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djlaptop

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Posts posted by djlaptop

  1. This is by no means game-breaking or even all that important, just something weird and kinda funny I noticed that can be added to the bottom of the fix-list.

    This works in first or third person but looks funniest in third.

    Take a standard soldier (with the machine gun). Run into a wall. Fire your machine gun straight ahead, into the wall. Blood pours out of your head for some reason. Like an insane amount of blood. Like a "no-human-could-survive-losing-this-much" amount of blood. xD

    • Like 1
  2. My specs are almost identical to yours, 980 TI, i7 6700K, 32GB on Win10, and I run in 3840x2160 at 60fps with the Ultra preset. Occasionally the frame rate dips a little bit, but that's to be expected. 

    Not sure what the issue is but you might want to poke around in the Nvidia Control Panel. I had to do some tweaks in the "Manage 3D Settings - Antialias" settings to get things to perform right.

    2016-12-13_5-46-12.gif

  3. I'm not sold on this getting its own message. There are plenty of times you may "save a building" by discovering and killing the chemtrooper inside while the rest of your team is doing who-the-hell-knows-what, and these types of saves aren't recognized either. You are already rewarded by the points, credits and veterancy for the repair/kill plus can take advantage of continued use of the building, and that should hopefully be enough. 

  4. Even if you are waiting for credits to buy sniper, or only want to snipe, that's up to you. Teamplay, while recommended, is not required in this game. Being a lone-wolf or a sniper is not grounds to kick someone even if it may garner verbal complaints.

    Throwing c4 on you so you can't refill, on the other hand, is team hampering, and IS grounds to kick. If someone does this to you I wouldn't hesitate to call a vote.

  5. Game DVR is already disabled. In fact I wrote a program that does it: http://www.christianwheel.com/single-post/2016/11/02/Windows-10-Game-Bar-Disabler

    No longer think this is a driver issue, as after installing the true nvidia driver the problem persists. Although I guess it's possible that the driver issue is present in the native driver - I have a 980ti, does anyone else with this card have this problem?

  6. Back in OldRen, at the end of the map, one player was designated MVP. It was the player with the most points, but I never liked that method of determining MVP, because it encouraged pointwhoring. Maybe the person with the most veteran points?

    In any case, I'd love to see that make a return, with some bonus on the next map for being MVP. Maybe your vote could count as 2 when voting for which map to play. Or perhaps you could start off with some extra money. In OldRen you also got a designation next to your name on the new map that you were MVP of the last one.

    Just throwing ideas around, what do you guys think?

  7. Can confirm the game is drastically different and improved since 4.02. There are many things that will take some getting used to, but they're all for the best. Crashes are nearly nonexistent now. Once in a while I'll get a crash when joining a server, but no more often than any other game.

    • Like 1
  8. I play (and prefer) mostly smaller games (5v5 is wonderful IMHO, no bigger than 10v10). In this context, old Field was better (and I already wasn't crazy about it).

    I wouldn't go so far as to call new Field a "disgrace" though. Alkaline's rant reminds me of the infamous Grilled Cheese / Melt thread, in that I think it's blown a little out of proportion while still being factually accurate.

    It WOULD be nice to have "Field Classic" available. Is this possible?

  9. Base defenses only target you when A) you're in range and B) you're not behind an obstacle.

    Doors seem to be some sort of special-case obstacle to facilitate both an open and closed state, but base defenses ignore the state of the door and will fire at you regardless. Furthermore, their projectiles are able to penetrate closed doors, it's not just splash damage.

  10. Just noticed this when I was a tech inside the GDI ref in Eyes. If you've made it into the ref, even with the door shut, the guard tower (the little one that sits between the WF and the Ref at the back entrance) still shoots you (and kills you) through the closed doors of the ref when you're approaching the MCT.

    Turrets do this too. You can verify on Goldrush by stepping into the HON and moving a little to the obelisk side of the back door (the one facing PP), but far away enough to allow it to close.

  11. The new beacon system in 5.15 seems to allow beacons to be embedded in geometry and they can be difficult to find. I already posted one example earlier (which I will repost below) but experienced a new instance this morning that was more egregious.

    You'll probably need to click these into full screen to actually see the beacons.

    Example 1 (Beacon is in PP geometry):

    ttU4GFY.jpg

    Example 2 (Beacon is in rock):

    kR5Me6H.jpg

    This second example is VERY hard, if not impossible to see.

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