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omega79

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Everything posted by omega79

  1. i think that too ... that really was a killer
  2. They are not allowed to have any financial benefit out of it
  3. It would be very sweet to have a chat on the serverlist ... so you could group up with others to fill a server
  4. uh, right ... never thought about this. i hope the credits will be bound to an IP and/or steam ID ... i am also not a big fan of team change as it is right now
  5. all is bugged placement, every single one ... not every where on the wf roof is legit! the spot on WF you mention is not legit and bug abuse! ...
  6. Thank you ... would be nice to hear a mapper about this
  7. make the rocks bigger and change shape ... an invisible wall should not be noticed to much then invisible walls around big objects are no big issue for me ... but invisble walls on open area is pretty 90s ... maybe just add roadblocks on open areas ... and for things like walls you could just place "Danger - Minefield - Danger" sings and make a player explode if he walks more than 3 steps behind that sign ... i know thats not the best solution but it is better than invisible walls imo
  8. would love to if somebody pays my expenses ... it is so far at the moment ... to far for my budget
  9. That actually would be a sweet feature if it happens for both harvesters every once in a while ... every player of the classic RTS know that
  10. Tactix is really hitting it
  11. now i can confirm also ... i saw it yesterday on the nod airstrip
  12. The reason is that it was like that in classic renegade and it was good that way. and your answer to the second question is yes. The blue circle is has a larger diameter than the length of a medium tank, that is pretty far ... but still easy avoidable. The green one has a radius that is like the length of a medium tank, thats very far ... but fairly avoidable. Thats what it is all about ... make it more easy to see for gdi and make nod sbh more carefully but keep the stealth advantage to nod cuz they still can avoid beeing seen. The blue one could be smaller but sure the green one should not be bigger ... For stanks it should be the same range ... i mean, gdi is wandering around the map, so it will be very hard for stanks to get somewhere undetected if that radius would be bigger than the green one ... that would make stanks rediculus useless, specialy with their low speed and slower firerate they have now and Tactix is absolutely right there!
  13. I wonder why people still host beta 1 servers
  14. Yes I miss that too .. (not the bike, i mean the on topic thing )
  15. recently i had aproblem after i joined i was not able topurchase a free unit until i died once
  16. How about this? Shimmering does not mean seeing sbh like nod does ... it should be only visible if the player pays attention ...
  17. it omly happens if the vehicle is inside the bay? because i can remember i bought a vehicle and b4 me there was the same vehicle in queue ... so i thought that it is my vehicle that was just produced but could not enter ... this vehicle did not stop when i did try to enter it
  18. but normaly you can drive once you entered ... just push forward ... or do you mean it is stuck there? and for exploding vehicles inside WF construction bay, that is normal since classic renegade
  19. i never had something like that ... sometimes i have freezes ... thats common to others aswell ... but else it is fine so far
  20. The Stealth effect is fine ...it is supposed to be stealthed ... it just need some slight adjustments ... Flicker/shimmer stealthed skin if hit by a projectile Flicker/shimmer stealthed skin if damage is recived Flicker/shimmer stealthed skin on contact with Tiberium Hotwires, Mobius, PIC and Havoc can see stealth units slightly better (depending on range) Flicker/shimmer stealthed skin if sprint is not needed i think ... reaveal on map if sprint is nice i think ... i have been told it is like that already, but never was able to monitor that
  21. i do not agree with you ... I think it is fine and the only changes needed i posted in above
  22. omega79

    Spy Crate

    i think the name on the player should change to the enemies color but the name on the list should stay your team ... if possible ... think thats enough
  23. I played renegade for years, since the first day of the demo ... I think SBH and stanks are good as they are ... only Hotwires, mobius and i think PIC should see SBH a little better than the rest of GDI and Stealthunits should Flicker their blue shiny skin when hit, or take damage in classic renegade, on snowmaps SBH was harder to see aswell ... like mesa ...
  24. works only if you move your stank ... if you stand still you stay cloaked
  25. happened to me when i died while inside the PT menu the only solution so far is to open console and type reconnect
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