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Sn4ke

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Everything posted by Sn4ke

  1. wow, this is a new unique laucher behavior feature@Schmitzenbergh @Schmitzenbergh @Schmitzenbergh Schmitz, can we have the IP note back in the launcher?
  2. @Madkill40 Schmitz asked about that already and Robocop replied:
  3. can't help you in that case.
  4. The server needs a bot to treat the !-calls. So these commands can't be used in general (on any random server).
  5. @Chrisjh0223 you can't run console commands via chat. clients have to open the console first the !-commands mentioned above only work with an IRC-bot connected to the server (not all of them anyway....)
  6. Sn4ke

    TS vs Discord

    @Agent thx!
  7. Sn4ke

    TS vs Discord

    @Fffreak9999 for those who don't know Discord (like me), could you please compare TS -vs- Discord? pros/cons.. thx!
  8. @TK0104 let's say it was kind of a false alarm your .ini is fine, but.... clients who have your Field_Day and Field2 (think from @Fffreak9999?) installed will have problems, as in both .ini files the "friendly name" is the same The retro version of Field should have a unique friendly name.
  9. Sn4ke

    TS vs Discord

    hmmm, looks like Discord won never used it so taking part in future PUGs with Discord only?
  10. jpoi vs xenbeat matches are fine. had a few over the last days
  11. we'll never know. guess RenX is too unique / complex for the avg. CS / PUBG player anyway
  12. could be interesting,but wouldn't change much if the tanker can see the EMP in his fov flying towards him, though "close combat" EMP & throws from the side / behind / top etc. would become much more effective Some players are incredibly good with throwing EMPs, others just..... fail. some weeks ago I've seem Wiz. tossing an EMP towards a flame tank, which was trying to drive over him in full speed (flat ground). Wiz. managed to throw the EMP so that the flame tank was excactly in the middle of the blast radius when it detonated (ofc it's the tankers fault here, but still a nice EMP)
  13. I'll ask Try tomorrow what's the actual problem during the startup. Guess he saved the logs
  14. @TK0104 don't know if you've seen it already, but according to T.O. the .ini crashes the server on startup
  15. @TK0104 the archive contains an invalid path "Map " (with a blank) e.g. WinRar is fixing this by renaming the invalid path to "Maps_" so it can create it
  16. @Agent is there any kind of privacy setting that needs to be changed for others to see certain profile details? been looking for a while now, can't find it. maybe I'm just blind
  17. @YagiHige "You should make" = anyone who's interested enough to do that should write a mutator for that
  18. for the love of Kane: please finish his Temple first (and dont start several projects simultaneously unless you finish 'em all in time)
  19. with the already low overall population any ban on any server is bad for the whole community I don't think it's possible for regular players. capping the range would be great. no more "sudden death" without displaying the reason of death correctly (death's head & name only at the moment - if killed from "infinite" distance)
  20. what do you have in mind? e.g. reducing the delay will lead to certain vehicle classes being unable to escape from the EMP radius in time which is OP (imo). Players skill / driving abilities / combat awareness (last but not least: players own decisions!!) should outperform game mechanics. no offense meant, was just an example. right now, I can't think of a slightest adjustment to the EMP (tank disabling) mechanicsm that wouldnt lead to some kind of unbalancing. Even shifting the repair-speed-nerf introduced with the latest patch would be awkward now.
  21. seriously... what the fuck is wrong with @Ruud033 door animation at the current version? I think Ruud did a very good job
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