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Killah

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Everything posted by Killah

  1. Very high hopes for this! Nothing ever works perfectly on launch šŸ¤ FS I believe will remain priority, as it should until the team determines what theyā€™ve worked so hard on no longer needs the attention. Butttt maybe it all goes off without a hitch šŸ¤© And on this day City Flying shall rise from the ashes and be reborn. The community may finally forget about Field for a moment, I hope. APC rushes on the double, destination Valhalla (Nod/GDI PP). Letā€™s show these plebs what it means to lose all hope. They didnā€™t even know where the tunnels were yet and ā€œThe Power Plant was Destroyedā€
  2. Would Turrets, Guard Towers, or Sam Sites be considered restorable structures as well? And if not would that be an option as a future update? Imagine if you could manage to rebuild these defenses, each time more players may become aware that it needs to be kept alive. Potentially creating a devastating heroic defense. Never before seen by my eyes. Who has witnessed such a thing? Of course it would reconstruct as a recruit. šŸ’€
  3. Your input is appreciated maybe one day someone can find the time you are asking for. And implement something you might like or you might not. Your opinion is valuable so always be professional and explain your perspective. The sum of the thoughts of many will propel us forward much faster than the silent words left unsaid. One idea that is preposterous, but would be interesting to see reactions. Set all maps dark for a week, if they have the variant. Remove all other maps from the rotation šŸ˜‚ See what the player base thinks. Do we do this for every map during Halloween? I think other maps are in the rotation as well? Perhaps night vision would be used more. I remember when battlefield did all dark maps that shit was scary. But you either adapted a new play-style or got slaughter for refusing to change. My take, itā€™s different from the norm, even if itā€™s not everything you want. I agree with @Gex_str, the team is very busy, and something is better than nothing. One tip. Turn your brightness all the way up. My brightness is set to 100 regardless for every map. I do alter it a little on the blinding white maps but thatā€™s just me. Thank you, Killah
  4. Hello all, I would like to suggest some alterations to spotting. Also, everything included in doing so i.e on screen notification behavior and possible tweaks for the amount of time the target appears on your map. Perhaps the current state of things is for good reason. I apologize if this has been covered somewhere in the past. My opinion is based off of my experience in PUG as I do not play public games very often. How I see things is also impacted by my play style, typically I am a frontline tanker or Anti-Tank but I do dabble into infantry depending on the map. Itā€™s embarrassing to admit but itā€™s 50/50 whether Iā€™m even contributing as a spotter. I have ADHD and get so wrapped up in everything that I forget itā€™s bound to my side mouse button. Fast forward. Weā€™re on Toxicity this last PUG as Nod. There is a ton of GDI tanks holding position on the hilly terrain just a little South of their Western Tiberium Field exit. Darkfish has requested targets to be spotted for a possible Fishstrike. That sounds like a good idea. Why havenā€™t I already been spotting like I shouldā€¦.I feel dumb. Alright so Iā€™m determined to keep all the targets on the map for Fishy and to continue to support this effort to improve team awareness. Checking the map apparently GDI has no presence. I try my best to only spot each tank or infantry I see once. As to not clutter the radio commands. In the heat of things maneuvering and firing I may duplicate a few spots because the box marker hadnā€™t left the last tank I moused over and even though Iā€™m not looking directly at the target anymore the spot action continues to repeat that target. Iā€™m trying to spot the one tank hull down in the little dip over there. But missed him barely because he maneuvered back and out of sight. But in doing so Iā€™ve sent duplicate spots causing the feed to get cluttered blocking other commands that could possibly be more important. I suggest only one command can be sent for each spotted enemy per player until it disappears from the map. A follow up spot quick enough usually adds the >> and ā€œfocus that vehicleā€ instead of just a regular spot or adding a new line. Another level should be added to this not taking up another line of the radio feed but emphasizes this target again in some interesting way. Also pesky infantry in the distance are hard to track perfectly. Spamming spot to be sure to get them marked is the best way to be sure they are being tracked on the map. Implementing only one radio slot with 3 different phases could reduce this clutter and retain the emphasis if itā€™s needed or not. As for buildings multiple spots is meant to make something very important stand out. This should remain. They are big and unmoving if someone is spamming itā€™s hopefully for a good reason. The next change Iā€™d like to suggest is to the time vehicles remain spotted on the map. The timer seems very very short. Iā€™ve heard someone say itā€™s 30 seconds. Itā€™s no where near that. I spotted all of those tanks and continue checking the map to see when they have disappeared so that I can spot them again when they do. Iā€™m not exactly sure on the limit set but it seems to be in the range of 5-10 seconds. I spotted 7 or more tanks plus infantry and the feed is still full. To keep them on the map Iā€™m forced to flood the feed. Increasing the time spotted on the map would clear up the feed. As it is I canā€™t keep everyone spotted any other way but locking out the feed. Itā€™s not even my new spot commands popping up yet and they have disappeared off the map and need to be spotted again. I have the big map bound to tab so that I can easily switch between. But with the way things are Iā€™m left feeling torn between being forced to spam so that the enemy is on the map or just forget about it because I know my team needs to use the radio feed as well. Soon enough I choose to forget spotting again because yes itā€™s useful but I canā€™t use it effectively without blowing up the feed. Some tweaks would be appreciated. If thatā€™s a ton of work to change then thatā€™s probably why we just keep it the way it is. But if itā€™s not consider some of these ideas. Or someone expand with their input! If you know an easier way by all means Iā€™d love to hear! Infantry time spotted on the map should remain the same. Longer spot times for them may not have desirable outcomes. Thank you, Killah
  5. This issue come to find out isnā€™t related to renx Iā€™m having it in other games as well. New PC should fix this šŸ˜ sorry for the late reply thought the topic was dead.
  6. Anyone else have the issue where W,A,S,D gets stuck moving in one direction? I tried contacting HP for support but they told me that alphabetical keys don't normally get stuck and that if I am not having the issue in other applications that it is probably an issue in the game. I'm a little suspect on this answer but I'm not sure how to fix it either way. Any help is appreciated. Ask for any details needed. V/R Killah P.S. Move this to technical support please thank you. Lol
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