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djlaptop

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Posts posted by djlaptop

  1. McFarland can't take down a building by himself. If he uses 100% of his ammo on the MCT (not wasting any on enemy defenders), he brings the building down to 23 health.

    McFarland's Nod-balance, the ChemTrooper, can take out a building with 800 ammo LEFT OVER.

    Meanwhile, the free GDI Grenadier or Nod Flametrooper can take out a building by themselves

    I would respectfully propose increasing McFarland's damage against the MCT to add offensive ability and tip the infantry balance a little bit.

    What do you all think?

  2. This isn't TERRIBLE because the beacon is still partially visible, but a beacon can still be partially obscured in various building geometries. I wasn't even trying to do this, but when I died and Q-targeted my beacon to call for cover I noticed that half of it was embedded in the geometry of the power plant.

    ttU4GFY.jpg

  3. the map was purely a bad design for anything over a 5v5, even in the original

    I think this is the crux of the problem right here. Field in 5v5 is actually quite fun. The problem is that the bases are so fortified and isolated from each other that when you're playing 20v20 there's simply no/few opportunities to penetrate them. You're far more likely to be killed on the way to the enemy base than by the base defenses or once inside.

  4. @Djlaptop If you drop off this letter do you think the person at the front desk will actually give it to the right person? The last thing we want to do is piss off EA, but at the same time doing nothing isn't helping the game "thrive" either. Unfortunately RenegadeX has little to no marketing team.

    Just had a thought. I can cold-approach some EA team members at E3 this June and have them point me to the right people or team. That might actually be a great way to get a foot in the door, because usually the promotional teams are out in full force at E3 and there's tons of media around so they sorta HAVE to grin and hear you out, at least for a couple of minutes. That would be long enough to land the next meeting.

    Obviously, I can't speak for the devs or Totem Arts, but I would be happy to help as best as I could. Devs, if you're reading this, please PM me if I can help in this (or any other) regard. If you'd like to utilize E3 2016, there's less than 4 months to put a presentation together.

  5. I almost wonder if a letter is even able to properly convey that Renegade X is much more than something that uses EA's intellectual property. There is an intricate level of delicateness that needs to be used when approaching EA, and is probably something that should be done face-to-face. I also would suggest only going to EA's promotions and marketing team. These are the guys whose eyes are open to what Renegade X could do for them. Under the proper conditions, I wouldn't be surprised if Renegade X could possibly even be included as a freebie with a future C&C game (assuming there IS a future C&C game). Sadly I think this would rule out Steam distribution in favor of EA's Origin, a concession we'd have to be willing to make.

    We need to show EA the value that's been created by RenX and its community. And present it to those who can appreciate that value. If you approach the wrong executive or the legal team, they'll only see it as IP theft and things will not end well.

  6. I work about a mile from EA's headquarters in Los Angeles. If it would help, I'd be happy to walk into the building and politely ask for a meeting with whomever. I'm media so it's not exactly like I'm some random off the street.

    I've interviewed some of their guys at E3 before for the radio, and they've generally been pleasant to deal with. We even did some promotions together and they let me give away a bunch of copies of RA3 and Tiberium Wars when they came out for Xbox.

  7. f5 -> donate playername amount like it is now for donates

    f5 -> votekick playername reason (instead of having to go through the whole list)

    Some players use extended unicode characters in their playernames that either don't get rendered at all, or get rendered as squares, and you can't type really type them in a command. For a system without player numbers to work, playernames would need to be restricted to a strict set of alphanumeric characters.

  8. Very often I'll get a tech/hotwire, then buy a vehicle, but there are several vehicles in line ahead of mine. But in the meantime a building will be under threat so I'll rush to repair it while I wait rather than sitting around like an idiot.

    The delay lets me do that. But I do think it's a little long.

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