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djlaptop

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Posts posted by djlaptop

  1. I think you should make the video private. Didn't know this, and I think quite some people don't, so please hide it and send it as a PM once requested?

    Made private. PM me for access.

    Seems like an exploitation. Moreover if Nod hasn't got such a sneaky way into GDI base, this path makes the map rather unbalanced. I have never seen this path. Troublesome.

    Apparently Nod can do this to get into the GDI base as well, although I haven't tried it myself. Can you imagine a bunch of stanks?

  2. Illustrated here: https://youtu.be/gyTjR8eXuug

    Without naming any names, this was being done by a whole caravan of veteran players, and when I complained that it was exploitive of map geometry, the majority insisted that it was not against the rules as it can be done by both teams, one even said something along the lines of "if you don't like it, blame Yosh."

    Personally I think this should be considered a glitch and hopefully patched to make it technically impossible, and in the meantime it would be nice if the community could come to a consensus as to whether or not it's a kickable offense. If the community collectively decides it's allowed then I guess I'll live with it, but I can't imagine that this is the intent of the map maker as it completely defeats the point of having "walls."

    You can make the point that aircraft can overcome the walls, but I'd counter that by saying 1) Aircraft are loud, and 2) Aircraft cost a lot more than 300/350 credits for the privilege.

    Thoughts?

  3. All these changes sound great except the nerf of the repair tool. Sounds like it won't have enough juice to take over a silo without a recharge.

    One request I've been wanting to make was to change the speed-boost crate. In the last patch it was nerfed to add 5% speed by default, when I actually think it could have been buffed to add 15%. Sure, you'll get the occasional player that cratewhores to get super-speed, but that can be counteracted by reducing the speed-crate likelihood, and you can also make the argument that if you're able to cratewhore without dying, you deserve your spoils.

  4. Can we get this video/demo, please?

    Watch the health of the refinery. I planted a beacon, but other than that there is nothing physically attacking the building other than the cheater.

  5. lol the death was sadly. But yeah, nice that you can avoid nuke crates, after how many speed upgrades you can run away?

    I only got two nuke crates the whole time, so I can't say for sure. But I was able to escape the blast radius after about 7 or 8 speed-upgrades. However, the crate was the one over the waterfall, so I also jumped off the ledge which increases the z-distance significantly. Not sure if that matters to the nuke crate!

  6. I also saw that damage hack. It was one flame tank on Whiteout. On a later map a MRLs took down the refinery in just a few seconds (this part I got on video). Of course the cheater denied when accused.

    Is there no way in the engine to query the amount of damage being dealt by a weapon or vehicle? Anything over the default values could be set to be an auto-kick.

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