isupreme Posted September 2, 2022 Share Posted September 2, 2022 Feedback. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I only played the tail end of a brutal game and the start of another. So really I cannot say much as of yet. But ofc i will say...... I find it interesting that while playing, as soon as I learned the new mechanic, that it shifted the game play in my head. O, sure its easy to say... I started focusing on money more... but.... But it is kinda funky how it changes the game. I do not know if I like it or not. I worry that early base buildings kills will be too painful. .. But i do like how a larger narrative of story line is created! 2 Quote Link to comment Share on other sites More sharing options...
Odanert Posted September 3, 2022 Share Posted September 3, 2022 Imagine a 3hr field when you got to destroy a building, they just rebuild it again... Quote Link to comment Share on other sites More sharing options...
isupreme Posted September 4, 2022 Author Share Posted September 4, 2022 I kinda wonder if its a trap for the Field enthusiasts.... never ending field... 1 Quote Link to comment Share on other sites More sharing options...
Lead Moderator roweboat Posted September 4, 2022 Lead Moderator Share Posted September 4, 2022 regardless, I think its wonderful to see the creativity =D 1 Quote Link to comment Share on other sites More sharing options...
isupreme Posted September 12, 2022 Author Share Posted September 12, 2022 I want to thank FPI for letting me try this mod. At first i was resistant. But I am well known for resisting change. ( I hated rep tools for all.) But the truth is in the game play.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tonight with the servers dead quiet. I went and played on the FPI restorable structures server. I realize now... that this could be a great advantage in building server activity. ONLY 1k for the first building reset? Nice. Heck that is doable on a 1 v 1 level. I could see this helping get low population servers to maintain activity.. 1 Quote Link to comment Share on other sites More sharing options...
Lead Moderator roweboat Posted September 12, 2022 Lead Moderator Share Posted September 12, 2022 yes from what I've seen, alot of thought and care is being put into the mod, lets see where it goes Quote Link to comment Share on other sites More sharing options...
Developer NodSaibot Posted September 13, 2022 Developer Share Posted September 13, 2022 On 9/11/2022 at 11:03 PM, isupreme said: ONLY 1k for the first building reset? Nice. Heck that is doable on a 1 v 1 level. From my understanding, the price scales with playercount in some way. Quote Link to comment Share on other sites More sharing options...
Developer kira Posted September 13, 2022 Developer Share Posted September 13, 2022 42 minutes ago, NodSaibot said: From my understanding, the price scales with playercount in some way. Yes i beleive pieman said 2K credits per player if im not wrong Quote Link to comment Share on other sites More sharing options...
PieMan Posted September 13, 2022 Share Posted September 13, 2022 On 9/4/2022 at 12:13 AM, Odanert said: Imagine a 3hr field when you got to destroy a building, they just rebuild it again. This is a concern I've seen a few players voice. However, currently in v0.2 there is a 10 minute timer before a building can be brought back online. So restore flow goes like this: the team purchases the restore, then has to wait 10 minutes before the building will be brought back online, then after the building has been brought back online that building cannot be restored again for 10 minutes due to cool down. In a later version I'm looking at making the building being brought back online have health but no functionality for 10 minutes, allowing the opposing team to stop the restore. 27 minutes ago, kira said: Yes i beleive pieman said 2K credits per player if im not wrong 1 hour ago, NodSaibot said: From my understanding, the price scales with playercount in some way. For buildings It's currently set to 1k per player and defences 156 per player. So for example if there are 2 players in-game that would make buildings 2k and defences 312. So for 64 players that is 64k for buildings and 10k for defences with the cost doubling each time a restore is purchased. On 9/12/2022 at 5:03 AM, isupreme said: I want to thank FPI for letting me try this mod. At first i was resistant. But I am well known for resisting change. ( I hated rep tools for all.) But the truth is in the game play.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tonight with the servers dead quiet. I went and played on the FPI restorable structures server. I realize now... that this could be a great advantage in building server activity. ONLY 1k for the first building reset? Nice. Heck that is doable on a 1 v 1 level. I could see this helping get low population servers to maintain activity.. Thanks for feedback, it's nice to see players enjoying the mod. The scaling purchase cost is actually due to player feedback (regarding making it viable in low pop servers) which I value greatly so if you or anyone has any other feedback I'm always happy to hear what it is, all feedback is good feedback. 3 1 Quote Link to comment Share on other sites More sharing options...
isupreme Posted November 23, 2022 Author Share Posted November 23, 2022 More Feedback: Would you consider scaling the time required for buildings to reset - to the size of teams? Similar to the way cost scales. In a very very small game, 10 min feels like an eternity. just a thought..... Thanks for the fun. Quote Link to comment Share on other sites More sharing options...
isupreme Posted December 3, 2022 Author Share Posted December 3, 2022 Would you please consider Bots? Quote Link to comment Share on other sites More sharing options...
isupreme Posted December 8, 2022 Author Share Posted December 8, 2022 Cause... bots really help when there are no players.... Why not? if the bots take a building down.. ( which level 5s + are known to do)...... we can rebuild. AND! if the bots crash the game... it goes to field anyway..... cmon. ... BE the Renegade! Quote Link to comment Share on other sites More sharing options...
isupreme Posted December 25, 2022 Author Share Posted December 25, 2022 Why you no bots? Quote Link to comment Share on other sites More sharing options...
isupreme Posted January 4 Author Share Posted January 4 I would play this sever more if it had bots..... just sayin... Quote Link to comment Share on other sites More sharing options...
isupreme Posted January 11 Author Share Posted January 11 Please enable bots. Quote Link to comment Share on other sites More sharing options...
Moderator limsup Posted January 13 Moderator Share Posted January 13 On 12/25/2022 at 6:44 AM, isupreme said: Why you no bots? Probably for the reason of bots crashing the game server. It has been an issue even in the vanilla version since a year or two, until there are means and resources to mend that first, I don't think many servers - if any - would enable bots. Quote Link to comment Share on other sites More sharing options...
isupreme Posted January 13 Author Share Posted January 13 The Official Totem arts server currently uses bots. I have often made use of them when we are low population. If the bots crash then the default map is usually Field, which is also favorable for low population. In my experience the crash rate is fairly low when the bots are not tooooo many. I find when there are less than 8 players then players will vote for them.... then usually dump them when over 10 players. I say all this because I consider FPI restorable structures as also beneficial to building population in a server. - and we need that sometimes. Quote Link to comment Share on other sites More sharing options...
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