Jump to content

TomatoSlayer

Members
  • Posts

    71
  • Joined

  • Last visited

About TomatoSlayer

  • Birthday 10/19/1989

Personal Information

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

TomatoSlayer's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. I use a different port, but trying to use !reconnect, it says it failed to connect on port 7777.
  2. I have set CrateRespawnAfterPickup=90.000000 but the crates respawn instantly. I also noticed that all servers have it listed as "0.0" in the API server list, not including a beta 2 server that's currently running.
  3. I can't believe I forgot about this. 74.91.127.66:7777 http://www.gunkatagaming.net
  4. Well, shucks. I really like this bot. Beta 4 seems to have broken it though.
  5. Are... are you serious? Kill the guy and disarm the beacon next time.
  6. I've checked it again. It's flushing to the log properly, and the filepath is right. No dice.
  7. I don't think you need the hypen. Just "log=log.txt". It will be found in UDKGame\Logs. That said, nothing seems to happen for me. I get this: Connected to database successfully! Loaded 0 into cached player list! Attempting to connect to RCON for announcements. Server is running a newer protocol (v002). You need to download a new version of RxCommand. Cleared the cached players, they are assumed offline! Nothing after that. No changes to my DB, etc.
  8. If you climb the ladder while hugging the left side, you can get launched into the air.
  9. Open the console in-game, and type "setres 2560x1440".
  10. Well, 64 was the hardcap, but the servers were lagging with the load. The devs put a softcap filtering out any servers with a cap greater than 40 as a temporary measure.
  11. Why not 1 million players?
  12. Just ignore the server profile option and follow the rest. If you can hack up a 550 player server, you can host it, but it won't be listed.
×
×
  • Create New...