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kenz3001

Totem Arts Staff
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Everything posted by kenz3001

  1. UDK is windows and IOS only and RenX was never designed to work with IOS not saying it wont ... but there is no control set up and some other stuff that is IOS specific short story shorter .... no RenX will not work on OSX not with out using a windows emulation tool but then its better to just use a duel boot (if its a modem mac / hackintosh)
  2. no i have the Yooooooooooo™
  3. same ... with all the Q and A Radeon's been asking me over the last 2 months i dont know what to expect
  4. im on looking at segregate the trees in to different groups like the out er rim of treen having a high cull and the inner stuff having a low cull ... but alot of culling is obsolete due to the precomputed advisability volume
  5. im not using the volume the reason the map is laggy is that its not completely optimized yet ... and for some reason i cant get lod's to work on foliage with a wind material
  6. just to rub salt in to the wound
  7. one thing out all of them lines .. come on give me a break i carnt remember everything but yer silly kenz missing one thing thats staring him in the face ... that never happens right ?
  8. hmmm ... when you uninstall the game do you delete the folder from where ever it is you installed it too ... as some setting files .ini can be left behind ...(make sure to delete the renegadex folder before a reinstall some times the updator can mess up and miss files if you cant get in to a server after a completely fresh install you will need to edit DefaultRenegadeX.ini found in Renegade X\UDKGame\Config find GameVersion="Open Beta 5.003" replace with GameVersion="Open Beta 5.002" and reopen the launcher it will patch missing files
  9. its not a glitch your friend has enabled different render modes (attempting to use a cheat ?) alls he needs to do is open up the console (F5) and type in "viewmode normal" ... (no "")
  10. ahhhh the pugs aren't about being able to speak English or being or even having a mic its about having fun win or loose ... right?
  11. the joys of playing renx
  12. yer lol
  13. This pug was awsome some good games and some sick rushes ... you people missed out big time
  14. Updated first post fixes : added sounds endgame cams fixed paths and spawns added post processing fixed lighting moved the sun up (shouldn't look directly into the sun anyway:P) fixed some spots you could get stuck link to download http://www.mediafire.com/download/aqv76 ... d_V1.1.zip
  15. 2 landscapes or a single mesh ?
  16. Good Luck have fun
  17. its not ment to be 100% finished ... but i know why the spawning is broken ... paths need rebuilding even tho the error is not showing trees are an easy fix i know why thats happening too ... as for the bunkers ... meahhh
  18. no but it would be an easy thing to add
  19. Yoooooooo and welcome back to another RenegadeX Map, formally known as the Tutorial Map from my youtube making of series ( ) rename by populate demand to Beach Head.version 1.3.2 DOWNLOAD: beach head 1.3.2 http://www.mediafire.com/download/viq9z ... V1.3.2.rar Images: Map specs: [*] a very large map [*] 1 silo needed for air units [*] 2 air pads (one for each team) if the Air or WF dies you lose air units (may make them double in price upcoming build ... also need to capture the silo in order to gain air units) [*] air units are in short supply, so each team can only own so many of each type at any one time (3 Orca's/Apache's and 2 Chinook) ... (numbers may very in upcoming builds) Things to do: [*] custom PT's are bugged in Multiplayer so you wont see the prices of the air units but there the same as the base game (700 for the Chinook and 900 for the Orca's/Apache's) [*] i still have to make a mini map but i would like to get some feed back first as i have a feeling the map may be a bit big
  20. every one has the same error so its all good
  21. that stuff is fine
  22. its all good ... wanna see some pics of the 3d prints
  23. ok just coz im a lazy gitt and cant be asked to upload a butt load of images and the text ith it ... here is a vid
  24. drag and drop the mesh on the the map and then right click the mesh in the map you can export as an .obj from there this will skip all the animation crap and will have you only the mesh
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