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[B]Veyron

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Everything posted by [B]Veyron

  1. working as a team is crucial to success here. communication too.
  2. ya just look at the left side of the pic to get a jist of how each bone is connected to one another like the yaw and pitch bones since they're both movements that are attached to each other. just like havocs tuts... and fbx is typically the file format you want. there are others but all depends on what prog you're using and whats easiest? I have always done fbx even between different progs since most modeling programs recognize what an fbx is. also I have a paint program which I can import my fbx files too and paint directly over the model CALLED Paint3D might be a default paint program idk
  3. in said pic ive put my yaw bone in the center of a cylinder in the center of the vehicle and this bone is boundthe entire top half of the vehicle EXCLUDING the tracks. pitch bone is at that elbow part in the arm as if I want to dig a hole but … as I understand it that's all that can be done unless there were animations but the animations I believe have to be tied in with the settings you add in the SDK for your vehicle... also my root bone is where the name will show up too when you put your cursor over it... so should be somewhere convient
  4. I took a look at the fbx………..seemed complex to follow as I saw there were unnecessary bones unless you wanted to make an animation of the digger? one thing I would already suggest is to follow havocs tutorial on his naming conventions it's much easier to understand which name relates to what it's related to..... but whatever helps you.... another is I would suggest you bind the bones in wireframe view it looks like the binds are very scattered and might be a reason it cant import... but when you bind make sure you are clicking on the specific shape and not a section of the entire mesh..... in case that's what you did otherwise skip this... what I did was make a root bone which represents the object and all it's parts and now this bone I bounded it to the entire object. Afterwards I decided to make a driver bone needed to spawn an animation and thus a model and this bone I did not bind anything to it. the yaw and pitch bones are related to the parts of the object I wanted to have turn (turn left and turn right - Yaw) and then what parts I wanted to look up and look down - pitch. the locations of these 2 bones is specific too because any part of the object binded to these bones will turn in the bones axis. So if I bind the wheels to the pitch the wheels will then rotate in the pitch bones axis ….. the wheels then are in the respective places and named accordingly and every name has b in it meaning bone. it is easier to know which bones correlates to what area of the object so when you get into coding and the sdk part everything is right there in front of you easier to know which is witch. and the objects pivot point is at 0,0,0 so that when you spawn said vehicle the spawn is at that 0,0,0 mark and not half in the map or something else done in 3ds max... sorry not blender...
  5. what about animation taunts? fortnite taunts?
  6. the illusive man! correct?

  7. I imagine if there was life on other planets throughout the known verse some life would be these but bigger I am glad these are the size they are.
  8. BERSERK. just don't berserk IRL
  9. have a feedback for you for the osprey? add in 3ds max animation where when you change position or accelerate forward change the direction of the rotors because don't they do that already irl? if you go forward the rotors rotate so they are facing forward and so on... also I feel like the model could use a few fixings on the overall shape I feel like it's very whale-like but nbd it's still cool and needs GDI textures!
  10. seems like everyone here lives in the future while im still in 2013...
  11. Take a look at my WIP post for the conyard/mcv. I have taken a break from renx as my interest is slowly declining due to the lack of team play and communication but the original idea was to mimic the exact MCV in Tib Dawn
  12. it would be until one team eventually dies. but I have no clue how this would take shape since each wave of enemies gets more difficult. and that's just it too.. waves of enemies so Wave 1 is simple pistols. Wave 2 is auto rifles. Wave 3 is a mix of weapons and so on... much like Gears of War Horde Mode actually Gears of War is based of this very same Game Engine yes?
  13. someone mentioned about an MCV and the sorts... I had a plan of designing the MCV + CY from TibDawn and using the MCV as a means to auto repair say all units? and when deployed auto repair all buildings. take a look at my post in the WIP I believe is where it is you can see the design there, The animation would be exact that of the TibDawn MCV deployment where the MCV unfolds and such. However the space needed for the MCV to fully deploy into a conyard in the field would be a little big and would not be supported with current maps due to the terrain. because the CY is an actual sized building.. EDIT: another idea I had was Defense levels where both Nod and GDI could either A: Defend their own bases and work together B: defend their own base while destroying other teams base. based off the defense levels seen on Red alert on CNCNET
  14. can easily do a prototype ICBM with that HIMARS HINT: Use the Nod Nuke!
  15. no though an anon and I just figured it out. ya I guess you're right I'll just lay down and die now.... in essence though maybe no matter what we can create there's is opportunity for sabotage..
  16. Witnessed something today. Reservoir match - FPI - someone on Nod had 2 accounts 1 GDI/1 Nod - Nod planted Nuke while GDI mammoth tank sat over the nuke thus ending GDI on said match. what I wanted to get at is the flow of the match here in the sense that now we assume every player knows a method of cheating and signing on multiple times to gain an advantage and now to USE that very advantage to win the game. I feel like something about the game was destroyed here perhaps the game objectives?? . - playerA can sign on everyday/all day and use this tactic over and over again thus destroying each and every match- I repeated myself there but I don't know how better to describe this situation. different/ outside of the box thinking is required? --- I made a post about this a long time ago....---
  17. mind me asking... health problems?
  18. found the very model used in your game.
  19. i love that Osprey!!! do some jetliners/private jets. boeing maybe? like shit! imagine the flow of ideas if we had everyday vehicles!!
  20. i could theoretically help you with rigging but I am no expert. I have done many vehicles of my own for here and I know pretty much how to set things up. It's how you think about it and what you want out of it. which is rather difficult if you struggle with your own thoughts..
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