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Agent

Former Developers
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Everything posted by Agent

  1. Base to base is more of a level design problem. I'm not sure if I've heard of anybody actually getting kicked for it unless they do it repeatedly.
  2. Mutator looks fine to me.
  3. I wouldn't expect any further features on the map except maybe icons/circles for airstrikes.
  4. The wiki will go down sometime tonight for general maintenance/updates.
  5. If it's the game client itself crashing (which in KJEarl's case, it is), it may be useful if you can paste your logs from "Renegade X/UDKGame/Logs/Launch.log" Also please make sure you have enough RAM for the game client. You can see the system requirements here.
  6. Agent

    Old aiming

    X is used for toggling fire mode.
  7. Now you're just being silly.
  8. The camos have increasingly grown on me. I don't think a setting for toggling camos is at all desirable, as it'd be both grossly inconsistent and potentially affect balance.
  9. Agent

    New Forums!

    Lots of peanutbuttermagic
  10. ######## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ### ###
  11. Very good games today! Glad I didn't miss it.
  12. Merged & moved; please keep bug reports in the Bug Reports forum. Bug is already fixed and will be included in the next patch.
  13. It would certainly be possible, albeit a slight pain in the ass. It wouldn't be particularly useful I think beyond a neat factor.
  14. While the values shouldn't have changed too awfully much, the GitHub repo is actually pretty out of date, as well as the SDK. Once again though, thanks for the continued contributions to the Wiki Jarzey. It's much appreciated.
  15. It'd be a nice touch if they had a small explosion, but I wouldn't expect that to actually get implemented.
  16. Agent

    New Forums!

    No idea, however: lol
  17. Variable spread would be the way to go with the sniper, yeah. They're not too broken though anymore.
  18. Agent

    New Forums!

    The SDK download isn't up yet. There is a mobile version, and it looks fine on Firefox, Chrome, and Internet Explorer.
  19. Spies are fine as they are
  20. I can see it now... Get a spy engineer and refill enough times to blow up the building with remotes.
  21. Do not do either of those things. There are plenty of better ways to implement that based on how UDK parses INI files. You can read more about that here.
  22. Agent

    New Forums!

    Fixed.
  23. Agent

    New Forums!

    I'm well aware of the post counts being wrong. That's a byproduct of deleting roughly 70,000 duplicate threads yesterday that were sitting the in news section. You can thank phpBB for that I guess. I'll fix it soon.
  24. Absolutely none of the assets can be used in a for-profit product. I wouldn't recommend using any of the assets since essentially all of the assets belong to the individuals who made the assets. In addition, many assets are subject to EA's intellectual property rights for Command & Conquer, meaning we can't authorize you to use them at all beyond Renegade X. In shorter words, no, you can't use the assets without permission from whoever created that individual asset. As far as code goes, the situation is similar in that individuals still own most of the code which they contributed to the project. With that said, I don't really care if you use anything that I've personally written. However it's very difficult to figure out who wrote what, and the only parts I would be totally comfortable saying you can feel free to use however you like are the repositories (Jupiter, Jupiter Bot) already ISC licensed on my Github profile. Those aren't part of the base game though; they're external applications.
  25. Yeah, further vehicle specialization would be quite nice.
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