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HIHIHI

Former Developers
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Posts posted by HIHIHI

  1. My theory has always been that there is a residual group of players left on a European server in the (American) evening, so since nobody really wants to join an empty server when there's people on another one, the European server population is kind of self-perpetuating, even if most of the players on it sometimes are American players. I guess server logs could confirm or deny this.

    We do need to encourage people to join the American servers during the American evening, though. Hopefully, last night's occurrences will someday be regular.

    HIHIHI

  2. I also was pleased! Usually nobody is on, so I never play there, but FPI or CT. However, if there are people there, I'm more than happy to play! Even if my ping doesn't improve much because of my poor connection, it will still be nice to get the American players playing on an American server when (most of) the Europeans are in bed. : )

    Also, thank you, isupreme, for helping out with the server.

    HIHIHI

  3. It did. But the bar was the last building left. Ryz said something like "Let's max SBHs and nuke Bar for fun." It's not like it was a plan born out of desparation; it was a plan born out of a spirit of fun. GDI did disarm two nukes out of four, though. It was a pretty good match.

  4. The title says it all. It is behind the GDI ref. See screenshot below.

    Spoiler

    FloatingGrassIslands.thumb.png.93f6a2e4ea2aa669c05da7d1e84e706f.png

    Obviously it's not really a big deal at all, but there you go, in case I've discovered an unknown issue at last. : )

    Edit: p.s. Don't tell GDI we're going to nuke.

  5. Ok, so this might be a known issue, and I'm not sure if it's new to 5.366, but on Field today, I saw the Obi shoot through the mountain two or three times. See the screenshot below.  I'm not sure if those people reported killed were killed by these bugged shots or not. I can't see any bodies when I zoom in, but then it's kind of low-resolution.

    Spoiler

    ObiFelled.thumb.png.28094d9f59a881d914902b60e13ed1aa.png

    Thanks, HIHIHI

  6. 1 hour ago, TK0104 said:

    Reservoir Snow where "ice skating" is a thing!

    This sounds great! On the lake behind the dam or on the river?

    8 hours ago, Gliven said:

    Lock the building health and only have snow and snow-x on rotation

     

    8 hours ago, voltex said:

    All servers need to be hard coded to play only Snow for 24 hours starting on Christmas Eve

    AAAAAAH! I thought Christmas was supposed to be filled with GOOD memories! : ) Okay, so they're not terrible, but there ARE better maps, in my opinion. : )

    Thanks for all the hard work, everyone! I'm looking forward to the fruit of your labors!

  7. So, a quick question about the agreement with EA:

    Is it allowed, per the agreement, for me to use sounds from the campaign (specifically, the crazy Nod AI voice in the last mission; can be heard here) in my custom map? I realize that dialogue from the campaign is used in RenX, but is this under different rules?

    Now, supposing that is allowed, what is the best way for me to get those sounds? Unpack the Renegade files or something? (I have Renegade.)

     

    I would like at least a semi-official answer, not just "you should be able to do this and EA won't care."

    Thanks, HIHIHI

  8. On 12/15/2018 at 3:24 AM, vandal33 said:

    I prefer a TOW Humvee for GDI's special anti-air, while Nod counterpart would be a recon bike.

    But don't you think it would be nice to have a little more non-missile anti-air as well? A TOW Humvee does sound great, but I also enjoy the thought of just throwing massive amounts of lead (Or depleted uranium, as the case may be) downrange at Apaches. That's one of the reasons I like the Wolverine so much; it shoots a lot of bullets quickly. : )

    HIHIHI

  9. On 12/14/2018 at 3:39 PM, BubbleTea said:

    The "buggy" behaviour of opening up the console at the same time as typing is that it was probably programmed to not do that if your chat box is open. However, it doesn't consider the end-game chat box to be "open" so it opens the console.

    A fix will be in the next patch.

    It makes sense why that happens.

    Thanks for the consideration and action!

    (I first read "buggy" as the vehicle, which didn't quite make sense. : )  )

    On 12/14/2018 at 9:50 AM, roweboat said:

    proper grammar isn't encouraged around here lol!

    At least I have come to say "gg" instead of a full "That was well played, sirs." : )

    HIHIHI

    • Haha 1
  10. Well, you said you welcome feedback, so here you go!

    After a game, when I'm using the chat under the scoreboard, if I press period (.), the little console comes up at the bottom of the screen with a period in it. The period is also typed in the chat. However, the chat is not sent, and I have to press escape to get rid of the console. It's a little annoying sometimes. : )

    This was probably another known issue, but if not, it is now. : )

    There is the possibility that the settings are messed up on my end, too, but I don't think that's it.

    Thanks, HIHIHI

  11. Okay, thanks for the image format tips. Images fixed.

    I figured it was probably known, but I searched the forum and didn't find any mentions, so I thought I'd make sure. And yes, it is a little funny. I spent probably half the match (a short match, but still...) going to the SAM to get killed, and to try to get a screenshot. The first one in my post is now part of my desktop rotation. : )

    Thanks, HIHIHI

    p.s. Please don't think I'm trying to find bad things to say about RenX. It's already great. I just want to let the devs know things they might want to know so they can make it greater.

  12. So this is also something the devs may know about, but...

    On Walls yesterday, a bot (Specifcally, Rob Baker. Bad Rob!) garrisoned the SAM behind the Hon. He was shooting at ground units, infantry and vehicles alike.

    I knew that bots would occasionally garrison GTs and such, but not that they would shoot at ground units from AA defenses.

    Spoiler

    AntiInfSAM.png.602b5963135ea342c5f1e7dd6bc30bfe.png

    Spoiler

    CrazyRob.png.56963df284de3ced3d9984304432c7fe.png

    p.s. Is there any way to insert pictures so that they're viewable in-forum without uploading them to an image hosting service?

  13. Yeah, I have tried different export options, but it doesn't seem to make a difference. However, I do need to make sure my root bone is oriented correctly. I'm not quite sure about that. I'll have to try that when I have time.

    Thanks, HIHIHI

  14. 7 hours ago, BubbleTea said:

    how would it mess up the animset editor? 

    Sorry, I don't mean it messed the AninmSet Editor up; I mean will it work without changing settings in the AnimSet Editor. I guess that was a little unclear.

  15. @Havoc89

    So, I have a rough version of the digger rigged. I can export my skeletal mesh from Blender as a *.FBX file and import in into the SDK. However, in the SDK, both in the thumbnail and when placed in the world, the model is nose down (regardless, it seems, of orientation settings used at export). I can make it right-side up by changing the Rot Origin of the Skeletal Mesh in the AnimSet Editor. My question is: is changing the Rot Origin an acceptable way of making it upright, or will it not work unless it is upright on import without messing with the AnimSet Editor?

    Thanks, HIHIHI

    p.s. Maybe I can post screenshots tomorrow if you need them.

  16. https://wiki.renegade-x.com/wiki/Mutator

    There should be a server.bat file in the root folder of your Renegade X installation. You can right-click on it and say edit, then remove "server" from the command line if you want to start a skirmish.

    start Binaries\Win32\UDK.exe CNC-Field?mutator=RenX_ExampleMutators.InfiniteAmmo,RenX_ExampleMutators.SuddenDeath

    You can change the "Win32" to "Win64" to use the x64 binary; you can change CNC-Field to another map name to play that map (Look in UDKGame\CookedPC\Maps\RenX to find the right name if you don't know it.). You specify mutators by the "mutator=[Package].[Mutator]. You can add more mutators in the same package by separating them with commas, like in the example above with InfiniteAmmo and SuddenDeath. If they're in different packages, you will need to add the package name as well.

    Hope this helped! If there's anything I missed, someone else should be able to see it. I'm pretty new to them myself. : )

    HIHIHI

  17. 1 hour ago, Akbaro said:

    It would be cool to put in a map that has a focus on air combat, with GDI and Nod AA having a role

    I think so too. (Although having it as a crate vehicle would be nice too. I vote for both. : )  ) More generally, I think that maps that are kind of specialized to certain aspects or others would be kind of neat. An air map, like Akbaro said, or a map that has just TS vehicles, with maybe one or two regular vehicles, etc.

  18. My number one favorite RTS is probably CNC3. I have also played all the other CNC games, except for RA2 and RA3, and they're really all nice games. I don't play them all that much anymore though.

    Age of Empires is definitely a great game! It probably ranks right behind CNC3 on my list of RTS favorites. Age of Empires 3 is pretty good, but the original is better. It's just too bad you can't get cheap digital downloads for Age of Empires like you can for the CNC games. Our disks are scratched quite badly. : (

    That's pretty much it. : )

    HIHIHI

    • Like 1
  19. So I think it would be kind of fun to have a drivable version of the skid steer/digger that is in the SDK. The question is: would getting this thing drivable be too big a project for a first-time vehicle rigger/3d modeler (me)? Or should I start with making my own simple models, purpose-built for rigging and driving?

    Any modeling I do will be in Blender, unless someone can tell me of a better solution that's still free. I don't want to pay hundreds of dollars or more for software I may not use very much.

    Thanks, HIHIHI

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