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djlaptop

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Posts posted by djlaptop

  1. RypeL, nothing you said comes off as offensive. :)

    As an old-time Renegader and someone who was quite active in developing add-ons for Renegade (WOLSpy, RenGuard, RenStat, FDSWeb), I can honestly say I had no idea that Renegade X existed until shortly before it was released. Had I known I would certainly have offered my services.

    Since RX has come out, I can, from the bottom of my heart, say that it has become my favorite game OF ALL TIME. This is pretty much the only game I play now. I'm probably an extreme example, but I feel it's a worthy iteration of the original Renegade.

    While ex-Renegaders certainly are entitled to an opinion, as is everyone else, they need to understand that this is NOT a re-creation of Renegade, this is a new evolution. Even though most of the units and buildings are based on Renegade, this is a different game with different strategies, strengths and weaknesses. It's obvious that Totem Arts isn't trying to redo what Westwood did with modern graphics, it's goal is to revive and build upon a genre of gameplay that nobody else has done since.

    Yes, map bugs like getting stuck are annoying, but those exist in any beta and will be ironed out in due time. Tank and projectile physics are bound to feel different since the physics are not rendered by the W3D engine. I agree that the handling can be improved on some vehicles (Nod APC drives like a potato), but you get used to the vehicle handling soon.

    As for little reward for skill, well, this is a complex topic because you have to strike a balance between skilled & experienced players vs newbies, and this is where I actually think Westwood's biggest failure with Ren was. The original Renegade was TOO punishing to new players, and that's largely why it never took off the way it should have. The gameplay is EXTREMELY complex, and experienced and intermediate players are not very friendly to new players who are, for example, mining.

    HaTe, these are all valid criticisms of the game, many of which I agree with. But I feel like some of the points are coming from the perspective of players expecting a straight port of Renegade, which we all know this isn't. But thank you for collecting and compiling the criticism. I'm hopeful that this thread inspires others to voice their concerns as well so the devs can have the feedback they need to make this great game even better.

  2. McFarland can't take down a building by himself. If he uses 100% of his ammo on the MCT (not wasting any on enemy defenders), he brings the building down to 23 health.

    McFarland's Nod-balance, the ChemTrooper, can take out a building with 800 ammo LEFT OVER.

    Meanwhile, the free GDI Grenadier or Nod Flametrooper can take out a building by themselves

    I would respectfully propose increasing McFarland's damage against the MCT to add offensive ability and tip the infantry balance a little bit.

    What do you all think?

  3. This isn't TERRIBLE because the beacon is still partially visible, but a beacon can still be partially obscured in various building geometries. I wasn't even trying to do this, but when I died and Q-targeted my beacon to call for cover I noticed that half of it was embedded in the geometry of the power plant.

    ttU4GFY.jpg

  4. the map was purely a bad design for anything over a 5v5, even in the original

    I think this is the crux of the problem right here. Field in 5v5 is actually quite fun. The problem is that the bases are so fortified and isolated from each other that when you're playing 20v20 there's simply no/few opportunities to penetrate them. You're far more likely to be killed on the way to the enemy base than by the base defenses or once inside.

  5. @Djlaptop If you drop off this letter do you think the person at the front desk will actually give it to the right person? The last thing we want to do is piss off EA, but at the same time doing nothing isn't helping the game "thrive" either. Unfortunately RenegadeX has little to no marketing team.

    Just had a thought. I can cold-approach some EA team members at E3 this June and have them point me to the right people or team. That might actually be a great way to get a foot in the door, because usually the promotional teams are out in full force at E3 and there's tons of media around so they sorta HAVE to grin and hear you out, at least for a couple of minutes. That would be long enough to land the next meeting.

    Obviously, I can't speak for the devs or Totem Arts, but I would be happy to help as best as I could. Devs, if you're reading this, please PM me if I can help in this (or any other) regard. If you'd like to utilize E3 2016, there's less than 4 months to put a presentation together.

  6. I almost wonder if a letter is even able to properly convey that Renegade X is much more than something that uses EA's intellectual property. There is an intricate level of delicateness that needs to be used when approaching EA, and is probably something that should be done face-to-face. I also would suggest only going to EA's promotions and marketing team. These are the guys whose eyes are open to what Renegade X could do for them. Under the proper conditions, I wouldn't be surprised if Renegade X could possibly even be included as a freebie with a future C&C game (assuming there IS a future C&C game). Sadly I think this would rule out Steam distribution in favor of EA's Origin, a concession we'd have to be willing to make.

    We need to show EA the value that's been created by RenX and its community. And present it to those who can appreciate that value. If you approach the wrong executive or the legal team, they'll only see it as IP theft and things will not end well.

  7. I work about a mile from EA's headquarters in Los Angeles. If it would help, I'd be happy to walk into the building and politely ask for a meeting with whomever. I'm media so it's not exactly like I'm some random off the street.

    I've interviewed some of their guys at E3 before for the radio, and they've generally been pleasant to deal with. We even did some promotions together and they let me give away a bunch of copies of RA3 and Tiberium Wars when they came out for Xbox.

  8. f5 -> donate playername amount like it is now for donates

    f5 -> votekick playername reason (instead of having to go through the whole list)

    Some players use extended unicode characters in their playernames that either don't get rendered at all, or get rendered as squares, and you can't type really type them in a command. For a system without player numbers to work, playernames would need to be restricted to a strict set of alphanumeric characters.

  9. Very often I'll get a tech/hotwire, then buy a vehicle, but there are several vehicles in line ahead of mine. But in the meantime a building will be under threat so I'll rush to repair it while I wait rather than sitting around like an idiot.

    The delay lets me do that. But I do think it's a little long.

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