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yosh56

Totem Arts Staff
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Everything posted by yosh56

  1. Roughly 1200 - 1900 EST is when the game is populated on weekdays. Weekends it's usually a larger window, as well as there being organized pick up games running alongside whatever public server took all the people. We're small, but far from dead. Can at least fill a 64 player server everyday.
  2. This poll letting people pick multiple options is kind of weird
  3. He could frankly do that before
  4. Best thing about Patch complaints, is the fact that his actual TTK is higher in the CQC mod since his headshot damage isnt through the roof and he gets less free damage off of just shooting the ground around you. The grenade is Patch's only real great equalizer.
  5. To be fair... a couple of heroic hottie wont stop a recruit dozas rush....
  6. The fact that you have to ask.... is actually a good sign that it's not really ruining anything.
  7. In general, this is why new-joiners are given the average of players on their team. If you're defending, you're kind of just expected to have lower veterancy than offensive players. Veterancy has always been about aggression.
  8. 0 things were changed about vehicle damage or flak armour. I just 1v1d a med earlier today. MANTANK LEGION, biatch! -------- As far as I can tell, most of the weapons work fine in the CQC mod. Sidearms needed a pass over (since they had rediculous headshot multipliers), but after that most of the weapons were fine. Patch.... just needed to be nerfed since like beta 5.1. His nade can make up for a lot. Auto rifle might need to be scaled back slightly, but overall no other units seem all that broken by it.... It just feels like headshots are where they should be now... as opposed to this strange necessity where only about 10 people in the entire game are capable of doing meaningful infantry damage
  9. I think OP is just saying the actual stat data should have been saved. The points being reset is fine.
  10. I dunno, I've been seeing a lot more evenness in the sense that the usual 'elite' players are forced to back out of fights more often, as well as have significantly more deaths than usual. At best, maybe some headshot damage reduction since all the numbers for those are pretty much what they always have been
  11. Both mod problems, but I'd they're updated the flamethrower should work fine.
  12. As stated in-game: Outpost'a pathing is fine. Harv stopping/Starting/waypoints are bugged
  13. Servers just need to updae the CQC mutator.. It's been fixed
  14. You're aware that was like... a server setting on one server that got raged against to the point it only lasted a week, right?
  15. I will..... Those are my after-class veg-out maps. What team change lock?
  16. Kind of agree with OP..... Being able to completely bypass them to hit one of GDI'S most important buildings is quite annoying, especially since the best GDI can do is maybe run into PP safely if they use the trees for cover. Their GT definitely should cover more than just.... the PP, and the shore could be shallower, so as not to allow swimming except when in the OOB zone. As it stands it's kind of broken
  17. Really the game doesn't have that many strong >40 player maps. Outposts, Eyes and Daybreak are about it. Beyond that, I kind of like Field with 64 people for public games... as the law of numbers dictates 31 people can't ALL be bad, and maybe it won't be a permanent base-lock. It's also really easy to just veg out and play anti-tank infantry or a tank... so doesn't bother me at all.
  18. Known issue, and honestly just brought up something that was a bit non-mutator friendly which has been rectified
  19. Version 1.0.5

    616 downloads

    This has been up on the TDM server for awhile, but it's the mutator that aligns headshot damage and base damage on all* infantry weapons. Basically body damage is increased, and headshot damage is 'roughly' the same. Some weapons may do a bit less, or more to the head, though their vehicle damage should be more or less identical. The readme should tell you everything you need to know.
  20. View File CQC Mod_v1.0.4 This has been up on the TDM server for awhile, but it's the mutator that aligns headshot damage and base damage on all* infantry weapons. Basically body damage is increased, and headshot damage is 'roughly' the same. Some weapons may do a bit less, or more to the head, though their vehicle damage should be more or less identical. The readme should tell you everything you need to know. Submitter yosh56 Submitted 09/25/2019 Category Modifications
  21. If you are making it to at least a loaing screen then this shouldn't be a launcher error. Try opening the launcher and using 'Reset Game' at the top right. That should reset the configuration files if they're corrupted in any way. If you had an older installation at any point, you may also want to navigate to the installation folder (usually C:\Program Files (x86)\Renegade X), right click and open 'properties' , and on the 'Security' tab add 'Everyone' and give it full control of the folder. That should prevent it having issues with compiling shaders and configuration changes later.
  22. Actually noticed it yesterday too........ when I shot myself like 10 times as a Gunner.
  23. Can't tell if spam, or genuine question??
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