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NodCommander

Closed Beta Testers
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Everything posted by NodCommander

  1. Hey guys Maybe there is someone out there who can figure out what kind of a weird issue I am having. After a seemingly random set of time, but say roughly an hour of gameplay on my fresh install of Tuxedo OS (Ubuntu based with KDE desktop) I suddenly experience a crazy choppy image that seems linked to mouse movement, that is still unrelated to framerate and seems to be more like the mouse input utterly breaks. What I mean is that the framerate is completely smooth and fine, but moving my mouse around makes the game look and behave as if I have about 4 FPS (While my FPS counter is showing the regular 100+). And it only "lags" when I move the mouse. Moving my character with WASD, or just standing still everything looks normal. The laggy mouse input also happens in the menus when this issue strikes. Whenever this happens, the only fix I found so far was to reboot my entire PC. Simply restarting the game is not enough. I have tested and experienced this problem with both an AMD 5700XT and a Nvidia 1080 graphics card, they both suffer the same and due to the framerate actually being correct I don't think they are the culprit here. I used to be on Linux Mint where I never saw this problem before, so I suspect it has something do to with Tuxedo OS or KDE... Attaching a video where I recorded the screen with my phone. It is less evident on camera than in person.
  2. After attempting all the Lutris scripts available on the Lutris install webpage, consulting the outdated Renegade X Linux guide and having no success at all (Lutris errors out at the start of the install, with an unhelpful error 256 or error 13568) I slept on the issue, then decided to try something else. I had kept my Renegade X folder from a Windows install, which I dragged over into my Home/Games folder on Linux Mint, then I went to Lutris and added the folder as "Add locally installed game". Name -> Renegade X Runner -> Wine Then Right click on Renegade X in the main Lutris window, chose Configure -> Game options tab. Executable -> Renegade X Launcher.exe Working directory -> Renegade X Then under Runner options tab Wine version -> lutris-GE-Proton8-15-x86_64 This last bit might only show "System(versionnumber)" and "lutris-(versionnumber)" for you. I had added GE-Proton8 by using the software "ProtonUp-Qt" available from Flathub since before. I do not know if this is required, however. This uses the classic Launcher. Sidenote: If you want to run Renegade X through Steam, you should use the Steam client available for download from store.steampowered.com and not the Flatpak, otherwise it will not have permissions to view other installed software outside of Steam itself. Remaining issues now is while I have added Renegade X to be launched through Steam as a non-Steam game, Steam does not seem to display the game as "Running" and thus never enables the Steam In-Game UI. If anyone has any ideas how to solve this, please write a post about it! The other issue is that the Launcher (not in game) seems to forget all settings between each startup (username, skip intro movies). Not sure why this is the case. Excuse me if something is I wrote is incredibly dumb or obvious, I am not a Linux expert.
  3. One thing for certain, the original TS design tick tank is probably the ugliest Westwood-era design in all of C&C. I really despise it. Firestorm? Hm, it has things I both like and dislike. The armour plating on the rear basically floating in the air above is definitely not a good thing though.
  4. The way of the C&C commando is C4.
  5. NodCommander

    Bald head, bold plans

  6. Thought, why not have a thread for those couple of times that Renegade X ends up making its way into some form of media? Happened upon it today myself today. Renegade X at around 11 minutes in!
  7. Thank goodness, now I perhaps have to listen to Core just a little bit less.
  8. We are indeed like Kane. Impossible to kill, always returning and stronger than ever before.
  9. One word: Speed limits. I only have (so far) a realistic 6-7 Mbit/s download, sure I can download the game eventually. However, as soon as I do, the internet becomes unusable for the rest of the people in the household.
  10. A question I have been meaning to ask since forever: What happened with torrent downloads? I have a really awful net, downloading the client is actually difficult at times for me due to issues with HTTP downloads.
  11. Dusted off my old forum account to protest against this. 40 players always felt empty; it did back when we simply did not have higher capacity servers, and it does now. 64 players is necessary. Without that, the maps are empty. Sure, Snow is not playable on 64 players, but it isn't on 40 either. Some maps require even more than 64 players, such as Eyes. Had several polls run in-game tonight on the FairPlay server, consistently scoring 0-4 in favour of 40 player limits, and I kid you not, 15-25 votes in favour of 64 players.
  12. The Commander agrees with the Guy. Noddies united!
  13. C&C3? 3?! Heresy! This is Tiberian Sun!
  14. Can we please change the system reqiurements already? "Plenty of HDD space" as opposed to the actual 4,3 GB of space really makes no sense at all to recommend. Secondly, recommending Vista over 7 is also quite weird. These specs I can see are just copied over from the UDK specs, which are written for developing on the platform, not playing the games made on it.
  15. This happened today on Complex playing as GDI while GDI won the game by base destruction. I exited the passenger seat of a GDI medium tank the same time as the game ended, which resulted in the game-ending camera panning through the map indefenitely without any after-game score, followed by the game getting stuck with a black screen forcing me to use ctrl alt delete to shut the game down.
  16. Read the preliminary changelog for Beta 4: viewtopic.php?f=13&t=74428
  17. I think the program is called XCC Mixer and it can extract any file from the original Renegades always.dat file, which is where you will find the boink sound.
  18. Because EA knows this can be a extreme sucess and they don't want to No. Because the developers needs EAs permission, but its been hard to contact anyone in charge as of yet.
  19. I would sign, but I want to read a source first.
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