nanodeth Posted April 6, 2018 Share Posted April 6, 2018 (edited) hoping they add these other TS units aside from the ones we have now... Infantries - Disc Thrower blue health: 250 armor: Flak move speed: 100% weapon: Explosive Disc (type:explosive, damage:(vs inf & structure = 120, vs light & heavy = 60) splash:50% more AoE than Grenaider, reload:1/1.5secs, ammo:1/47, range:same as McFarland, alt fire same as Grenadier), Carbine, Timed C4. - Jumpjet Infantry health: 350 (green only) armor: Plate (same as light vehicles and aircrafts, headshot bonus reduced by 50%, immune to burn and poison) movement speed: 130% weapon: Jumpjet Carbine (same as Officers except for - ammo:100/unlimited, reload:2x faster than Officers, range:same as orca & apache), Timed C4. special: can fly by holding jump for 3secs (cannot fly on no-fly maps but can still jump regularly) - Cyborg Soldier health: 300 (green only) + 100 on broken state armor: Light Cyborg (same as light vehicles, can be EMP'ed, heals from poisoning and take 50% less "on-hit damage" from chem weapons, burn immune, headshot bonus reduced by 50%) move speed: 90% (45% on broken state) weapon: Cyborg Vulcan (same as Officers except for - ammo:60/unlimited, reload:3x faster than Officers, range:same as orca & apache; halves RoF and reload rate on broken state) special: upon taking fatal damage on first health, grants second life on broken state, and the only way to repair back to normal state is through purchase terminal. Vehicles - Juggernaut health: 500 armor: Heavy move speed: same as Titan seats: 2 weapon: Triple 120mm Cannon (50% damage of Artillery, 80% AoE of Artillery, ammo:3, same reload rate as Artillery) special: deploy for damage reduction same as Tick Tank, but sharply deceases accuracy when undeployed. - Disruptor health: 1000 armor: Heavy move speed: same as Stealth Tank seats: 2 weapon: Sonic Disruptor (1.2x total DPS of Flame Tank but has ammo and reload times, range:same as Stealth Tank, pierces through units but not on obstacles and buildings) special: heals 1 HP per tick when out of damage. - Adv. Mobile Artillery health: 500 armor: Heavy move speed: same as Artillery and MRLS seats: 2 weapon: 155mm HE Cannon (same as Artillery except for - 120% AoE of Artillery) special: deploy for damage reduction same as Tick Tank, and increased RoF by 50%. - Devil's Tongue health: 600 armor: Light move speed: same as Stealth Tank seats: 1 weapon: Flamethrower (same as Flame Tank) special: deploy to dig in and out of ground (takes 5secs to complete process, which means the 3secs surface transition makes it vulnerable on the surface); when burrowed, leaves a sound and trail on the ground while moving underneath and can only move through vehicle paths, pilot can suffocate as if like on underwater when burrowed for too long, vehicle underground will be destroyed when the pilot dies from suffocation or suicide, and obviously you cannot leave your Devil's Tongue when burrowed. - Cyborg Reaper health: 800 + 200 on broken state armor: Heavy Cyborg (same as heavy vehicles, can be EMP'ed, heals from poisoning and take 50% less "on-hit damage" from chem weapons, burn immune, no headshot bonus) move speed: same as Stealth Tank (reduced by 50% on broken state) weapon: Multi Missile (type:explosive, damage:60x4, reload:2x of Stealth Tank, range:same as Mammoth rockets; halves reload on broken state), Anti Personnel Web (reduces move speed of infantries by 50% and makes them unable to sprint for 10secs, splash:same AoE as Artillery, reload:10secs) special: upon taking fatal damage on first health, grants second life on broken state, and the only way to repair back to normal state is through purchase terminal. unlike Cyborg Soldier, cannot crush infantry, cannot be a passenger and have a passenger and unable to walk to infantry path (because you are a big cyborg with your own body), and can access purchase terminal by pressing "E" on the door. Edited April 7, 2018 by nanodeth 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted April 11, 2018 Totem Arts Staff Share Posted April 11, 2018 @vandal33 Try constructively contributing to the idea by writing why you think it would be a bad idea or something along those lines. Anyway, I think the sheer amount of modeling and coding it would take to balance and make these look nice is too much for the current RenX dev team. And the introduction of new mechanics such as the jump jet troopers, even if on flying maps, would be game changing. Fill a couple APCs and just jump over the side of the lower walls on Walls. Not sure how it would affect other maps, just a random thought. I think new content would be great, but I just think it wouldn't be accomplish-able at a normal rate. 1 Quote Link to comment Share on other sites More sharing options...
Syntharn Posted April 11, 2018 Share Posted April 11, 2018 (edited) Mobile sensor array in GDI WF on the outpost map, its an awesome map but a nod map mainly because of stanks and all the open ground. Price: 750 Health: 600 Armor: light Speed: MLRS/Arty Seats: 2 armament: weaponless Special: Deployable, Reveals stealthed units and regular units (cus why not) within its sensor range while deployed, on minimap and regular map. I have no reference point to determine sensor range by but i expect it to cover something like roughly 1/4 of the field if i deploy it on the GDI hill, just nearly enough to cover both vehicle entrances to the GDI base. considering that its stationary, weak and weaponless I don't think that sounds OP at all, also i imagine the big antena being extremely vulnerable. and yes I know there's a comm center on that map, but it doesn't seem to help GDI all that much. A vehicle for drinkers and possibly something to balance out the map with, its usefulness would depend on the number of players. Edited April 11, 2018 by Syntharn Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted April 12, 2018 Share Posted April 12, 2018 Pen on paper ideas are nice and all but this won't go very far Quote Link to comment Share on other sites More sharing options...
Syntharn Posted April 12, 2018 Share Posted April 12, 2018 Im not really expecting any of this to go further than the forums either. Im no programmer wizard and the few ones that are have limited time to spend working on this game. Forums make my work day go slightly faster though : ) 1 Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted April 12, 2018 Share Posted April 12, 2018 you'll need a 3d modeling program first and foremost. that way there you have a program to transfer a file from one location to another and should you do any editing in between sorta thing Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted April 12, 2018 Share Posted April 12, 2018 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted April 13, 2018 Totem Arts Staff Share Posted April 13, 2018 21 hours ago, ☢☢☢☢ said: These from C&C Reborn? Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted April 13, 2018 Share Posted April 13, 2018 1 hour ago, TK0104 said: These from C&C Reborn? yes. although these models are not unwrapped nor are they rigged ... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted April 13, 2018 Totem Arts Staff Share Posted April 13, 2018 I would think that the bomber would be the easiest one, lol. I might actually try doing that, it seems like fun. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted April 13, 2018 Share Posted April 13, 2018 the nod subterranean apc model I have I think is a different one than what was in reborn? there's 2 models floating around and are very different than one another.... .. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.