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Everything posted by Sn4ke
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@miiu044 did you alter the UDKRenegadeX.ini ?
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I guess we only played Gobi as it was a 10v10 PUG
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wtf? I guess anyone is able to explore any map on his own. esp. new players. the tunnel is not even hidden
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MacriGato didnt learn much yet, he did b2b again on Snow yesterday, claiming bug exploiting is legit
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I think on an older version of Reservoir it was possible to hit the barracks with an arty (not every shot though). Don't think it's possible with the current version (didn't test it), the arty-spam on top of the dam is annoying though
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Macri-Gato is a known b2b noob (among several others, they always try that on Snow claiming afterwards they were just aiming for the inf-path and didn't know they were hitting the WF) as some maps have b2b problems, it's up to the community (the players who are online at that time) to kick b2b exploiters. shouldn't be that much of a problem, with a server moderator playing at that time too.
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I think @j0g32 wants to create a tutorial which explains the "basic" gameplay & mechanics of RenX, jumping through the tower... I wouldn't call it "advanced" gameplay or anything like that... but I think there are things people have to find out on their own (or just watch other people playing RenX )
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1 Techie / Hottie (Recruit) needs 10 seconds to disarm a beacon. @yosh56 / @DaKuja
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Saturdays PUG - 20th May 2017 Commanders: @CampinJeff & @TK0104 [not sure about Thommy though ] ~16vs17 [most of the time] Match 1 - Eyes [Team Thommy pick] Nod won the harvester battle and started to max out vehicles (for some reason everyone got arties...) with a vehicle limit of 8 Nod had a bunch of field repairs and captured the Tiberium cave, the lower & upper route. GDI managed to push Nod back with meds & hotties. Nod gathered stankz, while GDI prepared a chinook rush. Stankz intercepted the chinooks, the following stank rush resolved in perma to AGT (& GDI Ref?). Several other rushes were planned but failed. Nod destroyed almost every GDI harvy, having VP & economy advantage the whole time. When Nod had ~6-7 Elite players we did a rocket rush to GDI Bar, while @Quincy placed a nuke at GDI PP (he was a grenadier spy). Nod got barracks down to ~33 perma, for some reason the spy nuke was succesfull GDI surrendered afterwards 1-0 Match 2 - Mesa [Team Thommy pick] Yagi had to leave for work and teams were rebalanced. As @Ukill had nothing to do last match (base defence), he & @Hackerham were swapped to Team Thommy [15 vs 16 now]. Nod won the harvy battle and started to max out arties (what else - it's Mesa ). For a short moment, GDI was able to hold Nod back, but then Nod dealt perma to GDI Ref [down to 4] and AGT and Barracks. Having the economic & VP advantage all the time, Nod rushed the GDI PP with 3 Raveshaws (failed), then lost the short route [GDI had Mammoth tanks now] and GDI eventually dealt perma to Nod Ref, while stankz rushed the barracks and destroyed it. Fighting against heroic flamers & arties without hottie-repairs.... wasn't that successfull and GDI lost. 1-1 Match 3 - Complex [Team jeff pick] Nod went for Silo while GDI performed a soldier rush which... for some reason failed. Nod started an arty party, got pushed back by meds, restocked arties, stankz, flamers and won... [sorry, maybe someone else should writ the recap for Complex ] 2-1 Good games, nice starting soldier rush on Complex. But I know that @CampinJeff was very unhappy on Mesa. Too many players ignored his orders and went for the long instead of the short route.
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the sky looks like someone took a photo with time exposure... what' up with mine & vehicle limit?
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Hey, guess this is common knowledge by now, but no one posted this before... If you start shooting with the LCG and reload during the spin-up (before actually shooting) you won't have any spin-up the next time you use the LCG and fire instantly. This is a tremendous advantage for the LCG in infantry fights and completely nullifies the intention of a spin-up. Note: if you swap weapons (EMP / AT / C4) you'll have to reload during the spin-up to get the instant-fire glitch again. Regards, Sn4ke @yosh56 / @ShrewdTactician
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could you upload some screenshots?
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reducing the time limit from 10 to 5 seconds is a good start (prevents the glitch sneaking into Nod base on both sides) I'll pm you some more detailed screenshots in the next few days. The stank shortcut glitches have nothing to do with soft border. I doubt that @HappyConscript had something like this in mind when he created Whiteout. I can provide detailed screenshots here too, but you could just place "real" vehicle blocking volumes around that rock And stankz glitching up that rock is..... very common on public servers....
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@kenz3001 / @Ruud033 the radar domes behind Nods base got no collisions. There's a soft border timer, but you can avoid it and snipe the hill from inside the domes. @kenz3001 is there a chance Whiteout gets a fix for all the mentioned issues any time (soon)?
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@Ruud033 / @kenz3001 bad collision, sneakers like to hide inside that rock
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missing collision
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@TK0104 hmmm, guess something went wrong it's still the old map version (downloaded & tested it)
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@TK0104 Nod harvy is working
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Yes, Kuja had a stuck GDI harvy per dump on Eyes. Nod harvy is barely touching the Ref now while dumping Tiberium but it seems to work. @TK0104 I added a bot to the server and will check the IRC in a couple of hours again if there are any "Nod harvester destroyed" notifications
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uhm, an older version of Trainyard once was part of an official patch, right?
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All the players using the 64bit version I know suffer the sound bug after every single match...
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@TK0104 Nod harvester gets stuck after each dump in the Refinery. Everything else seems to be fine.