[B]Veyron Posted October 14, 2017 Share Posted October 14, 2017 Taken directly from C&C3 archives. these are the exact models you see in game. 3 Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 14, 2017 Author Share Posted October 14, 2017 my question to you is could I retrace/remake the geometry over the old model as to re-create the entire model? or would these models do just fine? these are static meshes fyi even though they came with skeletons and a bunch of other stuff Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted October 14, 2017 Totem Arts Staff Share Posted October 14, 2017 I recommend not doing that. I think we don't have the rights to use C&C3 assets for RenX. I recommend making them by yourself. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 14, 2017 Author Share Posted October 14, 2017 8 minutes ago, TK0104 said: I recommend not doing that. I think we don't have the rights to use C&C3 assets for RenX. I recommend making them by yourself. right. I meant for references so I can identify what the model looks like in person. thanks tk. Quote Link to comment Share on other sites More sharing options...
Former Developers Havoc89 Posted October 16, 2017 Former Developers Share Posted October 16, 2017 DO IT! Personally I don't think EA would care at all. If they did C&C wouldn't be dead... Plus its not like RenX is a commercial game, so do as you please... Just dont tell them. 1 2 2 Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 16, 2017 Author Share Posted October 16, 2017 3 hours ago, Havoc89 said: DO IT! Personally I don't think EA would care at all. If they did C&C wouldn't be dead... Plus its not like RenX is a commercial game, so do as you please... Just dont tell them. well.. gee thanks havoc for telling me to do illegal activities! I was thinking of just re-tracing over the current models as to entirely remake the models from scratch but kinda cheat because I already have the models. but yes keep it on the downlow if I decide to use these current models. but really thanks havoc! Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 16, 2017 Author Share Posted October 16, 2017 I have C&C4 - cyborg commando(w3x filetypes(???)) kanes wrath - everything incl the epic units. samething w3x filetypes C&C3 scrin- Annilator tripod, corrupter, planetary assault carrier, shock trooper, assimilator, buzzers, razordrones, also have the garrison structures too for buildings Nod- Blackhand, confessor, militants, rocketteam, saboteur, construction yard, flame tank, MCV, Avatar fully upgraded( can downgrade too by removal of components), shadow team, vertigo bomber GDI - Warfactory, juggernaut, mammothtank, orca, pitbull, predator tank, zone trooper, commando, engineer, grenadier, missile, missileman, rifleman, sniper, sniper spotter, soldier Civilian - mostly the decayed buildings you would see in yellow and red zones. like the crumbling houses with the tib all over them etc but I haven't checked for that object specifically Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 16, 2017 Totem Arts Staff Share Posted October 16, 2017 Are they textured? Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 16, 2017 Author Share Posted October 16, 2017 14 minutes ago, Sarah! said: Are they textured? So I have TGA and dds and xml filetypes. I don't know max at all so there was some discrepancies with the textures loading, some issues happened so that's why they appear blank as you see. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 16, 2017 Totem Arts Staff Share Posted October 16, 2017 Would be interesting to make a War Factory similar to Crash Site where you could purchase these vehicles on my map, or change the vehicles to only these vehicles on my map. They'd have to be rigged, wouldn't they? Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted October 16, 2017 Share Posted October 16, 2017 It looks like the miniature cnc3 models have more poly's than the Ren original ones Talk about progress 1 2 Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 16, 2017 Author Share Posted October 16, 2017 (edited) 9 hours ago, Sarah! said: Would be interesting to make a War Factory similar to Crash Site where you could purchase these vehicles on my map, or change the vehicles to only these vehicles on my map. They'd have to be rigged, wouldn't they? ya everything has to be redone unfortunately. I'd like to try and do this for myself because there's things i'd like to have in this particular environment but ya that's my secret plan Edited October 16, 2017 by [B]Veyron Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 16, 2017 Totem Arts Staff Share Posted October 16, 2017 Go ahead and get started then Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 17, 2017 Totem Arts Staff Share Posted October 17, 2017 Scenery props, they'd all make good scenery props.. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 18, 2017 Author Share Posted October 18, 2017 (edited) spoiler alert I after hours of grinding my teeth of how I can re-add a texture that seems was already applied in 3ds max but wasn't showing up hence when I first imported my models there was no texture and now there is! hell ya still static meshes but so cool! the middle one is the fully upgraded version. how I did it was applied my flame tank diffuse map on to the flame tank portion of the model and applied the avatar diffuse map to all the other parts (stealth detection, stealth generator, extra laser cannon) and I removed each model specific to each upgrade if you will hence why there is two basic avatars and so on.. Edited October 18, 2017 by [B]Veyron 2 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 18, 2017 Totem Arts Staff Share Posted October 18, 2017 (edited) 54 minutes ago, Veyron said: spoiler alertI after hours of grinding my teeth of how I can re-add a texture that seems was already applied in 3ds max but wasn't showing up hence when I first imported my models there was no texture and now there is! hell ya still static meshes but so cool! the middle one is the fully upgraded version. how I did it was applied my flame tank diffuse map on to the flame tank portion of the model and applied the avatar diffuse map to all the other parts (stealth detection, stealth generator, extra laser cannon) and I removed each model specific to each upgrade if you will hence why there is two basic avatars and so on.. Holy shit those are cool. Would you mind sending those to me in PM? Save them in a package. I wanna mess around with them Edited October 18, 2017 by Sarah! Quote Link to comment Share on other sites More sharing options...
limsup Posted October 18, 2017 Share Posted October 18, 2017 Imagine a fully upgraded Avatar with dual laser cannons, flamethrower, and stealth generator running around. Heroic Mammoth Tanks would finally have a challenge Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 18, 2017 Author Share Posted October 18, 2017 (edited) mind you where these models are from they are not as detailed as the current models Edited October 18, 2017 by [B]Veyron 4 Quote Link to comment Share on other sites More sharing options...
limsup Posted October 18, 2017 Share Posted October 18, 2017 I want the Scrin Mothership Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 18, 2017 Totem Arts Staff Share Posted October 18, 2017 5 minutes ago, Veyron said: mind you where these models are from they are not as detailed as the current models Do you have Skype or Discord? Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 18, 2017 Author Share Posted October 18, 2017 no I don't there is still some tweaking I want to do before I give away something that might be unusable. I think I have access to some of the animations too I am not sure see what I can do! lol Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted October 18, 2017 Share Posted October 18, 2017 luckily, the RTS "cannibalism" upgrades were LIMITED. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 18, 2017 Author Share Posted October 18, 2017 (edited) selfie time note the texture and the model. sure it could be improved where do we make changes? Edited October 18, 2017 by [B]Veyron Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted October 18, 2017 Totem Arts Staff Share Posted October 18, 2017 (edited) 1 hour ago, Veyron said: selfie time note the texture and the model. sure it could be improved where do we make changes? You can double click the texture and set the detail mode of the texture. Default is medium. I don't think you can't really optimize it further. It's probably 512x512 or 256x256, which is nice detailed when you see the units from above and from a distance, but it'll be low quality when you come too close Maybe photoshop has a filter to make the image more high quality Also make multiple maps for it. You got a diffuse, but a normal, specular and an emissive can make it more detailed aswell Edited October 18, 2017 by TK0104 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 18, 2017 Totem Arts Staff Share Posted October 18, 2017 tcw models? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted October 18, 2017 Totem Arts Staff Share Posted October 18, 2017 (edited) 2 hours ago, kenz3001 said: tcw models? No. straight taken from the C&C3 archives (That's what Veyron said) Edited October 18, 2017 by TK0104 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted October 18, 2017 Totem Arts Staff Share Posted October 18, 2017 ok same models then lmao Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 18, 2017 Totem Arts Staff Share Posted October 18, 2017 6 hours ago, kenz3001 said: tcw models? tcw? Quote Link to comment Share on other sites More sharing options...
Jarzey Posted October 18, 2017 Share Posted October 18, 2017 (edited) 13 minutes ago, Madkill40 said: tcw? Tiberium Crystal War, a mod for original Renegade with CnC 3 (TibWar) units. Same concept as how Reborn , A Path Beyond, and Apocalypse Rising (also the less known Scud Storm as well) mods change Renegade units to match a game in the CnC series. Edited October 18, 2017 by Jarzey Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted October 18, 2017 Totem Arts Staff Share Posted October 18, 2017 Scrin ships inc!!! Quote Link to comment Share on other sites More sharing options...
j0g32 Posted October 20, 2017 Share Posted October 20, 2017 On 18/10/2017 at 7:41 AM, Veyron said: mind you where these models are from they are not as detailed as the current models But still, I think it's just impressive what a difference it makes to use the same models in a W3D engine vs. Unreal (even without updated shaders) Those models could already serve as decent placeholders, if you want to take this to the next level Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 20, 2017 Totem Arts Staff Share Posted October 20, 2017 2 hours ago, j0g32 said: But still, I think it's just impressive what a difference it makes to use the same models in a W3D engine vs. Unreal (even without updated shaders) Those models could already serve as decent placeholders, if you want to take this to the next level No interiors, just outdoor PT hubs instead. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 20, 2017 Author Share Posted October 20, 2017 (edited) look up tib crystal wars on youtube. PS: I did find out how to add normal bump maps and specular and opacity maps to my objects. expect an update maybe this weekend I am testing something to see if it will work Edited October 20, 2017 by [B]Veyron Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 20, 2017 Author Share Posted October 20, 2017 (edited) these are civilian buildings. eastern European buildings and Egyptian buildings. I've got a total of 8 I think it was. and they range in different levels of destruction too. Edited October 20, 2017 by [B]Veyron 3 Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 21, 2017 Author Share Posted October 21, 2017 and infantry. here I took off the jumpjets too. reminds me of quake. and the guns are even better lol. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 21, 2017 Author Share Posted October 21, 2017 and this is what I've been able to come up with for scaling purposes. when I merge the files together the scales are already set as per the game I mean there's no need to adjust the scale. I imported the med tank and havoc and adjusted them to scale the C&C3 models to see if it'll fit. let me know what you think obvs it is a very small tank. the other photo is on lakeside in the air with nod soldier standing next to gdi commando. the predator is also the basic version which I thought would be cool to acquire the railgun upgrade in elite and the heroic would be the red ion beam instead of the blue. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 21, 2017 Totem Arts Staff Share Posted October 21, 2017 16 hours ago, Veyron said: these are civilian buildings. eastern European buildings and Egyptian buildings. I've got a total of 8 I think it was. and they range in different levels of destruction too. Need these. Just these mpre than anything. 1 1 Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted October 21, 2017 Share Posted October 21, 2017 20 minutes ago, Madkill40 said: Need these. Just these mpre than anything. Jep, please rework those civilian buildings, need more urban maps. 2 Quote Link to comment Share on other sites More sharing options...
Agent Posted October 21, 2017 Share Posted October 21, 2017 2 hours ago, Ruud033 said: Jep, please rework those civilian buildings, need more urban maps. You mean any urban levels? 1 Quote Link to comment Share on other sites More sharing options...
limsup Posted October 21, 2017 Share Posted October 21, 2017 Perhaps it could be useful for City-Flying... Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 21, 2017 Author Share Posted October 21, 2017 what you see is what you get Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 21, 2017 Author Share Posted October 21, 2017 sorry not sorry? there's not much I can do with these models without messing the whole thing up and I wont take that chance. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 21, 2017 Totem Arts Staff Share Posted October 21, 2017 6 hours ago, Veyron said: sorry not sorry? there's not much I can do with these models without messing the whole thing up and I wont take that chance. I'm happy with as they are to be honest, bit of lighting might make them look better or instead some distance might do the trick. But the models are a good foundation as they are. Plz send? Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 25, 2017 Author Share Posted October 25, 2017 (edited) apologies. progress is slow. I have come across some other models in the mean time (profile pic) atm I am trying to rig the predator tank by following havoc89s vehicle tut. I am making progress though. EDIT: due to my lack of knowledge of 3ds max is why things have been slow. mesh has been stretched, textures distorted, things gone fucky, but now things are good. I have successfully attached the bone hierarchy system to the tank and all its parts which is where I was fuckin' up b4. Edited October 25, 2017 by [B]Veyron 1 Quote Link to comment Share on other sites More sharing options...
Former Developers Havoc89 Posted October 27, 2017 Former Developers Share Posted October 27, 2017 Keep doing what you're doing sir! 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted October 29, 2017 Totem Arts Staff Share Posted October 29, 2017 This C&C3 stuff looks great! Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 29, 2017 Author Share Posted October 29, 2017 UPDATE: I now have access to everything from C&C3 and theoretically everything from Kanes Wrath(if I had it) Red Alert 3 (I have it) and some other games made in the same time frame as C&C3. textures(landscape, units, buildings, etc), sounds(units, explosions, main menu, videos, everything audio, bird calls, dogs barking, radio chatter, EVERYTHING), animations, models, music, not sure what else there is because there is a bunch of other files I haven't gone through. HOWEVER I cannot convert the models due to filetype difference I do not know how to convert W3X engine type model data into data I can use elsewhere. That being said through my adventure I have also landed a whole of Tiberian Sun models NOT from Tiberian Sun Reborn. I have also landed a massive Iowa class battlecruiser much like I wanted to do for my very first map for here. NOTE: I did not make any of these lol. but the purpose is/was to bring them into another environment and see how they look. I will post pictures later because I want everyone to see these. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 29, 2017 Totem Arts Staff Share Posted October 29, 2017 Don't go near the music, the music will have a whole other copyright issue to it so I would scrap any music retrieved. Keep the music as your own personal use but do not share. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted October 29, 2017 Author Share Posted October 29, 2017 oh ya I mean if you got a youtube downloader you can download the music yourself off the tube Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 29, 2017 Totem Arts Staff Share Posted October 29, 2017 13 minutes ago, Veyron said: oh ya I mean if you got a youtube downloader you can download the music yourself off the tube Being a consumer of theft is not as bad as being the distributor of theft when it comes to digital property. Quote Link to comment Share on other sites More sharing options...
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