I understand that, what I am getting at is, overtime as servers player cap numbers and more maps come out to accommodate larger players, the better it will become.
Setting player count to max is not exactly the fault of the designer.
Say we make field great for 64 player, once someone figures out how to do 128, that then the maps fault for not supporting the player count?
To agree with you more, the corridor stalemate war is why I hated Field and Under in the original. But again, in the start of Renegade, Field/Under probably was not design for 32 on 32, more like 12 on 12.