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NodCommander

Closed Beta Testers
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Everything posted by NodCommander

  1. I would very much like something that allows friends to play on the same teams. I dont know how many times and how many games that has an autobalance that just throws players around without a care in the world. Really annoying when you play with someone you voicechat with, only to end up on opposite teams and having to try and spam the switch-teams button, if there is one.
  2. More or less, yes. Question: Will the map editor be avaible for the public at some point?
  3. Do that but with Tiberium Essence and I'll be interested But honestly, W3D is quite dead.
  4. You cannot really compare having EA as a publisher to releasing your game on Steam or via a Kickstarter. EA has control over what DICE, Bioware, Maxis, etc does to very single detail. But if you want to release your game on Steam, there is no such overhead to control what you as a developer does. They wont tell you to make it free to play, or online-only. You just got to follow a basic set of rules that applies to every game released on that platform. Every companys ways of doing thing changes every now and then. Notice that C&C only changed after Westwood Studios was closed down and what remained turned into EALA. Also take notice of the rather long silence between Renegade to C&C3. Inbetween we had Generals, yes. But that has as little as Company of Heroes to do with C&C. Publishers as they were are becoming increasingly irrelevant. Consoles are on their possibly last generation, digital stores are doing all the marketing and sales themselves.
  5. I disagree. Developers can do just fine without publishers (Or they are the publishers themselves), and this trend is becoming stronger by each year. Just look at Minecraft, or the Arma series or for that matter, Blizzard-games. I sure hate EA Games, but thats being unfair. EA might have done everything they can to ruin the storyline and lore of C&C, but they HAVE brought us more balanced RTSs than Westwood Studios ever did. If somebody seriously say that Red Alert, Tiberian Sun or Red Alert 2/Yuris Revenge were balanced games for online play, then you are extremely biased. Where is the RTS spirit in spamming prism and mirage tanks being the only viable strategy for one side? Or scouting the entire map to basicly gain map-hacks due to the lack of fog of war? Westwood titles were downright amazing story and campaign-wise. But when it comes to balance and online gameplay, here Generals, Tiberium Wars and Red Alert 3 were the by far superior games, despite the horrible design/asthetic-choices.
  6. C&C Renegade X is free advertisement for EAs games, so thats another reason they allow Totem Arts to make this project.
  7. STUPID BOT Really, mustve been a broken bot doing that.
  8. What are you even talking about? And was it really neccessary to revive an almost 3 year old thread?
  9. Another point is that the reviewer probably only had access to the Black Dawn demo and the UT3 mod. The SP demo was a cool project, but suffered from an extreme anmount of MMFPS missteps, and the UT3 beta being unfinished. Just imagine what they'll say after trying out the real multiplayer!
  10. Nobody could replace APOC. He was really the silveredge of EAs C&C.
  11. Just me here wishing you all a very Good Yule! P.S In Scandinavia as well as Germany and a few other countries we celebrate Yule (Or Christmas if you are native English) on the 24th December!
  12. I think this more comes down to opinion. When I saw the new Raveshaw model my first thought was "Himmler-inspired?". Both, and neither. You can get away perfectly fine without ADSing your assault rifle, pistol, volt rifle. For snipers this is obviously not the case As for myself I never ADS for non-snipers, simply because I prefer mobility and surrounding-awareness than I having a bigger target and more accurate bullets. Im not sure about the spectator mode (Which would be really handy for catching cheaters), but I do know there is a demo-recorder which has been used for a lot of the trailer footage. As for the netcode, that I assume comes down to what it looks like in the stock UDK. Unsure if they have (Or can for that matter) made any changes to it. Try and find a more unique FPS experience than the C&C-Mode!
  13. Renegade is a much faster shooter than say Call of Duty and Battlefield, so both proning and leaning would be useless in the end.
  14. One of the more strange threads Ive read on this forum... With the exception of spambots, of course.
  15. You say your PC cant handle the game, but did you know that it costs way more to own a console than a PC in the long term? Facts such as overpriced equipment, more expensive games and paying to play online on the Xbox. Save some money and buy used parts if money is tight. Ask a friend who knows hardware if you cant build it yourself. And to put a period on it: If you play an FPS on a console, you are doing it wrong.
  16. Hah, what? Those are one of the most loved voices from Borderlands 2! A simple sound surely cant ruin a game so much for you, can it? In any case, it might be possible to replace the sound with a client-side mod. Not sure how the dev-guys coded it though, so I cant tell for sure.
  17. I think you will have to explain yourself a bit more. The game is full of different strategies and teamwork. Without a general strategy for your team, you will get stomped by the enemy team if they are more organised. Just like old Renegade.
  18. NodCommander

    hello

    This trailer is really old, but it serves its purpose!
  19. Also true. A strenght of Renegade is just that, you see a medium tank, a flame trooper or a minigunner, you always know what to expect. Its an RTS game made into a shooter, not an RPFPS. This is my worry about the new customisable weapons, how this will be 'balanced' in a sense.
  20. As far as I know, airstrike balance is still being worked on and nothing is 100% determined yet. If you are being talked about being hurt through walls, then thats a no. If you remember repairing buildings in Old-Renegade you could get hurt by explosions through walls, this is not the case anymore with Renegade X, even in the UT3-beta. I know your post is old, but I felt like replying to it anyways: While the Allied Medium Tank from the GWWII is based off of the real life M1 Abrams, in the C&C universe its not producued by the USA, but rather some nation of the Allies (Western Europe). The GDI Medium Tank is based off of the Allies Medium Tank as well, though of course, modernised.
  21. What I would say we really could need is a customisable and free to use engine that supports RTS games. Whats managed with Renegade X is awesome, all thanks to the UE3 and its UDK. Something simillar to that but for RTS would really get things going. Sadly at the present time, we are kind of stuck to either using a limited engine such as the one from C&C3, or 'borrow' another game engine and be locked to having to buy said game (Im thinking of Starcraft, which has a powerful map and mod editor, but no mod support outside custom maps) or use something such as OpenRA, which might be awesome for what it is, but it really cant compete with modern 3D RTS games.
  22. I cheered when I heard these news the same day it went public. The payment model was rubbish. The name was an insult to Tiberian Dawn. Origin is DRM that should just go and die. Always-on like Sim City 5 was almost certain. No, I am glad all this was thrown out of the window. The community is outdoing EA with negative budgets and teams 50 times smaller than EAs staff. Just look at Renegade X.
  23. Not sure how this thread went from a request of beta-footage into a discussion of a leveling-system. However, I fully agree with you, Razor. A level-system would completely WRECK the balance and consistency of the game. Not to mention it wouldnt make any sort of sense in the C&C universe.
  24. As for APB's implementations, they are WAY overdoing it. A heavy tank killed in just three hits is by far too much. However, giving armour-boosts/weakpoints which slightly affects damage input is interesting.
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