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NodCommander

Closed Beta Testers
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Everything posted by NodCommander

  1. Not overly fond of any of those ideas. However, if map makers would be willing to interduce structures such as the ConYard and the Communications Centre, that would be interesting.
  2. I actually quite enjoyed the original Hourglass. I think Whiteout is lacking the tunnel combat. Maybe move the Silo underground to give it a purpose?
  3. I discussed this with a friend yesterfay and we both agree'd that the superweapon crates are too much. We both would have preferred them to be C4-explosion crates that just blows yourself up and nobody else.
  4. This, and SO much this. Except, on the first row. Its Nod, not NOD Avatars are EA nonsense. And even if you DO consider EAs version to be canon, Avatars does not appear until well after Tiberian Sun.
  5. More correctly known as "Walls" nowdays
  6. What confuses a lot of people with the flametrooper and chemwarrior is that the way their guns work requires your crosshair to be aiming on an enemy while it 'ticks' away 1 ammo count. This means it can look like the enemy is getting hit by the fire, but doesnt actually take damage. Thats what I get the feel of atleast. If thats the actual case is another question.
  7. Renegade and Renegade X plays quite differently. So there are reasons wanting to play this and not the original. However, it is true what they say. You got an office-notebook with a mobile CPU running only integrated graphics. You can be happy if it runs Minecraft well. Even my own gaming-grade laptop, an Asus G53 with some mobile i7 and an Nvidia GTX 560m does not run UE3 games very well at all.
  8. Use alternate fire for the MRLS (Default right mouse button). For helicopters it would be nice though.
  9. Well the one only 'problem' I have with not knowing is that the date is 26th, but it doesnt say what time-zone. However, the devs have been overly happy with their strict use of "pacific standard time" which in more common sense means GMT -8. So until someone officialy says something else, sometime on the 26th GMT -8 is the release.
  10. I did indeed play Renegade in the past, not for a good few years now though. A cosmetic difference does not matter at all as far as I am aware. The only difference would be where the 'dot' in old-Renegad were located, which did not change at all in first person.
  11. I can hardly disagree more with the ideas given above. Game breaking and frustration infusing. That is not Renegade, nor is it Renegade X.
  12. Looks very nice. However, you are still doing the error of copying the UDK system specs, which are made for developing with the dev-kit, not playing finished products. This is most obvious with the recommended "Plenty of HDD space". What you want to say is that the game will require X anmount of free harddrive space.
  13. Renegade X is not a Renehade clone. Its a modernisation of the old game. Just because somethings was in one way in the original it doesnt mean it will be that way in X.
  14. They could always make it so that the target box doesn't show up when the enemy is behind a wall or structure, when using free-aim. Would make hugging relatively the same as it is now, while still giving free-aim its other uses. I think this would be a fantastic solution to the v-button issue. V button is incredibly useful with open sniping or with rave/pic What people do not seem to have understood is that sniping wont be the way it was (abused) in Old Renegade, or atleast it wont be as easy. Free-aim should defenitely not be a priority, and I highly the initial lack of it will put players off. Unless you were one of those people playing on sniper-only servers, but then you were playing Renegade the wrong way in my opinion.
  15. I prodded the devs about the models earlier in the beta process and they confirmed a number of characters uses a placeholder model. Including the technican and the chem warrior.
  16. This was true in Old-Renegade. Wait until you try Renegade X!
  17. Whats TW and TT? Hint hint: Dont reply to that question. TS is cool yes, but Renegade X is based on TD.
  18. Talking about Renegade and lore is silly. Nod never had portable laser weapons. Or personal cloaking. GDI never had personal ion cannons either. Not to mention the very silly vehicle designs for Nod.
  19. The multiplayer release is comparable with the Black Dawn release and other UDK games out there.
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