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djlaptop

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Posts posted by djlaptop

  1. I was just playing a long game of Lakeside on the Dragon server. I was GDI and the game was pretty even, both teams were down to HON/Bar. I had already taken out the Nod turrets with a MRLS but the GDI guard towers were still up.

    Anyhow, I grabbed a Sydney and snuck to the roof of the (destroyed) Nod refinery. Over and over again, I threw my EMP grenade at the HON and defused all the mines, only to watch the Nod team scramble to try to find me, and re-place the mines. I was Elite so the EMP regenerated before they could even replace all the mines, but I would wait for them to finish, then throw it again. This repeated for about 30 minutes while they clearly were making a great effort to find me, but they never did. In the meantime I was racking up thousands of credits and points.

    All-in-all, it was pretty enjoyable. 10/10 would EMP again.

    • Like 5
    • Haha 1
  2. I'm not sure if this is just specific to the CT server and whatever mutators they are running, but lately whenever the server loads Crash Site, I lose sound until I restart RenX. This seems to happen to a few other players as well, so it may be limited to a certain subset of hardware. Here are my system specs. Maybe others who have this glitch can take a look at my hardware and see what we have in common.

  3. I know this is an EXTREMELY specific set of circumstances, but if you're an SBH and you attack a group of bots with an airstrike, they can see you and start attacking you from across the field once the airstrike begins. I'm not talking about decloaking while you're deploying the airstrike, I'm talking you're cloaked and 1000m away when the airstrike starts and suddenly bot snipers and tanks start firing on you from the GDI base.

  4. There seem to be some issues with grenade collisions on certain areas of the floor inside the tunnels. This makes grenades mostly useless if your enemy is in one of these areas unless you're able to make a direct hit, but most of the time grenades cause splash damage to infantry, which can't happen here. I would assume this is true of rockets too.

    Video: https://youtu.be/PpxSWBbebLU

     

    • Like 1
  5. Not a 3D artist, but I'm a voiceover artist and a wizard at editing audio, creating motion-graphics/after effects/etc. Also a programmer but the overhead of learning the entire UDK from scratch is a little beyond what I have time to commit to at the moment. But if you guys need someone to record new taunts/radio commands, edit game sounds or create any sorts of animations, I'd be happy to lend a hand.

    • Like 3
  6. On 4/30/2017 at 9:24 AM, limsup said:

    Maybe he has other uses in mind, not considering RenX to be the primary deciding factor in his purchase, rather digital content creation, or other Apple specific software, or ergonomics...

    Indeed. I develop Windows, Mac and iOS apps. I did end up getting the MacBook and it is not without its faults, I'm still evaluating it for my primary uses while I'm in the return window. Haven't had the chance to try RenX on it yet. When I do so I will do it in BootCamp to avoid the overhead of Parallels. Will let you guys know how it goes.

  7. Considering dropping the $4k to get a maxed out MacBook Pro (ships with a 4gb Radeon Pro 460 :/). I've played RenX on a Mac before, but curious if anyone has tried on this particular one and how it runs. Framerates and such.

    I don't game a lot, but this particular game is a big enough part of my life where I care how it runs on my laptop. :)

  8. 57 minutes ago, Madkill40 said:

    Pretty hard to reach that Hand of Nod on foot without a smoke grenade, just as hard to reach the GDI Barracks.

     

    It's definitely harder when the game is filled with players, but I've done it successfully in a real game before. If Nod ignores all those obelisk charges they deserve what they get.

  9. I agree GDI has an advantage in Field. Every Nod building's PT is accessible by foot to GDI, while Nod can only reach PP and WF (without smoke tricks, etc).

    Additionally, GDI can sneak through the tunnels to the PP without taking obelisk damage, while any Nod player passing the Bar/Ref tunnel entrance will take a shot or two from the AGT. This is true while destroying the rock-barriers as well.

    That being said, Nod can certainly win this map but if we pulled the logs I'd bet you a donut that GDI wins more often than Nod.

  10. This is not a FPS fragfest. This is a strategy game. We've all seen a basic soldier take down a Mendoza or a flamethrower kill a Mobius. There isn't going to be a perfect balance between units on each team, because the teams are different

    Comparing a theoretical unit vs unit duel is fun to discuss the theory of the game, but it misses what Renegade X is all about. You use your strengths and exploit your enemy's weaknesses in order to win. The results of two units facing off are completely inconsequential in the grand scheme of things.

    (That being said, I hate the spin-up delay of the LCG, lol)

  11. In old Ren, there was a buffer where you could go back and scroll through chats that you miss. If I'm on the purchase terminal for 10-15 seconds, I may miss something important with no way to go back to see it. Would be great to have some way to see the last 5 minutes of chat.

  12. I realize I am probably in the minority here, but just wanted to throw my opinion into the discussion as well. I don't like big games. Before this mutator, I already avoided joining games that were over 32 players, sometimes this meant I couldn't play for days on end (my schedule wouldn't allow me to play at the times the server is less popular but still not empty). But these days I open the launcher and see there are 48/50 players connected on Islands... Ugh.

    It's like, why even bother? Even if I'm on a computer that can computationally keep up with all those players at a decent frame rate, my ping disadvantage being in the US against that many people is problematic. Even excluding that issue, playing against that many players isn't enjoyable because bases are just too well defended by random chance. Again, I know this is subjective, I'm sure there are plenty of people who enjoy it.

    Anyhow, this seems to be the case every time I have time to play lately, and there aren't any alternatives due to the low adoption rate of the game.

    Thanks for reading, hopefully the number of overall players will grow in order to support more servers with different playercount options.

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