --------------- 6 --------------- [4484.53] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4484.53] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4484.53] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4484.53] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4484.53] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4484.53] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4484.53] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [4484.53] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [4484.53] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [4484.53] ScriptLog: rxPC.Pawn? Rx_Pawn_1134 [4484.53] ScriptLog: bJustBaughtEngineer? False [4484.53] ScriptLog: bJustBaughtHavocSakura? False [4484.53] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4484.53] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [4484.53] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [4484.53] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4484.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4484.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4503.09] ScriptLog: ------------------ [ Setting up ] ------------------ [4503.11] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4503.11] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4503.11] ScriptLog: rxPC.bJustBaughtEngineer= False [4503.11] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4503.11] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [4503.11] ScriptLog: [4503.11] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4503.11] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [4503.11] ScriptLog: OwnedItem= None [4503.11] ScriptLog: [4503.11] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4503.11] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [4503.12] ScriptLog: ====================== [4503.12] ScriptLog: Engi explosiveData[0]= Grenades [4503.12] ScriptLog: Engi explosiveData[1]= Smoke Grenade [4503.12] ScriptLog: Engi explosiveData[2]= EMP Grenade [4503.12] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [4503.12] ScriptLog: Engi explosiveData[4]= Proximity C4 [4504.19] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4504.19] ScriptLog: Button Pressed? LeftMouseButton [4504.30] ScriptLog: --------------- 6 --------------- [4504.30] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4504.30] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4504.30] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4504.30] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4504.30] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4504.30] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4504.30] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [4504.30] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [4504.30] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [4504.30] ScriptLog: rxPC.Pawn? Rx_Pawn_1134 [4504.30] ScriptLog: bJustBaughtEngineer? False [4504.30] ScriptLog: bJustBaughtHavocSakura? False [4504.30] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4504.30] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [4504.30] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [4504.30] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4504.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4504.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4519.27] ScriptLog: ------------------ [ Setting up ] ------------------ [4519.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4519.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4519.29] ScriptLog: rxPC.bJustBaughtEngineer= False [4519.29] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4519.29] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [4519.29] ScriptLog: [4519.29] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4519.29] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [4519.29] ScriptLog: OwnedItem= None [4519.29] ScriptLog: [4519.29] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4519.29] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [4519.30] ScriptLog: ====================== [4519.30] ScriptLog: Engi explosiveData[0]= Grenades [4519.30] ScriptLog: Engi explosiveData[1]= Smoke Grenade [4519.30] ScriptLog: Engi explosiveData[2]= EMP Grenade [4519.30] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [4519.30] ScriptLog: Engi explosiveData[4]= Proximity C4 [4520.08] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4520.08] ScriptLog: Button Pressed? LeftMouseButton [4520.19] ScriptLog: --------------- 6 --------------- [4520.19] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4520.19] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4520.19] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4520.19] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4520.19] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4520.19] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4520.19] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [4520.19] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [4520.19] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [4520.19] ScriptLog: rxPC.Pawn? Rx_Pawn_1134 [4520.19] ScriptLog: bJustBaughtEngineer? False [4520.19] ScriptLog: bJustBaughtHavocSakura? False [4520.19] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4520.19] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [4520.19] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [4520.19] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4520.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4520.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4537.18] Log: PlayCustomAnim Taunt_UB_Slit_Throat, CustomChildIndex: 1, Animation Not Found!! [4540.89] ScriptLog: ------------------ [ Setting up ] ------------------ [4540.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4540.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4540.91] ScriptLog: rxPC.bJustBaughtEngineer= False [4540.91] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4540.91] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [4540.91] ScriptLog: [4540.91] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4540.91] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [4540.91] ScriptLog: OwnedItem= None [4540.91] ScriptLog: [4540.91] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4540.91] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [4540.92] ScriptLog: ====================== [4540.92] ScriptLog: Engi explosiveData[0]= Grenades [4540.92] ScriptLog: Engi explosiveData[1]= Smoke Grenade [4540.92] ScriptLog: Engi explosiveData[2]= EMP Grenade [4540.92] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [4540.92] ScriptLog: Engi explosiveData[4]= Proximity C4 [4541.79] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4541.79] ScriptLog: Button Pressed? LeftMouseButton [4541.91] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4541.91] ScriptLog: Button Pressed? S [4541.93] ScriptLog: --------------- 6 --------------- [4541.93] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4541.93] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4541.93] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4541.93] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4541.93] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4541.93] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4541.93] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [4541.93] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [4541.93] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [4541.93] ScriptLog: rxPC.Pawn? Rx_Pawn_1134 [4541.93] ScriptLog: bJustBaughtEngineer? False [4541.93] ScriptLog: bJustBaughtHavocSakura? False [4541.93] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4541.93] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [4541.93] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [4541.93] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4541.94] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4541.94] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4546.98] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4550.94] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [4551.18] ScriptLog: ------------------ [ Setting up ] ------------------ [4551.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4551.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4551.20] ScriptLog: rxPC.bJustBaughtEngineer= False [4551.20] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4551.20] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [4551.20] ScriptLog: [4551.20] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [4551.20] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4551.20] ScriptLog: OwnedItem= None [4551.20] ScriptLog: [4551.20] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4551.20] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4551.21] ScriptLog: ====================== [4551.21] ScriptLog: Norm explosiveData[0]= Timed C4 [4551.21] ScriptLog: Norm explosiveData[1]= Grenades [4551.21] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4551.21] ScriptLog: Norm explosiveData[3]= EMP Grenade [4551.21] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4552.87] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4552.87] ScriptLog: Button Pressed? LeftMouseButton [4552.99] ScriptLog: --------------- 1 --------------- [4553.05] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4553.05] ScriptLog: Button Pressed? LeftMouseButton [4553.21] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4553.21] ScriptLog: Button Pressed? A [4554.26] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4554.26] ScriptLog: Button Pressed? LeftMouseButton [4554.33] ScriptLog: ------------------ SelectPurchase() ------------------ [4554.33] ScriptLog: XXX: Rx_InventoryManager_GDI_Soldier [4554.33] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [4554.33] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4554.33] ScriptLog: GFx EquipmentSidearmData[0]? [4554.33] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4554.33] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [4554.33] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [4554.33] ScriptLog: rxPC.Pawn? Rx_Pawn_1165 [4554.33] ScriptLog: bJustBaughtEngineer? False [4554.33] ScriptLog: bJustBaughtHavocSakura? False [4554.33] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4554.33] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4554.33] ScriptLog: selected explosive data? None [4554.33] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4554.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4554.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4576.50] ScriptLog: ------------------ [ Setting up ] ------------------ [4576.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4576.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4576.52] ScriptLog: rxPC.bJustBaughtEngineer= False [4576.52] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4576.52] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [4576.52] ScriptLog: [4576.52] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [4576.52] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4576.52] ScriptLog: OwnedItem= None [4576.52] ScriptLog: [4576.52] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4576.52] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4576.53] ScriptLog: ====================== [4576.53] ScriptLog: Norm explosiveData[0]= Timed C4 [4576.53] ScriptLog: Norm explosiveData[1]= Grenades [4576.53] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4576.53] ScriptLog: Norm explosiveData[3]= EMP Grenade [4576.53] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4578.00] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4578.00] ScriptLog: Button Pressed? LeftMouseButton [4578.14] ScriptLog: --------------- 8 --------------- [4578.92] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4578.92] ScriptLog: Button Pressed? LeftMouseButton [4579.04] ScriptLog: --------------- 0 --------------- [4579.71] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4579.71] ScriptLog: Button Pressed? LeftMouseButton [4579.83] ScriptLog: ------------------ SelectPurchase() ------------------ [4579.83] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [4579.83] ScriptLog: XXX2: Rx_Weapon_Pistol [4579.83] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4579.83] ScriptLog: GFx EquipmentSidearmData[0]? [4579.83] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4579.83] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [4579.83] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [4579.83] ScriptLog: rxPC.Pawn? Rx_Pawn_1165 [4579.83] ScriptLog: bJustBaughtEngineer? False [4579.83] ScriptLog: bJustBaughtHavocSakura? False [4579.83] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4579.83] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4579.83] ScriptLog: selected explosive data? None [4579.83] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4579.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4579.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4601.11] ScriptLog: ------------------ [ Setting up ] ------------------ [4601.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4601.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4601.14] ScriptLog: rxPC.bJustBaughtEngineer= False [4601.14] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4601.14] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [4601.14] ScriptLog: [4601.14] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4601.14] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [4601.14] ScriptLog: OwnedItem= None [4601.14] ScriptLog: [4601.14] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4601.14] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [4601.15] ScriptLog: ====================== [4601.15] ScriptLog: Engi explosiveData[0]= Grenades [4601.15] ScriptLog: Engi explosiveData[1]= Smoke Grenade [4601.15] ScriptLog: Engi explosiveData[2]= EMP Grenade [4601.15] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [4601.15] ScriptLog: Engi explosiveData[4]= Proximity C4 [4602.03] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4602.03] ScriptLog: Button Pressed? LeftMouseButton [4602.16] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4602.16] ScriptLog: Button Pressed? S [4602.17] ScriptLog: --------------- 6 --------------- [4602.17] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4602.17] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4602.17] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4602.17] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4602.17] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4602.17] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4602.17] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [4602.17] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [4602.17] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [4602.17] ScriptLog: rxPC.Pawn? Rx_Pawn_1165 [4602.17] ScriptLog: bJustBaughtEngineer? False [4602.17] ScriptLog: bJustBaughtHavocSakura? False [4602.17] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4602.17] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [4602.17] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [4602.17] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4602.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4602.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4616.37] ScriptLog: ------------------ [ Setting up ] ------------------ [4616.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4616.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4616.39] ScriptLog: rxPC.bJustBaughtEngineer= False [4616.39] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4616.39] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [4616.39] ScriptLog: [4616.39] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4616.39] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [4616.39] ScriptLog: OwnedItem= None [4616.39] ScriptLog: [4616.39] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4616.39] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [4616.40] ScriptLog: ====================== [4616.40] ScriptLog: Engi explosiveData[0]= Grenades [4616.40] ScriptLog: Engi explosiveData[1]= Smoke Grenade [4616.40] ScriptLog: Engi explosiveData[2]= EMP Grenade [4616.40] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [4616.40] ScriptLog: Engi explosiveData[4]= Proximity C4 [4617.52] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4617.52] ScriptLog: Button Pressed? LeftMouseButton [4617.63] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4617.63] ScriptLog: Button Pressed? A [4617.65] ScriptLog: --------------- 6 --------------- [4617.65] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4617.65] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4617.65] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4617.65] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4617.65] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4617.65] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4617.65] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [4617.65] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [4617.65] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [4617.65] ScriptLog: rxPC.Pawn? Rx_Pawn_1165 [4617.65] ScriptLog: bJustBaughtEngineer? False [4617.65] ScriptLog: bJustBaughtHavocSakura? False [4617.65] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4617.65] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [4617.65] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [4617.65] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4617.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4617.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4619.31] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_11990 | SoundCue? Another_Present_For_Ya [4637.12] ScriptLog: ------------------ [ Setting up ] ------------------ [4637.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4637.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4637.15] ScriptLog: rxPC.bJustBaughtEngineer= False [4637.15] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4637.15] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [4637.15] ScriptLog: [4637.15] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4637.15] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [4637.15] ScriptLog: OwnedItem= None [4637.15] ScriptLog: [4637.15] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4637.15] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [4637.16] ScriptLog: ====================== [4637.16] ScriptLog: Engi explosiveData[0]= Grenades [4637.16] ScriptLog: Engi explosiveData[1]= Smoke Grenade [4637.16] ScriptLog: Engi explosiveData[2]= EMP Grenade [4637.16] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [4637.16] ScriptLog: Engi explosiveData[4]= Proximity C4 [4638.50] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4638.50] ScriptLog: Button Pressed? LeftMouseButton [4638.60] ScriptLog: --------------- 6 --------------- [4638.60] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4638.60] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4638.60] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4638.60] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4638.60] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4638.60] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4638.60] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [4638.60] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [4638.60] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [4638.60] ScriptLog: rxPC.Pawn? Rx_Pawn_1165 [4638.60] ScriptLog: bJustBaughtEngineer? False [4638.60] ScriptLog: bJustBaughtHavocSakura? False [4638.60] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4638.60] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [4638.60] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [4638.60] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4638.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4638.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4639.19] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [4649.42] ScriptLog: ------------------ [ Setting up ] ------------------ [4649.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4649.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4649.44] ScriptLog: rxPC.bJustBaughtEngineer= False [4649.44] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4649.44] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [4649.44] ScriptLog: [4649.44] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4649.44] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [4649.44] ScriptLog: OwnedItem= None [4649.44] ScriptLog: [4649.44] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4649.44] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [4649.45] ScriptLog: ====================== [4649.45] ScriptLog: Engi explosiveData[0]= Grenades [4649.45] ScriptLog: Engi explosiveData[1]= Smoke Grenade [4649.45] ScriptLog: Engi explosiveData[2]= EMP Grenade [4649.45] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [4649.45] ScriptLog: Engi explosiveData[4]= Proximity C4 [4650.29] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4650.29] ScriptLog: Button Pressed? LeftMouseButton [4650.39] ScriptLog: --------------- 6 --------------- [4650.39] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4650.39] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4650.39] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4650.39] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4650.39] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4650.39] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4650.39] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [4650.39] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [4650.39] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [4650.39] ScriptLog: rxPC.Pawn? Rx_Pawn_1165 [4650.39] ScriptLog: bJustBaughtEngineer? False [4650.39] ScriptLog: bJustBaughtHavocSakura? False [4650.39] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4650.39] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [4650.39] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [4650.39] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4650.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4650.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4666.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4666.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4668.07] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4668.07] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4669.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4669.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4671.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4671.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4699.84] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4699.86] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4703.69] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [4704.60] ScriptLog: ------------------ [ Setting up ] ------------------ [4704.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4704.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4704.62] ScriptLog: rxPC.bJustBaughtEngineer= False [4704.62] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4704.62] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [4704.62] ScriptLog: [4704.62] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [4704.62] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4704.62] ScriptLog: OwnedItem= None [4704.62] ScriptLog: [4704.62] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4704.62] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4704.63] ScriptLog: ====================== [4704.63] ScriptLog: Norm explosiveData[0]= Timed C4 [4704.63] ScriptLog: Norm explosiveData[1]= Grenades [4704.63] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4704.63] ScriptLog: Norm explosiveData[3]= EMP Grenade [4704.63] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4707.20] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4707.20] ScriptLog: Button Pressed? LeftMouseButton [4707.30] ScriptLog: --------------- 8 --------------- [4708.74] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4708.74] ScriptLog: Button Pressed? LeftMouseButton [4708.83] ScriptLog: --------------- 8 --------------- [4709.41] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4709.41] ScriptLog: Button Pressed? LeftMouseButton [4709.52] ScriptLog: ------------------ SelectPurchase() ------------------ [4709.52] ScriptLog: XXX: Rx_InventoryManager_GDI_Sydney [4709.52] ScriptLog: XXX2: Rx_Weapon_TiberiumFlechetteRifle [4709.52] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4709.52] ScriptLog: GFx EquipmentSidearmData[0]? [4709.52] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4709.52] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [4709.52] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [4709.52] ScriptLog: rxPC.Pawn? Rx_Pawn_1192 [4709.52] ScriptLog: bJustBaughtEngineer? False [4709.52] ScriptLog: bJustBaughtHavocSakura? False [4709.52] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4709.52] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4709.52] ScriptLog: selected explosive data? None [4709.52] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4709.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4709.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4732.91] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_76 [4749.05] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [4749.05] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [4749.05] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [4749.05] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [4749.23] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [4749.23] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [4749.28] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [4752.91] ScriptLog: anim started [4760.13] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4762.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4762.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4763.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4763.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4763.90] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [4767.29] ScriptLog: ------------------ [ Setting up ] ------------------ [4767.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4767.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4767.31] ScriptLog: rxPC.bJustBaughtEngineer= False [4767.31] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4767.31] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [4767.31] ScriptLog: [4767.31] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [4767.31] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4767.31] ScriptLog: OwnedItem= None [4767.31] ScriptLog: [4767.31] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4767.31] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4767.32] ScriptLog: ====================== [4767.32] ScriptLog: Norm explosiveData[0]= Timed C4 [4767.32] ScriptLog: Norm explosiveData[1]= Grenades [4767.32] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4767.32] ScriptLog: Norm explosiveData[3]= EMP Grenade [4767.32] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4768.52] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4768.52] ScriptLog: Button Pressed? LeftMouseButton [4768.65] ScriptLog: --------------- 8 --------------- [4769.74] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4769.74] ScriptLog: Button Pressed? LeftMouseButton [4769.81] ScriptLog: --------------- 9 --------------- [4770.55] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4770.55] ScriptLog: Button Pressed? LeftMouseButton [4770.70] ScriptLog: ------------------ SelectPurchase() ------------------ [4770.70] ScriptLog: XXX: Rx_InventoryManager_GDI_Mobius [4770.70] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [4770.70] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4770.70] ScriptLog: GFx EquipmentSidearmData[0]? [4770.70] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4770.70] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [4770.70] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [4770.70] ScriptLog: rxPC.Pawn? Rx_Pawn_1201 [4770.70] ScriptLog: bJustBaughtEngineer? False [4770.70] ScriptLog: bJustBaughtHavocSakura? False [4770.70] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4770.70] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4770.70] ScriptLog: selected explosive data? None [4770.70] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4770.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4770.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4779.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4779.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4780.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4780.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4786.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4786.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4790.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4790.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4798.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4798.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4799.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4799.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4804.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_77 [4809.87] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4811.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4811.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4812.08] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4812.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4812.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4814.61] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [4823.03] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [4831.12] ScriptLog: ------------------ [ Setting up ] ------------------ [4831.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4831.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4831.15] ScriptLog: rxPC.bJustBaughtEngineer= False [4831.15] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4831.15] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [4831.15] ScriptLog: [4831.15] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [4831.15] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4831.15] ScriptLog: OwnedItem= None [4831.15] ScriptLog: [4831.15] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4831.15] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4831.16] ScriptLog: ====================== [4831.16] ScriptLog: Norm explosiveData[0]= Timed C4 [4831.16] ScriptLog: Norm explosiveData[1]= Grenades [4831.16] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4831.16] ScriptLog: Norm explosiveData[3]= EMP Grenade [4831.16] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4831.43] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4831.43] ScriptLog: Button Pressed? D [4832.50] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4832.50] ScriptLog: Button Pressed? LeftMouseButton [4832.63] ScriptLog: --------------- 8 --------------- [4833.48] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4833.48] ScriptLog: Button Pressed? LeftMouseButton [4833.62] ScriptLog: --------------- 9 --------------- [4834.18] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4834.18] ScriptLog: Button Pressed? LeftMouseButton [4834.29] ScriptLog: ------------------ SelectPurchase() ------------------ [4834.29] ScriptLog: XXX: Rx_InventoryManager_GDI_Mobius [4834.29] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [4834.29] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4834.29] ScriptLog: GFx EquipmentSidearmData[0]? [4834.29] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4834.29] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [4834.29] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [4834.29] ScriptLog: rxPC.Pawn? Rx_Pawn_1213 [4834.29] ScriptLog: bJustBaughtEngineer? False [4834.29] ScriptLog: bJustBaughtHavocSakura? False [4834.29] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4834.29] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4834.29] ScriptLog: selected explosive data? None [4834.29] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4834.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4834.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4836.43] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4848.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4848.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4848.51] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [4848.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4848.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4848.51] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [4848.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4848.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4848.51] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [4848.51] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [4849.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4849.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4849.49] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_11990 | SoundCue? March_to_Doom [4849.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Islands.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4849.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Islands.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4849.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Islands.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4849.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Islands.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4849.53] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Islands.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4849.53] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Islands.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4859.02] ScriptLog: Scoreboard : Creating vote list... [4859.03] ScriptWarning: WARN: Map not registered yet: Islands Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_4 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [4894.84] NetComeGo: Close TcpNetDriver_3 TcpipConnection_3 91.113.44.37:7778 06/18/20 20:43:56 [4894.84] Exit: TcpNetDriver_3 shut down [4894.84] Init: WinSock: Socket queue 32768 / 32768 [4905.19] Log: LoadMap: 91.113.44.37:7778/CNC-Mesa?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [4905.21] Log: --- LOADING MOVIE START --- [4905.82] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [4905.84] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Islands.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [4905.84] ScriptWarning: Accessed None Rx_Controller CNC-Islands.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [4905.84] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Islands.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [4905.84] ScriptWarning: Accessed None Rx_Controller CNC-Islands.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [4905.84] ScriptLog: ======================= Rx_HUD ========================= [4905.84] ScriptLog: Scoreboard.bMovieIsOpen? False [4905.84] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [4905.84] ScriptLog: GIHudMovie.bMovieIsOpen? False [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_Orange' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_Orange' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_CaveExitHighlights' during gameplay. ParamName: EmissiveColor [4912.43] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_CaveExitHighlights' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_TEAL' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedSoft' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_RedLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_White_OrangeLight' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.47] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [4912.48] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_CaveSoft' during gameplay. ParamName: EmissiveColor [4912.49] Log: Primary PhysX scene will be in software. [4912.49] Log: Creating Primary PhysX Scene. [4912.49] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-Mesa.TheWorld:PersistentLevel.StaticMeshActor_870 Component: StaticMeshComponent_63 StaticMesh: RX_Mesa_Main.Meshes.SM_MesaWaterPlane) No geometries in FKAggregateGeom. [4912.49] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-Mesa.TheWorld:PersistentLevel.StaticMeshActor_870 Component: StaticMeshComponent_63 StaticMesh: RX_Mesa_Main.Meshes.SM_MesaWaterPlane [4912.51] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-Mesa.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_78 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). [4912.51] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-Mesa.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_78 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere [4912.51] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-Mesa.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_77 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). [4912.51] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-Mesa.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_77 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere [4912.51] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-Mesa.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_76 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). [4912.51] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-Mesa.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_76 Component: StaticMeshComponent_223 StaticMesh: EngineMeshes.Sphere [4912.51] Log: Bringing World CNC-Mesa.TheWorld up for play (1429) at 2020.06.18-20.44.14 [4912.54] Log: Bringing up level for play took: 0.146908 [4912.54] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [4912.54] Warning: Warning, Failed to find object 'Class None.' [4912.54] Log: PlayerController class for the pending level is PlayerController [4912.54] Log: ########### Finished loading level: 7.349411 seconds [4912.67] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Mesa.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4912.67] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Mesa.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4912.68] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [4912.68] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_6 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [4912.68] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_6 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [4912.68] Log: Current scalability system settings: [4912.68] Log: StaticDecals = FALSE (Whether to allow static decals.) [4912.68] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [4912.68] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [4912.68] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [4912.68] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [4912.68] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [4912.68] Log: MotionBlur = FALSE (Whether to allow motion blur.) [4912.68] Log: DepthOfField = TRUE (Whether to allow depth of field.) [4912.68] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [4912.68] Log: Bloom = TRUE (Whether to allow bloom.) [4912.68] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [4912.68] Log: Distortion = TRUE (Whether to allow distortion.) [4912.68] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [4912.68] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [4912.68] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [4912.68] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [4912.68] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [4912.68] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [4912.68] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [4912.68] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [4912.68] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [4912.68] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [4912.68] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [4912.68] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [4912.68] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [4912.68] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [4912.68] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [4912.68] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [4912.68] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [4912.68] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [4912.68] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [4912.68] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [4912.68] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [4912.68] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [4912.68] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [4912.68] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [4912.68] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [4912.68] Log: Current preference system settings: [4912.68] Log: UseVsync = FALSE (Whether to use VSync or not.) [4912.68] Log: Fullscreen = TRUE (Fullscreen.) [4912.68] Log: ResX = 1024 (Screen X resolution.) [4912.68] Log: ResY = 768 (Screen Y resolution.) [4912.68] Log: Current debug system settings: [4912.68] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [4912.68] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [4912.68] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [4912.68] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [4912.68] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [4912.68] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [4912.68] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [4912.68] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [4912.68] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [4912.68] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [4912.68] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [4912.68] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [4912.68] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [4912.68] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [4912.68] Log: bAllowTemporalAA = FALSE (UKNOWN) [4912.68] Log: TemporalAA_MinDepth = 500 (UKNOWN) [4912.68] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [4912.68] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [4912.68] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [4912.68] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [4912.68] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [4912.68] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [4912.68] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [4912.68] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [4912.68] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [4912.68] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [4912.68] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [4912.68] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [4912.68] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [4912.68] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [4912.68] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [4912.68] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [4912.68] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [4912.68] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [4912.68] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [4912.68] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [4912.68] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [4912.68] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [4912.68] Log: Current unknown system settings: [4912.68] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [4912.68] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [4912.68] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [4912.68] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [4912.68] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [4912.68] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [4912.68] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [4912.68] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [4912.68] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [4912.68] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [4912.68] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [4912.68] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [4912.68] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [4912.68] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [4912.68] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [4912.68] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [4912.68] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [4912.68] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [4912.68] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [4912.68] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [4912.68] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [4912.68] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4912.68] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4912.68] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4912.68] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [4912.68] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [4912.68] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [4912.68] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [4912.68] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [4912.68] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [4912.68] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [4912.68] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [4912.68] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [4912.68] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [4912.68] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [4912.68] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [4912.68] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [4912.68] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [4912.68] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [4912.68] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [4912.68] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [4912.69] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [4912.69] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [4912.69] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [4912.69] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [4912.69] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [4912.69] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [4912.69] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [4912.69] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [4912.69] Log: MobileLightShaftScale = 1 (UNKNOWN.) [4912.69] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [4912.69] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [4912.69] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [4912.69] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [4912.69] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [4912.69] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [4912.69] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [4912.69] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [4912.69] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [4912.69] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [4912.69] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [4912.69] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [4912.69] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [4912.69] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [4912.69] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [4912.69] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [4912.69] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [4912.69] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [4912.69] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [4912.69] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [4912.69] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [4912.69] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [4912.69] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [4912.69] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [4912.69] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [4912.69] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [4912.69] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [4912.69] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [4912.70] Log: Listing all sound classes. [4912.70] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [4912.70] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [4912.70] Log: Class 'Weapon' has 276 resident sounds taking 73396.48 kb, and 7 real time sounds taking 487.58 kb [4912.70] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [4912.70] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [4912.70] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [4912.70] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [4912.70] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [4912.70] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [4912.70] Log: Class 'Ambient' has 37 resident sounds taking 16698.33 kb, and 30 real time sounds taking 3592.59 kb [4912.70] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [4912.70] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [4912.70] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [4912.70] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [4912.70] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [4912.70] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [4912.70] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [4912.70] Log: Class 'UnGrouped' has 612 resident sounds taking 92990.75 kb, and 114 real time sounds taking 5153.88 kb [4912.70] Log: 1615 total sounds in 18 classes [4912.71] ScriptLog: MusicComp.CurrentVolume? 0.0000 [4912.71] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [4912.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4912.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4912.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4912.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4912.73] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [4912.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4912.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4912.73] ScriptLog: PositionModX : 140.0000 [4912.73] ScriptLog: PositionModY : 0.0000 [4912.73] ScriptLog: PositionModX : 140.0000 [4912.73] ScriptLog: PositionModY : 0.0000 [4912.74] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [4912.74] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [4912.74] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [4912.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [4912.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [4912.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [4912.74] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Mesa.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_4.SkeletalMeshComponent_20144 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [4912.74] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_RocketPod CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_0 Function RenX_Game.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0133 [4912.74] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_RocketPod CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_0 Function RenX_Game.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0147 [4912.74] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:005C [4912.74] ScriptWarning: Accessed None Rx_SentinelWeapon_Obelisk CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:0070 [4912.74] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:00AE [4912.74] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0.Rx_SentinelWeaponComponent_MuzzleFlash_6 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [4912.74] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0.Rx_SentinelWeaponComponent_MuzzleFlash_7 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [4912.75] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [4912.75] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [4912.75] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_3 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [4912.75] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Mesa.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_3 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [4912.76] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Mesa.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_20163 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [4912.76] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [4912.79] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Mesa.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_20163 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [4912.79] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_4.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_4 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [4912.79] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_4 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [4912.79] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_4.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_4 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [4912.79] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_4 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [4912.79] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_4.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_4 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [4912.79] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_4 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [4912.79] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_4.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_4 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [4912.79] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_4 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [4913.05] Log: --- LOADING MOVIE TIME: 7.84 sec --- [4913.06] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4913.06] ScriptLog: Client has run into a mismatch, resetting building informations.... [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4913.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4913.53] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4914.01] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4914.48] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4914.96] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4915.43] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4915.91] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4916.40] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4916.86] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4917.35] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4917.82] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4918.30] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4918.77] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4919.25] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4919.72] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4920.20] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4920.46] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Mesa.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [4920.46] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Mesa.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [4920.50] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4920.50] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4920.68] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4921.15] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4921.63] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4922.10] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4922.58] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4922.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4922.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4923.05] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4923.53] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4924.00] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4924.49] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4924.95] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4925.44] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4925.91] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4926.39] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4926.87] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4927.34] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4927.82] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4928.29] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4928.78] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4929.24] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4929.73] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4930.20] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4930.68] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4931.15] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4931.63] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4932.10] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4932.58] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4933.05] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4933.53] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4934.00] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4934.49] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4934.95] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4935.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4935.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4935.44] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4935.91] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4936.39] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4936.86] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4937.07] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4937.07] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4937.34] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4937.82] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4938.29] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4938.78] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4939.24] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4939.73] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [4940.70] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [4941.31] ScriptLog: ------------------ [ Setting up ] ------------------ [4941.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4941.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4941.33] ScriptLog: rxPC.bJustBaughtEngineer= False [4941.33] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4941.33] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [4941.33] ScriptLog: [4941.33] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [4941.33] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4941.33] ScriptLog: OwnedItem= None [4941.33] ScriptLog: [4941.33] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4941.33] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4941.34] ScriptLog: ====================== [4941.34] ScriptLog: Norm explosiveData[0]= Timed C4 [4941.34] ScriptLog: Norm explosiveData[1]= Grenades [4941.34] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4941.34] ScriptLog: Norm explosiveData[3]= EMP Grenade [4941.34] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4943.09] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4943.09] ScriptLog: Button Pressed? LeftMouseButton [4943.19] ScriptLog: --------------- 5 --------------- [4943.28] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4943.28] ScriptLog: Button Pressed? LeftMouseButton [4943.39] ScriptLog: ------------------ SelectPurchase() ------------------ [4943.39] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [4943.39] ScriptLog: XXX2: Rx_Weapon_Pistol [4943.39] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4943.39] ScriptLog: GFx EquipmentSidearmData[0]? [4943.39] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4943.39] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [4943.39] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [4943.39] ScriptLog: rxPC.Pawn? Rx_Pawn_1223 [4943.39] ScriptLog: bJustBaughtEngineer? False [4943.39] ScriptLog: bJustBaughtHavocSakura? False [4943.39] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4943.39] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4943.39] ScriptLog: selected explosive data? None [4943.39] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4943.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4943.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4958.58] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Mesa.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [4958.58] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Mesa.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [4958.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4958.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4961.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4961.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4966.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4966.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4967.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4967.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4981.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4981.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4983.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4983.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5024.17] ScriptLog: ------------------ [ Setting up ] ------------------ [5024.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5024.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5024.19] ScriptLog: rxPC.bJustBaughtEngineer= False [5024.19] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5024.19] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [5024.19] ScriptLog: [5024.19] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [5024.19] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5024.19] ScriptLog: OwnedItem= None [5024.19] ScriptLog: [5024.19] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [5024.19] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5024.20] ScriptLog: ====================== [5024.20] ScriptLog: Norm explosiveData[0]= Timed C4 [5024.20] ScriptLog: Norm explosiveData[1]= Grenades [5024.20] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5024.20] ScriptLog: Norm explosiveData[3]= EMP Grenade [5024.20] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5025.79] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5025.79] ScriptLog: Button Pressed? LeftMouseButton [5025.89] ScriptLog: --------------- 9 --------------- [5026.92] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5026.92] ScriptLog: Button Pressed? LeftMouseButton [5027.02] ScriptLog: --------------- 3 --------------- [5027.11] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5027.11] ScriptLog: Button Pressed? LeftMouseButton [5027.23] ScriptLog: ------------------ SelectPurchase() ------------------ [5027.23] ScriptLog: GFxClikWidget_2818 True [5027.23] ScriptLog: Purchase Information :: [5027.23] ScriptLog: Character: Rx_Vehicle_MRLS [5027.23] ScriptLog: Price: 450 [5027.23] ScriptLog: PlayerCredits: 636.9200 [5027.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5027.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5027.40] ScriptLog: ------------------ [ Setting up ] ------------------ [5027.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5027.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5027.44] ScriptLog: rxPC.bJustBaughtEngineer= False [5027.44] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5027.44] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [5027.44] ScriptLog: [5027.44] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [5027.44] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5027.44] ScriptLog: OwnedItem= None [5027.44] ScriptLog: [5027.44] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [5027.44] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5027.45] ScriptLog: ====================== [5027.45] ScriptLog: Norm explosiveData[0]= Timed C4 [5027.45] ScriptLog: Norm explosiveData[1]= Grenades [5027.45] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5027.45] ScriptLog: Norm explosiveData[3]= EMP Grenade [5027.45] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5028.34] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5028.34] ScriptLog: Button Pressed? LeftMouseButton [5028.48] ScriptLog: --------------- 6 --------------- [5028.48] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5028.48] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [5028.48] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [5028.48] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [5028.48] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [5028.48] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [5028.48] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5028.48] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [5028.48] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [5028.48] ScriptLog: rxPC.Pawn? Rx_Pawn_1223 [5028.48] ScriptLog: bJustBaughtEngineer? False [5028.48] ScriptLog: bJustBaughtHavocSakura? False [5028.48] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [5028.48] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5028.48] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [5028.48] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5028.51] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5028.51] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5034.50] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5038.94] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [5049.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5049.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5049.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5049.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5049.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5049.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5049.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5049.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_3050 [5050.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5050.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5051.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5051.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5051.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5051.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5051.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1245 -> StaticMeshActor_212 [5051.27] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [5051.32] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_332 [5051.37] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5077.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5077.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5079.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5079.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5121.52] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_78 [5127.05] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_12942 | SoundCue? No_Mercy [5129.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5129.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5131.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5131.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5195.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5195.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5196.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5197.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5198.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5199.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5211.06] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5211.06] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5211.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5211.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5238.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5238.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5241.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5241.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5249.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5249.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5251.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5251.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5269.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5269.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5270.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5271.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5272.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5273.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5274.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5275.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5276.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5277.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5278.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5279.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5280.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5281.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5282.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5283.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5303.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5306.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5306.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5334.02] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_12942 | SoundCue? Valiant [5362.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5362.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5364.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5364.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5366.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5366.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5369.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5369.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5390.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5390.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5391.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5392.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5393.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5394.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5394.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5394.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5394.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5394.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5394.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5394.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5394.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5439.75] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5439.84] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5457.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5457.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5457.03] ScriptLog: Rx_Building_Silo_0 icon replaced on coordinate X:-159.3309Y171.7494 [5458.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5458.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5463.73] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_12942 | SoundCue? Just_do_it_up [5474.88] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5475.13] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5475.59] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5475.95] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5476.08] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5476.55] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5476.74] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5476.74] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5477.03] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5477.50] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5477.98] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5478.46] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5478.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5478.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5479.61] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_6 [5479.68] ScriptLog: ------------------ [ Setting up ] ------------------ [5479.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5479.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5479.70] ScriptLog: rxPC.bJustBaughtEngineer= False [5479.70] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5479.70] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [5479.70] ScriptLog: [5479.70] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [5479.70] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5479.70] ScriptLog: OwnedItem= None [5479.70] ScriptLog: [5479.70] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [5479.70] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5479.71] ScriptLog: ====================== [5479.71] ScriptLog: Norm explosiveData[0]= Timed C4 [5479.71] ScriptLog: Norm explosiveData[1]= Grenades [5479.71] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5479.71] ScriptLog: Norm explosiveData[3]= EMP Grenade [5479.71] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5483.61] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5483.61] ScriptLog: Button Pressed? LeftMouseButton [5483.71] ScriptLog: --------------- 8 --------------- [5484.45] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5484.45] ScriptLog: Button Pressed? LeftMouseButton [5484.56] ScriptLog: --------------- 0 --------------- [5485.04] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5485.04] ScriptLog: Button Pressed? LeftMouseButton [5485.14] ScriptLog: ------------------ SelectPurchase() ------------------ [5485.14] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [5485.14] ScriptLog: XXX2: Rx_Weapon_Pistol [5485.14] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5485.14] ScriptLog: GFx EquipmentSidearmData[0]? [5485.14] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5485.14] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [5485.14] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [5485.14] ScriptLog: rxPC.Pawn? Rx_Pawn_1343 [5485.14] ScriptLog: bJustBaughtEngineer? False [5485.14] ScriptLog: bJustBaughtHavocSakura? False [5485.14] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [5485.14] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5485.14] ScriptLog: selected explosive data? None [5485.14] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5485.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5485.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5485.39] ScriptLog: ------------------ [ Setting up ] ------------------ [5485.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5485.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5485.42] ScriptLog: rxPC.bJustBaughtEngineer= False [5485.42] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5485.42] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [5485.42] ScriptLog: [5485.42] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [5485.42] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [5485.42] ScriptLog: OwnedItem= None [5485.42] ScriptLog: [5485.42] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [5485.42] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [5485.43] ScriptLog: ====================== [5485.43] ScriptLog: Norm explosiveData[0]= Timed C4 [5485.43] ScriptLog: Norm explosiveData[1]= Grenades [5485.43] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5485.43] ScriptLog: Norm explosiveData[3]= EMP Grenade [5485.43] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5486.15] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5486.15] ScriptLog: Button Pressed? LeftMouseButton [5486.26] ScriptLog: --------------- 9 --------------- [5487.67] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5487.67] ScriptLog: Button Pressed? LeftMouseButton [5487.74] ScriptLog: --------------- 3 --------------- [5487.83] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5487.83] ScriptLog: Button Pressed? LeftMouseButton [5487.93] ScriptLog: ------------------ SelectPurchase() ------------------ [5487.93] ScriptLog: GFxClikWidget_2983 True [5487.93] ScriptLog: Purchase Information :: [5487.93] ScriptLog: Character: Rx_Vehicle_MRLS [5487.93] ScriptLog: Price: 450 [5487.93] ScriptLog: PlayerCredits: 3750.2754 [5487.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5487.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5496.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5496.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5497.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5497.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5504.12] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [5504.19] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_349 [5526.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5526.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5527.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5528.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5552.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5552.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5553.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5553.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5561.52] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_79 [5595.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5595.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5596.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5597.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5600.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5601.02] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5605.46] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [5607.55] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5607.67] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5608.15] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5608.62] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5609.11] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5609.57] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5610.06] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5610.54] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5611.01] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5611.49] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5612.29] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_6 [5612.85] ScriptLog: ------------------ [ Setting up ] ------------------ [5612.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5612.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5612.87] ScriptLog: rxPC.bJustBaughtEngineer= False [5612.87] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5612.87] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [5612.87] ScriptLog: [5612.87] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [5612.87] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5612.87] ScriptLog: OwnedItem= None [5612.87] ScriptLog: [5612.87] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [5612.87] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5612.89] ScriptLog: ====================== [5612.89] ScriptLog: Norm explosiveData[0]= Timed C4 [5612.89] ScriptLog: Norm explosiveData[1]= Grenades [5612.89] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5612.89] ScriptLog: Norm explosiveData[3]= EMP Grenade [5612.89] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5615.23] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5615.23] ScriptLog: Button Pressed? LeftMouseButton [5615.36] ScriptLog: --------------- 8 --------------- [5618.41] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5618.41] ScriptLog: Button Pressed? LeftMouseButton [5618.51] ScriptLog: --------------- 9 --------------- [5620.20] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5620.20] ScriptLog: Button Pressed? LeftMouseButton [5620.27] ScriptLog: ------------------ SelectPurchase() ------------------ [5620.27] ScriptLog: XXX: Rx_InventoryManager_GDI_Mobius [5620.27] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [5620.27] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5620.27] ScriptLog: GFx EquipmentSidearmData[0]? [5620.27] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5620.27] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [5620.27] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [5620.27] ScriptLog: rxPC.Pawn? Rx_Pawn_1369 [5620.27] ScriptLog: bJustBaughtEngineer? False [5620.27] ScriptLog: bJustBaughtHavocSakura? False [5620.27] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [5620.27] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5620.27] ScriptLog: selected explosive data? None [5620.27] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5620.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5620.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5620.71] ScriptLog: ------------------ [ Setting up ] ------------------ [5620.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5620.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5620.73] ScriptLog: rxPC.bJustBaughtEngineer= False [5620.73] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5620.73] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [5620.73] ScriptLog: [5620.73] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [5620.73] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5620.73] ScriptLog: OwnedItem= None [5620.73] ScriptLog: [5620.73] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [5620.73] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5620.74] ScriptLog: ====================== [5620.74] ScriptLog: Norm explosiveData[0]= Timed C4 [5620.74] ScriptLog: Norm explosiveData[1]= Grenades [5620.74] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5620.74] ScriptLog: Norm explosiveData[3]= EMP Grenade [5620.74] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5621.50] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5621.50] ScriptLog: Button Pressed? LeftMouseButton [5621.60] ScriptLog: --------------- 9 --------------- [5624.02] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5624.02] ScriptLog: Button Pressed? LeftMouseButton [5624.12] ScriptLog: --------------- 2 --------------- [5624.16] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5624.16] ScriptLog: Button Pressed? LeftMouseButton [5624.28] ScriptLog: ------------------ SelectPurchase() ------------------ [5624.28] ScriptLog: GFxClikWidget_3092 True [5624.28] ScriptLog: Purchase Information :: [5624.28] ScriptLog: Character: Rx_Vehicle_APC_GDI [5624.28] ScriptLog: Price: 500 [5624.28] ScriptLog: PlayerCredits: 2736.6252 [5624.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5624.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5634.00] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_12942 | SoundCue? In_the_Line_of_Fire [5673.71] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5674.62] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5698.00] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5698.00] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5698.48] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5698.94] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5699.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5699.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5699.43] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5699.90] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5700.38] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5700.85] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5701.33] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5701.80] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5702.28] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5702.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5702.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5702.74] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_6 [5703.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5703.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5704.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5704.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5704.59] ScriptLog: ------------------ [ Setting up ] ------------------ [5704.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5704.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5704.61] ScriptLog: rxPC.bJustBaughtEngineer= False [5704.61] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5704.61] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [5704.61] ScriptLog: [5704.61] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [5704.61] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5704.61] ScriptLog: OwnedItem= None [5704.61] ScriptLog: [5704.61] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [5704.61] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5704.62] ScriptLog: ====================== [5704.62] ScriptLog: Norm explosiveData[0]= Timed C4 [5704.62] ScriptLog: Norm explosiveData[1]= Grenades [5704.62] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5704.62] ScriptLog: Norm explosiveData[3]= EMP Grenade [5704.62] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5706.51] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5706.51] ScriptLog: Button Pressed? LeftMouseButton [5706.66] ScriptLog: --------------- 8 --------------- [5707.71] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5707.71] ScriptLog: Button Pressed? LeftMouseButton [5707.84] ScriptLog: --------------- 9 --------------- [5708.59] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5708.59] ScriptLog: Button Pressed? LeftMouseButton [5708.71] ScriptLog: ------------------ SelectPurchase() ------------------ [5708.71] ScriptLog: XXX: Rx_InventoryManager_GDI_Mobius [5708.71] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [5708.71] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5708.71] ScriptLog: GFx EquipmentSidearmData[0]? [5708.71] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5708.71] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [5708.71] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [5708.71] ScriptLog: rxPC.Pawn? Rx_Pawn_1384 [5708.71] ScriptLog: bJustBaughtEngineer? False [5708.71] ScriptLog: bJustBaughtHavocSakura? False [5708.71] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [5708.71] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5708.71] ScriptLog: selected explosive data? None [5708.71] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5708.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5708.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5708.83] ScriptLog: ------------------ [ Setting up ] ------------------ [5708.84] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5708.84] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5708.85] ScriptLog: rxPC.bJustBaughtEngineer= False [5708.85] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5708.85] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [5708.85] ScriptLog: [5708.85] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [5708.85] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5708.85] ScriptLog: OwnedItem= None [5708.85] ScriptLog: [5708.85] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [5708.85] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5708.86] ScriptLog: ====================== [5708.86] ScriptLog: Norm explosiveData[0]= Timed C4 [5708.86] ScriptLog: Norm explosiveData[1]= Grenades [5708.86] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5708.86] ScriptLog: Norm explosiveData[3]= EMP Grenade [5708.86] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5712.08] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5712.08] ScriptLog: Button Pressed? LeftMouseButton [5712.21] ScriptLog: --------------- 9 --------------- [5713.59] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5713.59] ScriptLog: Button Pressed? LeftMouseButton [5713.73] ScriptLog: --------------- 2 --------------- [5714.19] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5714.19] ScriptLog: Button Pressed? LeftMouseButton [5714.31] ScriptLog: ------------------ SelectPurchase() ------------------ [5714.31] ScriptLog: GFxClikWidget_3202 True [5714.31] ScriptLog: Purchase Information :: [5714.31] ScriptLog: Character: Rx_Vehicle_APC_GDI [5714.31] ScriptLog: Price: 500 [5714.31] ScriptLog: PlayerCredits: 1588.1277 [5714.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5714.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5744.12] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_FlameTank_Projectile_463 (Rx_Vehicle_FlameTank_Projectile CNC-Mesa.TheWorld:PersistentLevel.Rx_Vehicle_FlameTank_Projectile_463) [5745.18] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5766.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5766.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5767.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5767.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5783.60] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5783.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5783.70] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5783.71] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5784.18] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5784.32] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_80 [5784.67] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5785.14] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5785.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5785.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5785.62] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5786.08] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5786.09] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5786.57] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5787.04] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5787.52] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5787.99] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5788.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5788.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5788.35] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_6 [5789.17] ScriptLog: ------------------ [ Setting up ] ------------------ [5789.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5789.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5789.19] ScriptLog: rxPC.bJustBaughtEngineer= False [5789.19] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5789.19] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [5789.19] ScriptLog: [5789.19] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [5789.19] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5789.19] ScriptLog: OwnedItem= None [5789.19] ScriptLog: [5789.19] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [5789.19] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5789.20] ScriptLog: ====================== [5789.20] ScriptLog: Norm explosiveData[0]= Timed C4 [5789.20] ScriptLog: Norm explosiveData[1]= Grenades [5789.20] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5789.20] ScriptLog: Norm explosiveData[3]= EMP Grenade [5789.20] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5791.87] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5791.87] ScriptLog: Button Pressed? LeftMouseButton [5791.97] ScriptLog: --------------- 5 --------------- [5792.03] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5792.03] ScriptLog: Button Pressed? LeftMouseButton [5792.15] ScriptLog: ------------------ SelectPurchase() ------------------ [5792.15] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [5792.15] ScriptLog: XXX2: Rx_Weapon_Pistol [5792.15] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5792.15] ScriptLog: GFx EquipmentSidearmData[0]? [5792.15] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5792.15] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [5792.15] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [5792.15] ScriptLog: rxPC.Pawn? Rx_Pawn_1394 [5792.15] ScriptLog: bJustBaughtEngineer? False [5792.15] ScriptLog: bJustBaughtHavocSakura? False [5792.15] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [5792.15] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5792.15] ScriptLog: selected explosive data? None [5792.15] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5792.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5792.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5807.30] ScriptLog: ------------------ [ Setting up ] ------------------ [5807.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5807.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5807.33] ScriptLog: rxPC.bJustBaughtEngineer= False [5807.33] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5807.33] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [5807.33] ScriptLog: [5807.33] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [5807.33] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5807.33] ScriptLog: OwnedItem= None [5807.33] ScriptLog: [5807.33] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [5807.33] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5807.34] ScriptLog: ====================== [5807.34] ScriptLog: Norm explosiveData[0]= Timed C4 [5807.34] ScriptLog: Norm explosiveData[1]= Grenades [5807.34] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5807.34] ScriptLog: Norm explosiveData[3]= EMP Grenade [5807.34] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5808.41] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5808.41] ScriptLog: Button Pressed? LeftMouseButton [5808.51] ScriptLog: --------------- 8 --------------- [5809.13] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5809.13] ScriptLog: Button Pressed? LeftMouseButton [5809.27] ScriptLog: --------------- 0 --------------- [5809.53] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5809.53] ScriptLog: Button Pressed? LeftMouseButton [5809.81] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5809.81] ScriptLog: Button Pressed? LeftMouseButton [5809.96] ScriptLog: ------------------ SelectPurchase() ------------------ [5809.96] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [5809.96] ScriptLog: XXX2: Rx_Weapon_Pistol [5809.96] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5809.96] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [5809.96] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [5809.96] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [5809.96] ScriptLog: selected sidearm data? None [5809.96] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [5809.96] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5809.96] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [5809.96] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [5809.96] ScriptLog: rxPC.Pawn? Rx_Pawn_1394 [5809.96] ScriptLog: bJustBaughtEngineer? False [5809.96] ScriptLog: bJustBaughtHavocSakura? False [5809.96] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [5809.96] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5809.96] ScriptLog: selected explosive data? None [5809.96] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5809.99] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5809.99] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5824.99] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5824.99] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5832.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5832.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5840.59] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_12942 | SoundCue? The_Dead_Six [5848.07] ScriptLog: ------------------ [ Setting up ] ------------------ [5848.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5848.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5848.09] ScriptLog: rxPC.bJustBaughtEngineer= False [5848.09] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5848.09] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [5848.09] ScriptLog: [5848.09] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [5848.09] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [5848.09] ScriptLog: OwnedItem= None [5848.09] ScriptLog: [5848.09] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [5848.09] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [5848.10] ScriptLog: ====================== [5848.10] ScriptLog: Engi explosiveData[0]= Grenades [5848.10] ScriptLog: Engi explosiveData[1]= Smoke Grenade [5848.10] ScriptLog: Engi explosiveData[2]= EMP Grenade [5848.10] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [5848.10] ScriptLog: Engi explosiveData[4]= Proximity C4 [5850.23] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5850.23] ScriptLog: Button Pressed? LeftMouseButton [5850.35] ScriptLog: --------------- 9 --------------- [5851.96] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5851.96] ScriptLog: Button Pressed? LeftMouseButton [5852.06] ScriptLog: --------------- 2 --------------- [5852.15] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5852.15] ScriptLog: Button Pressed? LeftMouseButton [5852.22] ScriptLog: ------------------ SelectPurchase() ------------------ [5852.22] ScriptLog: GFxClikWidget_3367 True [5852.22] ScriptLog: Purchase Information :: [5852.22] ScriptLog: Character: Rx_Vehicle_APC_GDI [5852.22] ScriptLog: Price: 500 [5852.22] ScriptLog: PlayerCredits: 1695.9696 [5852.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5852.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5887.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_81 [5894.46] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5896.15] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5896.15] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5896.56] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5897.05] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5897.36] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5897.51] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5898.00] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5898.47] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5898.95] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5900.31] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5900.57] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [5901.83] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_6 [5902.47] ScriptLog: ------------------ [ Setting up ] ------------------ [5902.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5902.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5902.49] ScriptLog: rxPC.bJustBaughtEngineer= False [5902.49] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5902.49] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [5902.49] ScriptLog: [5902.49] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [5902.49] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5902.49] ScriptLog: OwnedItem= None [5902.49] ScriptLog: [5902.49] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [5902.49] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5902.50] ScriptLog: ====================== [5902.50] ScriptLog: Norm explosiveData[0]= Timed C4 [5902.50] ScriptLog: Norm explosiveData[1]= Grenades [5902.50] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5902.50] ScriptLog: Norm explosiveData[3]= EMP Grenade [5902.50] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5904.98] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5904.98] ScriptLog: Button Pressed? LeftMouseButton [5905.06] ScriptLog: --------------- 8 --------------- [5906.57] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5906.57] ScriptLog: Button Pressed? LeftMouseButton [5906.68] ScriptLog: --------------- 9 --------------- [5907.06] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5907.06] ScriptLog: Button Pressed? LeftMouseButton [5907.13] ScriptLog: ------------------ SelectPurchase() ------------------ [5907.13] ScriptLog: XXX: Rx_InventoryManager_GDI_Mobius [5907.13] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [5907.13] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5907.13] ScriptLog: GFx EquipmentSidearmData[0]? [5907.13] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5907.13] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [5907.13] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [5907.13] ScriptLog: rxPC.Pawn? Rx_Pawn_1410 [5907.13] ScriptLog: bJustBaughtEngineer? False [5907.13] ScriptLog: bJustBaughtHavocSakura? False [5907.13] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [5907.13] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5907.13] ScriptLog: selected explosive data? None [5907.13] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5907.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5907.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5946.38] ScriptLog: ------------------ [ Setting up ] ------------------ [5946.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5946.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5946.41] ScriptLog: rxPC.bJustBaughtEngineer= False [5946.41] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5946.41] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Mobius [5946.41] ScriptLog: [5946.41] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [5946.41] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5946.41] ScriptLog: OwnedItem= None [5946.41] ScriptLog: [5946.41] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [5946.41] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5946.42] ScriptLog: ====================== [5946.42] ScriptLog: Norm explosiveData[0]= Timed C4 [5946.42] ScriptLog: Norm explosiveData[1]= Grenades [5946.42] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5946.42] ScriptLog: Norm explosiveData[3]= EMP Grenade [5946.42] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5948.10] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5948.10] ScriptLog: Button Pressed? LeftMouseButton [5948.20] ScriptLog: --------------- 7 --------------- [5949.00] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5949.00] ScriptLog: Button Pressed? LeftMouseButton [5949.10] ScriptLog: --------------- 3 --------------- [5949.95] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5949.95] ScriptLog: Button Pressed? LeftMouseButton [5950.05] ScriptLog: ------------------ SelectPurchase() ------------------ [5950.05] ScriptLog: Purchase Information :: [5950.05] ScriptLog: Character: Rx_Weapon_RepairTool [5950.05] ScriptLog: Price: 200 [5950.05] ScriptLog: PlayerCredits: 510.0662 [5950.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5950.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5952.84] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5952.84] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5954.55] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [5955.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5955.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5970.53] ScriptLog: ------------------ [ Setting up ] ------------------ [5970.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5970.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5970.55] ScriptLog: rxPC.bJustBaughtEngineer= False [5970.55] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5970.55] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Mobius [5970.55] ScriptLog: [5970.55] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [5970.55] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5970.55] ScriptLog: OwnedItem= None [5970.55] ScriptLog: [5970.55] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [5970.55] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5970.57] ScriptLog: ====================== [5970.57] ScriptLog: Norm explosiveData[0]= Timed C4 [5970.57] ScriptLog: Norm explosiveData[1]= Grenades [5970.57] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5970.57] ScriptLog: Norm explosiveData[3]= EMP Grenade [5970.57] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5971.40] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_12942 | SoundCue? Just_do_it_up [5971.76] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5971.76] ScriptLog: Button Pressed? LeftMouseButton [5971.91] ScriptLog: --------------- 6 --------------- [5971.91] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5971.91] ScriptLog: GFx EquipmentSidearmData[0]? Heavy Pistol [5971.91] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [5971.91] ScriptLog: OwnedSidearm? Rx_Weapon_HeavyPistol [5971.91] ScriptLog: selected sidearm data? Rx_Weapon_HeavyPistol [5971.91] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [5971.91] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5971.91] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Mobius [5971.91] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Mobius [5971.91] ScriptLog: rxPC.Pawn? Rx_Pawn_1410 [5971.91] ScriptLog: bJustBaughtEngineer? False [5971.91] ScriptLog: bJustBaughtHavocSakura? False [5971.91] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [5971.91] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5971.91] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [5971.91] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5971.94] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5971.94] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6030.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_82 [6033.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6033.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_1555 [6034.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_181 [6034.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6034.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6035.00] ScriptLog: ------------------ [ Setting up ] ------------------ [6035.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6035.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6035.03] ScriptLog: rxPC.bJustBaughtEngineer= False [6035.03] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6035.03] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Mobius [6035.03] ScriptLog: [6035.03] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [6035.03] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6035.03] ScriptLog: OwnedItem= None [6035.03] ScriptLog: [6035.03] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [6035.03] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6035.04] ScriptLog: ====================== [6035.04] ScriptLog: Norm explosiveData[0]= Timed C4 [6035.04] ScriptLog: Norm explosiveData[1]= Grenades [6035.04] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6035.04] ScriptLog: Norm explosiveData[3]= EMP Grenade [6035.04] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6035.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6035.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6035.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_175 [6035.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_3015 [6035.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6035.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1430 -> StaticMeshActor_360 [6039.89] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6039.89] ScriptLog: Button Pressed? LeftMouseButton [6039.95] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [6039.95] ScriptLog: GFx EquipmentSidearmData[0]? Heavy Pistol [6039.95] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [6039.95] ScriptLog: OwnedSidearm? Rx_Weapon_HeavyPistol [6039.95] ScriptLog: selected sidearm data? Rx_Weapon_HeavyPistol [6039.95] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [6039.95] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [6039.95] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Mobius [6039.95] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Mobius [6039.95] ScriptLog: rxPC.Pawn? Rx_Pawn_1410 [6039.95] ScriptLog: bJustBaughtEngineer? False [6039.95] ScriptLog: bJustBaughtHavocSakura? False [6039.95] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [6039.95] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [6039.95] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [6039.95] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [6039.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6039.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6058.73] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [6064.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6064.69] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6065.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.16] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6065.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.45] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6065.45] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6065.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.64] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6065.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6065.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.11] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6066.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.60] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6066.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6066.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.06] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6067.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.55] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6067.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6067.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.01] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6068.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.50] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6068.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6068.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6068.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.97] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6068.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6068.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6069.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6069.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6069.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6069.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6069.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6069.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6069.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6069.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6069.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1410 -> StaticMeshActor_329 [6069.94] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_6 [6132.08] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [6167.87] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [6172.17] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6172.19] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6172.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6172.64] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6172.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1441 -> Rx_Building_WeaponsFactory_Ramps_0 [6173.12] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6173.59] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6174.07] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6174.54] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6175.02] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6175.49] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6175.98] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6176.44] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6176.92] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6177.40] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:CheckPrecipitationVolume:001C [6177.87] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_6 [6187.58] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [6237.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6237.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6250.04] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6250.04] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6259.14] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_12942 | SoundCue? CNC_OnTheProwl [6276.85] ScriptLog: ------------------ [ Setting up ] ------------------ [6276.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6276.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6276.87] ScriptLog: rxPC.bJustBaughtEngineer= False [6276.87] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6276.87] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [6276.87] ScriptLog: [6276.87] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [6276.87] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6276.87] ScriptLog: OwnedItem= None [6276.87] ScriptLog: [6276.87] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [6276.87] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6276.88] ScriptLog: ====================== [6276.88] ScriptLog: Norm explosiveData[0]= Timed C4 [6276.88] ScriptLog: Norm explosiveData[1]= Grenades [6276.88] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6276.88] ScriptLog: Norm explosiveData[3]= EMP Grenade [6276.88] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6278.05] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6278.05] ScriptLog: Button Pressed? LeftMouseButton [6278.16] ScriptLog: --------------- 6 --------------- [6278.16] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [6278.16] ScriptLog: GFx EquipmentSidearmData[0]? [6278.16] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [6278.16] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [6278.16] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [6278.16] ScriptLog: rxPC.Pawn? Rx_Pawn_1472 [6278.16] ScriptLog: bJustBaughtEngineer? False [6278.16] ScriptLog: bJustBaughtHavocSakura? False [6278.16] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [6278.16] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [6278.16] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [6278.16] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [6278.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6278.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6282.24] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6282.24] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6316.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6316.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6317.92] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6317.92] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6328.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6328.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6333.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6333.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6334.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6334.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6353.55] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [6354.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6354.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6354.52] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_12942 | SoundCue? Move_It [6354.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Mesa.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [6354.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Mesa.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [6354.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Mesa.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [6354.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Mesa.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [6354.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Mesa.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [6354.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Mesa.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [6364.05] ScriptLog: Scoreboard : Creating vote list... [6399.80] NetComeGo: Close TcpNetDriver_4 TcpipConnection_4 91.113.44.37:7778 06/18/20 21:09:01 [6399.80] Exit: TcpNetDriver_4 shut down [6399.80] Init: WinSock: Socket queue 32768 / 32768 [6400.97] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Mesa.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:ServerSay:005D [6408.74] Log: LoadMap: 91.113.44.37:7778/CNC-Walls?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [6408.76] Log: --- LOADING MOVIE START --- [6408.84] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [6409.84] Log: Missing cached shader map for material M_RockMaster_Sandblend2, quality 0, compiling. [6409.84] Warning: Warning, Failed to compile Material CNC-Walls.Materials.M_RockMaster_Sandblend2 for platform PC-D3D-SM3, Default Material will be used in game. [6411.91] Log: Primary PhysX scene will be in software. [6411.91] Log: Creating Primary PhysX Scene. [6412.00] Log: Bringing World CNC-Walls.TheWorld up for play (1429) at 2020.06.18-21.09.14 [6412.07] Log: Bringing up level for play took: 0.213741 [6412.07] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [6412.07] Warning: Warning, Failed to find object 'Class None.' [6412.07] Log: PlayerController class for the pending level is PlayerController [6412.07] Log: ########### Finished loading level: 3.331571 seconds [6412.24] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Walls.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [6412.24] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Walls.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [6412.25] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [6412.25] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_7 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [6412.25] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_7 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [6412.25] Log: Current scalability system settings: [6412.25] Log: StaticDecals = FALSE (Whether to allow static decals.) [6412.25] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [6412.25] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [6412.25] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [6412.25] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [6412.25] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [6412.25] Log: MotionBlur = FALSE (Whether to allow motion blur.) [6412.25] Log: DepthOfField = TRUE (Whether to allow depth of field.) [6412.25] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [6412.25] Log: Bloom = TRUE (Whether to allow bloom.) [6412.25] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [6412.25] Log: Distortion = TRUE (Whether to allow distortion.) [6412.25] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [6412.25] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [6412.25] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [6412.25] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [6412.25] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [6412.25] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [6412.25] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [6412.25] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [6412.25] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [6412.25] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [6412.25] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [6412.25] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [6412.25] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [6412.25] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [6412.25] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [6412.25] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [6412.25] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [6412.25] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [6412.25] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [6412.25] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [6412.25] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [6412.25] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [6412.25] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [6412.25] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [6412.25] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [6412.25] Log: Current preference system settings: [6412.25] Log: UseVsync = FALSE (Whether to use VSync or not.) [6412.25] Log: Fullscreen = TRUE (Fullscreen.) [6412.25] Log: ResX = 1024 (Screen X resolution.) [6412.25] Log: ResY = 768 (Screen Y resolution.) [6412.25] Log: Current debug system settings: [6412.25] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [6412.25] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [6412.25] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [6412.25] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [6412.25] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [6412.25] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [6412.25] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [6412.25] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [6412.25] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [6412.25] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [6412.25] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [6412.25] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [6412.25] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [6412.25] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [6412.25] Log: bAllowTemporalAA = FALSE (UKNOWN) [6412.25] Log: TemporalAA_MinDepth = 500 (UKNOWN) [6412.25] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [6412.25] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [6412.25] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [6412.25] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [6412.25] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [6412.25] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [6412.25] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [6412.25] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [6412.25] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [6412.25] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [6412.25] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [6412.25] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [6412.25] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [6412.25] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [6412.25] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [6412.25] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [6412.25] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [6412.25] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [6412.25] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [6412.25] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [6412.25] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [6412.25] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [6412.25] Log: Current unknown system settings: [6412.25] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [6412.25] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [6412.25] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [6412.25] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [6412.25] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [6412.25] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [6412.25] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [6412.25] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [6412.25] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [6412.25] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [6412.25] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [6412.25] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [6412.25] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [6412.25] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [6412.25] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [6412.25] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [6412.25] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [6412.25] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [6412.25] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [6412.25] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [6412.25] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [6412.25] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [6412.25] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [6412.25] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [6412.25] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [6412.25] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [6412.25] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [6412.25] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [6412.25] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [6412.25] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [6412.25] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [6412.25] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [6412.25] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [6412.25] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [6412.25] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [6412.25] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [6412.25] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [6412.25] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [6412.25] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [6412.25] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [6412.25] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [6412.25] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [6412.25] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [6412.25] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [6412.25] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [6412.25] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [6412.25] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [6412.25] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [6412.25] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [6412.25] Log: MobileLightShaftScale = 1 (UNKNOWN.) [6412.25] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [6412.25] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [6412.25] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [6412.25] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [6412.25] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [6412.25] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [6412.25] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [6412.25] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [6412.25] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [6412.25] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [6412.25] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [6412.25] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [6412.25] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [6412.25] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [6412.25] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [6412.25] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [6412.25] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [6412.25] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [6412.25] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [6412.25] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [6412.25] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [6412.25] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [6412.25] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [6412.25] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [6412.25] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [6412.25] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [6412.25] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [6412.25] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [6412.26] Log: Listing all sound classes. [6412.26] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [6412.26] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [6412.26] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [6412.26] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [6412.26] Log: Class 'SFX' has 79 resident sounds taking 25276.06 kb, and 10 real time sounds taking 711.13 kb [6412.26] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [6412.26] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [6412.26] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [6412.26] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [6412.26] Log: Class 'Ambient' has 36 resident sounds taking 15229.44 kb, and 23 real time sounds taking 2969.96 kb [6412.26] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [6412.26] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [6412.26] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [6412.26] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [6412.26] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [6412.26] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [6412.26] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [6412.26] Log: Class 'UnGrouped' has 605 resident sounds taking 88679.98 kb, and 109 real time sounds taking 2473.76 kb [6412.26] Log: 1592 total sounds in 18 classes [6412.28] ScriptLog: MusicComp.CurrentVolume? 0.0000 [6412.28] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [6412.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6412.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6412.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6412.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6412.29] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [6412.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6412.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6412.30] ScriptLog: PositionModX : 140.0000 [6412.30] ScriptLog: PositionModY : 0.0000 [6412.30] ScriptLog: PositionModX : 140.0000 [6412.30] ScriptLog: PositionModY : 0.0000 [6412.30] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_5.SkeletalMeshComponent_26655 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [6412.31] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [6412.31] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [6412.31] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [6412.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [6412.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [6412.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [6412.31] Log: WARNING: Cooking Convex For Actor: CNC-Walls.TheWorld:PersistentLevel.Rx_BuildingAttachment_AirElevator_0 Component: StaticMeshComponent_12859 StaticMesh: RX_BU_AirStrip.Mesh.SM_BU_AirTower_Elevator (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [6412.46] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_5.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_5 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [6412.46] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_5 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [6412.46] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_5.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_5 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [6412.46] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_5 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [6412.46] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_5.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_5 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [6412.46] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_5 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [6412.46] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_5.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_5 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [6412.46] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_5 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [6412.59] Log: --- LOADING MOVIE TIME: 3.83 sec --- [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6412.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6423.94] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [6423.94] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [6423.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6423.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6427.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6427.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [6442.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [6444.66] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_83 [6445.32] ScriptLog: ------------------ [ Setting up ] ------------------ [6445.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6445.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6445.35] ScriptLog: rxPC.bJustBaughtEngineer= False [6445.35] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6445.35] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [6445.35] ScriptLog: [6445.35] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [6445.35] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6445.35] ScriptLog: OwnedItem= None [6445.35] ScriptLog: [6445.35] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [6445.35] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6445.37] ScriptLog: ====================== [6445.37] ScriptLog: Norm explosiveData[0]= Timed C4 [6445.37] ScriptLog: Norm explosiveData[1]= Grenades [6445.37] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6445.37] ScriptLog: Norm explosiveData[3]= EMP Grenade [6445.37] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6446.73] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6446.73] ScriptLog: Button Pressed? LeftMouseButton [6446.85] ScriptLog: --------------- 8 --------------- [6448.17] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6448.17] ScriptLog: Button Pressed? LeftMouseButton [6448.29] ScriptLog: --------------- 3 --------------- [6449.11] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6449.11] ScriptLog: Button Pressed? LeftMouseButton [6449.36] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6449.36] ScriptLog: Button Pressed? A [6450.98] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6450.98] ScriptLog: Button Pressed? LeftMouseButton [6451.08] ScriptLog: ------------------ SelectPurchase() ------------------ [6451.08] ScriptLog: XXX: Rx_InventoryManager_Nod_ChemicalTrooper [6451.08] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [6451.08] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [6451.08] ScriptLog: GFx EquipmentSidearmData[-1]? [6451.08] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [6451.08] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [6451.08] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [6451.08] ScriptLog: rxPC.Pawn? Rx_Pawn_1532 [6451.08] ScriptLog: bJustBaughtEngineer? False [6451.08] ScriptLog: bJustBaughtHavocSakura? False [6451.08] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [6451.08] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [6451.08] ScriptLog: selected explosive data? None [6451.08] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [6451.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6451.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6454.57] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [6454.57] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [6454.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6454.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6456.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6456.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6483.77] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6483.77] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6489.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6489.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6496.20] Log: Large/Invalid MotorTorque! 1234.470947 (in Rx_Vehicle_Humvee_14) [6497.26] ScriptLog: ------------------ [ Setting up ] ------------------ [6497.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6497.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6497.28] ScriptLog: rxPC.bJustBaughtEngineer= False [6497.28] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6497.28] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_ChemicalTrooper [6497.28] ScriptLog: [6497.28] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [6497.28] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6497.28] ScriptLog: OwnedItem= None [6497.28] ScriptLog: [6497.28] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [6497.28] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6497.30] ScriptLog: ====================== [6497.30] ScriptLog: Norm explosiveData[0]= Timed C4 [6497.30] ScriptLog: Norm explosiveData[1]= Grenades [6497.30] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6497.30] ScriptLog: Norm explosiveData[3]= EMP Grenade [6497.30] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6498.35] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6498.35] ScriptLog: Button Pressed? LeftMouseButton [6498.44] ScriptLog: --------------- 6 --------------- [6498.44] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [6498.44] ScriptLog: GFx EquipmentSidearmData[-1]? [6498.44] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [6498.44] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_ChemicalTrooper [6498.44] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_ChemicalTrooper [6498.44] ScriptLog: rxPC.Pawn? Rx_Pawn_1532 [6498.44] ScriptLog: bJustBaughtEngineer? False [6498.44] ScriptLog: bJustBaughtHavocSakura? False [6498.44] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [6498.44] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [6498.44] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [6498.44] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [6498.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6498.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6509.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6509.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6512.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6512.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6521.11] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [6534.82] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6538.62] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [6539.25] ScriptLog: ------------------ [ Setting up ] ------------------ [6539.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6539.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6539.28] ScriptLog: rxPC.bJustBaughtEngineer= False [6539.28] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6539.28] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [6539.28] ScriptLog: [6539.28] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [6539.28] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6539.28] ScriptLog: OwnedItem= None [6539.28] ScriptLog: [6539.28] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [6539.28] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6539.30] ScriptLog: ====================== [6539.30] ScriptLog: Norm explosiveData[0]= Timed C4 [6539.30] ScriptLog: Norm explosiveData[1]= Grenades [6539.30] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6539.30] ScriptLog: Norm explosiveData[3]= EMP Grenade [6539.30] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6540.39] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6540.39] ScriptLog: Button Pressed? LeftMouseButton [6540.51] ScriptLog: --------------- 8 --------------- [6541.84] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6541.84] ScriptLog: Button Pressed? LeftMouseButton [6541.95] ScriptLog: --------------- 3 --------------- [6542.73] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6542.73] ScriptLog: Button Pressed? LeftMouseButton [6542.83] ScriptLog: ------------------ SelectPurchase() ------------------ [6542.83] ScriptLog: XXX: Rx_InventoryManager_Nod_ChemicalTrooper [6542.83] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [6542.83] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [6542.83] ScriptLog: GFx EquipmentSidearmData[-1]? [6542.83] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [6542.83] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [6542.83] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [6542.83] ScriptLog: rxPC.Pawn? Rx_Pawn_1569 [6542.83] ScriptLog: bJustBaughtEngineer? False [6542.83] ScriptLog: bJustBaughtHavocSakura? False [6542.83] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [6542.83] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [6542.83] ScriptLog: selected explosive data? None [6542.83] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [6542.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6542.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6580.65] ScriptLog: ------------------ [ Setting up ] ------------------ [6580.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6580.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6580.67] ScriptLog: rxPC.bJustBaughtEngineer= False [6580.67] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6580.67] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_ChemicalTrooper [6580.67] ScriptLog: [6580.67] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [6580.67] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6580.67] ScriptLog: OwnedItem= None [6580.67] ScriptLog: [6580.67] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [6580.67] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6580.69] ScriptLog: ====================== [6580.69] ScriptLog: Norm explosiveData[0]= Timed C4 [6580.69] ScriptLog: Norm explosiveData[1]= Grenades [6580.69] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6580.69] ScriptLog: Norm explosiveData[3]= EMP Grenade [6580.69] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6581.84] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6581.84] ScriptLog: Button Pressed? LeftMouseButton [6581.88] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6581.88] ScriptLog: Button Pressed? S [6581.94] ScriptLog: --------------- 6 --------------- [6581.94] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [6581.94] ScriptLog: GFx EquipmentSidearmData[-1]? [6581.94] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [6581.94] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_ChemicalTrooper [6581.94] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_ChemicalTrooper [6581.94] ScriptLog: rxPC.Pawn? Rx_Pawn_1569 [6581.94] ScriptLog: bJustBaughtEngineer? False [6581.94] ScriptLog: bJustBaughtHavocSakura? False [6581.94] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [6581.94] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [6581.94] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [6581.94] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [6581.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6581.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6599.92] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [6616.58] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6617.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6617.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6619.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6619.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6620.36] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [6622.07] ScriptLog: ------------------ [ Setting up ] ------------------ [6622.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6622.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6622.10] ScriptLog: rxPC.bJustBaughtEngineer= False [6622.10] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6622.10] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [6622.10] ScriptLog: [6622.10] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [6622.10] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6622.10] ScriptLog: OwnedItem= None [6622.10] ScriptLog: [6622.10] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [6622.10] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6622.11] ScriptLog: ====================== [6622.11] ScriptLog: Norm explosiveData[0]= Timed C4 [6622.11] ScriptLog: Norm explosiveData[1]= Grenades [6622.11] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6622.11] ScriptLog: Norm explosiveData[3]= EMP Grenade [6622.11] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6623.13] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6623.13] ScriptLog: Button Pressed? LeftMouseButton [6623.25] ScriptLog: --------------- 5 --------------- [6623.31] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6623.31] ScriptLog: Button Pressed? LeftMouseButton [6623.41] ScriptLog: ------------------ SelectPurchase() ------------------ [6623.41] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [6623.41] ScriptLog: XXX2: Rx_Weapon_Pistol [6623.41] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [6623.41] ScriptLog: GFx EquipmentSidearmData[-1]? [6623.41] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [6623.41] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [6623.41] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [6623.41] ScriptLog: rxPC.Pawn? Rx_Pawn_1584 [6623.41] ScriptLog: bJustBaughtEngineer? False [6623.41] ScriptLog: bJustBaughtHavocSakura? False [6623.41] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [6623.41] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [6623.41] ScriptLog: selected explosive data? None [6623.41] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [6623.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6623.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6626.59] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_15588 | SoundCue? No_Mercy [6636.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6636.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6639.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6639.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6641.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6641.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6647.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6647.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6656.84] ScriptLog: ------------------ [ Setting up ] ------------------ [6656.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6656.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6656.86] ScriptLog: rxPC.bJustBaughtEngineer= False [6656.86] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6656.86] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [6656.86] ScriptLog: [6656.86] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [6656.86] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6656.86] ScriptLog: OwnedItem= None [6656.86] ScriptLog: [6656.86] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [6656.86] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6656.88] ScriptLog: ====================== [6656.88] ScriptLog: Norm explosiveData[0]= Timed C4 [6656.88] ScriptLog: Norm explosiveData[1]= Grenades [6656.88] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6656.88] ScriptLog: Norm explosiveData[3]= EMP Grenade [6656.88] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6660.67] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6660.67] ScriptLog: Button Pressed? LeftMouseButton [6660.78] ScriptLog: --------------- 5 --------------- [6660.85] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6660.85] ScriptLog: Button Pressed? LeftMouseButton [6660.95] ScriptLog: ------------------ SelectPurchase() ------------------ [6660.95] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [6660.95] ScriptLog: XXX2: Rx_Weapon_Pistol [6660.95] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [6660.95] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [6660.95] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [6660.95] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [6660.95] ScriptLog: selected sidearm data? None [6660.95] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [6660.95] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [6660.95] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [6660.95] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [6660.95] ScriptLog: rxPC.Pawn? Rx_Pawn_1584 [6660.95] ScriptLog: bJustBaughtEngineer? False [6660.95] ScriptLog: bJustBaughtHavocSakura? False [6660.95] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [6660.95] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [6660.95] ScriptLog: selected explosive data? None [6660.95] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [6660.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6660.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6661.00] ScriptLog: ------------------ [ Setting up ] ------------------ [6661.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6661.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6661.02] ScriptLog: rxPC.bJustBaughtEngineer= False [6661.02] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6661.02] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [6661.02] ScriptLog: [6661.02] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [6661.02] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6661.02] ScriptLog: OwnedItem= None [6661.02] ScriptLog: [6661.02] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [6661.02] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6661.04] ScriptLog: ====================== [6661.04] ScriptLog: Norm explosiveData[0]= Timed C4 [6661.04] ScriptLog: Norm explosiveData[1]= Grenades [6661.04] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6661.04] ScriptLog: Norm explosiveData[3]= EMP Grenade [6661.04] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6661.62] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6661.62] ScriptLog: Button Pressed? LeftMouseButton [6661.76] ScriptLog: --------------- 9 --------------- [6663.48] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6663.48] ScriptLog: Button Pressed? LeftMouseButton [6663.58] ScriptLog: --------------- 6 --------------- [6663.64] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6663.64] ScriptLog: Button Pressed? LeftMouseButton [6663.74] ScriptLog: ------------------ SelectPurchase() ------------------ [6663.74] ScriptLog: GFxClikWidget_4061 True [6663.74] ScriptLog: Purchase Information :: [6663.74] ScriptLog: Character: Rx_Vehicle_StealthTank [6663.74] ScriptLog: Price: 900 [6663.74] ScriptLog: PlayerCredits: 963.3602 [6663.76] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6663.76] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6676.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6676.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6677.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6677.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6678.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6678.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6679.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6679.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6693.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6693.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6694.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6694.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6694.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6694.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6694.59] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [6694.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6694.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6694.59] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [6694.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6694.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6694.59] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [6694.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6694.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6694.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6694.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6694.59] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [6715.02] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6721.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6721.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6722.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6723.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6724.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6724.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6724.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6724.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6724.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6724.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6724.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6724.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6724.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6726.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6726.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6728.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6728.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6755.34] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_15588 | SoundCue? Just_do_it_up [6778.11] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_18 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_18 Function UTGame.UTVehicle:InitializeTurrets:0246 [6788.04] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6788.04] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6790.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6790.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6791.83] Log: PlayCustomAnim Taunt_FB_Hoolahoop, CustomChildIndex: 1, Animation Not Found!! [6802.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6802.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6805.99] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6805.99] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6811.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6811.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6814.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6814.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6819.84] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [6830.56] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6832.78] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6832.78] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6833.46] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6833.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6833.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6836.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6836.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6836.56] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [6840.09] ScriptLog: ------------------ [ Setting up ] ------------------ [6840.11] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6840.11] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6840.12] ScriptLog: rxPC.bJustBaughtEngineer= False [6840.12] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6840.12] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [6840.12] ScriptLog: [6840.12] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [6840.12] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6840.12] ScriptLog: OwnedItem= None [6840.12] ScriptLog: [6840.12] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [6840.12] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6840.14] ScriptLog: ====================== [6840.14] ScriptLog: Norm explosiveData[0]= Timed C4 [6840.14] ScriptLog: Norm explosiveData[1]= Grenades [6840.14] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6840.14] ScriptLog: Norm explosiveData[3]= EMP Grenade [6840.14] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6847.47] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6847.47] ScriptLog: Button Pressed? LeftMouseButton [6847.58] ScriptLog: --------------- 5 --------------- [6847.68] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6847.68] ScriptLog: Button Pressed? LeftMouseButton [6847.78] ScriptLog: ------------------ SelectPurchase() ------------------ [6847.78] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [6847.78] ScriptLog: XXX2: Rx_Weapon_Pistol [6847.78] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [6847.78] ScriptLog: GFx EquipmentSidearmData[-1]? [6847.78] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [6847.78] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [6847.78] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [6847.78] ScriptLog: rxPC.Pawn? Rx_Pawn_1618 [6847.78] ScriptLog: bJustBaughtEngineer? False [6847.78] ScriptLog: bJustBaughtHavocSakura? False [6847.78] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [6847.78] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [6847.78] ScriptLog: selected explosive data? None [6847.78] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [6847.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6847.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6848.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6848.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6849.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6849.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6849.80] ScriptLog: ------------------ [ Setting up ] ------------------ [6849.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6849.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6849.83] ScriptLog: rxPC.bJustBaughtEngineer= False [6849.83] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6849.83] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [6849.83] ScriptLog: [6849.83] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [6849.83] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6849.83] ScriptLog: OwnedItem= None [6849.83] ScriptLog: [6849.83] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [6849.83] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6849.85] ScriptLog: ====================== [6849.85] ScriptLog: Norm explosiveData[0]= Timed C4 [6849.85] ScriptLog: Norm explosiveData[1]= Grenades [6849.85] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6849.85] ScriptLog: Norm explosiveData[3]= EMP Grenade [6849.85] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6851.46] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6851.46] ScriptLog: Button Pressed? LeftMouseButton [6851.58] ScriptLog: --------------- 8 --------------- [6856.81] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6856.81] ScriptLog: Button Pressed? LeftMouseButton [6856.92] ScriptLog: ------------------ [ Perform Select Back ] ------------------ [6857.75] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6857.75] ScriptLog: Button Pressed? LeftMouseButton [6857.85] ScriptLog: --------------- 5 --------------- [6857.93] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6857.93] ScriptLog: Button Pressed? LeftMouseButton [6858.03] ScriptLog: ------------------ SelectPurchase() ------------------ [6858.03] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [6858.03] ScriptLog: XXX2: Rx_Weapon_Pistol [6858.03] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [6858.03] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [6858.03] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [6858.03] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [6858.03] ScriptLog: selected sidearm data? None [6858.03] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [6858.03] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [6858.03] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [6858.03] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [6858.03] ScriptLog: rxPC.Pawn? Rx_Pawn_1618 [6858.03] ScriptLog: bJustBaughtEngineer? False [6858.03] ScriptLog: bJustBaughtHavocSakura? False [6858.03] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [6858.03] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [6858.03] ScriptLog: selected explosive data? None [6858.03] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [6858.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6858.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6858.07] ScriptLog: ------------------ [ Setting up ] ------------------ [6858.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6858.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6858.10] ScriptLog: rxPC.bJustBaughtEngineer= False [6858.10] ScriptLog: rxPC.bJustBaughtHavocSakura= False [6858.10] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [6858.10] ScriptLog: [6858.10] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [6858.10] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [6858.10] ScriptLog: OwnedItem= None [6858.10] ScriptLog: [6858.10] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [6858.10] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [6858.12] ScriptLog: ====================== [6858.12] ScriptLog: Norm explosiveData[0]= Timed C4 [6858.12] ScriptLog: Norm explosiveData[1]= Grenades [6858.12] ScriptLog: Norm explosiveData[2]= Smoke Grenade [6858.12] ScriptLog: Norm explosiveData[3]= EMP Grenade [6858.12] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [6858.94] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6858.94] ScriptLog: Button Pressed? LeftMouseButton [6859.04] ScriptLog: --------------- 9 --------------- [6860.08] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6860.09] ScriptLog: Button Pressed? LeftMouseButton [6860.19] ScriptLog: --------------- 6 --------------- [6860.26] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [6860.26] ScriptLog: Button Pressed? LeftMouseButton [6860.36] ScriptLog: ------------------ SelectPurchase() ------------------ [6860.36] ScriptLog: GFxClikWidget_4226 True [6860.36] ScriptLog: Purchase Information :: [6860.36] ScriptLog: Character: Rx_Vehicle_StealthTank [6860.36] ScriptLog: Price: 900 [6860.36] ScriptLog: PlayerCredits: 3162.3696 [6860.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6860.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6872.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6872.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6875.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6875.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6884.10] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_15588 | SoundCue? Just_do_it_up [6891.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6891.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6892.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6893.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6900.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6901.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6902.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6903.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6903.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6903.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6903.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6903.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6918.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6919.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6920.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [6925.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6925.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6925.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6925.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6925.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6925.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6925.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6925.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6925.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6925.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6925.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1625 -> StaticMeshActor_1056 [6942.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6942.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6945.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6945.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6947.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6947.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6949.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6949.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6994.63] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [6994.63] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [6994.63] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [6994.63] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [7033.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7033.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7035.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7035.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7063.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7063.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7065.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7065.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7070.80] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [7073.59] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_15588 | SoundCue? Act_on_Instinct [7086.72] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [7126.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7126.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7128.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7128.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7139.26] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [7149.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7149.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7150.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7150.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7151.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7151.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7152.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7152.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7152.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7152.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7152.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7152.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7152.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7152.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7152.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7160.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7160.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7163.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7163.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7164.94] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7164.94] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7167.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7167.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7173.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7173.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1539 -> Rx_Building_WeaponsFactory_Ramps_1 [7175.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1561 -> Rx_Building_AirTower_Ramps_1 [7178.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7178.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7180.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7180.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7199.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7199.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7201.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7201.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7207.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7207.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7208.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7208.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7217.83] Log: ZELC: Component 'RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_Projectile_599 (Rx_Vehicle_StealthTank_Projectile CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_599) [7222.57] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7225.02] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7240.03] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7241.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7241.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7242.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7242.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7243.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7243.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7244.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7244.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7244.76] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [7245.57] ScriptLog: ------------------ [ Setting up ] ------------------ [7245.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7245.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7245.59] ScriptLog: rxPC.bJustBaughtEngineer= False [7245.59] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7245.59] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [7245.59] ScriptLog: [7245.59] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [7245.59] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [7245.59] ScriptLog: OwnedItem= None [7245.59] ScriptLog: [7245.59] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [7245.59] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [7245.61] ScriptLog: ====================== [7245.61] ScriptLog: Norm explosiveData[0]= Timed C4 [7245.61] ScriptLog: Norm explosiveData[1]= Grenades [7245.61] ScriptLog: Norm explosiveData[2]= Smoke Grenade [7245.61] ScriptLog: Norm explosiveData[3]= EMP Grenade [7245.61] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [7246.51] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7246.51] ScriptLog: Button Pressed? LeftMouseButton [7246.63] ScriptLog: --------------- 5 --------------- [7246.71] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7246.71] ScriptLog: Button Pressed? LeftMouseButton [7246.79] ScriptLog: ------------------ SelectPurchase() ------------------ [7246.79] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [7246.79] ScriptLog: XXX2: Rx_Weapon_Pistol [7246.79] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [7246.79] ScriptLog: GFx EquipmentSidearmData[-1]? [7246.79] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [7246.79] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [7246.79] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [7246.79] ScriptLog: rxPC.Pawn? Rx_Pawn_1695 [7246.79] ScriptLog: bJustBaughtEngineer? False [7246.79] ScriptLog: bJustBaughtHavocSakura? False [7246.79] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [7246.79] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [7246.79] ScriptLog: selected explosive data? None [7246.79] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [7246.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7246.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7248.98] ScriptLog: ------------------ [ Setting up ] ------------------ [7249.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7249.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7249.01] ScriptLog: rxPC.bJustBaughtEngineer= False [7249.01] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7249.01] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [7249.01] ScriptLog: [7249.01] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [7249.01] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [7249.01] ScriptLog: OwnedItem= None [7249.01] ScriptLog: [7249.01] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [7249.01] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [7249.02] ScriptLog: ====================== [7249.02] ScriptLog: Norm explosiveData[0]= Timed C4 [7249.02] ScriptLog: Norm explosiveData[1]= Grenades [7249.02] ScriptLog: Norm explosiveData[2]= Smoke Grenade [7249.02] ScriptLog: Norm explosiveData[3]= EMP Grenade [7249.02] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [7250.48] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7250.48] ScriptLog: Button Pressed? LeftMouseButton [7250.61] ScriptLog: --------------- 9 --------------- [7253.27] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7253.27] ScriptLog: Button Pressed? LeftMouseButton [7253.37] ScriptLog: --------------- 6 --------------- [7253.45] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7253.45] ScriptLog: Button Pressed? LeftMouseButton [7253.53] ScriptLog: ------------------ SelectPurchase() ------------------ [7253.53] ScriptLog: GFxClikWidget_4336 True [7253.53] ScriptLog: Purchase Information :: [7253.53] ScriptLog: Character: Rx_Vehicle_StealthTank [7253.53] ScriptLog: Price: 1350 [7253.53] ScriptLog: PlayerCredits: 6624.5957 [7253.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7253.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7278.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7278.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7282.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7282.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7289.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.75] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_15588 | SoundCue? No_Mercy [7289.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7289.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7290.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7290.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7290.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7290.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7290.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7290.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7296.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7297.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7298.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7299.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.85] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [7300.85] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [7300.85] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [7300.85] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [7300.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7300.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7301.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7301.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7301.75] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_15588 | SoundCue? Death_Awaits [7301.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [7301.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [7301.79] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [7301.79] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [7301.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [7301.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [7311.27] ScriptLog: Scoreboard : Creating vote list... [7347.27] NetComeGo: Close TcpNetDriver_5 TcpipConnection_5 91.113.44.37:7778 06/18/20 21:24:49 [7347.27] Exit: TcpNetDriver_5 shut down [7347.27] Init: WinSock: Socket queue 32768 / 32768 [7355.80] Log: LoadMap: 91.113.44.37:7778/CNC-Oasis?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [7355.82] Log: --- LOADING MOVIE START --- [7355.94] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [7355.95] Warning: Failed to set base of Rx_Pawn_1695 because SkelComp (SkeletalMeshComponent_35368) is not owned by NewBase (Rx_Vehicle_StealthTank_19)! [7355.95] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [7355.95] ScriptWarning: Accessed None Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [7355.95] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [7355.95] ScriptWarning: Accessed None Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [7355.95] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:CleanupPawn:00B0 [7355.95] ScriptLog: ======================= Rx_HUD ========================= [7355.95] ScriptLog: Scoreboard.bMovieIsOpen? False [7355.95] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [7355.95] ScriptLog: GIHudMovie.bMovieIsOpen? False [7359.14] Log: Primary PhysX scene will be in software. [7359.14] Log: Creating Primary PhysX Scene. [7359.16] Log: Bringing World CNC-Oasis.TheWorld up for play (1429) at 2020.06.18-21.25.01 [7359.17] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7359.17] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7359.17] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7359.17] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7359.17] Log: Bringing up level for play took: 0.057492 [7359.17] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [7359.17] Warning: Warning, Failed to find object 'Class None.' [7359.17] Log: PlayerController class for the pending level is PlayerController [7359.17] Log: ########### Finished loading level: 3.365653 seconds [7359.22] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_6 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7359.22] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_6 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7359.22] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_6 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7359.22] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_6 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7359.32] Log: --- LOADING MOVIE TIME: 3.49 sec --- [7359.32] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_8 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [7359.32] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_8 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [7359.32] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_8 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [7359.32] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7359.32] Log: Current scalability system settings: [7359.32] Log: StaticDecals = FALSE (Whether to allow static decals.) [7359.32] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [7359.32] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [7359.32] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [7359.32] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [7359.32] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [7359.32] Log: MotionBlur = FALSE (Whether to allow motion blur.) [7359.32] Log: DepthOfField = TRUE (Whether to allow depth of field.) [7359.32] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [7359.32] Log: Bloom = TRUE (Whether to allow bloom.) [7359.32] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [7359.32] Log: Distortion = TRUE (Whether to allow distortion.) [7359.32] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [7359.32] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [7359.32] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [7359.32] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [7359.32] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [7359.32] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [7359.32] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [7359.32] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [7359.32] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [7359.32] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [7359.32] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [7359.32] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [7359.32] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [7359.32] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [7359.32] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [7359.32] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [7359.32] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [7359.32] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [7359.32] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [7359.32] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [7359.32] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [7359.32] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [7359.32] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [7359.32] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [7359.32] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [7359.32] Log: Current preference system settings: [7359.32] Log: UseVsync = FALSE (Whether to use VSync or not.) [7359.32] Log: Fullscreen = TRUE (Fullscreen.) [7359.32] Log: ResX = 1024 (Screen X resolution.) [7359.32] Log: ResY = 768 (Screen Y resolution.) [7359.32] Log: Current debug system settings: [7359.32] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [7359.32] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [7359.32] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [7359.32] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [7359.32] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [7359.32] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [7359.32] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [7359.32] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [7359.32] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [7359.32] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [7359.32] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [7359.32] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [7359.32] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [7359.32] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [7359.32] Log: bAllowTemporalAA = FALSE (UKNOWN) [7359.32] Log: TemporalAA_MinDepth = 500 (UKNOWN) [7359.32] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [7359.32] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [7359.32] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [7359.32] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [7359.32] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [7359.32] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [7359.32] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [7359.32] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [7359.32] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [7359.32] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [7359.32] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [7359.32] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [7359.32] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [7359.32] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [7359.32] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [7359.32] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [7359.32] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [7359.32] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [7359.32] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [7359.32] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [7359.32] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [7359.32] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [7359.32] Log: Current unknown system settings: [7359.32] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [7359.32] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [7359.32] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [7359.32] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [7359.32] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [7359.32] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [7359.32] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [7359.32] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [7359.32] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [7359.32] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [7359.32] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [7359.32] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [7359.32] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [7359.32] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [7359.32] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [7359.32] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [7359.32] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [7359.32] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [7359.32] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [7359.32] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [7359.32] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [7359.32] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [7359.32] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [7359.32] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [7359.32] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [7359.32] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [7359.32] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [7359.32] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [7359.32] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [7359.32] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [7359.32] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [7359.32] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [7359.32] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [7359.32] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [7359.32] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [7359.32] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [7359.32] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [7359.32] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [7359.32] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [7359.32] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [7359.32] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [7359.32] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [7359.32] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [7359.32] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [7359.32] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [7359.32] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [7359.32] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [7359.32] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [7359.32] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [7359.32] Log: MobileLightShaftScale = 1 (UNKNOWN.) [7359.32] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [7359.32] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [7359.32] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [7359.32] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [7359.32] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [7359.32] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [7359.32] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [7359.32] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [7359.32] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [7359.32] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [7359.32] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [7359.32] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [7359.32] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [7359.32] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [7359.32] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [7359.32] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [7359.32] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [7359.32] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [7359.32] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [7359.32] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [7359.32] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [7359.32] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [7359.32] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [7359.32] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [7359.32] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [7359.32] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [7359.32] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [7359.32] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [7359.33] Log: Listing all sound classes. [7359.33] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [7359.33] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [7359.33] Log: Class 'Weapon' has 280 resident sounds taking 75121.38 kb, and 7 real time sounds taking 487.58 kb [7359.33] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [7359.33] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [7359.33] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [7359.33] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [7359.33] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [7359.33] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [7359.33] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [7359.33] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [7359.33] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [7359.33] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [7359.33] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [7359.33] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [7359.33] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [7359.33] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [7359.33] Log: Class 'UnGrouped' has 597 resident sounds taking 84412.53 kb, and 110 real time sounds taking 2566.46 kb [7359.33] Log: 1590 total sounds in 18 classes [7359.35] ScriptLog: MusicComp.CurrentVolume? 0.0000 [7359.35] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [7359.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7359.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7359.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7359.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7359.36] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [7359.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7359.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7359.37] ScriptLog: PositionModX : 140.0000 [7359.37] ScriptLog: PositionModY : 0.0000 [7359.37] ScriptLog: PositionModX : 140.0000 [7359.37] ScriptLog: PositionModY : 0.0000 [7359.37] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [7359.37] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [7359.37] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [7359.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [7359.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [7359.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [7359.37] Log: WARNING: Cooking Convex For Actor: CNC-Oasis.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_6 Component: StaticMeshComponent_13838 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [7359.37] Log: WARNING: Cooking Convex For Actor: CNC-Oasis.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_6 Component: StaticMeshComponent_13838 StaticMesh: RX_Deco_Containers.Meshes.SM_Barrel_01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [7359.38] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Oasis.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_6.SkeletalMeshComponent_35536 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [7359.39] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Oasis.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_35550 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [7359.39] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [7359.44] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Oasis.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_35550 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [7359.45] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [7359.45] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [7359.45] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7359.45] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7359.45] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [7359.45] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [7359.45] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7359.45] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7359.46] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [7359.46] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [7359.46] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7359.46] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7359.46] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [7359.46] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [7359.46] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7359.46] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7359.47] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [7359.47] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [7359.47] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7359.47] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7359.47] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [7359.47] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [7359.47] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_6.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7359.47] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7359.49] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [7359.49] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [7359.51] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [7359.51] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_6 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [7359.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7359.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7359.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7359.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7359.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7359.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7359.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7359.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7359.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7361.18] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [7361.18] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [7361.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7361.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7361.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7361.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7361.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7361.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7373.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7373.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [7389.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [7391.73] ScriptLog: ------------------ [ Setting up ] ------------------ [7391.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7391.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7391.75] ScriptLog: rxPC.bJustBaughtEngineer= False [7391.75] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7391.75] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [7391.75] ScriptLog: [7391.75] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [7391.75] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [7391.75] ScriptLog: OwnedItem= None [7391.75] ScriptLog: [7391.75] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [7391.75] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [7391.76] ScriptLog: ====================== [7391.76] ScriptLog: Norm explosiveData[0]= Timed C4 [7391.76] ScriptLog: Norm explosiveData[1]= Grenades [7391.76] ScriptLog: Norm explosiveData[2]= Smoke Grenade [7391.76] ScriptLog: Norm explosiveData[3]= EMP Grenade [7391.76] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [7393.49] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7393.49] ScriptLog: Button Pressed? LeftMouseButton [7393.55] ScriptLog: --------------- 5 --------------- [7393.68] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7393.68] ScriptLog: Button Pressed? LeftMouseButton [7393.76] ScriptLog: ------------------ SelectPurchase() ------------------ [7393.76] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [7393.76] ScriptLog: XXX2: Rx_Weapon_Pistol [7393.76] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [7393.76] ScriptLog: GFx EquipmentSidearmData[0]? [7393.76] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [7393.76] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [7393.76] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [7393.76] ScriptLog: rxPC.Pawn? Rx_Pawn_1703 [7393.76] ScriptLog: bJustBaughtEngineer? False [7393.76] ScriptLog: bJustBaughtHavocSakura? False [7393.76] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [7393.76] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [7393.76] ScriptLog: selected explosive data? None [7393.76] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [7393.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7393.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7394.84] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [7394.84] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [7394.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7394.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7395.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7395.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7395.45] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7395.45] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7395.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7395.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7397.11] ScriptLog: ------------------ [ Setting up ] ------------------ [7397.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7397.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7397.13] ScriptLog: rxPC.bJustBaughtEngineer= False [7397.13] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7397.13] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [7397.13] ScriptLog: [7397.13] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [7397.13] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [7397.13] ScriptLog: OwnedItem= None [7397.13] ScriptLog: [7397.13] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [7397.13] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [7397.14] ScriptLog: ====================== [7397.14] ScriptLog: Norm explosiveData[0]= Timed C4 [7397.14] ScriptLog: Norm explosiveData[1]= Grenades [7397.14] ScriptLog: Norm explosiveData[2]= Smoke Grenade [7397.14] ScriptLog: Norm explosiveData[3]= EMP Grenade [7397.14] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [7399.59] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7399.59] ScriptLog: Button Pressed? LeftMouseButton [7399.69] ScriptLog: --------------- 8 --------------- [7400.57] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7400.57] ScriptLog: Button Pressed? LeftMouseButton [7400.66] ScriptLog: --------------- 0 --------------- [7400.77] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7400.77] ScriptLog: Button Pressed? LeftMouseButton [7400.85] ScriptLog: ------------------ SelectPurchase() ------------------ [7400.85] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [7400.85] ScriptLog: XXX2: Rx_Weapon_Pistol [7400.85] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [7400.85] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [7400.85] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [7400.85] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [7400.85] ScriptLog: selected sidearm data? None [7400.85] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [7400.85] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [7400.85] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [7400.85] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [7400.85] ScriptLog: rxPC.Pawn? Rx_Pawn_1703 [7400.85] ScriptLog: bJustBaughtEngineer? False [7400.85] ScriptLog: bJustBaughtHavocSakura? False [7400.85] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [7400.85] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [7400.85] ScriptLog: selected explosive data? None [7400.85] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [7400.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7400.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7424.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7424.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7425.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7425.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7488.96] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [7488.96] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_442 [7488.99] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_432 [7501.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_84 [7515.15] ScriptLog: ------------------ [ Setting up ] ------------------ [7515.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7515.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7515.17] ScriptLog: rxPC.bJustBaughtEngineer= False [7515.17] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7515.17] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [7515.17] ScriptLog: [7515.17] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [7515.17] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [7515.17] ScriptLog: OwnedItem= None [7515.17] ScriptLog: [7515.17] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [7515.17] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [7515.18] ScriptLog: ====================== [7515.18] ScriptLog: Engi explosiveData[0]= Grenades [7515.18] ScriptLog: Engi explosiveData[1]= Smoke Grenade [7515.18] ScriptLog: Engi explosiveData[2]= EMP Grenade [7515.18] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [7515.18] ScriptLog: Engi explosiveData[4]= Proximity C4 [7516.44] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7516.44] ScriptLog: Button Pressed? LeftMouseButton [7516.54] ScriptLog: --------------- 6 --------------- [7516.54] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [7516.54] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [7516.54] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [7516.54] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [7516.54] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [7516.54] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [7516.54] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [7516.54] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [7516.54] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [7516.54] ScriptLog: rxPC.Pawn? Rx_Pawn_1703 [7516.54] ScriptLog: bJustBaughtEngineer? False [7516.54] ScriptLog: bJustBaughtHavocSakura? False [7516.54] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [7516.54] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [7516.54] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [7516.54] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [7516.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7516.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7516.63] ScriptLog: ------------------ [ Setting up ] ------------------ [7516.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7516.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7516.65] ScriptLog: rxPC.bJustBaughtEngineer= False [7516.65] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7516.65] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [7516.65] ScriptLog: [7516.65] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [7516.65] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [7516.65] ScriptLog: OwnedItem= None [7516.65] ScriptLog: [7516.65] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [7516.65] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [7516.67] ScriptLog: ====================== [7516.67] ScriptLog: Engi explosiveData[0]= Grenades [7516.67] ScriptLog: Engi explosiveData[1]= Smoke Grenade [7516.67] ScriptLog: Engi explosiveData[2]= EMP Grenade [7516.67] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [7516.67] ScriptLog: Engi explosiveData[4]= Proximity C4 [7517.41] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7517.41] ScriptLog: Button Pressed? LeftMouseButton [7517.51] ScriptLog: --------------- 9 --------------- [7518.97] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7518.97] ScriptLog: Button Pressed? LeftMouseButton [7519.07] ScriptLog: --------------- 3 --------------- [7519.16] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7519.16] ScriptLog: Button Pressed? LeftMouseButton [7519.25] ScriptLog: ------------------ SelectPurchase() ------------------ [7519.25] ScriptLog: GFxClikWidget_4583 True [7519.25] ScriptLog: Purchase Information :: [7519.25] ScriptLog: Character: Rx_Vehicle_MRLS [7519.25] ScriptLog: Price: 450 [7519.25] ScriptLog: PlayerCredits: 641.0349 [7519.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7519.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7533.51] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_16981 | SoundCue? Another_Present_For_Ya [7539.40] Log: PlayCustomAnim Taunt_FB_Pelvic_Thrust_A, CustomChildIndex: 1, Animation Not Found!! [7571.11] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_85 [7593.46] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [7594.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7594.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7594.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7594.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7594.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7594.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7595.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7596.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7597.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7598.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7599.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7600.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7601.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7602.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.83] ScriptWarning: Divide by zero Rx_Defence_GunEmplacement CNC-Oasis.TheWorld:PersistentLevel.Rx_Defence_GunEmplacement_3 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [7603.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7603.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7611.26] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [7618.40] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7647.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7647.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7649.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7649.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7650.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7650.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7651.84] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7651.84] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7663.34] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_16981 | SoundCue? Just_do_it_up [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7669.63] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7669.63] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7669.63] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7669.63] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7669.63] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [7669.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7669.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7670.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1760 -> Rx_Building_HandOfNod_0 [7681.92] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7685.75] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_8 [7686.59] ScriptLog: ------------------ [ Setting up ] ------------------ [7686.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7686.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7686.61] ScriptLog: rxPC.bJustBaughtEngineer= False [7686.61] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7686.61] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [7686.61] ScriptLog: [7686.61] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [7686.61] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [7686.61] ScriptLog: OwnedItem= None [7686.61] ScriptLog: [7686.61] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [7686.61] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [7686.62] ScriptLog: ====================== [7686.62] ScriptLog: Norm explosiveData[0]= Timed C4 [7686.62] ScriptLog: Norm explosiveData[1]= Grenades [7686.62] ScriptLog: Norm explosiveData[2]= Smoke Grenade [7686.62] ScriptLog: Norm explosiveData[3]= EMP Grenade [7686.62] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [7689.17] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7689.17] ScriptLog: Button Pressed? LeftMouseButton [7689.32] ScriptLog: --------------- 8 --------------- [7692.61] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7692.61] ScriptLog: Button Pressed? LeftMouseButton [7692.71] ScriptLog: --------------- 9 --------------- [7695.12] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7695.12] ScriptLog: Button Pressed? LeftMouseButton [7695.22] ScriptLog: --------------- 0 --------------- [7695.30] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7695.30] ScriptLog: Button Pressed? LeftMouseButton [7695.42] ScriptLog: ------------------ SelectPurchase() ------------------ [7695.42] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [7695.42] ScriptLog: XXX2: Rx_Weapon_Pistol [7695.42] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [7695.42] ScriptLog: GFx EquipmentSidearmData[0]? [7695.42] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [7695.42] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [7695.42] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [7695.42] ScriptLog: rxPC.Pawn? Rx_Pawn_1768 [7695.42] ScriptLog: bJustBaughtEngineer? False [7695.42] ScriptLog: bJustBaughtHavocSakura? False [7695.42] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [7695.42] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [7695.42] ScriptLog: selected explosive data? None [7695.42] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [7695.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7695.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7698.28] ScriptLog: ------------------ [ Setting up ] ------------------ [7698.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7698.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7698.30] ScriptLog: rxPC.bJustBaughtEngineer= False [7698.30] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7698.30] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [7698.30] ScriptLog: [7698.30] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [7698.30] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [7698.30] ScriptLog: OwnedItem= None [7698.30] ScriptLog: [7698.30] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [7698.30] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [7698.31] ScriptLog: ====================== [7698.31] ScriptLog: Engi explosiveData[0]= Grenades [7698.31] ScriptLog: Engi explosiveData[1]= Smoke Grenade [7698.31] ScriptLog: Engi explosiveData[2]= EMP Grenade [7698.31] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [7698.31] ScriptLog: Engi explosiveData[4]= Proximity C4 [7699.44] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7699.44] ScriptLog: Button Pressed? LeftMouseButton [7699.56] ScriptLog: --------------- 9 --------------- [7700.62] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7700.62] ScriptLog: Button Pressed? LeftMouseButton [7700.70] ScriptLog: --------------- 2 --------------- [7701.64] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7701.64] ScriptLog: Button Pressed? LeftMouseButton [7701.74] ScriptLog: --------------- 5 --------------- [7701.78] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7701.78] ScriptLog: Button Pressed? LeftMouseButton [7701.91] ScriptLog: ------------------ SelectPurchase() ------------------ [7701.91] ScriptLog: GFxClikWidget_4695 True [7701.91] ScriptLog: Purchase Information :: [7701.91] ScriptLog: Character: Rx_Vehicle_MammothTank [7701.91] ScriptLog: Price: 1500 [7701.91] ScriptLog: PlayerCredits: 3404.9680 [7701.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7701.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7705.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7705.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7707.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7707.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7720.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7720.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7726.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7726.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7742.51] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_16981 | SoundCue? Rampage [7743.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7743.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7745.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7745.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7773.37] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [7773.37] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [7779.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7779.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7780.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7781.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [7825.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7829.28] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7831.11] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7831.11] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7832.99] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7832.99] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7833.06] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_8 [7833.95] ScriptLog: ------------------ [ Setting up ] ------------------ [7833.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7833.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7833.97] ScriptLog: rxPC.bJustBaughtEngineer= False [7833.97] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7833.97] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [7833.97] ScriptLog: [7833.97] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [7833.97] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [7833.97] ScriptLog: OwnedItem= None [7833.97] ScriptLog: [7833.97] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [7833.97] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [7833.98] ScriptLog: ====================== [7833.98] ScriptLog: Norm explosiveData[0]= Timed C4 [7833.98] ScriptLog: Norm explosiveData[1]= Grenades [7833.98] ScriptLog: Norm explosiveData[2]= Smoke Grenade [7833.98] ScriptLog: Norm explosiveData[3]= EMP Grenade [7833.98] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [7836.35] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7836.35] ScriptLog: Button Pressed? LeftMouseButton [7836.50] ScriptLog: --------------- 8 --------------- [7838.05] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7838.05] ScriptLog: Button Pressed? LeftMouseButton [7838.18] ScriptLog: --------------- 9 --------------- [7838.95] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7838.95] ScriptLog: Button Pressed? LeftMouseButton [7839.08] ScriptLog: ------------------ SelectPurchase() ------------------ [7839.08] ScriptLog: XXX: Rx_InventoryManager_GDI_Mobius [7839.08] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [7839.08] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [7839.08] ScriptLog: GFx EquipmentSidearmData[0]? [7839.08] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [7839.08] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [7839.08] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [7839.08] ScriptLog: rxPC.Pawn? Rx_Pawn_1794 [7839.08] ScriptLog: bJustBaughtEngineer? False [7839.08] ScriptLog: bJustBaughtHavocSakura? False [7839.08] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [7839.08] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [7839.08] ScriptLog: selected explosive data? None [7839.08] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [7839.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7839.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7839.26] ScriptLog: ------------------ [ Setting up ] ------------------ [7839.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7839.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7839.28] ScriptLog: rxPC.bJustBaughtEngineer= False [7839.28] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7839.28] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Mobius [7839.28] ScriptLog: [7839.28] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [7839.28] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [7839.28] ScriptLog: OwnedItem= None [7839.28] ScriptLog: [7839.28] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [7839.28] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [7839.29] ScriptLog: ====================== [7839.29] ScriptLog: Norm explosiveData[0]= Timed C4 [7839.29] ScriptLog: Norm explosiveData[1]= Grenades [7839.29] ScriptLog: Norm explosiveData[2]= Smoke Grenade [7839.29] ScriptLog: Norm explosiveData[3]= EMP Grenade [7839.29] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [7840.09] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7840.09] ScriptLog: Button Pressed? LeftMouseButton [7840.20] ScriptLog: --------------- 9 --------------- [7841.43] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7841.43] ScriptLog: Button Pressed? LeftMouseButton [7841.52] ScriptLog: --------------- 1 --------------- [7841.61] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7841.61] ScriptLog: Button Pressed? LeftMouseButton [7841.70] ScriptLog: ------------------ SelectPurchase() ------------------ [7841.70] ScriptLog: GFxClikWidget_4801 True [7841.70] ScriptLog: Purchase Information :: [7841.70] ScriptLog: Character: Rx_Vehicle_Humvee [7841.70] ScriptLog: Price: 350 [7841.70] ScriptLog: PlayerCredits: 1986.7175 [7841.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7841.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7876.47] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_16981 | SoundCue? Serenity [7882.34] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7882.79] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7885.25] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7887.82] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [7900.41] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [7900.41] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [7900.41] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [7900.41] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [7900.63] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [7900.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7900.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7900.81] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_16981 | SoundCue? Command_and_Conquer [7900.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [7900.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [7900.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [7900.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [7900.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [7900.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [7900.87] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [7900.87] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [7900.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [7900.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [7910.33] ScriptLog: Scoreboard : Creating vote list... [7946.68] NetComeGo: Close TcpNetDriver_6 TcpipConnection_6 91.113.44.37:7778 06/18/20 21:34:48 [7946.68] Exit: TcpNetDriver_6 shut down [7946.68] Init: WinSock: Socket queue 32768 / 32768 [7956.08] Log: LoadMap: 91.113.44.37:7778/CNC-Oasis?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [7956.08] Log: --- LOADING MOVIE START --- [7956.18] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [7956.19] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_8 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [7956.19] ScriptWarning: Accessed None Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_8 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [7956.19] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_8 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [7956.19] ScriptWarning: Accessed None Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_8 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [7956.19] ScriptLog: ======================= Rx_HUD ========================= [7956.19] ScriptLog: Scoreboard.bMovieIsOpen? False [7956.19] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [7956.19] ScriptLog: GIHudMovie.bMovieIsOpen? False [7958.80] Log: Primary PhysX scene will be in software. [7958.80] Log: Creating Primary PhysX Scene. [7958.83] Log: Bringing World CNC-Oasis.TheWorld up for play (1429) at 2020.06.18-21.35.00 [7958.83] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7958.83] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7958.83] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7958.83] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7958.83] Log: Bringing up level for play took: 0.052904 [7958.83] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [7958.83] Warning: Warning, Failed to find object 'Class None.' [7958.83] Log: PlayerController class for the pending level is PlayerController [7958.83] Log: ########### Finished loading level: 2.750064 seconds [7958.89] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_7 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7958.89] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_7 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7958.89] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_7 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7958.89] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_7 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7958.98] Log: --- LOADING MOVIE TIME: 2.89 sec --- [7958.98] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_9 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [7958.98] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_9 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [7958.98] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_9 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [7958.98] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7958.98] Log: Current scalability system settings: [7958.98] Log: StaticDecals = FALSE (Whether to allow static decals.) [7958.98] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [7958.98] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [7958.98] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [7958.98] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [7958.98] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [7958.98] Log: MotionBlur = FALSE (Whether to allow motion blur.) [7958.98] Log: DepthOfField = TRUE (Whether to allow depth of field.) [7958.98] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [7958.98] Log: Bloom = TRUE (Whether to allow bloom.) [7958.98] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [7958.98] Log: Distortion = TRUE (Whether to allow distortion.) [7958.98] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [7958.98] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [7958.98] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [7958.98] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [7958.98] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [7958.98] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [7958.98] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [7958.98] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [7958.98] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [7958.98] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [7958.98] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [7958.98] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [7958.98] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [7958.98] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [7958.98] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [7958.98] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [7958.98] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [7958.98] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [7958.98] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [7958.98] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [7958.98] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [7958.98] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [7958.98] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [7958.98] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [7958.98] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [7958.98] Log: Current preference system settings: [7958.98] Log: UseVsync = FALSE (Whether to use VSync or not.) [7958.98] Log: Fullscreen = TRUE (Fullscreen.) [7958.98] Log: ResX = 1024 (Screen X resolution.) [7958.98] Log: ResY = 768 (Screen Y resolution.) [7958.98] Log: Current debug system settings: [7958.98] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [7958.98] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [7958.98] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [7958.98] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [7958.98] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [7958.98] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [7958.98] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [7958.98] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [7958.98] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [7958.98] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [7958.98] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [7958.98] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [7958.98] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [7958.98] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [7958.98] Log: bAllowTemporalAA = FALSE (UKNOWN) [7958.98] Log: TemporalAA_MinDepth = 500 (UKNOWN) [7958.98] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [7958.98] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [7958.98] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [7958.98] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [7958.98] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [7958.98] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [7958.98] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [7958.98] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [7958.98] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [7958.98] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [7958.98] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [7958.98] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [7958.98] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [7958.98] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [7958.98] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [7958.98] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [7958.98] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [7958.98] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [7958.98] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [7958.98] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [7958.98] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [7958.98] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [7958.98] Log: Current unknown system settings: [7958.98] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [7958.98] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [7958.98] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [7958.98] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [7958.98] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [7958.98] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [7958.98] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [7958.98] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [7958.98] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [7958.98] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [7958.98] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [7958.98] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [7958.98] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [7958.98] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [7958.98] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [7958.98] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [7958.98] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [7958.98] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [7958.98] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [7958.98] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [7958.98] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [7958.98] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [7958.98] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [7958.98] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [7958.98] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [7958.98] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [7958.98] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [7958.98] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [7958.98] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [7958.98] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [7958.98] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [7958.98] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [7958.98] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [7958.98] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [7958.98] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [7958.98] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [7958.98] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [7958.98] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [7958.98] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [7958.98] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [7958.98] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [7958.98] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [7958.98] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [7958.98] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [7958.98] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [7958.98] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [7958.98] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [7958.98] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [7958.98] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [7958.98] Log: MobileLightShaftScale = 1 (UNKNOWN.) [7958.98] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [7958.98] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [7958.98] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [7958.98] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [7958.98] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [7958.98] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [7958.98] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [7958.98] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [7958.98] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [7958.98] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [7958.98] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [7958.98] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [7958.98] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [7958.98] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [7958.98] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [7958.98] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [7958.98] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [7958.98] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [7958.98] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [7958.98] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [7958.98] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [7958.98] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [7958.98] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [7958.98] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [7958.98] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [7958.98] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [7958.98] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [7958.98] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [7958.99] Log: Listing all sound classes. [7958.99] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [7958.99] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [7958.99] Log: Class 'Weapon' has 280 resident sounds taking 75121.38 kb, and 7 real time sounds taking 487.58 kb [7958.99] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [7958.99] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [7958.99] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [7958.99] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [7958.99] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [7958.99] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [7958.99] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [7958.99] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [7958.99] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [7958.99] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [7958.99] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [7958.99] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [7958.99] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [7958.99] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [7958.99] Log: Class 'UnGrouped' has 597 resident sounds taking 84412.53 kb, and 110 real time sounds taking 2566.46 kb [7958.99] Log: 1590 total sounds in 18 classes [7959.01] ScriptLog: MusicComp.CurrentVolume? 0.0000 [7959.01] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [7959.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7959.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7959.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7959.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7959.02] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [7959.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7959.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7959.03] ScriptLog: PositionModX : 140.0000 [7959.03] ScriptLog: PositionModY : 0.0000 [7959.03] ScriptLog: PositionModX : 140.0000 [7959.03] ScriptLog: PositionModY : 0.0000 [7959.04] Log: WARNING: Cooking Convex For Actor: CNC-Oasis.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_6 Component: StaticMeshComponent_15397 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [7959.04] Log: WARNING: Cooking Convex For Actor: CNC-Oasis.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_6 Component: StaticMeshComponent_15397 StaticMesh: RX_Deco_Containers.Meshes.SM_Barrel_01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [7959.04] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Oasis.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_37732 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [7959.05] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [7959.05] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [7959.05] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [7959.05] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [7959.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [7959.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [7959.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [7959.05] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Oasis.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_7.SkeletalMeshComponent_37747 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [7959.10] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Oasis.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_37732 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [7959.11] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.11] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.11] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.11] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.13] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.13] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.13] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.13] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.17] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.17] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.17] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.17] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.17] ScriptLog: Client has run into a mismatch, resetting building informations.... [7959.19] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.19] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.19] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.19] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.20] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.20] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.20] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.20] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.22] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.22] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.22] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.22] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.24] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.24] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.24] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.24] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.25] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.25] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.25] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.25] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.27] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.27] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.27] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.27] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.28] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.28] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.28] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.28] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.30] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.30] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.30] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.30] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.32] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.32] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.32] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.32] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.33] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.33] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.33] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.33] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7959.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7959.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7959.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7959.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7959.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7959.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7959.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7959.36] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.36] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.36] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.36] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.38] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.38] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.38] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.38] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7959.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7959.39] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.39] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.39] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.39] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.41] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.41] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [7959.41] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_7.Teams' out of bounds (1/1) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7959.41] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_7 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [7963.42] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_9 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [7963.42] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_9 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [7963.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7963.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7966.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7966.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7973.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7973.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7976.51] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7976.51] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7980.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7980.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7983.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7983.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [7989.50] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [7990.28] ScriptLog: ------------------ [ Setting up ] ------------------ [7990.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7990.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7990.30] ScriptLog: rxPC.bJustBaughtEngineer= False [7990.30] ScriptLog: rxPC.bJustBaughtHavocSakura= False [7990.30] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [7990.30] ScriptLog: [7990.30] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [7990.30] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [7990.30] ScriptLog: OwnedItem= None [7990.30] ScriptLog: [7990.30] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [7990.30] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [7990.31] ScriptLog: ====================== [7990.31] ScriptLog: Norm explosiveData[0]= Timed C4 [7990.31] ScriptLog: Norm explosiveData[1]= Grenades [7990.31] ScriptLog: Norm explosiveData[2]= Smoke Grenade [7990.31] ScriptLog: Norm explosiveData[3]= EMP Grenade [7990.31] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [7992.28] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7992.28] ScriptLog: Button Pressed? LeftMouseButton [7992.38] ScriptLog: --------------- 8 --------------- [7993.18] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [7993.25] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_482 [7993.27] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_479 [7994.13] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7994.13] ScriptLog: Button Pressed? LeftMouseButton [7994.20] ScriptLog: --------------- 0 --------------- [7995.12] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [7995.12] ScriptLog: Button Pressed? LeftMouseButton [7995.25] ScriptLog: ------------------ SelectPurchase() ------------------ [7995.25] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [7995.25] ScriptLog: XXX2: Rx_Weapon_Pistol [7995.25] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [7995.25] ScriptLog: GFx EquipmentSidearmData[0]? [7995.25] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [7995.25] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [7995.25] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [7995.25] ScriptLog: rxPC.Pawn? Rx_Pawn_1813 [7995.25] ScriptLog: bJustBaughtEngineer? False [7995.25] ScriptLog: bJustBaughtHavocSakura? False [7995.25] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [7995.25] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [7995.25] ScriptLog: selected explosive data? None [7995.25] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [7995.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7995.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8065.24] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8067.73] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [8067.73] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_473 [8067.78] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_486 [8069.02] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_9 [8069.39] ScriptLog: ------------------ [ Setting up ] ------------------ [8069.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8069.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8069.41] ScriptLog: rxPC.bJustBaughtEngineer= False [8069.41] ScriptLog: rxPC.bJustBaughtHavocSakura= False [8069.41] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [8069.41] ScriptLog: [8069.41] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [8069.41] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [8069.41] ScriptLog: OwnedItem= None [8069.41] ScriptLog: [8069.41] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [8069.41] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [8069.42] ScriptLog: ====================== [8069.42] ScriptLog: Norm explosiveData[0]= Timed C4 [8069.42] ScriptLog: Norm explosiveData[1]= Grenades [8069.42] ScriptLog: Norm explosiveData[2]= Smoke Grenade [8069.42] ScriptLog: Norm explosiveData[3]= EMP Grenade [8069.42] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [8072.12] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8072.12] ScriptLog: Button Pressed? LeftMouseButton [8072.22] ScriptLog: --------------- 5 --------------- [8072.31] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8072.31] ScriptLog: Button Pressed? LeftMouseButton [8072.41] ScriptLog: ------------------ SelectPurchase() ------------------ [8072.41] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [8072.41] ScriptLog: XXX2: Rx_Weapon_Pistol [8072.41] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [8072.41] ScriptLog: GFx EquipmentSidearmData[0]? [8072.41] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [8072.41] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [8072.41] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [8072.41] ScriptLog: rxPC.Pawn? Rx_Pawn_1841 [8072.41] ScriptLog: bJustBaughtEngineer? False [8072.41] ScriptLog: bJustBaughtHavocSakura? False [8072.41] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [8072.41] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [8072.41] ScriptLog: selected explosive data? None [8072.41] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [8072.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8072.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8074.54] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_9 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [8074.54] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_9 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [8074.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8074.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8077.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8077.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8083.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8083.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8084.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8084.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8090.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8090.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8092.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8092.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8093.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8093.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8095.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8095.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8097.53] ScriptLog: ------------------ [ Setting up ] ------------------ [8097.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8097.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8097.55] ScriptLog: rxPC.bJustBaughtEngineer= False [8097.55] ScriptLog: rxPC.bJustBaughtHavocSakura= False [8097.55] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [8097.55] ScriptLog: [8097.55] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [8097.55] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [8097.55] ScriptLog: OwnedItem= None [8097.55] ScriptLog: [8097.55] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [8097.55] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [8097.56] ScriptLog: ====================== [8097.56] ScriptLog: Norm explosiveData[0]= Timed C4 [8097.56] ScriptLog: Norm explosiveData[1]= Grenades [8097.56] ScriptLog: Norm explosiveData[2]= Smoke Grenade [8097.56] ScriptLog: Norm explosiveData[3]= EMP Grenade [8097.56] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [8105.77] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8105.77] ScriptLog: Button Pressed? LeftMouseButton [8105.90] ScriptLog: --------------- 8 --------------- [8112.22] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8112.22] ScriptLog: Button Pressed? LeftMouseButton [8112.34] ScriptLog: --------------- 0 --------------- [8112.41] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8112.41] ScriptLog: Button Pressed? LeftMouseButton [8112.51] ScriptLog: ------------------ SelectPurchase() ------------------ [8112.51] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [8112.51] ScriptLog: XXX2: Rx_Weapon_Pistol [8112.51] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [8112.51] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [8112.51] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [8112.51] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [8112.51] ScriptLog: selected sidearm data? None [8112.51] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [8112.51] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [8112.51] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [8112.51] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [8112.51] ScriptLog: rxPC.Pawn? Rx_Pawn_1841 [8112.51] ScriptLog: bJustBaughtEngineer? False [8112.51] ScriptLog: bJustBaughtHavocSakura? False [8112.51] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [8112.51] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [8112.51] ScriptLog: selected explosive data? None [8112.51] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [8112.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8112.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8120.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8120.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8121.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8121.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8128.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8128.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8130.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8130.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8163.68] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [8163.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8166.01] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_17855 | SoundCue? Valiant [8167.49] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_9 [8168.23] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [8175.81] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_86 [8185.04] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8185.04] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8185.06] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8185.06] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8185.08] Log: Bool AmbientOcclusion set to 1 [8186.53] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [8187.69] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [8187.69] ScriptLog: ------ QUIT TO MAIN MENU -------- [8187.69] Log: Failed; returning to Entry [8187.69] Log: LoadMap: RenX-FrontEndMap?closed?Name=Hicks?Team=0 [8187.69] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_17855 | SoundCue? Command_and_Conquer [8187.70] Log: --- LOADING MOVIE START --- [8187.79] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [8187.80] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_7 Function RenX_Game.Rx_GFxHud:setRespawnCounter:022A [8187.80] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_7 Function RenX_Game.Rx_GFxHud:setRespawnCounter:0278 [8187.80] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_7 Function RenX_Game.Rx_GFxHud:setRespawnCounter:02C9 [8187.80] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_7 Function RenX_Game.Rx_GFxHud:setRespawnCounter:030E [8187.80] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_7 Function RenX_Game.Rx_GFxHud:setRespawnCounter:0354 [8187.80] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_7 Function RenX_Game.Rx_GFxHud:setRespawnCounter:038F [8187.80] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_9 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [8187.80] ScriptWarning: Accessed None Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_9 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [8187.80] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_9 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [8187.80] ScriptWarning: Accessed None Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_9 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [8187.80] ScriptLog: ======================= Rx_HUD ========================= [8187.80] ScriptLog: Scoreboard.bMovieIsOpen? False [8187.80] ScriptLog: PTMovie.bMovieIsOpen? False [8187.80] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [8187.80] ScriptLog: HudMovie.bMovieIsOpen? False [8187.80] ScriptLog: GIHudMovie.bMovieIsOpen? False [8187.80] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_17855 | SoundCue? In_the_Line_of_Fire [8187.83] NetComeGo: Close TcpNetDriver_7 TcpipConnection_7 91.113.44.37:7778 06/18/20 21:38:49 [8187.83] Exit: TcpNetDriver_7 shut down [8187.92] Log: Game class is 'Rx_Game_MainMenu' [8187.92] Log: Primary PhysX scene will be in software. [8187.92] Log: Creating Primary PhysX Scene. [8187.92] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.06.18-21.38.49 [8187.94] ScriptLog: INITIAL: -1 -1 [8187.95] ScriptLog: Game profile Index was NONE [8187.95] ScriptLog: Gameplay events will not be recorded. [8187.95] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [8187.95] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [8187.95] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [8187.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [8187.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [8187.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [8187.95] ScriptLog: Failed to get GDI PT [8187.95] ScriptLog: Failed to get Nod PT [8187.95] ScriptLog: GDI:0.0000 [8187.95] ScriptLog: Failed to get GDI PT [8187.95] ScriptLog: Failed to get Nod PT [8187.95] ScriptLog: Nod:0.0000 [8187.95] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [8187.96] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.461 [8187.98] Rx: MAPLoaded;RenX-FrontEndMap [8187.98] Log: Bringing up level for play took: 0.058694 [8187.98] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_10 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [8187.98] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_10 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [8187.98] Rx: PLAYERHWID;playerGDI,258,HickshwidmCDF45FBC00007319 [8187.98] Rx: PLAYEREnter;GDI,258,HicksfromhwidmCDF45FBC00007319nosteam [8187.98] Rx: PLAYERTeamJoin;GDI,258,HicksjoinedGDIscore0last round score0.0000time0.0000 [8187.98] Log: Current scalability system settings: [8187.98] Log: StaticDecals = FALSE (Whether to allow static decals.) [8187.98] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [8187.98] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [8187.98] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [8187.98] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [8187.98] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [8187.98] Log: MotionBlur = FALSE (Whether to allow motion blur.) [8187.98] Log: DepthOfField = TRUE (Whether to allow depth of field.) [8187.98] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [8187.98] Log: Bloom = TRUE (Whether to allow bloom.) [8187.98] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [8187.98] Log: Distortion = TRUE (Whether to allow distortion.) [8187.98] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [8187.98] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [8187.98] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [8187.98] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [8187.98] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [8187.98] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [8187.98] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [8187.98] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [8187.98] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [8187.98] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [8187.98] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [8187.98] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [8187.98] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [8187.98] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [8187.98] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [8187.98] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [8187.98] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [8187.98] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [8187.98] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [8187.98] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [8187.98] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [8187.98] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [8187.98] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [8187.98] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [8187.98] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [8187.98] Log: Current preference system settings: [8187.98] Log: UseVsync = FALSE (Whether to use VSync or not.) [8187.98] Log: Fullscreen = TRUE (Fullscreen.) [8187.98] Log: ResX = 1024 (Screen X resolution.) [8187.98] Log: ResY = 768 (Screen Y resolution.) [8187.98] Log: Current debug system settings: [8187.98] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [8187.98] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [8187.98] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [8187.98] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [8187.98] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [8187.98] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [8187.98] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [8187.98] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [8187.98] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [8187.98] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [8187.98] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [8187.98] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [8187.98] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [8187.98] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [8187.98] Log: bAllowTemporalAA = FALSE (UKNOWN) [8187.98] Log: TemporalAA_MinDepth = 500 (UKNOWN) [8187.98] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [8187.98] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [8187.98] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [8187.98] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [8187.98] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [8187.98] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [8187.98] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [8187.98] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [8187.98] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [8187.98] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [8187.98] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [8187.98] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [8187.98] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [8187.98] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [8187.98] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [8187.98] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [8187.98] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [8187.98] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [8187.98] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [8187.98] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [8187.98] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [8187.98] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [8187.98] Log: Current unknown system settings: [8187.98] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [8187.98] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [8187.98] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [8187.98] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [8187.98] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [8187.98] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [8187.98] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [8187.98] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [8187.98] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [8187.98] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [8187.98] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [8187.98] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [8187.98] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [8187.98] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [8187.98] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [8187.98] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [8187.98] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [8187.98] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [8187.98] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [8187.98] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [8187.98] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [8187.98] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8187.98] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8187.98] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8187.98] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [8187.98] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [8187.98] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [8187.98] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [8187.98] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [8187.98] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [8187.98] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [8187.98] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [8187.98] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [8187.98] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [8187.98] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [8187.98] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [8187.98] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8187.98] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8187.98] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [8187.98] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [8187.98] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [8187.98] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [8187.98] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [8187.98] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [8187.98] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [8187.98] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [8187.98] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [8187.98] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [8187.98] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [8187.98] Log: MobileLightShaftScale = 1 (UNKNOWN.) [8187.98] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [8187.98] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [8187.98] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [8187.98] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [8187.98] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [8187.98] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [8187.98] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [8187.98] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [8187.98] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [8187.98] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [8187.98] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [8187.98] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [8187.98] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [8187.98] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [8187.98] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [8187.98] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [8187.98] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [8187.98] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [8187.98] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [8187.98] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [8187.98] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [8187.98] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [8187.98] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [8187.98] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [8187.98] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [8187.98] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [8187.98] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [8187.98] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [8187.99] Log: Listing all sound classes. [8187.99] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [8187.99] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [8187.99] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [8187.99] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [8187.99] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [8187.99] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [8187.99] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [8187.99] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [8187.99] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [8187.99] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [8187.99] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [8187.99] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [8187.99] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [8187.99] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [8187.99] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [8187.99] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [8187.99] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [8187.99] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [8187.99] Log: 1511 total sounds in 18 classes [8188.00] ScriptLog: MusicComp.CurrentVolume? 0.0000 [8188.00] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [8188.01] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [8188.01] Log: ########### Finished loading level: 0.313475 seconds [8188.01] Log: Flushing async loaders. [8190.74] Log: Flushed async loaders. [8190.81] Log: Current scalability system settings: [8190.81] Log: StaticDecals = FALSE (Whether to allow static decals.) [8190.81] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [8190.81] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [8190.81] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [8190.81] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [8190.81] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [8190.81] Log: MotionBlur = FALSE (Whether to allow motion blur.) [8190.81] Log: DepthOfField = TRUE (Whether to allow depth of field.) [8190.81] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [8190.81] Log: Bloom = TRUE (Whether to allow bloom.) [8190.81] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [8190.81] Log: Distortion = TRUE (Whether to allow distortion.) [8190.81] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [8190.81] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [8190.81] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [8190.81] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [8190.81] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [8190.81] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [8190.81] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [8190.81] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [8190.81] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [8190.81] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [8190.81] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [8190.81] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [8190.81] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [8190.81] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [8190.81] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [8190.81] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [8190.81] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [8190.81] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [8190.81] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [8190.81] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [8190.81] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [8190.81] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [8190.81] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [8190.81] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [8190.81] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [8190.81] Log: Current preference system settings: [8190.81] Log: UseVsync = FALSE (Whether to use VSync or not.) [8190.81] Log: Fullscreen = TRUE (Fullscreen.) [8190.81] Log: ResX = 1024 (Screen X resolution.) [8190.81] Log: ResY = 768 (Screen Y resolution.) [8190.81] Log: Current debug system settings: [8190.81] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [8190.81] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [8190.81] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [8190.81] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [8190.81] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [8190.81] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [8190.81] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [8190.81] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [8190.81] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [8190.81] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [8190.81] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [8190.81] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [8190.81] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [8190.81] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [8190.81] Log: bAllowTemporalAA = FALSE (UKNOWN) [8190.81] Log: TemporalAA_MinDepth = 500 (UKNOWN) [8190.81] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [8190.81] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [8190.81] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [8190.81] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [8190.81] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [8190.81] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [8190.81] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [8190.81] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [8190.81] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [8190.81] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [8190.81] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [8190.81] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [8190.81] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [8190.81] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [8190.81] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [8190.81] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [8190.81] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [8190.81] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [8190.81] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [8190.81] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [8190.81] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [8190.81] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [8190.81] Log: Current unknown system settings: [8190.81] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [8190.81] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [8190.81] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [8190.81] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [8190.81] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [8190.81] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [8190.81] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [8190.81] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [8190.81] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [8190.81] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [8190.81] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [8190.81] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [8190.81] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [8190.81] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [8190.81] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [8190.81] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [8190.81] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [8190.81] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [8190.81] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [8190.81] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [8190.81] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [8190.81] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8190.81] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8190.81] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8190.81] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [8190.81] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [8190.81] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [8190.81] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [8190.81] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [8190.81] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [8190.81] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [8190.81] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [8190.81] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [8190.81] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [8190.81] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [8190.81] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [8190.81] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8190.81] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8190.81] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [8190.81] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [8190.81] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [8190.81] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [8190.81] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [8190.81] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [8190.81] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [8190.81] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [8190.81] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [8190.81] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [8190.81] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [8190.81] Log: MobileLightShaftScale = 1 (UNKNOWN.) [8190.81] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [8190.81] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [8190.81] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [8190.81] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [8190.81] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [8190.81] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [8190.81] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [8190.81] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [8190.81] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [8190.81] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [8190.81] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [8190.81] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [8190.81] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [8190.81] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [8190.81] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [8190.81] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [8190.81] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [8190.81] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [8190.81] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [8190.81] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [8190.81] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [8190.81] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [8190.81] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [8190.81] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [8190.81] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [8190.81] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [8190.81] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [8190.81] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [8190.82] Log: Listing all sound classes. [8190.82] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [8190.82] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [8190.82] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [8190.82] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [8190.82] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [8190.82] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [8190.82] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [8190.82] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [8190.82] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [8190.82] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [8190.82] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [8190.82] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [8190.82] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [8190.82] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [8190.82] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [8190.82] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [8190.82] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [8190.82] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [8190.82] Log: 1511 total sounds in 18 classes [8190.83] Log: Bool AmbientOcclusion set to 1 [8190.87] Log: BloomThreshold = 0.8 [8190.88] ScriptLog: MusicComp.CurrentVolume? 0.0000 [8190.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8190.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8190.89] ScriptLog: Rx_UDPLink: Encounted serious error: 10022 [8190.89] ScriptLog: Rx_UDPLink ReadBinary() Is Serious [8190.90] Log: --- LOADING MOVIE TIME: 3.20 sec --- [8192.55] GFxUI: Rx_GFxFrontEnd::Loading MultiplayerView [8219.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick [8219.94] ScriptLog: mapName Field [8219.94] ScriptLog: mapFileName RenXFrontEnd.MapImage.___map-pic-cnc-field [8219.94] ScriptLog: serverName [8219.94] ScriptLog: isFavourites False [8219.94] ScriptLog: isLocked False [8219.94] ScriptLog: isRanked True [8219.94] ScriptLog: serverLocation [8219.94] ScriptLog: serverGameType Command & Conquer (Open Beta 5.461) [8219.94] ScriptLog: playerCount 1 [8219.94] ScriptLog: botCount 0 [8219.94] ScriptLog: maxPlayers 20 [8219.94] ScriptLog: ping -1 [8219.94] ScriptLog: serverPort 7777 [8219.94] ScriptLog: serverAddress 93.222.96.40 [8219.94] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 93.222.96.40:7777 [8219.94] Init: WinSock: Socket queue 32768 / 32768 [8220.75] Log: LoadMap: 93.222.96.40/CNC-Field?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [8220.75] Log: --- LOADING MOVIE START --- [8221.02] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [8221.02] ScriptLog: ======================= Rx_HUD ========================= [8221.02] Rx: PLAYERExit;GDI,258,Hicks [8226.34] Log: Primary PhysX scene will be in software. [8226.34] Log: Creating Primary PhysX Scene. [8226.38] Log: Bringing World CNC-Field.TheWorld up for play (1429) at 2020.06.18-21.39.28 [8226.39] Log: Bringing up level for play took: 0.086664 [8226.39] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [8226.39] Warning: Warning, Failed to find object 'Class None.' [8226.39] Log: PlayerController class for the pending level is PlayerController [8226.39] Log: ########### Finished loading level: 5.639557 seconds [8226.48] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_8 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8226.48] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_8 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8226.49] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_8 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8226.49] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_8 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8226.63] Log: --- LOADING MOVIE TIME: 5.88 sec --- [8226.64] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [8226.64] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_11 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [8226.64] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_11 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [8226.64] Log: Current scalability system settings: [8226.64] Log: StaticDecals = FALSE (Whether to allow static decals.) [8226.64] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [8226.64] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [8226.64] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [8226.64] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [8226.64] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [8226.64] Log: MotionBlur = FALSE (Whether to allow motion blur.) [8226.64] Log: DepthOfField = TRUE (Whether to allow depth of field.) [8226.64] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [8226.64] Log: Bloom = TRUE (Whether to allow bloom.) [8226.64] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [8226.64] Log: Distortion = TRUE (Whether to allow distortion.) [8226.64] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [8226.64] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [8226.64] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [8226.64] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [8226.64] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [8226.64] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [8226.64] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [8226.64] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [8226.64] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [8226.64] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [8226.64] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [8226.64] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [8226.64] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [8226.64] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [8226.64] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [8226.64] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [8226.64] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [8226.64] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [8226.64] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [8226.64] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [8226.64] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [8226.64] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [8226.64] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [8226.64] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [8226.64] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [8226.64] Log: Current preference system settings: [8226.64] Log: UseVsync = FALSE (Whether to use VSync or not.) [8226.64] Log: Fullscreen = TRUE (Fullscreen.) [8226.64] Log: ResX = 1024 (Screen X resolution.) [8226.64] Log: ResY = 768 (Screen Y resolution.) [8226.64] Log: Current debug system settings: [8226.64] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [8226.64] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [8226.64] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [8226.64] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [8226.64] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [8226.64] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [8226.64] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [8226.64] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [8226.64] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [8226.64] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [8226.64] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [8226.64] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [8226.64] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [8226.64] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [8226.64] Log: bAllowTemporalAA = FALSE (UKNOWN) [8226.64] Log: TemporalAA_MinDepth = 500 (UKNOWN) [8226.64] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [8226.64] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [8226.64] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [8226.64] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [8226.64] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [8226.64] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [8226.64] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [8226.64] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [8226.64] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [8226.64] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [8226.64] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [8226.64] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [8226.64] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [8226.64] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [8226.64] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [8226.64] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [8226.64] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [8226.64] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [8226.64] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [8226.64] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [8226.64] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [8226.64] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [8226.64] Log: Current unknown system settings: [8226.64] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [8226.64] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [8226.64] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [8226.64] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [8226.64] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [8226.64] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [8226.64] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [8226.64] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [8226.64] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [8226.64] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [8226.64] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [8226.64] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [8226.64] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [8226.64] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [8226.64] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [8226.64] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [8226.64] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [8226.64] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [8226.64] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [8226.64] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [8226.64] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [8226.64] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8226.64] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8226.64] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8226.64] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [8226.64] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [8226.64] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [8226.64] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [8226.64] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [8226.64] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [8226.64] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [8226.64] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [8226.64] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [8226.64] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [8226.64] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [8226.64] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [8226.64] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8226.64] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8226.64] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [8226.64] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [8226.64] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [8226.64] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [8226.64] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [8226.64] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [8226.64] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [8226.64] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [8226.64] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [8226.64] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [8226.64] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [8226.64] Log: MobileLightShaftScale = 1 (UNKNOWN.) [8226.64] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [8226.64] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [8226.64] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [8226.64] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [8226.64] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [8226.64] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [8226.64] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [8226.64] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [8226.64] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [8226.64] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [8226.64] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [8226.64] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [8226.64] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [8226.64] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [8226.64] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [8226.64] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [8226.64] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [8226.64] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [8226.64] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [8226.64] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [8226.64] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [8226.64] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [8226.64] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [8226.64] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [8226.64] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [8226.64] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [8226.64] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [8226.64] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [8226.65] Log: Listing all sound classes. [8226.65] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [8226.65] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [8226.65] Log: Class 'Weapon' has 276 resident sounds taking 73396.48 kb, and 7 real time sounds taking 487.58 kb [8226.65] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [8226.65] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [8226.65] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [8226.65] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [8226.65] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [8226.65] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [8226.65] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [8226.65] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [8226.65] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [8226.65] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [8226.65] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [8226.65] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [8226.65] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [8226.65] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [8226.65] Log: Class 'UnGrouped' has 592 resident sounds taking 83419.66 kb, and 112 real time sounds taking 2661.34 kb [8226.65] Log: 1583 total sounds in 18 classes [8226.66] ScriptLog: MusicComp.CurrentVolume? 0.0000 [8226.66] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [8226.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8226.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8226.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8226.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8226.68] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [8226.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8226.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8226.69] ScriptLog: PositionModX : 140.0000 [8226.69] ScriptLog: PositionModY : 0.0000 [8226.69] ScriptLog: PositionModX : 140.0000 [8226.69] ScriptLog: PositionModY : 0.0000 [8226.70] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8226.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.71] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_5 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [8226.71] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_5 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [8226.71] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [8226.71] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [8226.71] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [8226.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [8226.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [8226.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [8226.72] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_8.SkeletalMeshComponent_38703 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [8226.72] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8226.72] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:005C [8226.72] ScriptWarning: Accessed None Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:0070 [8226.72] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:00AE [8226.72] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1.Rx_SentinelWeaponComponent_MuzzleFlash_22 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [8226.72] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1.Rx_SentinelWeaponComponent_MuzzleFlash_23 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [8226.72] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8226.72] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.72] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.72] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [8226.72] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_7 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [8226.72] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_7 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [8226.73] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8226.73] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_RocketPod CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_1 Function RenX_Game.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0133 [8226.73] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_RocketPod CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_1 Function RenX_Game.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0147 [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.74] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13 [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.74] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_18 [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.74] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_15 [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.74] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8226.74] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_38722 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [8226.74] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [8226.74] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [8226.77] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.77] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.77] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.77] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.82] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_38722 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [8226.83] ScriptWarning: Accessed array 'Rx_GFxHud_8.LoadingBarWidget' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_8 Function RenX_Game.Rx_GFxHud:HideLoadingBar:008C [8226.83] ScriptWarning: Accessed array 'Rx_GFxHud_8.LoadingBarWidget' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_8 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00A4 [8226.83] ScriptWarning: Accessed array 'Rx_GFxHud_8.LoadingText' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_8 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00DA [8226.83] ScriptWarning: Accessed array 'Rx_GFxHud_8.LoadingText' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_8 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00F2 [8226.83] ScriptWarning: Accessed array 'Rx_GFxHud_8.LoadingMeterMC' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_8 Function RenX_Game.Rx_GFxHud:HideLoadingBar:0123 [8226.83] ScriptWarning: Accessed array 'Rx_GFxHud_8.LoadingMeterMC' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_8 Function RenX_Game.Rx_GFxHud:HideLoadingBar:013B [8226.83] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_8 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [8226.83] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_8 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [8226.83] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.83] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.90] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_8 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [8226.90] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_8 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [8226.90] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.90] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.93] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.93] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.94] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.94] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.96] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.96] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.97] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8226.97] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8226.97] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.97] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8226.99] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.00] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.00] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.02] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.02] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8227.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8227.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8227.03] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8227.04] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.04] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.04] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_19 [8227.04] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_14 [8227.04] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_16 [8227.05] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.05] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.07] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.07] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.08] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.08] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.10] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.10] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.11] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.11] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.13] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.13] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.15] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.15] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.16] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.16] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.18] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.18] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.20] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.20] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.21] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.21] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.23] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.23] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.24] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.24] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.26] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.26] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.28] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.28] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.29] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.29] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.31] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.31] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.32] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.32] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.34] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.34] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.36] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.36] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8227.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8227.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8227.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8227.37] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.37] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.39] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.39] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.41] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.41] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.42] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.42] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.44] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.44] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [8227.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [8227.45] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.45] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.47] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.47] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.48] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8227.48] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_8.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_8 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [8228.21] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [8228.21] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [8228.24] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8228.24] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8232.93] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8238.84] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8238.84] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8240.52] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_11 [8245.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8245.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8250.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8250.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8251.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8251.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8253.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8253.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8264.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8264.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8269.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8269.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8273.12] ScriptLog: ------------------ [ Setting up ] ------------------ [8273.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8273.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8273.14] ScriptLog: rxPC.bJustBaughtEngineer= False [8273.14] ScriptLog: rxPC.bJustBaughtHavocSakura= False [8273.14] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [8273.14] ScriptLog: [8273.14] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [8273.14] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [8273.14] ScriptLog: OwnedItem= None [8273.14] ScriptLog: [8273.14] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [8273.14] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [8273.15] ScriptLog: ====================== [8273.15] ScriptLog: Norm explosiveData[0]= Timed C4 [8273.15] ScriptLog: Norm explosiveData[1]= Grenades [8273.15] ScriptLog: Norm explosiveData[2]= Smoke Grenade [8273.15] ScriptLog: Norm explosiveData[3]= EMP Grenade [8273.15] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [8274.54] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8274.54] ScriptLog: Button Pressed? LeftMouseButton [8274.64] ScriptLog: --------------- 5 --------------- [8274.71] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8274.71] ScriptLog: Button Pressed? LeftMouseButton [8274.80] ScriptLog: ------------------ SelectPurchase() ------------------ [8274.80] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [8274.80] ScriptLog: XXX2: Rx_Weapon_Pistol [8274.80] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [8274.80] ScriptLog: GFx EquipmentSidearmData[0]? [8274.80] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [8274.80] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [8274.80] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [8274.80] ScriptLog: rxPC.Pawn? Rx_Pawn_1885 [8274.80] ScriptLog: bJustBaughtEngineer? False [8274.80] ScriptLog: bJustBaughtHavocSakura? False [8274.80] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [8274.80] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [8274.80] ScriptLog: selected explosive data? None [8274.80] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [8274.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8274.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8287.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8287.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8288.13] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_18242 | SoundCue? Blinded [8288.14] NetComeGo: Close TcpNetDriver_8 TcpipConnection_8 93.222.96.40:7777 06/18/20 21:40:30 [8288.14] Exit: TcpNetDriver_8 shut down [8288.14] Init: WinSock: Socket queue 32768 / 32768 [8288.16] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.16] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.40] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.40] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8288.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8288.69] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.69] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8288.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8288.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.97] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.97] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8289.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8289.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.47] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8290.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8290.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.96] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:PlayResultAnnouncement:0032 [8291.96] ScriptWarning: Accessed null class context 'InMessageClass' UTAnnouncer CNC-Field.TheWorld:PersistentLevel.UTAnnouncer_11 Function UTGame.UTAnnouncer:PlayAnnouncement:0012 [8291.96] ScriptWarning: Accessed null class context 'InMessageClass' UTAnnouncer CNC-Field.TheWorld:PersistentLevel.UTAnnouncer_11 Function UTGame.UTAnnouncer:PlayAnnouncement:00A7 [8291.96] ScriptWarning: Accessed null class context 'InMessageClass' UTAnnouncer CNC-Field.TheWorld:PersistentLevel.UTAnnouncer_11 Function UTGame.UTAnnouncer:PlayAnnouncementNow:0016 [8291.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8291.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8291.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.47] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.47] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8292.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8292.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8293.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8293.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.90] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.90] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8294.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8294.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8295.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8295.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.68] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8296.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8296.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.61] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.61] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8297.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8297.65] ScriptWarning: Accessed None 'EndGameScoreBoard' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:RoundEnded.ShowScoreboard:00EC [8297.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.69] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.69] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8297.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8297.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.40] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.40] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.66] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.66] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.69] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.69] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8298.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8298.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.61] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.61] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.69] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.69] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8299.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8299.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.09] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.10] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.14] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.17] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.19] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.20] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.25] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.27] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.28] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.30] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.31] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.33] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.35] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.38] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.39] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.41] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.43] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.44] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.48] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.49] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.52] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.54] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.56] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.57] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.60] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.62] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.65] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.67] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.69] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.69] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.70] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.72] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.73] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.75] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.78] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.81] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.85] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.86] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.88] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.89] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.91] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.93] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.94] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.96] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.98] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8300.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8300.99] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8301.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8301.01] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8301.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8301.02] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8301.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8301.04] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8301.06] Log: LoadMap: 93.222.96.40/CNC-Field?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [8301.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8301.06] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_11 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8301.06] Log: --- LOADING MOVIE START --- [8301.13] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [8301.14] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [8301.14] ScriptWarning: Accessed None Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [8301.14] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [8301.14] ScriptWarning: Accessed None Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_11 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [8301.14] ScriptLog: ======================= Rx_HUD ========================= [8301.14] ScriptLog: Scoreboard.bMovieIsOpen? False [8301.14] ScriptLog: PTMovie.bMovieIsOpen? False [8301.14] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [8301.14] ScriptLog: GIHudMovie.bMovieIsOpen? False [8305.16] Log: Primary PhysX scene will be in software. [8305.16] Log: Creating Primary PhysX Scene. [8305.19] Log: Bringing World CNC-Field.TheWorld up for play (1429) at 2020.06.18-21.40.47 [8305.20] Log: Bringing up level for play took: 0.081264 [8305.20] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [8305.20] Warning: Warning, Failed to find object 'Class None.' [8305.20] Log: PlayerController class for the pending level is PlayerController [8305.20] Log: ########### Finished loading level: 4.139496 seconds [8305.27] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_9 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8305.27] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_9 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8305.28] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_9 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8305.28] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_9 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8305.42] Log: --- LOADING MOVIE TIME: 4.35 sec --- [8305.42] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_12 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [8305.43] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_12 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [8305.43] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_12 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [8305.43] Log: Current scalability system settings: [8305.43] Log: StaticDecals = FALSE (Whether to allow static decals.) [8305.43] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [8305.43] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [8305.43] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [8305.43] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [8305.43] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [8305.43] Log: MotionBlur = FALSE (Whether to allow motion blur.) [8305.43] Log: DepthOfField = TRUE (Whether to allow depth of field.) [8305.43] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [8305.43] Log: Bloom = TRUE (Whether to allow bloom.) [8305.43] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [8305.43] Log: Distortion = TRUE (Whether to allow distortion.) [8305.43] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [8305.43] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [8305.43] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [8305.43] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [8305.43] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [8305.43] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [8305.43] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [8305.43] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [8305.43] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [8305.43] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [8305.43] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [8305.43] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [8305.43] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [8305.43] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [8305.43] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [8305.43] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [8305.43] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [8305.43] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [8305.43] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [8305.43] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [8305.43] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [8305.43] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [8305.43] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [8305.43] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [8305.43] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [8305.43] Log: Current preference system settings: [8305.43] Log: UseVsync = FALSE (Whether to use VSync or not.) [8305.43] Log: Fullscreen = TRUE (Fullscreen.) [8305.43] Log: ResX = 1024 (Screen X resolution.) [8305.43] Log: ResY = 768 (Screen Y resolution.) [8305.43] Log: Current debug system settings: [8305.43] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [8305.43] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [8305.43] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [8305.43] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [8305.43] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [8305.43] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [8305.43] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [8305.43] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [8305.43] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [8305.43] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [8305.43] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [8305.43] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [8305.43] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [8305.43] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [8305.43] Log: bAllowTemporalAA = FALSE (UKNOWN) [8305.43] Log: TemporalAA_MinDepth = 500 (UKNOWN) [8305.43] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [8305.43] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [8305.43] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [8305.43] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [8305.43] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [8305.43] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [8305.43] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [8305.43] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [8305.43] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [8305.43] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [8305.43] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [8305.43] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [8305.43] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [8305.43] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [8305.43] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [8305.43] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [8305.43] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [8305.43] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [8305.43] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [8305.43] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [8305.43] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [8305.43] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [8305.43] Log: Current unknown system settings: [8305.43] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [8305.43] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [8305.43] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [8305.43] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [8305.43] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [8305.43] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [8305.43] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [8305.43] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [8305.43] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [8305.43] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [8305.43] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [8305.43] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [8305.43] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [8305.43] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [8305.43] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [8305.43] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [8305.43] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [8305.43] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [8305.43] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [8305.43] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [8305.43] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [8305.43] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8305.43] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8305.43] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8305.43] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [8305.43] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [8305.43] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [8305.43] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [8305.43] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [8305.43] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [8305.43] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [8305.43] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [8305.43] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [8305.43] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [8305.43] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [8305.43] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [8305.43] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8305.43] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8305.43] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [8305.43] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [8305.43] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [8305.43] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [8305.43] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [8305.43] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [8305.43] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [8305.43] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [8305.43] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [8305.43] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [8305.43] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [8305.43] Log: MobileLightShaftScale = 1 (UNKNOWN.) [8305.43] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [8305.43] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [8305.43] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [8305.43] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [8305.43] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [8305.43] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [8305.43] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [8305.43] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [8305.43] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [8305.43] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [8305.43] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [8305.43] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [8305.43] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [8305.43] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [8305.43] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [8305.43] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [8305.43] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [8305.43] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [8305.43] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [8305.43] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [8305.43] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [8305.43] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [8305.43] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [8305.43] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [8305.43] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [8305.43] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [8305.43] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [8305.43] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [8305.44] Log: Listing all sound classes. [8305.44] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [8305.44] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [8305.44] Log: Class 'Weapon' has 276 resident sounds taking 73396.48 kb, and 7 real time sounds taking 487.58 kb [8305.44] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [8305.44] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [8305.44] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [8305.44] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [8305.44] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [8305.44] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [8305.44] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [8305.44] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [8305.44] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [8305.44] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [8305.44] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [8305.44] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [8305.44] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [8305.44] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [8305.44] Log: Class 'UnGrouped' has 592 resident sounds taking 83419.66 kb, and 112 real time sounds taking 2661.34 kb [8305.44] Log: 1583 total sounds in 18 classes [8305.45] ScriptLog: MusicComp.CurrentVolume? 0.0000 [8305.45] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [8305.45] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8305.45] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8305.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8305.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8305.47] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [8305.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8305.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8305.47] ScriptLog: PositionModX : 140.0000 [8305.47] ScriptLog: PositionModY : 0.0000 [8305.47] ScriptLog: PositionModX : 140.0000 [8305.47] ScriptLog: PositionModY : 0.0000 [8305.48] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [8305.48] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [8305.48] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [8305.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [8305.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [8305.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [8305.48] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_9.SkeletalMeshComponent_38965 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [8305.49] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_2 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:005C [8305.49] ScriptWarning: Accessed None Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_2 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:0070 [8305.49] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_2 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:00AE [8305.49] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_2.Rx_SentinelWeaponComponent_MuzzleFlash_34 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [8305.49] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_2.Rx_SentinelWeaponComponent_MuzzleFlash_35 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.49] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_38976 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [8305.49] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8305.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8305.55] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_38976 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [8307.27] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_12 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [8307.27] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_12 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [8307.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8307.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8309.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8309.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8312.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8312.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8316.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8316.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8321.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8321.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8326.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8326.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8330.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8330.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8341.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8341.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8342.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8342.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8345.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8345.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8346.06] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8346.06] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8346.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8346.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8346.12] Log: Bool AmbientOcclusion set to 1 [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [8346.99] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [8347.00] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [8347.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8347.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8347.66] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_12 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [8347.66] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_12 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [8347.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8347.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8348.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8348.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8348.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8348.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8348.98] Log: Bool AmbientOcclusion set to 1 [8350.08] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [8351.24] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [8351.24] ScriptLog: ------ QUIT TO MAIN MENU -------- [8351.24] Log: Failed; returning to Entry [8351.25] Log: LoadMap: RenX-FrontEndMap?closed?Name=Hicks?Team=0 [8351.25] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_18469 | SoundCue? CNC_OnTheProwl [8351.25] Log: --- LOADING MOVIE START --- [8351.33] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [8351.34] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_9 Function RenX_Game.Rx_GFxHud:setRespawnCounter:022A [8351.34] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_9 Function RenX_Game.Rx_GFxHud:setRespawnCounter:0278 [8351.34] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_9 Function RenX_Game.Rx_GFxHud:setRespawnCounter:02C9 [8351.34] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_9 Function RenX_Game.Rx_GFxHud:setRespawnCounter:030E [8351.34] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_9 Function RenX_Game.Rx_GFxHud:setRespawnCounter:0354 [8351.34] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_9 Function RenX_Game.Rx_GFxHud:setRespawnCounter:038F [8351.34] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_12 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [8351.34] ScriptWarning: Accessed None Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_12 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [8351.34] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_12 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [8351.34] ScriptWarning: Accessed None Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_12 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [8351.34] ScriptLog: ======================= Rx_HUD ========================= [8351.34] ScriptLog: Scoreboard.bMovieIsOpen? False [8351.34] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [8351.34] ScriptLog: HudMovie.bMovieIsOpen? False [8351.34] ScriptLog: GIHudMovie.bMovieIsOpen? False [8351.34] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_18469 | SoundCue? Death_Awaits [8351.39] NetComeGo: Close TcpNetDriver_9 TcpipConnection_9 93.222.96.40:7777 06/18/20 21:41:33 [8351.39] Exit: TcpNetDriver_9 shut down [8351.47] Log: Game class is 'Rx_Game_MainMenu' [8351.47] Log: Primary PhysX scene will be in software. [8351.47] Log: Creating Primary PhysX Scene. [8351.47] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.06.18-21.41.33 [8351.49] ScriptLog: INITIAL: -1 -1 [8351.50] ScriptLog: Game profile Index was NONE [8351.50] ScriptLog: Gameplay events will not be recorded. [8351.50] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [8351.50] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [8351.50] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [8351.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [8351.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [8351.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [8351.50] ScriptLog: Failed to get GDI PT [8351.50] ScriptLog: Failed to get Nod PT [8351.50] ScriptLog: GDI:0.0000 [8351.50] ScriptLog: Failed to get GDI PT [8351.50] ScriptLog: Failed to get Nod PT [8351.50] ScriptLog: Nod:0.0000 [8351.50] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [8351.51] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.461 [8351.52] Rx: MAPLoaded;RenX-FrontEndMap [8351.53] Log: Bringing up level for play took: 0.059129 [8351.53] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_13 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [8351.53] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_13 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [8351.53] Rx: PLAYERHWID;playerGDI,259,HickshwidmCDF45FBC00007319 [8351.53] Rx: PLAYEREnter;GDI,259,HicksfromhwidmCDF45FBC00007319nosteam [8351.53] Rx: PLAYERTeamJoin;GDI,259,HicksjoinedGDIscore0last round score0.0000time0.0000 [8351.53] Log: Current scalability system settings: [8351.53] Log: StaticDecals = FALSE (Whether to allow static decals.) [8351.53] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [8351.53] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [8351.53] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [8351.53] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [8351.53] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [8351.53] Log: MotionBlur = FALSE (Whether to allow motion blur.) [8351.53] Log: DepthOfField = TRUE (Whether to allow depth of field.) [8351.53] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [8351.53] Log: Bloom = TRUE (Whether to allow bloom.) [8351.53] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [8351.53] Log: Distortion = TRUE (Whether to allow distortion.) [8351.53] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [8351.53] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [8351.53] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [8351.53] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [8351.53] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [8351.53] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [8351.53] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [8351.53] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [8351.53] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [8351.53] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [8351.53] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [8351.53] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [8351.53] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [8351.53] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [8351.53] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [8351.53] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [8351.53] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [8351.53] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [8351.53] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [8351.53] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [8351.53] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [8351.53] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [8351.53] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [8351.53] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [8351.53] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [8351.53] Log: Current preference system settings: [8351.53] Log: UseVsync = FALSE (Whether to use VSync or not.) [8351.53] Log: Fullscreen = TRUE (Fullscreen.) [8351.53] Log: ResX = 1024 (Screen X resolution.) [8351.53] Log: ResY = 768 (Screen Y resolution.) [8351.53] Log: Current debug system settings: [8351.53] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [8351.53] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [8351.53] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [8351.53] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [8351.53] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [8351.53] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [8351.53] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [8351.53] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [8351.53] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [8351.53] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [8351.53] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [8351.53] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [8351.53] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [8351.53] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [8351.53] Log: bAllowTemporalAA = FALSE (UKNOWN) [8351.53] Log: TemporalAA_MinDepth = 500 (UKNOWN) [8351.53] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [8351.53] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [8351.53] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [8351.53] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [8351.53] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [8351.53] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [8351.53] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [8351.53] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [8351.53] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [8351.53] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [8351.53] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [8351.53] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [8351.53] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [8351.53] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [8351.53] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [8351.53] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [8351.53] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [8351.53] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [8351.53] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [8351.53] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [8351.53] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [8351.53] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [8351.53] Log: Current unknown system settings: [8351.53] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [8351.53] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [8351.53] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [8351.53] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [8351.53] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [8351.53] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [8351.53] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [8351.53] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [8351.53] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [8351.53] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [8351.53] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [8351.53] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [8351.53] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [8351.53] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [8351.53] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [8351.53] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [8351.53] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [8351.53] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [8351.53] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [8351.53] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [8351.53] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [8351.53] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8351.53] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8351.53] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8351.53] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [8351.53] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [8351.53] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [8351.53] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [8351.53] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [8351.53] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [8351.53] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [8351.53] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [8351.53] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [8351.53] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [8351.53] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [8351.53] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [8351.53] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8351.53] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8351.53] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [8351.53] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [8351.53] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [8351.53] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [8351.53] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [8351.53] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [8351.53] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [8351.53] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [8351.53] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [8351.53] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [8351.53] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [8351.53] Log: MobileLightShaftScale = 1 (UNKNOWN.) [8351.53] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [8351.53] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [8351.53] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [8351.53] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [8351.53] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [8351.53] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [8351.53] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [8351.53] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [8351.53] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [8351.53] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [8351.53] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [8351.53] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [8351.53] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [8351.53] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [8351.53] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [8351.53] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [8351.53] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [8351.53] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [8351.53] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [8351.53] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [8351.53] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [8351.53] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [8351.53] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [8351.53] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [8351.53] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [8351.53] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [8351.53] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [8351.53] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [8351.54] Log: Listing all sound classes. [8351.54] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [8351.54] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [8351.54] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [8351.54] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [8351.54] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [8351.54] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [8351.54] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [8351.54] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [8351.54] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [8351.54] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [8351.54] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [8351.54] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [8351.54] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [8351.54] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [8351.54] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [8351.54] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [8351.54] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [8351.54] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [8351.54] Log: 1511 total sounds in 18 classes [8351.55] ScriptLog: MusicComp.CurrentVolume? 0.0000 [8351.55] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [8351.55] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [8351.55] Log: ########### Finished loading level: 0.307530 seconds [8351.55] Log: Flushing async loaders. [8354.26] Log: Flushed async loaders. [8354.33] Log: Current scalability system settings: [8354.33] Log: StaticDecals = FALSE (Whether to allow static decals.) [8354.33] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [8354.33] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [8354.33] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [8354.33] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [8354.33] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [8354.33] Log: MotionBlur = FALSE (Whether to allow motion blur.) [8354.33] Log: DepthOfField = TRUE (Whether to allow depth of field.) [8354.33] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [8354.33] Log: Bloom = TRUE (Whether to allow bloom.) [8354.33] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [8354.33] Log: Distortion = TRUE (Whether to allow distortion.) [8354.33] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [8354.33] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [8354.33] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [8354.33] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [8354.33] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [8354.33] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [8354.33] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [8354.33] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [8354.33] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [8354.33] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [8354.33] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [8354.33] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [8354.33] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [8354.33] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [8354.33] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [8354.33] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [8354.33] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [8354.33] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [8354.33] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [8354.33] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [8354.33] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [8354.33] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [8354.33] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [8354.33] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [8354.33] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [8354.33] Log: Current preference system settings: [8354.33] Log: UseVsync = FALSE (Whether to use VSync or not.) [8354.33] Log: Fullscreen = TRUE (Fullscreen.) [8354.33] Log: ResX = 1024 (Screen X resolution.) [8354.33] Log: ResY = 768 (Screen Y resolution.) [8354.33] Log: Current debug system settings: [8354.33] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [8354.33] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [8354.33] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [8354.33] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [8354.33] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [8354.33] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [8354.33] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [8354.33] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [8354.33] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [8354.33] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [8354.33] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [8354.33] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [8354.33] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [8354.33] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [8354.33] Log: bAllowTemporalAA = FALSE (UKNOWN) [8354.33] Log: TemporalAA_MinDepth = 500 (UKNOWN) [8354.33] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [8354.33] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [8354.33] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [8354.33] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [8354.33] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [8354.33] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [8354.33] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [8354.33] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [8354.33] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [8354.33] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [8354.33] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [8354.33] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [8354.33] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [8354.33] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [8354.33] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [8354.33] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [8354.33] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [8354.33] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [8354.33] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [8354.33] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [8354.33] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [8354.33] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [8354.33] Log: Current unknown system settings: [8354.33] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [8354.33] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [8354.33] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [8354.33] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [8354.33] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [8354.33] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [8354.33] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [8354.33] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [8354.33] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [8354.33] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [8354.33] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [8354.33] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [8354.33] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [8354.33] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [8354.33] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [8354.33] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [8354.33] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [8354.33] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [8354.33] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [8354.33] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [8354.33] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [8354.33] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8354.33] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8354.33] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8354.33] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [8354.33] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [8354.33] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [8354.33] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [8354.33] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [8354.33] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [8354.33] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [8354.33] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [8354.33] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [8354.33] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [8354.33] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [8354.33] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [8354.33] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8354.33] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8354.33] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [8354.33] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [8354.33] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [8354.33] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [8354.33] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [8354.33] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [8354.33] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [8354.33] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [8354.33] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [8354.33] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [8354.33] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [8354.33] Log: MobileLightShaftScale = 1 (UNKNOWN.) [8354.33] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [8354.33] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [8354.33] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [8354.33] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [8354.33] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [8354.33] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [8354.33] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [8354.33] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [8354.33] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [8354.33] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [8354.33] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [8354.33] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [8354.33] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [8354.33] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [8354.33] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [8354.33] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [8354.33] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [8354.33] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [8354.33] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [8354.33] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [8354.33] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [8354.33] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [8354.33] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [8354.33] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [8354.33] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [8354.33] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [8354.33] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [8354.33] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [8354.34] Log: Listing all sound classes. [8354.34] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [8354.34] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [8354.34] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [8354.34] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [8354.34] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [8354.34] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [8354.34] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [8354.34] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [8354.34] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [8354.34] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [8354.34] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [8354.34] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [8354.34] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [8354.34] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [8354.34] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [8354.34] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [8354.34] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [8354.34] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [8354.34] Log: 1511 total sounds in 18 classes [8354.35] Log: Bool AmbientOcclusion set to 1 [8354.38] Log: BloomThreshold = 0.8 [8354.39] ScriptLog: MusicComp.CurrentVolume? 0.0000 [8354.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8354.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8354.41] ScriptLog: Rx_UDPLink: Encounted serious error: 10022 [8354.41] ScriptLog: Rx_UDPLink ReadBinary() Is Serious [8354.42] Log: --- LOADING MOVIE TIME: 3.16 sec --- [8356.09] GFxUI: Rx_GFxFrontEnd::Loading MultiplayerView [8387.71] ScriptLog: mapName Oasis [8387.71] ScriptLog: mapFileName Rx_Env_Oasis.UI.___map-pic-cnc-oasis [8387.71] ScriptLog: serverName [8387.71] ScriptLog: isFavourites False [8387.71] ScriptLog: isLocked False [8387.71] ScriptLog: isRanked True [8387.71] ScriptLog: serverLocation [8387.71] ScriptLog: serverGameType Command & Conquer (Open Beta 5.461) [8387.71] ScriptLog: playerCount 3 [8387.71] ScriptLog: botCount 0 [8387.71] ScriptLog: maxPlayers 64 [8387.71] ScriptLog: ping -2 [8387.71] ScriptLog: serverPort 7502 [8387.71] ScriptLog: serverAddress na-renx.tyrant.gg [8387.71] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open na-renx.tyrant.gg:7502 [8387.71] Init: WinSock: Socket queue 32768 / 32768 [8387.92] Log: Host name resolution completed [8389.00] Log: LoadMap: na-renx.tyrant.gg:7502/CNC-Oasis?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [8389.00] Log: --- LOADING MOVIE START --- [8389.06] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [8389.06] ScriptLog: ======================= Rx_HUD ========================= [8389.08] Rx: PLAYERExit;GDI,259,Hicks [8391.76] Log: Primary PhysX scene will be in software. [8391.76] Log: Creating Primary PhysX Scene. [8391.78] Log: Bringing World CNC-Oasis.TheWorld up for play (1429) at 2020.06.18-21.42.13 [8391.78] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [8391.78] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [8391.78] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [8391.78] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [8391.78] Log: Bringing up level for play took: 0.051424 [8391.78] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [8391.78] Warning: Warning, Failed to find object 'Class None.' [8391.78] Log: PlayerController class for the pending level is PlayerController [8391.78] Log: ########### Finished loading level: 2.780440 seconds [8391.86] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_10 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8391.86] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_10 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8391.86] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_10 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8391.86] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_10 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8391.95] Log: --- LOADING MOVIE TIME: 2.94 sec --- [8391.95] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_10 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8391.95] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_10 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8391.97] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_10 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8391.97] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_10 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8391.98] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_10 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8391.98] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Oasis.TheWorld:PersistentLevel.PlayerController_10 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8392.00] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_14 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [8392.00] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_14 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [8392.00] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_14 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [8392.00] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [8392.00] Log: Current scalability system settings: [8392.00] Log: StaticDecals = FALSE (Whether to allow static decals.) [8392.00] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [8392.00] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [8392.00] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [8392.00] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [8392.00] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [8392.00] Log: MotionBlur = FALSE (Whether to allow motion blur.) [8392.00] Log: DepthOfField = TRUE (Whether to allow depth of field.) [8392.00] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [8392.00] Log: Bloom = TRUE (Whether to allow bloom.) [8392.00] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [8392.00] Log: Distortion = TRUE (Whether to allow distortion.) [8392.00] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [8392.00] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [8392.00] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [8392.00] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [8392.00] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [8392.00] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [8392.00] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [8392.00] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [8392.00] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [8392.00] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [8392.00] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [8392.00] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [8392.00] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [8392.00] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [8392.00] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [8392.00] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [8392.00] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [8392.00] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [8392.00] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [8392.00] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [8392.00] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [8392.00] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [8392.00] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [8392.00] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [8392.00] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [8392.00] Log: Current preference system settings: [8392.00] Log: UseVsync = FALSE (Whether to use VSync or not.) [8392.00] Log: Fullscreen = TRUE (Fullscreen.) [8392.00] Log: ResX = 1024 (Screen X resolution.) [8392.00] Log: ResY = 768 (Screen Y resolution.) [8392.00] Log: Current debug system settings: [8392.00] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [8392.00] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [8392.00] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [8392.00] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [8392.00] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [8392.00] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [8392.00] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [8392.00] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [8392.00] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [8392.00] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [8392.00] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [8392.00] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [8392.00] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [8392.00] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [8392.00] Log: bAllowTemporalAA = FALSE (UKNOWN) [8392.00] Log: TemporalAA_MinDepth = 500 (UKNOWN) [8392.00] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [8392.00] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [8392.00] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [8392.00] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [8392.00] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [8392.00] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [8392.00] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [8392.00] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [8392.00] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [8392.00] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [8392.00] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [8392.00] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [8392.00] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [8392.00] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [8392.00] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [8392.00] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [8392.00] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [8392.00] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [8392.00] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [8392.00] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [8392.00] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [8392.00] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [8392.00] Log: Current unknown system settings: [8392.00] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [8392.00] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [8392.00] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [8392.00] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [8392.00] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [8392.00] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [8392.00] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [8392.00] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [8392.00] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [8392.00] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [8392.00] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [8392.00] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [8392.00] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [8392.00] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [8392.00] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [8392.00] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [8392.00] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [8392.00] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [8392.00] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [8392.00] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [8392.00] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [8392.00] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8392.00] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8392.00] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8392.00] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [8392.00] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [8392.00] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [8392.00] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [8392.00] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [8392.00] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [8392.00] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [8392.00] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [8392.00] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [8392.00] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [8392.00] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [8392.00] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [8392.00] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8392.00] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8392.00] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [8392.00] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [8392.00] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [8392.00] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [8392.00] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [8392.00] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [8392.00] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [8392.00] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [8392.00] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [8392.00] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [8392.00] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [8392.00] Log: MobileLightShaftScale = 1 (UNKNOWN.) [8392.00] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [8392.00] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [8392.00] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [8392.00] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [8392.00] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [8392.00] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [8392.00] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [8392.00] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [8392.00] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [8392.00] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [8392.00] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [8392.00] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [8392.00] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [8392.00] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [8392.00] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [8392.00] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [8392.00] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [8392.00] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [8392.00] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [8392.00] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [8392.00] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [8392.00] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [8392.00] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [8392.00] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [8392.00] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [8392.00] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [8392.00] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [8392.00] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [8392.01] Log: Listing all sound classes. [8392.01] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [8392.01] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [8392.01] Log: Class 'Weapon' has 280 resident sounds taking 75121.38 kb, and 7 real time sounds taking 487.58 kb [8392.01] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [8392.01] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [8392.01] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [8392.01] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [8392.01] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [8392.01] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [8392.01] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [8392.01] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [8392.01] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [8392.01] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [8392.01] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [8392.01] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [8392.01] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [8392.01] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [8392.01] Log: Class 'UnGrouped' has 597 resident sounds taking 84412.53 kb, and 110 real time sounds taking 2566.46 kb [8392.01] Log: 1590 total sounds in 18 classes [8392.03] ScriptLog: MusicComp.CurrentVolume? 0.0000 [8392.03] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [8392.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8392.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8392.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8392.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8392.04] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [8392.04] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8392.04] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8392.05] ScriptLog: PositionModX : 140.0000 [8392.05] ScriptLog: PositionModY : 0.0000 [8392.05] ScriptLog: PositionModX : 140.0000 [8392.05] ScriptLog: PositionModY : 0.0000 [8392.06] Log: WARNING: Cooking Convex For Actor: CNC-Oasis.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_6 Component: StaticMeshComponent_16486 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [8392.06] Log: WARNING: Cooking Convex For Actor: CNC-Oasis.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_6 Component: StaticMeshComponent_16486 StaticMesh: RX_Deco_Containers.Meshes.SM_Barrel_01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [8392.06] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Oasis.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_10.SkeletalMeshComponent_39033 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [8392.07] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [8392.07] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [8392.07] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [8392.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [8392.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [8392.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.08] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.08] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.08] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.08] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8392.08] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Oasis.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_39049 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [8392.08] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [8392.09] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8392.15] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Oasis.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_39049 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [8392.18] ScriptLog: Client has run into a mismatch, resetting building informations.... [8392.31] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.31] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.31] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.31] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.53] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.53] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.53] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.53] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.60] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.60] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.60] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.60] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.81] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.81] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.81] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.81] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8392.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [8392.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [8394.18] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_14 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [8394.18] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_14 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [8394.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8394.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8395.67] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [8395.67] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [8395.67] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [8395.67] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8395.85] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [8395.85] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [8395.90] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [8396.50] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_18655 | SoundCue? Another_Present_For_Ya [8396.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_14 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8396.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_14 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8396.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_14 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [8396.51] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Oasis.TheWorld:PersistentLevel.Rx_HUD_14 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [8406.02] ScriptLog: Scoreboard : Creating vote list... [8406.03] ScriptWarning: WARN: Map not registered yet: BH-Tomb Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_16 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [8406.03] ScriptWarning: WARN: Map not registered yet: BH-Walls Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_16 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [8406.03] ScriptWarning: WARN: Map not registered yet: BH-Under Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_16 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [8406.03] ScriptWarning: WARN: Map not registered yet: BH-Field Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_16 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [8441.75] NetComeGo: Close TcpNetDriver_10 TcpipConnection_10 74.91.123.94:7502 06/18/20 21:43:03 [8441.75] Exit: TcpNetDriver_10 shut down [8441.75] Init: WinSock: Socket queue 32768 / 32768 [8441.96] Log: Host name resolution completed [8442.53] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_14 Function RenX_Game.Rx_Controller:ServerSay:005D [8448.38] Log: LoadMap: bhs-renx.tyrant.gg:7502/CNC-Canyon?Name=Hicks?Team=0?game=RenX_Game.Rx_Game [8448.40] Log: --- LOADING MOVIE START --- [8448.99] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [8448.99] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_14 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [8448.99] ScriptWarning: Accessed None Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_14 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [8448.99] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_14 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [8448.99] ScriptWarning: Accessed None Rx_Controller CNC-Oasis.TheWorld:PersistentLevel.Rx_Controller_14 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [8448.99] ScriptLog: ======================= Rx_HUD ========================= [8448.99] ScriptLog: Scoreboard.bMovieIsOpen? False [8448.99] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [8448.99] ScriptLog: GIHudMovie.bMovieIsOpen? False [8453.79] Log: Primary PhysX scene will be in software. [8453.79] Log: Creating Primary PhysX Scene. [8453.88] Log: Bringing World CNC-Canyon.TheWorld up for play (1429) at 2020.06.18-21.43.15 [8453.89] Log: Bringing up level for play took: 0.269257 [8453.89] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [8453.89] Warning: Warning, Failed to find object 'Class None.' [8453.89] Log: PlayerController class for the pending level is PlayerController [8453.89] Log: ########### Finished loading level: 5.506699 seconds [8453.98] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_11 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8453.98] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_11 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8453.99] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_11 Function Engine.PlayerController:AdjustHUDRenderSize:000D [8453.99] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_11 Function Engine.PlayerController:AdjustHUDRenderSize:006F [8454.07] Log: --- LOADING MOVIE TIME: 5.66 sec --- [8454.07] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_15 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [8454.08] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_15 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [8454.08] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_15 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [8454.08] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [8454.08] Log: Current scalability system settings: [8454.08] Log: StaticDecals = FALSE (Whether to allow static decals.) [8454.08] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [8454.08] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [8454.08] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [8454.08] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [8454.08] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [8454.08] Log: MotionBlur = FALSE (Whether to allow motion blur.) [8454.08] Log: DepthOfField = TRUE (Whether to allow depth of field.) [8454.08] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [8454.08] Log: Bloom = TRUE (Whether to allow bloom.) [8454.08] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [8454.08] Log: Distortion = TRUE (Whether to allow distortion.) [8454.08] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [8454.08] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [8454.08] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [8454.08] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [8454.08] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [8454.08] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [8454.08] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [8454.08] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [8454.08] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [8454.08] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [8454.08] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [8454.08] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [8454.08] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [8454.08] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [8454.08] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [8454.08] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [8454.08] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [8454.08] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [8454.08] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [8454.08] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [8454.08] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [8454.08] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [8454.08] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [8454.08] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [8454.08] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [8454.08] Log: Current preference system settings: [8454.08] Log: UseVsync = FALSE (Whether to use VSync or not.) [8454.08] Log: Fullscreen = TRUE (Fullscreen.) [8454.08] Log: ResX = 1024 (Screen X resolution.) [8454.08] Log: ResY = 768 (Screen Y resolution.) [8454.08] Log: Current debug system settings: [8454.08] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [8454.08] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [8454.08] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [8454.08] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [8454.08] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [8454.08] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [8454.08] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [8454.08] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [8454.08] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [8454.08] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [8454.08] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [8454.08] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [8454.08] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [8454.08] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [8454.08] Log: bAllowTemporalAA = FALSE (UKNOWN) [8454.08] Log: TemporalAA_MinDepth = 500 (UKNOWN) [8454.08] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [8454.08] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [8454.08] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [8454.08] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [8454.08] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [8454.08] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [8454.08] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [8454.08] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [8454.08] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [8454.08] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [8454.08] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [8454.08] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [8454.08] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [8454.08] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [8454.08] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [8454.08] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [8454.08] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [8454.08] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [8454.08] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [8454.08] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [8454.08] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [8454.08] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [8454.08] Log: Current unknown system settings: [8454.08] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [8454.08] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [8454.08] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [8454.08] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [8454.08] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [8454.08] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [8454.08] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [8454.08] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [8454.08] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [8454.08] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [8454.08] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [8454.08] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [8454.08] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [8454.08] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [8454.08] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [8454.08] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [8454.08] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [8454.08] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [8454.08] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [8454.08] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [8454.08] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [8454.08] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8454.08] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8454.08] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [8454.08] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [8454.08] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [8454.08] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [8454.08] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [8454.08] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [8454.08] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [8454.08] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [8454.08] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [8454.08] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [8454.08] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [8454.08] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [8454.08] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [8454.08] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8454.08] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [8454.08] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [8454.08] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [8454.08] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [8454.08] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [8454.08] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [8454.08] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [8454.08] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [8454.08] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [8454.08] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [8454.08] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [8454.08] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [8454.08] Log: MobileLightShaftScale = 1 (UNKNOWN.) [8454.08] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [8454.08] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [8454.08] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [8454.08] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [8454.08] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [8454.08] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [8454.08] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [8454.08] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [8454.08] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [8454.08] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [8454.08] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [8454.08] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [8454.08] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [8454.08] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [8454.08] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [8454.08] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [8454.08] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [8454.08] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [8454.08] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [8454.08] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [8454.08] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [8454.08] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [8454.08] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [8454.08] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [8454.08] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [8454.08] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [8454.08] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [8454.08] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [8454.09] Log: Listing all sound classes. [8454.09] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [8454.09] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [8454.09] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [8454.09] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [8454.09] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [8454.09] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [8454.09] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [8454.09] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [8454.09] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [8454.09] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [8454.09] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [8454.09] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [8454.09] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [8454.09] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [8454.09] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [8454.09] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [8454.09] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [8454.09] Log: Class 'UnGrouped' has 596 resident sounds taking 85435.69 kb, and 111 real time sounds taking 3083.94 kb [8454.09] Log: 1585 total sounds in 18 classes [8454.10] ScriptLog: MusicComp.CurrentVolume? 0.0000 [8454.10] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [8454.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8454.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8454.11] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8454.11] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8454.12] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [8454.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8454.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8454.12] ScriptLog: PositionModX : 140.0000 [8454.12] ScriptLog: PositionModY : 0.0000 [8454.12] ScriptLog: PositionModX : 140.0000 [8454.12] ScriptLog: PositionModY : 0.0000 [8454.13] Log: WARNING: Cooking Convex For Actor: CNC-Canyon.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_0 Component: StaticMeshComponent_16570 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [8454.13] Log: WARNING: Cooking Convex For Actor: CNC-Canyon.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_0 Component: StaticMeshComponent_16570 StaticMesh: RX_Env_canyon.Mesh.SM_RockMesa_centered (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [8454.13] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [8454.13] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [8454.13] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [8454.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [8454.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [8454.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [8454.14] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Canyon.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_39087 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [8454.14] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [8454.14] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Canyon.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_11.SkeletalMeshComponent_39096 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [8454.32] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Canyon.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_39087 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [8454.32] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_11.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_11 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [8454.32] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_11 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [8454.32] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_11.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_11 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [8454.32] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_11 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00FB [8454.32] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_11.Teams' out of bounds (0/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_11 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [8454.32] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_11 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [8454.32] ScriptWarning: Accessed array 'Rx_GFxGameinfoHud_11.Teams' out of bounds (1/0) Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_11 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [8454.32] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_11 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:0256 [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8454.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8454.36] ScriptLog: Client has run into a mismatch, resetting building informations.... [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [8483.58] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [8483.88] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_15 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [8483.88] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_15 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [8483.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8483.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8484.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8484.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8485.54] ScriptLog: ------------------ [ Setting up ] ------------------ [8485.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8485.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8485.56] ScriptLog: rxPC.bJustBaughtEngineer= False [8485.56] ScriptLog: rxPC.bJustBaughtHavocSakura= False [8485.56] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [8485.56] ScriptLog: [8485.56] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [8485.56] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [8485.56] ScriptLog: OwnedItem= None [8485.56] ScriptLog: [8485.56] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [8485.56] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [8485.57] ScriptLog: ====================== [8485.57] ScriptLog: Norm explosiveData[0]= Timed C4 [8485.57] ScriptLog: Norm explosiveData[1]= Grenades [8485.57] ScriptLog: Norm explosiveData[2]= Smoke Grenade [8485.57] ScriptLog: Norm explosiveData[3]= EMP Grenade [8485.57] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [8487.02] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8487.02] ScriptLog: Button Pressed? TAB [8487.63] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8487.63] ScriptLog: Button Pressed? Escape [8487.63] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [8487.63] ScriptLog: GFx EquipmentSidearmData[0]? [8487.63] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [8487.63] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [8487.63] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [8487.63] ScriptLog: rxPC.Pawn? Rx_Pawn_1896 [8487.63] ScriptLog: bJustBaughtEngineer? False [8487.63] ScriptLog: bJustBaughtHavocSakura? False [8487.63] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [8487.63] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [8487.63] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [8487.63] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [8487.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8487.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8488.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8488.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8489.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8489.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8508.61] ScriptLog: ------------------ [ Setting up ] ------------------ [8508.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8508.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8508.63] ScriptLog: rxPC.bJustBaughtEngineer= False [8508.63] ScriptLog: rxPC.bJustBaughtHavocSakura= False [8508.63] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [8508.63] ScriptLog: [8508.63] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [8508.63] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [8508.63] ScriptLog: OwnedItem= None [8508.63] ScriptLog: [8508.63] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [8508.63] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [8508.64] ScriptLog: ====================== [8508.64] ScriptLog: Norm explosiveData[0]= Timed C4 [8508.64] ScriptLog: Norm explosiveData[1]= Grenades [8508.64] ScriptLog: Norm explosiveData[2]= Smoke Grenade [8508.64] ScriptLog: Norm explosiveData[3]= EMP Grenade [8508.64] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [8512.96] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8512.96] ScriptLog: Button Pressed? Escape [8512.96] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [8512.96] ScriptLog: GFx EquipmentSidearmData[0]? [8512.96] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [8512.96] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [8512.96] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [8512.96] ScriptLog: rxPC.Pawn? Rx_Pawn_1896 [8512.96] ScriptLog: bJustBaughtEngineer? False [8512.96] ScriptLog: bJustBaughtHavocSakura? False [8512.96] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [8512.96] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [8512.96] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [8512.96] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [8512.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8512.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8519.54] ScriptLog: ------------------ [ Setting up ] ------------------ [8519.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8519.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8519.57] ScriptLog: rxPC.bJustBaughtEngineer= False [8519.57] ScriptLog: rxPC.bJustBaughtHavocSakura= False [8519.57] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [8519.57] ScriptLog: [8519.57] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [8519.57] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [8519.57] ScriptLog: OwnedItem= None [8519.57] ScriptLog: [8519.57] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [8519.57] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [8519.58] ScriptLog: ====================== [8519.58] ScriptLog: Norm explosiveData[0]= Timed C4 [8519.58] ScriptLog: Norm explosiveData[1]= Grenades [8519.58] ScriptLog: Norm explosiveData[2]= Smoke Grenade [8519.58] ScriptLog: Norm explosiveData[3]= EMP Grenade [8519.58] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [8520.75] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8520.75] ScriptLog: Button Pressed? LeftMouseButton [8520.75] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8520.75] ScriptLog: Button Pressed? LeftMouseButton [8520.77] ScriptLog: --------------- 8 --------------- [8524.44] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8524.44] ScriptLog: Button Pressed? LeftMouseButton [8524.57] ScriptLog: ------------------ [ Perform Select Back ] ------------------ [8530.01] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8530.01] ScriptLog: Button Pressed? LeftMouseButton [8530.14] ScriptLog: --------------- 3 --------------- [8530.20] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8530.20] ScriptLog: Button Pressed? LeftMouseButton [8530.30] ScriptLog: ------------------ SelectPurchase() ------------------ [8530.30] ScriptLog: XXX: Rx_InventoryManager_GDI_Grenadier [8530.30] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [8530.30] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [8530.30] ScriptLog: GFx EquipmentSidearmData[0]? [8530.30] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [8530.30] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [8530.30] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [8530.30] ScriptLog: rxPC.Pawn? Rx_Pawn_1896 [8530.30] ScriptLog: bJustBaughtEngineer? False [8530.30] ScriptLog: bJustBaughtHavocSakura? False [8530.30] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [8530.30] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [8530.30] ScriptLog: selected explosive data? None [8530.30] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [8530.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8530.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8586.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8586.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8587.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8587.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8598.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8598.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8602.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8602.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8603.42] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8603.42] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8604.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8604.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8617.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8617.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8620.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8620.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8625.79] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_18834 | SoundCue? In_the_Line_of_Fire [8628.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8628.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8630.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8630.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8631.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8631.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8634.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8634.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8635.77] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8635.77] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8636.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8636.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8640.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8640.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8645.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8645.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8649.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8649.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8653.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8653.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8673.94] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8677.77] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_15 [8678.36] ScriptLog: ------------------ [ Setting up ] ------------------ [8678.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8678.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8678.39] ScriptLog: rxPC.bJustBaughtEngineer= False [8678.39] ScriptLog: rxPC.bJustBaughtHavocSakura= False [8678.39] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [8678.39] ScriptLog: [8678.39] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [8678.39] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [8678.39] ScriptLog: OwnedItem= None [8678.39] ScriptLog: [8678.39] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [8678.39] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [8678.40] ScriptLog: ====================== [8678.40] ScriptLog: Norm explosiveData[0]= Timed C4 [8678.40] ScriptLog: Norm explosiveData[1]= Grenades [8678.40] ScriptLog: Norm explosiveData[2]= Smoke Grenade [8678.40] ScriptLog: Norm explosiveData[3]= EMP Grenade [8678.40] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [8679.67] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8679.67] ScriptLog: Button Pressed? LeftMouseButton [8679.79] ScriptLog: --------------- 8 --------------- [8680.33] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8680.33] ScriptLog: Button Pressed? LeftMouseButton [8680.45] ScriptLog: --------------- 0 --------------- [8680.96] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8680.96] ScriptLog: Button Pressed? LeftMouseButton [8681.08] ScriptLog: ------------------ SelectPurchase() ------------------ [8681.08] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [8681.08] ScriptLog: XXX2: Rx_Weapon_Pistol [8681.08] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [8681.08] ScriptLog: GFx EquipmentSidearmData[0]? [8681.08] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [8681.08] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [8681.08] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [8681.08] ScriptLog: rxPC.Pawn? Rx_Pawn_1906 [8681.08] ScriptLog: bJustBaughtEngineer? False [8681.08] ScriptLog: bJustBaughtHavocSakura? False [8681.08] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [8681.08] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [8681.08] ScriptLog: selected explosive data? None [8681.08] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [8681.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8681.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8689.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8689.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8694.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8694.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8695.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8695.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8695.57] ScriptLog: Rx_Building_Silo_0 icon replaced on coordinate X:-105.2665Y-7.9626 [8702.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8702.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8730.74] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8730.74] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8733.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8733.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8742.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8742.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8743.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8743.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8795.17] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8795.17] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8795.17] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [8795.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [8795.17] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8817.21] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_18834 | SoundCue? Act_on_Instinct [8826.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8826.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8830.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8830.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8841.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8841.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8843.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8843.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8849.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8849.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8851.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8851.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8859.96] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8876.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8876.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8879.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8879.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8881.41] ScriptLog: ------------------ [ Setting up ] ------------------ [8881.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8881.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8881.43] ScriptLog: rxPC.bJustBaughtEngineer= False [8881.43] ScriptLog: rxPC.bJustBaughtHavocSakura= False [8881.43] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [8881.43] ScriptLog: [8881.43] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [8881.43] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [8881.43] ScriptLog: OwnedItem= None [8881.43] ScriptLog: [8881.43] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [8881.43] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [8881.44] ScriptLog: ====================== [8881.44] ScriptLog: Engi explosiveData[0]= Grenades [8881.44] ScriptLog: Engi explosiveData[1]= Smoke Grenade [8881.44] ScriptLog: Engi explosiveData[2]= EMP Grenade [8881.44] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [8881.44] ScriptLog: Engi explosiveData[4]= Proximity C4 [8882.38] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8882.38] ScriptLog: Button Pressed? LeftMouseButton [8882.55] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8882.55] ScriptLog: Button Pressed? S [8882.57] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8882.57] ScriptLog: Button Pressed? A [8883.88] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8883.88] ScriptLog: Button Pressed? LeftMouseButton [8884.01] ScriptLog: --------------- 6 --------------- [8884.01] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [8884.01] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [8884.01] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [8884.01] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [8884.01] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [8884.01] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [8884.01] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [8884.01] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [8884.01] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [8884.01] ScriptLog: rxPC.Pawn? Rx_Pawn_1906 [8884.01] ScriptLog: bJustBaughtEngineer? False [8884.01] ScriptLog: bJustBaughtHavocSakura? False [8884.01] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [8884.01] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [8884.01] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [8884.01] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [8884.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8884.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8923.79] ScriptLog: ------------------ [ Setting up ] ------------------ [8923.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8923.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8923.81] ScriptLog: rxPC.bJustBaughtEngineer= False [8923.81] ScriptLog: rxPC.bJustBaughtHavocSakura= False [8923.81] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [8923.81] ScriptLog: [8923.81] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [8923.81] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [8923.81] ScriptLog: OwnedItem= None [8923.81] ScriptLog: [8923.81] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [8923.81] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [8923.83] ScriptLog: ====================== [8923.83] ScriptLog: Engi explosiveData[0]= Grenades [8923.83] ScriptLog: Engi explosiveData[1]= Smoke Grenade [8923.83] ScriptLog: Engi explosiveData[2]= EMP Grenade [8923.83] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [8923.83] ScriptLog: Engi explosiveData[4]= Proximity C4 [8924.79] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [8924.79] ScriptLog: Button Pressed? LeftMouseButton [8924.91] ScriptLog: --------------- 6 --------------- [8924.91] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [8924.91] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [8924.91] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [8924.91] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [8924.91] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [8924.91] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [8924.91] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [8924.91] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [8924.91] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [8924.91] ScriptLog: rxPC.Pawn? Rx_Pawn_1906 [8924.91] ScriptLog: bJustBaughtEngineer? False [8924.91] ScriptLog: bJustBaughtHavocSakura? False [8924.91] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [8924.91] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [8924.91] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [8924.91] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [8924.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8924.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8936.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8936.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8937.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8937.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8953.77] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8953.77] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8955.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8955.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8957.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8957.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [8958.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [8958.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9009.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9009.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9011.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9011.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9011.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9011.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9012.42] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9012.42] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9020.44] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_18834 | SoundCue? Move_It [9024.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9024.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9027.46] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [9027.47] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [9029.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9029.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9029.50] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9029.50] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9030.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9030.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9032.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9032.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9036.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9036.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9043.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9043.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9045.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9045.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9048.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9048.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9050.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9050.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9070.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9070.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9074.42] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9074.42] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9077.40] ScriptLog: ------------------ [ Setting up ] ------------------ [9077.42] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9077.42] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9077.42] ScriptLog: rxPC.bJustBaughtEngineer= False [9077.42] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9077.42] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [9077.42] ScriptLog: [9077.42] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [9077.42] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [9077.42] ScriptLog: OwnedItem= None [9077.42] ScriptLog: [9077.42] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [9077.42] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [9077.43] ScriptLog: ====================== [9077.43] ScriptLog: Engi explosiveData[0]= Grenades [9077.43] ScriptLog: Engi explosiveData[1]= Smoke Grenade [9077.43] ScriptLog: Engi explosiveData[2]= EMP Grenade [9077.43] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [9077.43] ScriptLog: Engi explosiveData[4]= Proximity C4 [9077.69] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9077.69] ScriptLog: Button Pressed? S [9078.74] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9078.74] ScriptLog: Button Pressed? LeftMouseButton [9078.82] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9078.82] ScriptLog: Button Pressed? S [9078.87] ScriptLog: --------------- 6 --------------- [9078.87] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9078.87] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [9078.87] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [9078.87] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [9078.87] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [9078.87] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [9078.87] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [9078.87] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [9078.87] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [9078.87] ScriptLog: rxPC.Pawn? Rx_Pawn_1906 [9078.87] ScriptLog: bJustBaughtEngineer? False [9078.87] ScriptLog: bJustBaughtHavocSakura? False [9078.87] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [9078.87] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [9078.87] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [9078.87] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9078.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9078.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9082.76] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9087.50] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_15 [9088.39] ScriptLog: ------------------ [ Setting up ] ------------------ [9088.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9088.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9088.41] ScriptLog: rxPC.bJustBaughtEngineer= False [9088.41] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9088.41] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [9088.41] ScriptLog: [9088.41] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [9088.41] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [9088.41] ScriptLog: OwnedItem= None [9088.41] ScriptLog: [9088.41] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [9088.41] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [9088.42] ScriptLog: ====================== [9088.42] ScriptLog: Norm explosiveData[0]= Timed C4 [9088.42] ScriptLog: Norm explosiveData[1]= Grenades [9088.42] ScriptLog: Norm explosiveData[2]= Smoke Grenade [9088.42] ScriptLog: Norm explosiveData[3]= EMP Grenade [9088.42] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [9089.95] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9089.95] ScriptLog: Button Pressed? LeftMouseButton [9090.07] ScriptLog: --------------- 5 --------------- [9090.10] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9090.10] ScriptLog: Button Pressed? LeftMouseButton [9090.20] ScriptLog: ------------------ SelectPurchase() ------------------ [9090.20] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [9090.20] ScriptLog: XXX2: Rx_Weapon_Pistol [9090.20] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9090.20] ScriptLog: GFx EquipmentSidearmData[0]? [9090.20] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [9090.20] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [9090.20] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [9090.20] ScriptLog: rxPC.Pawn? Rx_Pawn_1915 [9090.20] ScriptLog: bJustBaughtEngineer? False [9090.20] ScriptLog: bJustBaughtHavocSakura? False [9090.20] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [9090.20] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [9090.20] ScriptLog: selected explosive data? None [9090.20] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9090.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9090.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9126.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9126.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9126.74] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9126.74] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9133.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9133.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9138.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9138.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9144.84] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [9145.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9145.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9145.78] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_18834 | SoundCue? Act_on_Instinct [9145.79] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_15 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [9145.79] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_15 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [9145.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_15 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [9145.80] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_15 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [9145.82] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_15 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [9145.82] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_15 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [9145.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_15 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [9145.83] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_15 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [9155.30] ScriptLog: Scoreboard : Creating vote list... [9155.30] ScriptWarning: WARN: Map not registered yet: BH-Under Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_17 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [9155.30] ScriptWarning: WARN: Map not registered yet: BH-Field Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_17 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [9164.71] ScriptWarning: WARN: Map not registered yet: BH-Field Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_17 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [9191.59] NetComeGo: Close TcpNetDriver_11 TcpipConnection_11 144.217.79.111:7502 06/18/20 21:55:33 [9191.59] Exit: TcpNetDriver_11 shut down [9191.59] Init: WinSock: Socket queue 32768 / 32768 [9191.59] Log: Host name resolution completed [9198.94] Log: LoadMap: bhs-renx.tyrant.gg:7502/BH-Field?Name=Hicks?Team=0?game=RenX_GameX.S_Game [9198.97] Log: --- LOADING MOVIE START --- [9199.08] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [9199.09] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_15 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [9199.09] ScriptWarning: Accessed None Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_15 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [9199.09] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_15 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [9199.09] ScriptWarning: Accessed None Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_15 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [9199.09] ScriptLog: ======================= Rx_HUD ========================= [9199.09] ScriptLog: Scoreboard.bMovieIsOpen? False [9199.09] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [9199.09] ScriptLog: GIHudMovie.bMovieIsOpen? False [9208.61] Log: Primary PhysX scene will be in software. [9208.61] Log: Creating Primary PhysX Scene. [9208.63] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (SM_Bunker) (Owner: StaticMeshActor_539) - Cooking Now. [9208.66] Log: Bringing World BH-Field.TheWorld up for play (1429) at 2020.06.18-21.55.50 [9208.68] Log: Bringing up level for play took: 0.110263 [9208.68] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [9208.68] Warning: Warning, Failed to find object 'Class None.' [9208.68] Log: PlayerController class for the pending level is PlayerController [9208.68] Log: ########### Finished loading level: 9.736571 seconds [9211.37] Log: Save=2673.033692 [9211.37] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [9212.05] ScriptWarning: Accessed None 'PlayerReplicationInfo' S_Controller BH-Field.TheWorld:PersistentLevel.S_Controller_0 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [9212.06] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_16 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [9212.06] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_16 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [9212.06] Log: Current scalability system settings: [9212.06] Log: StaticDecals = FALSE (Whether to allow static decals.) [9212.06] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [9212.06] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [9212.06] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [9212.06] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [9212.06] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [9212.06] Log: MotionBlur = FALSE (Whether to allow motion blur.) [9212.06] Log: DepthOfField = TRUE (Whether to allow depth of field.) [9212.06] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [9212.06] Log: Bloom = TRUE (Whether to allow bloom.) [9212.06] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [9212.06] Log: Distortion = TRUE (Whether to allow distortion.) [9212.06] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [9212.06] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [9212.06] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [9212.06] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [9212.06] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [9212.06] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [9212.06] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [9212.06] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [9212.06] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [9212.06] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [9212.06] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [9212.06] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [9212.06] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [9212.06] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [9212.06] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [9212.06] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [9212.06] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [9212.06] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [9212.06] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [9212.06] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [9212.06] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [9212.06] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [9212.06] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [9212.06] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [9212.06] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [9212.06] Log: Current preference system settings: [9212.06] Log: UseVsync = FALSE (Whether to use VSync or not.) [9212.06] Log: Fullscreen = TRUE (Fullscreen.) [9212.06] Log: ResX = 1024 (Screen X resolution.) [9212.06] Log: ResY = 768 (Screen Y resolution.) [9212.06] Log: Current debug system settings: [9212.06] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [9212.06] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [9212.06] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [9212.06] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [9212.06] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [9212.06] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [9212.06] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [9212.06] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [9212.06] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [9212.06] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [9212.06] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [9212.06] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [9212.06] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [9212.06] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [9212.06] Log: bAllowTemporalAA = FALSE (UKNOWN) [9212.06] Log: TemporalAA_MinDepth = 500 (UKNOWN) [9212.06] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [9212.06] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [9212.06] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [9212.06] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [9212.06] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [9212.06] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [9212.06] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [9212.06] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [9212.06] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [9212.06] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [9212.06] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [9212.06] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [9212.06] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [9212.06] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [9212.06] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [9212.06] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [9212.06] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [9212.06] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [9212.06] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [9212.06] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [9212.06] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [9212.06] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [9212.06] Log: Current unknown system settings: [9212.06] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [9212.06] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [9212.06] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [9212.06] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [9212.06] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [9212.06] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [9212.06] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [9212.06] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [9212.06] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [9212.06] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [9212.06] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [9212.06] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [9212.06] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [9212.06] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [9212.06] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [9212.06] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [9212.06] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [9212.06] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [9212.06] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [9212.06] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [9212.06] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [9212.06] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [9212.06] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [9212.06] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [9212.06] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [9212.06] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [9212.06] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [9212.06] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [9212.06] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [9212.06] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [9212.06] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [9212.06] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [9212.06] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [9212.06] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [9212.06] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [9212.06] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [9212.06] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [9212.06] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [9212.06] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [9212.06] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [9212.06] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [9212.06] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [9212.06] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [9212.06] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [9212.06] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [9212.06] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [9212.06] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [9212.06] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [9212.06] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [9212.06] Log: MobileLightShaftScale = 1 (UNKNOWN.) [9212.06] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [9212.06] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [9212.06] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [9212.06] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [9212.06] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [9212.06] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [9212.06] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [9212.06] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [9212.06] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [9212.06] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [9212.06] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [9212.06] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [9212.06] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [9212.06] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [9212.06] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [9212.06] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [9212.06] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [9212.06] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [9212.06] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [9212.06] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [9212.06] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [9212.06] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [9212.06] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [9212.06] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [9212.06] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [9212.06] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [9212.06] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [9212.06] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [9212.07] Log: Listing all sound classes. [9212.07] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [9212.07] Log: Class 'Vehicle' has 38 resident sounds taking 11887.22 kb, and 1 real time sounds taking 48.00 kb [9212.07] Log: Class 'Weapon' has 277 resident sounds taking 73842.23 kb, and 7 real time sounds taking 487.58 kb [9212.07] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [9212.07] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [9212.07] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [9212.07] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [9212.07] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [9212.07] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [9212.07] Log: Class 'Ambient' has 19 resident sounds taking 7470.28 kb, and 19 real time sounds taking 2188.00 kb [9212.07] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [9212.07] Log: Class 'Announcer' has 62 resident sounds taking 20363.18 kb [9212.07] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [9212.07] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [9212.07] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [9212.07] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [9212.07] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [9212.07] Log: Class 'UnGrouped' has 623 resident sounds taking 98242.93 kb, and 113 real time sounds taking 2715.72 kb [9212.07] Log: 1600 total sounds in 18 classes [9212.09] ScriptLog: MusicComp.CurrentVolume? 0.0000 [9212.09] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [9212.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9212.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9212.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9212.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9212.10] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [9212.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9212.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9212.11] ScriptLog: PositionModX : 140.0000 [9212.11] ScriptLog: PositionModY : 0.0000 [9212.11] ScriptLog: PositionModX : 140.0000 [9212.11] ScriptLog: PositionModY : 0.0000 [9212.13] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned BH-Field.TheWorld:PersistentLevel.S_Building_Silo_Internals_0.SkeletalMeshComponent_39468 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [9212.13] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in S_Building_Silo_Internals_0 [9212.14] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [9212.14] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [9212.14] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [9212.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [9212.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [9212.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [9212.15] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk BH-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_3 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:005C [9212.15] ScriptWarning: Accessed None Rx_SentinelWeapon_Obelisk BH-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_3 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:0070 [9212.15] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk BH-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_3 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:00AE [9212.15] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash BH-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_3.Rx_SentinelWeaponComponent_MuzzleFlash_38 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [9212.15] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash BH-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_3.Rx_SentinelWeaponComponent_MuzzleFlash_39 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [9212.16] ScriptWarning: Accessed None 'BuildingInternals' S_SentinelWeapon_Obelisk BH-Field.TheWorld:PersistentLevel.S_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:005C [9212.16] ScriptWarning: Accessed None S_SentinelWeapon_Obelisk BH-Field.TheWorld:PersistentLevel.S_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:0070 [9212.16] ScriptWarning: Accessed None 'BuildingInternals' S_SentinelWeapon_Obelisk BH-Field.TheWorld:PersistentLevel.S_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:00AE [9212.16] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash BH-Field.TheWorld:PersistentLevel.S_SentinelWeapon_Obelisk_0.Rx_SentinelWeaponComponent_MuzzleFlash_36 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [9212.16] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash BH-Field.TheWorld:PersistentLevel.S_SentinelWeapon_Obelisk_0.Rx_SentinelWeaponComponent_MuzzleFlash_37 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.16] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [9212.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [9212.22] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned BH-Field.TheWorld:PersistentLevel.S_Building_Silo_Internals_0.SkeletalMeshComponent_39468 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [9212.42] Log: --- LOADING MOVIE TIME: 13.4 sec --- [9214.51] ScriptWarning: Accessed None 'Canvas' S_HUD BH-Field.TheWorld:PersistentLevel.S_HUD_0 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [9214.51] ScriptWarning: Accessed None 'Canvas' S_HUD BH-Field.TheWorld:PersistentLevel.S_HUD_0 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [9214.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9214.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9214.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9214.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9215.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9215.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9226.06] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9226.06] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [9236.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [9251.52] ScriptWarning: Accessed None 'Canvas' S_HUD BH-Field.TheWorld:PersistentLevel.S_HUD_0 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [9251.52] ScriptWarning: Accessed None 'Canvas' S_HUD BH-Field.TheWorld:PersistentLevel.S_HUD_0 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [9251.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9251.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9252.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9252.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9254.08] ScriptLog: ------------------ [ Setting up ] ------------------ [9254.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9254.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9254.10] ScriptLog: rxPC.bJustBaughtEngineer= False [9254.10] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9254.10] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [9254.10] ScriptLog: [9254.10] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [9254.10] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [9254.10] ScriptLog: OwnedItem= None [9254.10] ScriptLog: [9254.10] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [9254.10] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [9254.12] ScriptLog: ====================== [9254.12] ScriptLog: Norm explosiveData[0]= Timed C4 [9254.12] ScriptLog: Norm explosiveData[1]= Grenades [9254.12] ScriptLog: Norm explosiveData[2]= Smoke Grenade [9254.12] ScriptLog: Norm explosiveData[3]= EMP Grenade [9254.12] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [9257.42] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9257.42] ScriptLog: Button Pressed? LeftMouseButton [9257.54] ScriptLog: --------------- 5 --------------- [9257.62] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9257.62] ScriptLog: Button Pressed? LeftMouseButton [9257.73] ScriptLog: ------------------ SelectPurchase() ------------------ [9257.73] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [9257.73] ScriptLog: XXX2: Rx_Weapon_Pistol [9257.73] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9257.73] ScriptLog: GFx EquipmentSidearmData[-1]? [9257.73] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [9257.73] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [9257.73] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [9257.73] ScriptLog: rxPC.Pawn? Rx_Pawn_1916 [9257.73] ScriptLog: bJustBaughtEngineer? False [9257.73] ScriptLog: bJustBaughtHavocSakura? False [9257.73] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [9257.73] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [9257.73] ScriptLog: selected explosive data? None [9257.73] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9257.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9257.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9287.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9287.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9288.99] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9288.99] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9300.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9300.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9301.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9301.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9302.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9302.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9302.12] ScriptLog: Rx_Building_Silo_0 icon replaced on coordinate X:-86.0245Y79.6246 [9304.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9304.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9306.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9306.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9308.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9308.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9319.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9319.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9321.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9321.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9338.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9338.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9339.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9339.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9340.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9340.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9340.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9340.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9340.64] Log: Bool AmbientOcclusion set to 1 [9341.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9341.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9357.30] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_19256 | SoundCue? Stomp [9362.67] ScriptLog: ------------------ [ Setting up ] ------------------ [9362.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9362.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9362.69] ScriptLog: rxPC.bJustBaughtEngineer= False [9362.69] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9362.69] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [9362.69] ScriptLog: [9362.69] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [9362.69] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [9362.69] ScriptLog: OwnedItem= None [9362.69] ScriptLog: [9362.69] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [9362.69] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [9362.71] ScriptLog: ====================== [9362.71] ScriptLog: Norm explosiveData[0]= Timed C4 [9362.71] ScriptLog: Norm explosiveData[1]= Grenades [9362.71] ScriptLog: Norm explosiveData[2]= Smoke Grenade [9362.71] ScriptLog: Norm explosiveData[3]= EMP Grenade [9362.71] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [9366.85] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9366.85] ScriptLog: Button Pressed? LeftMouseButton [9367.03] ScriptLog: --------------- 8 --------------- [9370.58] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9370.58] ScriptLog: Button Pressed? LeftMouseButton [9370.71] ScriptLog: ------------------ [ Perform Select Back ] ------------------ [9374.21] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9374.21] ScriptLog: Button Pressed? LeftMouseButton [9374.32] ScriptLog: --------------- 8 --------------- [9375.50] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9375.50] ScriptLog: Button Pressed? LeftMouseButton [9375.60] ScriptLog: --------------- 0 --------------- [9376.26] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9376.26] ScriptLog: Button Pressed? LeftMouseButton [9376.37] ScriptLog: ------------------ SelectPurchase() ------------------ [9376.37] ScriptLog: XXX: Rx_InventoryManager_Nod_Technician [9376.37] ScriptLog: XXX2: Rx_Weapon_Pistol [9376.37] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9376.37] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [9376.37] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [9376.37] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [9376.37] ScriptLog: selected sidearm data? None [9376.37] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [9376.37] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [9376.37] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [9376.37] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [9376.37] ScriptLog: rxPC.Pawn? Rx_Pawn_1916 [9376.37] ScriptLog: bJustBaughtEngineer? False [9376.37] ScriptLog: bJustBaughtHavocSakura? False [9376.37] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [9376.37] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [9376.37] ScriptLog: selected explosive data? None [9376.37] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9376.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9376.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9381.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9381.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9382.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9382.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9382.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9382.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9383.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9383.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9391.16] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_ReconBike S_Vehicle_ReconBike BH-Field.TheWorld:PersistentLevel.S_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [9391.16] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_ReconBike S_Vehicle_ReconBike BH-Field.TheWorld:PersistentLevel.S_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [9391.16] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_ReconBike S_Vehicle_ReconBike BH-Field.TheWorld:PersistentLevel.S_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [9391.16] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_ReconBike S_Vehicle_ReconBike BH-Field.TheWorld:PersistentLevel.S_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [9395.64] ScriptLog: ------------------ [ Setting up ] ------------------ [9395.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9395.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9395.67] ScriptLog: rxPC.bJustBaughtEngineer= False [9395.67] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9395.67] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [9395.67] ScriptLog: [9395.67] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [9395.67] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [9395.67] ScriptLog: OwnedItem= None [9395.67] ScriptLog: [9395.67] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [9395.67] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [9395.69] ScriptLog: ====================== [9395.69] ScriptLog: Engi explosiveData[0]= Grenades [9395.69] ScriptLog: Engi explosiveData[1]= Smoke Grenade [9395.69] ScriptLog: Engi explosiveData[2]= EMP Grenade [9395.69] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [9395.69] ScriptLog: Engi explosiveData[4]= Proximity C4 [9396.81] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9396.81] ScriptLog: Button Pressed? LeftMouseButton [9396.94] ScriptLog: --------------- 6 --------------- [9396.94] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9396.94] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [9396.94] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [9396.94] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [9396.94] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [9396.94] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [9396.94] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [9396.94] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Technician [9396.94] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Technician [9396.94] ScriptLog: rxPC.Pawn? Rx_Pawn_1916 [9396.94] ScriptLog: bJustBaughtEngineer? False [9396.94] ScriptLog: bJustBaughtHavocSakura? False [9396.94] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [9396.94] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [9396.94] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [9396.94] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9396.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9396.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9417.12] ScriptLog: ------------------ [ Setting up ] ------------------ [9417.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9417.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9417.14] ScriptLog: rxPC.bJustBaughtEngineer= False [9417.14] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9417.14] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [9417.14] ScriptLog: [9417.14] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [9417.14] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [9417.14] ScriptLog: OwnedItem= None [9417.14] ScriptLog: [9417.14] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [9417.14] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [9417.16] ScriptLog: ====================== [9417.16] ScriptLog: Engi explosiveData[0]= Grenades [9417.16] ScriptLog: Engi explosiveData[1]= Smoke Grenade [9417.16] ScriptLog: Engi explosiveData[2]= EMP Grenade [9417.16] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [9417.16] ScriptLog: Engi explosiveData[4]= Proximity C4 [9418.08] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9418.08] ScriptLog: Button Pressed? LeftMouseButton [9418.16] ScriptLog: --------------- 6 --------------- [9418.16] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9418.16] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [9418.16] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [9418.16] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [9418.16] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [9418.16] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [9418.16] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [9418.16] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Technician [9418.16] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Technician [9418.16] ScriptLog: rxPC.Pawn? Rx_Pawn_1916 [9418.16] ScriptLog: bJustBaughtEngineer? False [9418.16] ScriptLog: bJustBaughtHavocSakura? False [9418.16] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [9418.16] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [9418.16] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [9418.16] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9418.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9418.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9435.13] ScriptLog: ------------------ [ Setting up ] ------------------ [9435.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9435.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9435.15] ScriptLog: rxPC.bJustBaughtEngineer= False [9435.15] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9435.15] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [9435.15] ScriptLog: [9435.15] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [9435.15] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [9435.15] ScriptLog: OwnedItem= None [9435.15] ScriptLog: [9435.15] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [9435.15] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [9435.17] ScriptLog: ====================== [9435.17] ScriptLog: Engi explosiveData[0]= Grenades [9435.17] ScriptLog: Engi explosiveData[1]= Smoke Grenade [9435.17] ScriptLog: Engi explosiveData[2]= EMP Grenade [9435.17] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [9435.17] ScriptLog: Engi explosiveData[4]= Proximity C4 [9436.25] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9436.25] ScriptLog: Button Pressed? LeftMouseButton [9436.36] ScriptLog: --------------- 6 --------------- [9436.36] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9436.36] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [9436.36] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [9436.36] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [9436.36] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [9436.36] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [9436.36] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [9436.36] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Technician [9436.36] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Technician [9436.36] ScriptLog: rxPC.Pawn? Rx_Pawn_1916 [9436.36] ScriptLog: bJustBaughtEngineer? False [9436.36] ScriptLog: bJustBaughtHavocSakura? False [9436.36] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [9436.36] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [9436.36] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [9436.36] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9436.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9436.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9461.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9461.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9462.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9462.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9475.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9475.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9477.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9477.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9486.06] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_19256 | SoundCue? Just_do_it_up [9498.20] ScriptLog: ------------------ [ Setting up ] ------------------ [9498.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9498.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9498.23] ScriptLog: rxPC.bJustBaughtEngineer= False [9498.23] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9498.23] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [9498.23] ScriptLog: [9498.23] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [9498.23] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [9498.23] ScriptLog: OwnedItem= None [9498.23] ScriptLog: [9498.23] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [9498.23] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [9498.25] ScriptLog: ====================== [9498.25] ScriptLog: Engi explosiveData[0]= Grenades [9498.25] ScriptLog: Engi explosiveData[1]= Smoke Grenade [9498.25] ScriptLog: Engi explosiveData[2]= EMP Grenade [9498.25] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [9498.25] ScriptLog: Engi explosiveData[4]= Proximity C4 [9499.26] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9499.26] ScriptLog: Button Pressed? LeftMouseButton [9499.76] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9499.76] ScriptLog: Button Pressed? LeftMouseButton [9499.89] ScriptLog: --------------- 6 --------------- [9499.89] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9499.89] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [9499.89] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [9499.89] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [9499.89] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [9499.89] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [9499.89] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [9499.89] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Technician [9499.89] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Technician [9499.89] ScriptLog: rxPC.Pawn? Rx_Pawn_1916 [9499.89] ScriptLog: bJustBaughtEngineer? False [9499.89] ScriptLog: bJustBaughtHavocSakura? False [9499.89] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [9499.89] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [9499.89] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [9499.89] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9499.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9499.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9510.28] ScriptLog: ------------------ [ Setting up ] ------------------ [9510.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9510.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9510.30] ScriptLog: rxPC.bJustBaughtEngineer= False [9510.30] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9510.30] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [9510.30] ScriptLog: [9510.30] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [9510.30] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [9510.30] ScriptLog: OwnedItem= None [9510.30] ScriptLog: [9510.30] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [9510.30] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [9510.32] ScriptLog: ====================== [9510.32] ScriptLog: Engi explosiveData[0]= Grenades [9510.32] ScriptLog: Engi explosiveData[1]= Smoke Grenade [9510.32] ScriptLog: Engi explosiveData[2]= EMP Grenade [9510.32] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [9510.32] ScriptLog: Engi explosiveData[4]= Proximity C4 [9511.72] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9511.72] ScriptLog: Button Pressed? LeftMouseButton [9511.82] ScriptLog: --------------- 6 --------------- [9511.82] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9511.82] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [9511.82] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [9511.82] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [9511.82] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [9511.82] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [9511.82] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [9511.82] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Technician [9511.82] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Technician [9511.82] ScriptLog: rxPC.Pawn? Rx_Pawn_1916 [9511.82] ScriptLog: bJustBaughtEngineer? False [9511.82] ScriptLog: bJustBaughtHavocSakura? False [9511.82] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [9511.82] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [9511.82] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [9511.82] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9511.84] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9511.84] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9527.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9527.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9528.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9528.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9528.82] ScriptLog: ------------------ [ Setting up ] ------------------ [9528.84] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9528.84] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9528.85] ScriptLog: rxPC.bJustBaughtEngineer= False [9528.85] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9528.85] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [9528.85] ScriptLog: [9528.85] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [9528.85] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [9528.85] ScriptLog: OwnedItem= None [9528.85] ScriptLog: [9528.85] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [9528.85] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [9528.87] ScriptLog: ====================== [9528.87] ScriptLog: Engi explosiveData[0]= Grenades [9528.87] ScriptLog: Engi explosiveData[1]= Smoke Grenade [9528.87] ScriptLog: Engi explosiveData[2]= EMP Grenade [9528.87] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [9528.87] ScriptLog: Engi explosiveData[4]= Proximity C4 [9529.72] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9529.72] ScriptLog: Button Pressed? LeftMouseButton [9529.86] ScriptLog: --------------- 6 --------------- [9529.86] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9529.86] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [9529.86] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [9529.86] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [9529.86] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [9529.86] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [9529.86] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [9529.86] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Technician [9529.86] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Technician [9529.86] ScriptLog: rxPC.Pawn? Rx_Pawn_1916 [9529.86] ScriptLog: bJustBaughtEngineer? False [9529.86] ScriptLog: bJustBaughtHavocSakura? False [9529.86] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [9529.86] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [9529.86] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [9529.86] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9529.88] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9529.88] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9533.30] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13 [9549.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9549.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9550.77] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9550.77] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9559.14] ScriptLog: ------------------ [ Setting up ] ------------------ [9559.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9559.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9559.16] ScriptLog: rxPC.bJustBaughtEngineer= False [9559.16] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9559.16] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [9559.16] ScriptLog: [9559.16] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [9559.16] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [9559.16] ScriptLog: OwnedItem= None [9559.16] ScriptLog: [9559.16] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [9559.16] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [9559.18] ScriptLog: ====================== [9559.18] ScriptLog: Engi explosiveData[0]= Grenades [9559.18] ScriptLog: Engi explosiveData[1]= Smoke Grenade [9559.18] ScriptLog: Engi explosiveData[2]= EMP Grenade [9559.18] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [9559.18] ScriptLog: Engi explosiveData[4]= Proximity C4 [9562.48] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9562.48] ScriptLog: Button Pressed? LeftMouseButton [9562.61] ScriptLog: --------------- 9 --------------- [9566.40] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9566.40] ScriptLog: Button Pressed? LeftMouseButton [9566.53] ScriptLog: --------------- 2 --------------- [9567.58] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9567.58] ScriptLog: Button Pressed? LeftMouseButton [9567.71] ScriptLog: ------------------ SelectPurchase() ------------------ [9567.71] ScriptLog: GFxClikWidget_6171 True [9567.71] ScriptLog: Purchase Information :: [9567.71] ScriptLog: Character: Rx_Vehicle_APC_Nod [9567.71] ScriptLog: Price: 500 [9567.71] ScriptLog: PlayerCredits: 946.5022 [9567.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9567.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9584.88] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: S_HUD_0 (S_HUD BH-Field.TheWorld:PersistentLevel.S_HUD_0) [9589.16] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: S_HUD_0 (S_HUD BH-Field.TheWorld:PersistentLevel.S_HUD_0) [9615.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9615.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9615.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9615.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9620.96] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_19256 | SoundCue? Serenity [9624.06] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9624.93] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9624.93] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9626.96] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9628.72] Warning: Failed to find function setRespawnUiCounter for timer in actor S_Controller_0 [9629.67] ScriptLog: ------------------ [ Setting up ] ------------------ [9629.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9629.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9629.69] ScriptLog: rxPC.bJustBaughtEngineer= False [9629.69] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9629.69] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [9629.69] ScriptLog: [9629.69] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [9629.69] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [9629.69] ScriptLog: OwnedItem= None [9629.69] ScriptLog: [9629.69] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [9629.69] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [9629.71] ScriptLog: ====================== [9629.71] ScriptLog: Norm explosiveData[0]= Timed C4 [9629.71] ScriptLog: Norm explosiveData[1]= Grenades [9629.71] ScriptLog: Norm explosiveData[2]= Smoke Grenade [9629.71] ScriptLog: Norm explosiveData[3]= EMP Grenade [9629.71] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [9630.87] Log: MorphTargetSet (MT_VH_M2Bradley) is added to the mesh (SK_Antenna) that's not compatible. BaseSkelMesh has to be (SK_VH_M2Bradley) [9634.11] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9634.11] ScriptLog: Button Pressed? LeftMouseButton [9634.21] ScriptLog: --------------- 5 --------------- [9634.29] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9634.29] ScriptLog: Button Pressed? LeftMouseButton [9634.42] ScriptLog: ------------------ SelectPurchase() ------------------ [9634.42] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [9634.42] ScriptLog: XXX2: Rx_Weapon_Pistol [9634.42] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9634.42] ScriptLog: GFx EquipmentSidearmData[-1]? [9634.42] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [9634.42] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [9634.42] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [9634.42] ScriptLog: rxPC.Pawn? Rx_Pawn_1923 [9634.42] ScriptLog: bJustBaughtEngineer? False [9634.42] ScriptLog: bJustBaughtHavocSakura? False [9634.42] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [9634.42] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [9634.42] ScriptLog: selected explosive data? None [9634.42] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9634.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9634.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9635.94] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9635.94] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9641.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9641.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9648.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9648.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9651.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9651.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9651.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9651.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9651.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9651.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9652.42] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9652.42] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9653.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9653.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9654.84] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9654.84] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9655.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9655.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9661.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9661.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9662.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9662.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9668.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9668.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9670.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9670.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9673.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9673.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9674.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9674.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9679.61] Log: Assembled 600 auto-complete commands, manual: 92, exec: 479, kismet: 0 [9695.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9695.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9697.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9697.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9720.11] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9720.11] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9721.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9721.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9740.56] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9744.40] Warning: Failed to find function setRespawnUiCounter for timer in actor S_Controller_0 [9745.59] ScriptLog: ------------------ [ Setting up ] ------------------ [9745.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9745.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9745.61] ScriptLog: rxPC.bJustBaughtEngineer= False [9745.61] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9745.61] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [9745.61] ScriptLog: [9745.61] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [9745.61] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [9745.61] ScriptLog: OwnedItem= None [9745.61] ScriptLog: [9745.61] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [9745.61] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [9745.63] ScriptLog: ====================== [9745.63] ScriptLog: Norm explosiveData[0]= Timed C4 [9745.63] ScriptLog: Norm explosiveData[1]= Grenades [9745.63] ScriptLog: Norm explosiveData[2]= Smoke Grenade [9745.63] ScriptLog: Norm explosiveData[3]= EMP Grenade [9745.63] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [9747.42] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9747.42] ScriptLog: Button Pressed? LeftMouseButton [9747.57] ScriptLog: --------------- 8 --------------- [9748.60] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9748.60] ScriptLog: Button Pressed? LeftMouseButton [9748.73] ScriptLog: --------------- 9 --------------- [9749.20] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9749.20] ScriptLog: Button Pressed? LeftMouseButton [9749.29] ScriptLog: ------------------ SelectPurchase() ------------------ [9749.29] ScriptLog: XXX: Rx_InventoryManager_Nod_Mendoza [9749.29] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [9749.29] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9749.29] ScriptLog: GFx EquipmentSidearmData[-1]? [9749.29] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [9749.29] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [9749.29] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [9749.29] ScriptLog: rxPC.Pawn? Rx_Pawn_1929 [9749.29] ScriptLog: bJustBaughtEngineer? False [9749.29] ScriptLog: bJustBaughtHavocSakura? False [9749.29] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [9749.29] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [9749.29] ScriptLog: selected explosive data? None [9749.29] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9749.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9749.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9760.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9760.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9763.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9763.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9768.38] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_ReconBike S_Vehicle_ReconBike_Nod BH-Field.TheWorld:PersistentLevel.S_Vehicle_ReconBike_Nod_0 Function UTGame.UTVehicle:InitializeMorphs:016D [9768.38] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_ReconBike S_Vehicle_ReconBike_Nod BH-Field.TheWorld:PersistentLevel.S_Vehicle_ReconBike_Nod_0 Function UTGame.UTVehicle:InitializeMorphs:016D [9768.38] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_ReconBike S_Vehicle_ReconBike_Nod BH-Field.TheWorld:PersistentLevel.S_Vehicle_ReconBike_Nod_0 Function UTGame.UTVehicle:InitializeMorphs:016D [9768.38] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_ReconBike S_Vehicle_ReconBike_Nod BH-Field.TheWorld:PersistentLevel.S_Vehicle_ReconBike_Nod_0 Function UTGame.UTVehicle:InitializeMorphs:016D [9771.37] Log: Large/Invalid MotorTorque! -2119.607910 (in S_Vehicle_ReconBike_Nod_0) [9771.37] Log: Large/Invalid MotorTorque! -1691.163940 (in S_Vehicle_ReconBike_Nod_0) [9777.85] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_26 [9791.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9791.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9795.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9795.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9809.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9809.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9811.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9811.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9832.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9832.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9832.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9832.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9834.98] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_19256 | SoundCue? No_Mercy [9837.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9837.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9839.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9839.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9852.15] ScriptLog: ------------------ [ Setting up ] ------------------ [9852.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9852.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9852.18] ScriptLog: rxPC.bJustBaughtEngineer= False [9852.18] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9852.18] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Mendoza [9852.18] ScriptLog: [9852.18] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [9852.18] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [9852.18] ScriptLog: OwnedItem= None [9852.18] ScriptLog: [9852.18] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [9852.18] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [9852.20] ScriptLog: ====================== [9852.20] ScriptLog: Norm explosiveData[0]= Timed C4 [9852.20] ScriptLog: Norm explosiveData[1]= Grenades [9852.20] ScriptLog: Norm explosiveData[2]= Smoke Grenade [9852.20] ScriptLog: Norm explosiveData[3]= EMP Grenade [9852.20] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [9853.23] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9853.23] ScriptLog: Button Pressed? LeftMouseButton [9853.33] ScriptLog: --------------- 6 --------------- [9853.33] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9853.33] ScriptLog: GFx EquipmentSidearmData[0]? Heavy Pistol [9853.33] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [9853.33] ScriptLog: OwnedSidearm? Rx_Weapon_HeavyPistol [9853.33] ScriptLog: selected sidearm data? Rx_Weapon_HeavyPistol [9853.33] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [9853.33] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [9853.33] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Mendoza [9853.33] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Mendoza [9853.33] ScriptLog: rxPC.Pawn? Rx_Pawn_1929 [9853.33] ScriptLog: bJustBaughtEngineer? False [9853.33] ScriptLog: bJustBaughtHavocSakura? False [9853.33] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [9853.33] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [9853.33] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [9853.33] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9853.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9853.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9875.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9875.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9879.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9879.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9881.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9881.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9882.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9882.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9882.55] ScriptLog: ------------------ [ Setting up ] ------------------ [9882.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9882.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9882.57] ScriptLog: rxPC.bJustBaughtEngineer= False [9882.57] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9882.57] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Mendoza [9882.57] ScriptLog: [9882.57] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [9882.57] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [9882.57] ScriptLog: OwnedItem= None [9882.57] ScriptLog: [9882.57] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [9882.57] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [9882.59] ScriptLog: ====================== [9882.59] ScriptLog: Norm explosiveData[0]= Timed C4 [9882.59] ScriptLog: Norm explosiveData[1]= Grenades [9882.59] ScriptLog: Norm explosiveData[2]= Smoke Grenade [9882.59] ScriptLog: Norm explosiveData[3]= EMP Grenade [9882.59] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [9883.59] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9883.59] ScriptLog: Button Pressed? LeftMouseButton [9883.69] ScriptLog: --------------- 6 --------------- [9883.69] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9883.69] ScriptLog: GFx EquipmentSidearmData[0]? Heavy Pistol [9883.69] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [9883.69] ScriptLog: OwnedSidearm? Rx_Weapon_HeavyPistol [9883.69] ScriptLog: selected sidearm data? Rx_Weapon_HeavyPistol [9883.69] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [9883.69] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [9883.69] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Mendoza [9883.69] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Mendoza [9883.69] ScriptLog: rxPC.Pawn? Rx_Pawn_1929 [9883.69] ScriptLog: bJustBaughtEngineer? False [9883.69] ScriptLog: bJustBaughtHavocSakura? False [9883.69] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [9883.69] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [9883.69] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [9883.69] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9883.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9883.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9885.50] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9885.50] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9886.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9886.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9903.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9903.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9904.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9904.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9904.26] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_88 [9929.20] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9934.81] Warning: Failed to find function setRespawnUiCounter for timer in actor S_Controller_0 [9938.87] ScriptLog: ------------------ [ Setting up ] ------------------ [9938.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9938.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9938.89] ScriptLog: rxPC.bJustBaughtEngineer= False [9938.89] ScriptLog: rxPC.bJustBaughtHavocSakura= False [9938.89] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [9938.89] ScriptLog: [9938.89] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [9938.89] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [9938.89] ScriptLog: OwnedItem= None [9938.89] ScriptLog: [9938.89] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [9938.89] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [9938.91] ScriptLog: ====================== [9938.91] ScriptLog: Norm explosiveData[0]= Timed C4 [9938.91] ScriptLog: Norm explosiveData[1]= Grenades [9938.91] ScriptLog: Norm explosiveData[2]= Smoke Grenade [9938.91] ScriptLog: Norm explosiveData[3]= EMP Grenade [9938.91] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [9940.17] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9940.17] ScriptLog: Button Pressed? LeftMouseButton [9940.25] ScriptLog: --------------- 8 --------------- [9941.43] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9941.43] ScriptLog: Button Pressed? LeftMouseButton [9941.53] ScriptLog: --------------- 9 --------------- [9942.78] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [9942.78] ScriptLog: Button Pressed? LeftMouseButton [9942.92] ScriptLog: ------------------ SelectPurchase() ------------------ [9942.92] ScriptLog: XXX: Rx_InventoryManager_Nod_Mendoza [9942.92] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [9942.92] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [9942.92] ScriptLog: GFx EquipmentSidearmData[-1]? [9942.92] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [9942.92] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [9942.92] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [9942.92] ScriptLog: rxPC.Pawn? Rx_Pawn_1935 [9942.92] ScriptLog: bJustBaughtEngineer? False [9942.92] ScriptLog: bJustBaughtHavocSakura? False [9942.92] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [9942.92] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [9942.92] ScriptLog: selected explosive data? None [9942.92] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [9942.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9942.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9949.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9949.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9952.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9952.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9954.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9954.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9957.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9957.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9977.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9977.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9980.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9980.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9985.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9985.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9985.81] ScriptLog: Rx_Building_Silo_0 icon replaced on coordinate X:-86.0245Y79.6246 [9985.81] ScriptLog: Rx_Building_Silo_0 icon replaced on coordinate X:-86.0245Y79.6246 [9986.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9986.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9995.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9995.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9998.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9998.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [9998.92] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [9998.92] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10001.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10001.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10014.59] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_19256 | SoundCue? Full_Stop [10045.29] ScriptLog: ------------------ [ Setting up ] ------------------ [10045.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10045.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10045.32] ScriptLog: rxPC.bJustBaughtEngineer= False [10045.32] ScriptLog: rxPC.bJustBaughtHavocSakura= False [10045.32] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Mendoza [10045.32] ScriptLog: [10045.32] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [10045.32] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [10045.32] ScriptLog: OwnedItem= None [10045.32] ScriptLog: [10045.32] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [10045.32] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [10045.34] ScriptLog: ====================== [10045.34] ScriptLog: Norm explosiveData[0]= Timed C4 [10045.34] ScriptLog: Norm explosiveData[1]= Grenades [10045.34] ScriptLog: Norm explosiveData[2]= Smoke Grenade [10045.34] ScriptLog: Norm explosiveData[3]= EMP Grenade [10045.34] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [10046.39] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [10046.39] ScriptLog: Button Pressed? LeftMouseButton [10046.42] ScriptLog: --------------- 4 --------------- [10046.72] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [10046.72] ScriptLog: Button Pressed? LeftMouseButton [10046.84] ScriptLog: --------------- 6 --------------- [10046.84] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [10046.84] ScriptLog: GFx EquipmentSidearmData[0]? Heavy Pistol [10046.84] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [10046.84] ScriptLog: OwnedSidearm? Rx_Weapon_HeavyPistol [10046.84] ScriptLog: selected sidearm data? Rx_Weapon_HeavyPistol [10046.84] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [10046.84] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [10046.84] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Mendoza [10046.84] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Mendoza [10046.84] ScriptLog: rxPC.Pawn? Rx_Pawn_1935 [10046.84] ScriptLog: bJustBaughtEngineer? False [10046.84] ScriptLog: bJustBaughtHavocSakura? False [10046.84] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [10046.84] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [10046.84] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [10046.84] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [10046.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10046.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10050.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10050.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10054.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10054.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10055.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10055.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10057.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10057.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10075.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10075.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10076.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10076.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10077.63] ScriptLog: ------------------ [ Setting up ] ------------------ [10077.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10077.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10077.65] ScriptLog: rxPC.bJustBaughtEngineer= False [10077.65] ScriptLog: rxPC.bJustBaughtHavocSakura= False [10077.65] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Mendoza [10077.65] ScriptLog: [10077.65] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [10077.65] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [10077.65] ScriptLog: OwnedItem= None [10077.65] ScriptLog: [10077.65] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [10077.65] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [10077.67] ScriptLog: ====================== [10077.67] ScriptLog: Norm explosiveData[0]= Timed C4 [10077.67] ScriptLog: Norm explosiveData[1]= Grenades [10077.67] ScriptLog: Norm explosiveData[2]= Smoke Grenade [10077.67] ScriptLog: Norm explosiveData[3]= EMP Grenade [10077.67] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [10078.74] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [10078.74] ScriptLog: Button Pressed? LeftMouseButton [10078.84] ScriptLog: --------------- 6 --------------- [10078.84] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [10078.84] ScriptLog: GFx EquipmentSidearmData[0]? Heavy Pistol [10078.84] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [10078.84] ScriptLog: OwnedSidearm? Rx_Weapon_HeavyPistol [10078.84] ScriptLog: selected sidearm data? Rx_Weapon_HeavyPistol [10078.84] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [10078.84] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [10078.84] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Mendoza [10078.84] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Mendoza [10078.84] ScriptLog: rxPC.Pawn? Rx_Pawn_1935 [10078.84] ScriptLog: bJustBaughtEngineer? False [10078.84] ScriptLog: bJustBaughtHavocSakura? False [10078.84] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [10078.84] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [10078.84] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [10078.84] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [10078.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10078.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10099.27] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_28 [10129.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10129.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10131.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10131.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10149.76] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10149.76] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10151.11] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10151.11] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10151.42] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10151.42] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10152.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10152.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10165.42] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_27 [10165.42] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_31 [10165.42] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [10165.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_30 [10165.63] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_29 [10166.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10166.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10169.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10169.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10170.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10170.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10170.37] Log: Bool AmbientOcclusion set to 1 [10171.73] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [10172.70] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [10172.70] ScriptLog: ------ QUIT TO MAIN MENU -------- [10172.70] Log: Failed; returning to Entry [10172.70] Log: LoadMap: RenX-FrontEndMap?closed?Name=Hicks?Team=0 [10172.70] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_19256 | SoundCue? CNC_OnTheProwl [10172.71] Log: --- LOADING MOVIE START --- [10172.80] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [10172.81] ScriptWarning: Accessed None S_GFxHUD Transient.S_GFxHUD_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:022A [10172.81] ScriptWarning: Accessed None S_GFxHUD Transient.S_GFxHUD_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:0278 [10172.81] ScriptWarning: Accessed None S_GFxHUD Transient.S_GFxHUD_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:02C9 [10172.81] ScriptWarning: Accessed None S_GFxHUD Transient.S_GFxHUD_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:030E [10172.81] ScriptWarning: Accessed None S_GFxHUD Transient.S_GFxHUD_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:0354 [10172.81] ScriptWarning: Accessed None S_GFxHUD Transient.S_GFxHUD_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:038F [10172.81] ScriptWarning: Accessed None 'Game' S_Controller BH-Field.TheWorld:PersistentLevel.S_Controller_0 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [10172.81] ScriptWarning: Accessed None S_Controller BH-Field.TheWorld:PersistentLevel.S_Controller_0 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [10172.81] ScriptWarning: Accessed None 'Game' S_Controller BH-Field.TheWorld:PersistentLevel.S_Controller_0 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [10172.81] ScriptWarning: Accessed None S_Controller BH-Field.TheWorld:PersistentLevel.S_Controller_0 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [10172.81] ScriptLog: ======================= S_HUD ========================= [10172.81] ScriptLog: Scoreboard.bMovieIsOpen? False [10172.81] ScriptLog: PTMovie.bMovieIsOpen? False [10172.81] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [10172.81] ScriptLog: HudMovie.bMovieIsOpen? False [10172.81] ScriptLog: GIHudMovie.bMovieIsOpen? False [10172.81] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_19256 | SoundCue? Just_do_it_up [10172.87] NetComeGo: Close TcpNetDriver_12 TcpipConnection_12 144.217.79.111:7502 06/18/20 22:11:54 [10172.87] Exit: TcpNetDriver_12 shut down [10172.96] Log: Game class is 'Rx_Game_MainMenu' [10172.97] Log: Primary PhysX scene will be in software. [10172.97] Log: Creating Primary PhysX Scene. [10172.97] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.06.18-22.11.55 [10172.98] ScriptLog: INITIAL: -1 -1 [10172.99] ScriptLog: Game profile Index was NONE [10173.00] ScriptLog: Gameplay events will not be recorded. [10173.00] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [10173.00] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [10173.00] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [10173.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [10173.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [10173.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [10173.00] ScriptLog: Failed to get GDI PT [10173.00] ScriptLog: Failed to get Nod PT [10173.00] ScriptLog: GDI:0.0000 [10173.00] ScriptLog: Failed to get GDI PT [10173.00] ScriptLog: Failed to get Nod PT [10173.00] ScriptLog: Nod:0.0000 [10173.00] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [10173.01] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.461 [10173.02] Rx: MAPLoaded;RenX-FrontEndMap [10173.02] Log: Bringing up level for play took: 0.057605 [10173.02] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_17 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [10173.02] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_17 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [10173.02] Rx: PLAYERHWID;playerGDI,260,HickshwidmCDF45FBC00007319 [10173.02] Rx: PLAYEREnter;GDI,260,HicksfromhwidmCDF45FBC00007319nosteam [10173.02] Rx: PLAYERTeamJoin;GDI,260,HicksjoinedGDIscore0last round score0.0000time0.0000 [10173.02] Log: Current scalability system settings: [10173.02] Log: StaticDecals = FALSE (Whether to allow static decals.) [10173.02] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [10173.02] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [10173.02] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [10173.02] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [10173.02] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [10173.02] Log: MotionBlur = FALSE (Whether to allow motion blur.) [10173.02] Log: DepthOfField = TRUE (Whether to allow depth of field.) [10173.02] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [10173.02] Log: Bloom = TRUE (Whether to allow bloom.) [10173.02] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [10173.02] Log: Distortion = TRUE (Whether to allow distortion.) [10173.02] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [10173.02] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [10173.02] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [10173.02] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [10173.02] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [10173.02] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [10173.02] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [10173.02] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [10173.02] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [10173.02] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [10173.02] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [10173.02] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [10173.02] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [10173.02] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [10173.02] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [10173.02] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [10173.02] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [10173.02] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [10173.02] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [10173.02] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [10173.02] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [10173.02] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [10173.02] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [10173.02] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [10173.03] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [10173.03] Log: Current preference system settings: [10173.03] Log: UseVsync = FALSE (Whether to use VSync or not.) [10173.03] Log: Fullscreen = TRUE (Fullscreen.) [10173.03] Log: ResX = 1024 (Screen X resolution.) [10173.03] Log: ResY = 768 (Screen Y resolution.) [10173.03] Log: Current debug system settings: [10173.03] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [10173.03] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [10173.03] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [10173.03] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [10173.03] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [10173.03] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [10173.03] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [10173.03] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [10173.03] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [10173.03] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [10173.03] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [10173.03] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [10173.03] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [10173.03] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [10173.03] Log: bAllowTemporalAA = FALSE (UKNOWN) [10173.03] Log: TemporalAA_MinDepth = 500 (UKNOWN) [10173.03] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [10173.03] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [10173.03] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [10173.03] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [10173.03] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [10173.03] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [10173.03] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [10173.03] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [10173.03] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [10173.03] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [10173.03] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [10173.03] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [10173.03] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [10173.03] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [10173.03] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [10173.03] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [10173.03] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [10173.03] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [10173.03] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [10173.03] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [10173.03] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [10173.03] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [10173.03] Log: Current unknown system settings: [10173.03] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [10173.03] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [10173.03] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [10173.03] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [10173.03] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [10173.03] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [10173.03] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [10173.03] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [10173.03] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [10173.03] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [10173.03] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [10173.03] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [10173.03] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [10173.03] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [10173.03] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [10173.03] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [10173.03] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [10173.03] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [10173.03] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [10173.03] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [10173.03] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [10173.03] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [10173.03] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [10173.03] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [10173.03] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [10173.03] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [10173.03] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [10173.03] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [10173.03] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [10173.03] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [10173.03] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [10173.03] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [10173.03] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [10173.03] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [10173.03] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [10173.03] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [10173.03] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [10173.03] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [10173.03] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [10173.03] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [10173.03] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [10173.03] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [10173.03] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [10173.03] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [10173.03] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [10173.03] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [10173.03] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [10173.03] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [10173.03] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [10173.03] Log: MobileLightShaftScale = 1 (UNKNOWN.) [10173.03] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [10173.03] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [10173.03] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [10173.03] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [10173.03] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [10173.03] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [10173.03] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [10173.03] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [10173.03] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [10173.03] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [10173.03] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [10173.03] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [10173.03] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [10173.03] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [10173.03] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [10173.03] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [10173.03] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [10173.03] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [10173.03] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [10173.03] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [10173.03] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [10173.03] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [10173.03] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [10173.03] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [10173.03] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [10173.03] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [10173.03] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [10173.03] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [10173.04] Log: Listing all sound classes. [10173.04] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [10173.04] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [10173.04] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [10173.04] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [10173.04] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [10173.04] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [10173.04] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [10173.04] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [10173.04] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [10173.04] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [10173.04] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [10173.04] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [10173.04] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [10173.04] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [10173.04] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [10173.04] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [10173.04] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [10173.04] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [10173.04] Log: 1511 total sounds in 18 classes [10173.05] ScriptLog: MusicComp.CurrentVolume? 0.0000 [10173.05] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [10173.05] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [10173.05] Log: ########### Finished loading level: 0.351957 seconds [10173.05] Log: Flushing async loaders. [10175.78] Log: Flushed async loaders. [10175.85] Log: Current scalability system settings: [10175.85] Log: StaticDecals = FALSE (Whether to allow static decals.) [10175.85] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [10175.85] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [10175.85] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [10175.85] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [10175.85] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [10175.85] Log: MotionBlur = FALSE (Whether to allow motion blur.) [10175.85] Log: DepthOfField = TRUE (Whether to allow depth of field.) [10175.85] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [10175.85] Log: Bloom = TRUE (Whether to allow bloom.) [10175.85] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [10175.85] Log: Distortion = TRUE (Whether to allow distortion.) [10175.85] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [10175.85] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [10175.85] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [10175.85] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [10175.85] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [10175.85] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [10175.85] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [10175.85] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [10175.85] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [10175.85] Log: DetailMode = 0 (Current detail mode; determines whether components of actors should be updated/ ticked.) [10175.85] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [10175.85] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [10175.85] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [10175.85] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [10175.85] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [10175.85] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [10175.85] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [10175.85] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [10175.85] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [10175.85] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [10175.85] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [10175.85] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [10175.85] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [10175.85] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [10175.85] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [10175.85] Log: Current preference system settings: [10175.85] Log: UseVsync = FALSE (Whether to use VSync or not.) [10175.85] Log: Fullscreen = TRUE (Fullscreen.) [10175.85] Log: ResX = 1024 (Screen X resolution.) [10175.85] Log: ResY = 768 (Screen Y resolution.) [10175.85] Log: Current debug system settings: [10175.85] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [10175.85] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [10175.85] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [10175.85] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [10175.85] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [10175.85] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [10175.85] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [10175.85] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [10175.85] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [10175.85] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [10175.85] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [10175.85] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [10175.85] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [10175.85] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [10175.85] Log: bAllowTemporalAA = FALSE (UKNOWN) [10175.85] Log: TemporalAA_MinDepth = 500 (UKNOWN) [10175.85] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [10175.85] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [10175.85] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [10175.85] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [10175.85] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [10175.85] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [10175.85] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [10175.85] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [10175.85] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [10175.85] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [10175.85] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [10175.85] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [10175.85] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [10175.85] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [10175.85] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [10175.85] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [10175.85] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [10175.85] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [10175.85] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [10175.85] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [10175.85] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [10175.85] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [10175.85] Log: Current unknown system settings: [10175.85] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [10175.85] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [10175.85] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [10175.85] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [10175.85] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [10175.85] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [10175.85] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [10175.85] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [10175.85] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [10175.85] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [10175.85] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [10175.85] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [10175.85] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [10175.85] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [10175.85] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [10175.85] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [10175.85] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [10175.85] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [10175.85] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [10175.85] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [10175.85] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [10175.85] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [10175.85] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [10175.85] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [10175.85] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [10175.85] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [10175.85] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [10175.85] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [10175.85] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [10175.85] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [10175.85] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [10175.85] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [10175.85] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [10175.85] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [10175.85] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [10175.85] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [10175.85] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [10175.85] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [10175.85] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [10175.85] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [10175.85] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [10175.85] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [10175.85] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [10175.85] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [10175.85] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [10175.85] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [10175.85] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [10175.85] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [10175.85] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [10175.85] Log: MobileLightShaftScale = 1 (UNKNOWN.) [10175.85] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [10175.85] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [10175.85] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [10175.85] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [10175.85] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [10175.85] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [10175.85] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [10175.85] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [10175.85] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [10175.85] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [10175.85] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [10175.85] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [10175.85] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [10175.85] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [10175.85] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [10175.85] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [10175.85] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [10175.85] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [10175.85] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [10175.85] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [10175.85] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [10175.85] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [10175.85] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [10175.85] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [10175.85] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [10175.85] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [10175.85] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [10175.85] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [10175.86] Log: Listing all sound classes. [10175.86] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [10175.86] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [10175.86] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [10175.86] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [10175.86] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [10175.86] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [10175.86] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [10175.86] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [10175.86] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [10175.86] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [10175.86] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [10175.86] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [10175.86] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [10175.86] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [10175.86] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [10175.86] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [10175.86] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [10175.86] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [10175.86] Log: 1511 total sounds in 18 classes [10175.87] Log: Bool AmbientOcclusion set to 1 [10175.90] Log: BloomThreshold = 0.8 [10175.91] ScriptLog: MusicComp.CurrentVolume? 0.0000 [10175.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [10175.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [10175.93] ScriptLog: Rx_UDPLink: Encounted serious error: 10022 [10175.93] ScriptLog: Rx_UDPLink ReadBinary() Is Serious [10175.94] Log: --- LOADING MOVIE TIME: 3.23 sec --- [10193.64] Log: Closing by request [10193.64] Log: appRequestExit(0) [10193.64] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Hide [10193.71] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [10193.71] Exit: Preparing to exit. [10194.21] Exit: Game engine shut down [10194.47] Exit: Windows client shut down [10194.50] Exit: XAudio2 Device shut down. [10194.69] Exit: Object subsystem successfully closed. [10194.69] Log: Shutting down FaceFX... [10194.71] Log: FaceFX shutdown. [10194.82] Exit: Exiting. [10194.82] Log: Log file closed, 06/18/20 22:12:16