Totem Arts Staff Luhrian Posted August 26, 2017 Totem Arts Staff Share Posted August 26, 2017 You can see a bad example on Lakeside, the airstrip tower is appearing way too late. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 2, 2017 Author Totem Arts Staff Share Posted September 2, 2017 Changes as of 2nd September: Hand of Nod moved closer to the Strip, Weapons Factory moved closer to the Barracks Foliage added Temple (Tiberium Field) decoration added GDI Base off-map decoration added Long infantry path (Team Silo side of map) off-map decoration added Added a boat to the wooden pier/bridge Fixed crates on pier/bridge Adjusted the fog density Added culling volume DominantDirectionalLight converted to DirectionalLight Misc Optimizations Fixed "floating tiberium crystals everywhere" ("everywhere" being the team tiberium fields) Misc Changes Moved bridge/pier more center Minimap redone ToDo: Render Lighting Release Map ThoughtAbout: Shifting the bases closer together Ignoring Gliven Eating food Personal issues "Why'd the music stop?" "I should move clothes into the dryer" Rendering lighting before PUG 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted September 2, 2017 Totem Arts Staff Share Posted September 2, 2017 Is there a DL-link? 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 2, 2017 Totem Arts Staff Share Posted September 2, 2017 change list good man reminds me of a map i made back in the ut3 renx mod "cnc-meteor" looks cool 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted September 2, 2017 Totem Arts Staff Share Posted September 2, 2017 2 hours ago, kenz3001 said: reminds me of a map i made back in the ut3 renx mod "cnc-meteor" You should bring that one back Quote Link to comment Share on other sites More sharing options...
Guest Gliven Posted September 2, 2017 Share Posted September 2, 2017 5 hours ago, Madkill40 said: Ignoring Gliven lmao! ily Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 3, 2017 Author Totem Arts Staff Share Posted September 3, 2017 16 hours ago, Luhrian said: Is there a DL-link? Please see the 'ToDo' list. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted September 3, 2017 Totem Arts Staff Share Posted September 3, 2017 Keep up the good work, i will check out the next version maby i can find some stuff which you can use to improve the map Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 4, 2017 Author Totem Arts Staff Share Posted September 4, 2017 New version has been uploaded and is ready for testing. Harvesters are also synchronized. (forgot to add that to the list of changes) Enjoy! Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted September 4, 2017 Share Posted September 4, 2017 (edited) finally. after years of research @Madkill40 invented Machine Gun Towers that fire cannon shells but the progress is looking good. will post some screenshots later Edit: - GDI Turrets are only visible in Skirmish - can't load Temple of Nod (shitton of warnings etc etc while starting the server) -> cant see the Temple - will post screenshots later @Madkill40 Edited September 4, 2017 by DarkSn4ke 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted September 4, 2017 Totem Arts Staff Share Posted September 4, 2017 No temple There are also a few missing materials, just open your map in Skirmish and you'll see, if some materials are missing. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted September 4, 2017 Share Posted September 4, 2017 I open it up in UDK I get no package warning. like there's no temple package included with the map so I am unable to view it Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted September 4, 2017 Totem Arts Staff Share Posted September 4, 2017 16 minutes ago, Veyron said: I open it up in UDK I get no package warning. like there's no temple package included with the map so I am unable to view it Try said, the temple spammed some warnings in the server logs, I'm sure we'll get some screens soon. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted September 4, 2017 Share Posted September 4, 2017 @Madkill40 here's an excerpt from my log when I started the Toxi server Spoiler [0059.46] Log: Initializing Game Engine... [0060.43] Init: UEngine initialized [0060.50] Log: Steam Client API is unavailable [0060.75] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0060.75] Warning: Warning, Failed to find object 'Class None.' [0060.75] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0060.75] Warning: Warning, Failed to find object 'Class None.' [0060.79] Log: LoadMap: CNC-Toxicity?Name=Sn4ke?Team=1?AdminPassword=Nicky?GamePassword=J0ker?TimeLimit=0?maxplayers=20 [0066.93] Warning: Warning, Failed to load 'TempleX.exterior.greycolorwall'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel' ('---'). [0066.95] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0066.97] Warning: Warning, CreateImport: Failed to load Outer for resource 'greycolorwall': Package TempleX.exterior [0066.98] Warning: Warning, Failed to load 'TempleX.exterior.frontstainedglass1'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel' ('---'). [0066.98] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0066.98] Warning: Warning, CreateImport: Failed to load Outer for resource 'frontstainedglass1': Package TempleX.exterior [0066.98] Warning: Warning, Failed to load 'TempleX.exterior.NodStainedGlass'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel' ('---'). [0066.98] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0066.98] Warning: Warning, CreateImport: Failed to load Outer for resource 'NodStainedGlass': Package TempleX.exterior [0066.98] Warning: Warning, Failed to load 'TempleX.exterior.mosaic4'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel' ('---'). [0066.98] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0066.98] Warning: Warning, CreateImport: Failed to load Outer for resource 'mosaic4': Package TempleX.exterior [0066.98] Warning: Warning, Failed to load 'TempleX.exterior.metalaluminumwall'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel' ('---'). [0066.98] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0066.98] Warning: Warning, CreateImport: Failed to load Outer for resource 'metalaluminumwall': Package TempleX.exterior [0071.38] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1902.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0071.38] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0071.38] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1903.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0071.38] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0071.38] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1910.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0071.38] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0071.38] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1913.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0071.38] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0071.38] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1914.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0071.38] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0071.39] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1915.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0071.39] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0071.39] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1916.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0071.39] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0071.39] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1917.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0071.39] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0071.39] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1918.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0071.39] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0071.48] Warning: Warning, Failed to load 'TempleX.exterior.TempleX-Exterior'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_370.StaticMeshComponent_26' ('Engine.StaticMeshComponent:StaticMesh'). [0071.48] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL .... [0113.39] ScriptWarning: Accessed array 'Rx_MapListManager_0.AvailableGameProfiles' out of bounds (0/0) Rx_MapListManager CNC-Toxicity.TheWorld:PersistentLevel.Rx_MapListManager_0 Function RenX_Game.Rx_MapListManager:GetCurrentGameProfileIndex:00D3 [0113.39] ScriptLog: INITIAL: -1 -1 [0113.41] ScriptLog: Game profile Index was NONE [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0113.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0113.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0113.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0113.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0113.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0113.50] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0113.50] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0113.50] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0113.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0113.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0113.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0113.51] ScriptLog: GDI:0.0000 [0113.51] ScriptLog: Nod:0.0000 [0115.54] ScriptWarning: Accessed array 'ProviderList' out of bounds (28/28) Rx_Game CNC-Toxicity.TheWorld:PersistentLevel.Rx_Game_0 Function RenX_Game.Rx_Game:SetupMapDataList:0074 [0115.54] ScriptWarning: Accessed array 'ProviderList' out of bounds (28/28) Rx_Game CNC-Toxicity.TheWorld:PersistentLevel.Rx_Game_0 Function RenX_Game.Rx_Game:SetupMapDataList:00AF [0115.54] ScriptWarning: Accessed None 'ProviderList' Rx_Game CNC-Toxicity.TheWorld:PersistentLevel.Rx_Game_0 Function RenX_Game.Rx_Game:SetupMapDataList:00AF [0115.54] ScriptLog: NONE - ProviderList? [0115.63] Log: WARNING: Cooking Convex For Actor: CNC-Toxicity.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_Nod_0 Component: StaticMeshComponent_24 StaticMesh: rx_deco_terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0115.74] Log: WARNING: Cooking Convex For Actor: CNC-Toxicity.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_26 StaticMesh: rx_deco_terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0115.83] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -5937.01,8796.27,370.74 With a Rotation of 0,25792,0 [0115.83] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -5971.40,8561.14,370.74 With a Rotation of 0,-28821,0 [0115.83] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -5716.19,8884.05,370.74 With a Rotation of 0,14869,0 [0115.83] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -5529.75,8736.71,370.74 With a Rotation of 0,3947,0 [0115.83] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -5564.14,8501.58,370.74 With a Rotation of 0,-6976,0 [0115.83] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -5784.96,8413.79,370.74 With a Rotation of 0,-17899,0 [0115.86] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_17 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0115.92] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_TeamSilo_Nod_Internals_0.SkeletalMeshComponent_29 RX_BU_TeamSilo.Meshes.SK_BU_TiberiumSilo 1 0 1 0 [0115.92] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_TeamSilo_Nod_Internals_0 [0115.92] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_TeamSilo_GDI_Internals_0.SkeletalMeshComponent_30 RX_BU_TeamSilo.Meshes.SK_BU_TiberiumSilo 1 0 1 0 [0115.92] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_TeamSilo_GDI_Internals_0 [0115.96] ScriptWarning: Failed to find Morph node named MorphNodeW_FL in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_4 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.96] ScriptWarning: Failed to find Morph node named MorphNodeW_FR in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_4 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.96] ScriptWarning: Failed to find Morph node named MorphNodeW_BL in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_4 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.96] ScriptWarning: Failed to find Morph node named MorphNodeW_BR in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_4 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.96] ScriptWarning: Failed to find Morph node named MorphNodeW_FL in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_5 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.96] ScriptWarning: Failed to find Morph node named MorphNodeW_FR in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_5 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.96] ScriptWarning: Failed to find Morph node named MorphNodeW_BL in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_5 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.96] ScriptWarning: Failed to find Morph node named MorphNodeW_BR in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_5 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.96] ScriptWarning: Failed to find Morph node named MorphNodeW_FL in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_6 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.96] ScriptWarning: Failed to find Morph node named MorphNodeW_FR in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_6 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.97] ScriptWarning: Failed to find Morph node named MorphNodeW_BL in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_6 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.97] ScriptWarning: Failed to find Morph node named MorphNodeW_BR in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_6 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.97] ScriptWarning: Failed to find Morph node named MorphNodeW_FL in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_7 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.97] ScriptWarning: Failed to find Morph node named MorphNodeW_FR in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_7 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.97] ScriptWarning: Failed to find Morph node named MorphNodeW_BL in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_7 Function UTGame.UTVehicle:InitializeMorphs:016D [0115.97] ScriptWarning: Failed to find Morph node named MorphNodeW_BR in SK_DEF_Turret Rx_Defence_GuardTower CNC-Toxicity.TheWorld:PersistentLevel.Rx_Defence_GuardTower_7 Function UTGame.UTVehicle:InitializeMorphs:016D 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 4, 2017 Author Totem Arts Staff Share Posted September 4, 2017 ToDo: * Include Temple.u * Fix skeletal meshes ToNotDo *Never click the 'SkeletalMesh' thingy under 'Tools' Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted September 4, 2017 Share Posted September 4, 2017 @Madkill40 Spoiler you can walk out of the map (beneath the water volume) missing sky texture bad collision behind bar - move map border to the barbed wire / tank barriers stuck spot http://tank.stalker-contact.de/Toxicity_0.9/LogWarningsToxicity.txt Try's logfile you should also take a look at @limsups 0.8 imgur gallery http://imgur.com/a/nsDOh 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Luhrian Posted September 4, 2017 Totem Arts Staff Share Posted September 4, 2017 23 minutes ago, DarkSn4ke said: you can walk out of the map (beneath the water volume) You just need to take a buggy, drive the waterfall down and get out. You can also walk to the place, where the temple should be. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 5, 2017 Author Totem Arts Staff Share Posted September 5, 2017 Trap players inside the map. ToDo Updated. Got it. 1 Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted September 5, 2017 Share Posted September 5, 2017 i'll find another way out. always do. 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 6, 2017 Author Totem Arts Staff Share Posted September 6, 2017 Turns out the content of the temple was not copied into Toxicity's package. Whoops. 2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 8, 2017 Author Totem Arts Staff Share Posted September 8, 2017 (edited) My foliage doesn't want to share the texture it has on it. Why iz dis? @Henk The UN_burnt/dead tree doesn't appear to want to accept a new material via the staticmesh material editor... This is an inconvenience for foliage editor. @kenz3001 @Ruud033 @PeopleDevs Edited September 8, 2017 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Henk Posted September 8, 2017 Share Posted September 8, 2017 25 minutes ago, Madkill40 said: My foliage doesn't want to share the texture it has on it. Why iz dis? @Henk The UN_burnt/dead tree doesn't appear to want to accept a new material via the staticmesh material editor... This is an inconvenience for foliage editor. @kenz3001 @Ruud033 @PeopleDevs It's supposed to have a blue Tiberium texture I presume? I downloaded the map and opened it in the editor, and the mesh TibCrystals doesn't have any material assigned to it. Are you perhaps referencing the material from Frostbite? Or another package that I don't have in the editor. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 8, 2017 Author Totem Arts Staff Share Posted September 8, 2017 (edited) 47 minutes ago, Henk said: It's supposed to have a blue Tiberium texture I presume? I downloaded the map and opened it in the editor, and the mesh TibCrystals doesn't have any material assigned to it. Are you perhaps referencing the material from Frostbite? Or another package that I don't have in the editor. Negative. I copied the tree into Toxicity's Env package and copied over a deadtree material. Problem is with the MaterialInstanceEditor, when I change the staticmesh material of the tree the material doesn't save and forces the material to remain the same. 'UN_DeadTree...' etc. The mesh refers back to a material within a UN_ package. (I presumed this was a basic UDK file) This is only an issue when using the foliage editor. I changed the model until I can sort this. New upload will appear later this evening. Edited September 8, 2017 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 8, 2017 Author Totem Arts Staff Share Posted September 8, 2017 (In-game screenshot) Updated. Problem! My foliage editor appears to not like accepting ANY materials for ANY static meshes and also appeared to have told me to go F' myself regarding the replacement tree mesh. Worked fine on Frostbite... @Henk @kenz3001 halp plz. Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted September 9, 2017 Share Posted September 9, 2017 did you notice the textures weren't present? 3 of us just jumped into a quick match. I found a weird glitch at that waterfall if you enter the water from the dock you can walk around in the water but if you enter the water at the waterfall itself you enter swim mode. so it'd be like those people you see walking around at the bottom of the pool having conversations meanwhile you're gasping for air and want to join them.. Quote Link to comment Share on other sites More sharing options...
limsup Posted September 9, 2017 Share Posted September 9, 2017 (edited) Server log: Spoiler [0012.96] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0012.96] Warning: Warning, Failed to find object 'Class None.' [0012.96] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0012.96] Warning: Warning, Failed to find object 'Class None.' [0013.05] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc20.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.05] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.05] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.05] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc17.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.05] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.05] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.05] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc16.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.05] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.05] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.05] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc15.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.05] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.05] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.05] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc19.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.05] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.05] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.06] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc18.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.06] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.06] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.25] Warning: Warning, Failed to load 'TempleX.exterior.greycolorwall'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel' ('---'). [0013.25] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0013.25] Warning: Warning, CreateImport: Failed to load Outer for resource 'greycolorwall': Package TempleX.exterior [0013.25] Warning: Warning, Failed to load 'TempleX.exterior.frontstainedglass1'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel' ('---'). [0013.25] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0013.25] Warning: Warning, CreateImport: Failed to load Outer for resource 'frontstainedglass1': Package TempleX.exterior [0013.25] Warning: Warning, Failed to load 'TempleX.exterior.NodStainedGlass'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel' ('---'). [0013.25] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0013.25] Warning: Warning, CreateImport: Failed to load Outer for resource 'NodStainedGlass': Package TempleX.exterior [0013.25] Warning: Warning, Failed to load 'TempleX.exterior.mosaic4'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel' ('---'). [0013.25] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0013.25] Warning: Warning, CreateImport: Failed to load Outer for resource 'mosaic4': Package TempleX.exterior [0013.25] Warning: Warning, Failed to load 'TempleX.exterior.metalaluminumwall'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel' ('---'). [0013.25] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0013.25] Warning: Warning, CreateImport: Failed to load Outer for resource 'metalaluminumwall': Package TempleX.exterior [0013.47] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.BlossomTree05'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc0.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.47] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.47] Warning: Warning, CreateImport: Failed to load Outer for resource 'BlossomTree05': Package RX_Env_Fallen.Materials [0013.47] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc1.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.47] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.47] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.47] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.BlossomTreeHead02'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc2.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.47] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.47] Warning: Warning, CreateImport: Failed to load Outer for resource 'BlossomTreeHead02': Package RX_Env_Fallen.Materials [0013.47] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.MI_BlossomTree01'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc13.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.47] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.47] Warning: Warning, CreateImport: Failed to load Outer for resource 'MI_BlossomTree01': Package RX_Env_Fallen.Materials [0013.48] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc21.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.48] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.48] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.48] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc22.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.48] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.48] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.48] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'Env_Toxicity.Mesh.Tib_Blossom:Tib_Blossom_Arc23.StaticMeshComponent0' ('Engine.MeshComponent:Materials'). [0013.48] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.48] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.51] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1902.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0013.51] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0013.51] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1903.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0013.51] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0013.51] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1910.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0013.51] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0013.51] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1913.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0013.51] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0013.51] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1914.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0013.51] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0013.51] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1915.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0013.51] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0013.51] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1916.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0013.51] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0013.51] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1917.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0013.51] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0013.52] Warning: Warning, Failed to load 'MegaFencePackage.Brick_wall_Post'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_1918.StaticMeshComponent_71' ('Engine.StaticMeshComponent:StaticMesh'). [0013.52] Warning: Warning, Failed to load 'MegaFencePackage': Can't find file for package 'MegaFencePackage' while loading NULL [0013.55] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.BlossomTreeHead02'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_739.StaticMeshComponent_54' ('Engine.MeshComponent:Materials'). [0013.55] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.55] Warning: Warning, CreateImport: Failed to load Outer for resource 'BlossomTreeHead02': Package RX_Env_Fallen.Materials [0013.55] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.MI_BlossomTree01'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_740.StaticMeshComponent_55' ('Engine.MeshComponent:Materials'). [0013.55] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.55] Warning: Warning, CreateImport: Failed to load Outer for resource 'MI_BlossomTree01': Package RX_Env_Fallen.Materials [0013.55] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_741.StaticMeshComponent_56' ('Engine.MeshComponent:Materials'). [0013.55] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.55] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.55] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_742.StaticMeshComponent_57' ('Engine.MeshComponent:Materials'). [0013.55] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.55] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.55] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_743.StaticMeshComponent_58' ('Engine.MeshComponent:Materials'). [0013.55] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.55] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_744.StaticMeshComponent_59' ('Engine.MeshComponent:Materials'). [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.56] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_745.StaticMeshComponent_60' ('Engine.MeshComponent:Materials'). [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.56] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_746.StaticMeshComponent_61' ('Engine.MeshComponent:Materials'). [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.56] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.BlossomTree05'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_747.StaticMeshComponent_62' ('Engine.MeshComponent:Materials'). [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.56] Warning: Warning, CreateImport: Failed to load Outer for resource 'BlossomTree05': Package RX_Env_Fallen.Materials [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_748.StaticMeshComponent_63' ('Engine.MeshComponent:Materials'). [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.56] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_749.StaticMeshComponent_64' ('Engine.MeshComponent:Materials'). [0013.56] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.56] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.57] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_760.StaticMeshComponent_75' ('Engine.MeshComponent:Materials'). [0013.57] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.57] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0013.57] Warning: Warning, Failed to load 'RX_Env_Fallen.Materials.M_BlossomTree04'! Referenced by 'CNC-Toxicity.TheWorld:PersistentLevel.StaticMeshActor_768.StaticMeshComponent_166' ('Engine.MeshComponent:Materials'). [0013.57] Warning: Warning, Failed to load 'RX_Env_Fallen': Can't find file for package 'RX_Env_Fallen' while loading NULL [0013.57] Warning: Warning, CreateImport: Failed to load Outer for resource 'M_BlossomTree04': Package RX_Env_Fallen.Materials [0014.75] Warning: Warning, Failed to load 'TempleX.exterior.greycolorwall'! Referenced by 'Env_Toxicity.exterior.Temple_TrimM' ('---'). [0014.75] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.75] Warning: Warning, CreateImport: Failed to load Outer for resource 'greycolorwall': Package TempleX.exterior [0014.76] Warning: Warning, Failed to load 'TempleX.exterior.mosaic4'! Referenced by 'Env_Toxicity.exterior.Temple_Roof' ('---'). [0014.76] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.76] Warning: Warning, CreateImport: Failed to load Outer for resource 'mosaic4': Package TempleX.exterior [0014.76] Warning: Warning, Failed to load 'TempleX.exterior.NodStainedGlass'! Referenced by 'Env_Toxicity.exterior.Temple_Exterior_WindowsM' ('---'). [0014.76] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.76] Warning: Warning, CreateImport: Failed to load Outer for resource 'NodStainedGlass': Package TempleX.exterior [0014.76] Warning: Warning, Failed to load 'TempleX.exterior.metalaluminumwall'! Referenced by 'Env_Toxicity.exterior.Temple_SpikesM' ('---'). [0014.76] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.76] Warning: Warning, CreateImport: Failed to load Outer for resource 'metalaluminumwall': Package TempleX.exterior [0014.76] Warning: Warning, Failed to load 'TempleX.exterior.frontstainedglass1'! Referenced by 'Env_Toxicity.exterior.Temple_Wall_display' ('---'). [0014.76] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.76] Warning: Warning, CreateImport: Failed to load Outer for resource 'frontstainedglass1': Package TempleX.exterior [0014.78] Warning: Warning, Failed to load 'TempleX.exterior.Temple_TrimM'! Referenced by 'Env_Toxicity.exterior.TempleX-Exterior' ('---'). [0014.78] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.78] Warning: Warning, CreateImport: Failed to load Outer for resource 'Temple_TrimM': Package TempleX.exterior [0014.78] Warning: Warning, Failed to load 'TempleX.exterior.lambert1'! Referenced by 'Env_Toxicity.exterior.TempleX-Exterior' ('---'). [0014.78] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.78] Warning: Warning, CreateImport: Failed to load Outer for resource 'lambert1': Package TempleX.exterior [0014.78] Warning: Warning, Failed to load 'TempleX.exterior.Temple_Wall_display'! Referenced by 'Env_Toxicity.exterior.TempleX-Exterior' ('---'). [0014.78] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.78] Warning: Warning, CreateImport: Failed to load Outer for resource 'Temple_Wall_display': Package TempleX.exterior [0014.78] Warning: Warning, Failed to load 'TempleX.exterior.Temple_Exterior_WindowsM'! Referenced by 'Env_Toxicity.exterior.TempleX-Exterior' ('---'). [0014.78] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.78] Warning: Warning, CreateImport: Failed to load Outer for resource 'Temple_Exterior_WindowsM': Package TempleX.exterior [0014.78] Warning: Warning, Failed to load 'TempleX.exterior.Temple_Roof'! Referenced by 'Env_Toxicity.exterior.TempleX-Exterior' ('---'). [0014.78] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.79] Warning: Warning, CreateImport: Failed to load Outer for resource 'Temple_Roof': Package TempleX.exterior [0014.79] Warning: Warning, Failed to load 'TempleX.exterior.Temple_SpikesM'! Referenced by 'Env_Toxicity.exterior.TempleX-Exterior' ('---'). [0014.79] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0014.79] Warning: Warning, CreateImport: Failed to load Outer for resource 'Temple_SpikesM': Package TempleX.exterior [0015.19] Warning: Warning, Failed to load 'TempleX.exterior.NodStainedGlass'! Referenced by 'Env_Toxicity.exterior.Temple_Exterior_WindowsM:MaterialExpressionTextureSample_2' ('Engine.MaterialExpressionTextureSample:Texture'). [0015.19] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0015.19] Warning: Warning, CreateImport: Failed to load Outer for resource 'NodStainedGlass': Package TempleX.exterior [0015.19] Warning: Warning, Failed to load 'TempleX.exterior.mosaic4'! Referenced by 'Env_Toxicity.exterior.Temple_Roof:MaterialExpressionTextureSample_3' ('Engine.MaterialExpressionTextureSample:Texture'). [0015.19] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0015.19] Warning: Warning, CreateImport: Failed to load Outer for resource 'mosaic4': Package TempleX.exterior [0015.19] Warning: Warning, Failed to load 'TempleX.exterior.metalaluminumwall'! Referenced by 'Env_Toxicity.exterior.Temple_SpikesM:MaterialExpressionTextureSample_4' ('Engine.MaterialExpressionTextureSample:Texture'). [0015.19] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0015.19] Warning: Warning, CreateImport: Failed to load Outer for resource 'metalaluminumwall': Package TempleX.exterior [0015.19] Warning: Warning, Failed to load 'TempleX.exterior.greycolorwall'! Referenced by 'Env_Toxicity.exterior.Temple_TrimM:MaterialExpressionTextureSample_0' ('Engine.MaterialExpressionTextureSample:Texture'). [0015.19] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0015.19] Warning: Warning, CreateImport: Failed to load Outer for resource 'greycolorwall': Package TempleX.exterior [0015.19] Warning: Warning, Failed to load 'TempleX.exterior.frontstainedglass1'! Referenced by 'Env_Toxicity.exterior.Temple_Wall_display:MaterialExpressionTextureSample_1' ('Engine.MaterialExpressionTextureSample:Texture'). [0015.19] Warning: Warning, Failed to load 'TempleX': Can't find file for package 'TempleX' while loading NULL [0015.19] Warning: Warning, CreateImport: Failed to load Outer for resource 'frontstainedglass1': Package TempleX.exterior Edited September 9, 2017 by limsup Quote Link to comment Share on other sites More sharing options...
limsup Posted September 9, 2017 Share Posted September 9, 2017 2 minutes ago, Veyron said: did you notice the textures weren't present? 3 of us just jumped into a quick match. I found a weird glitch at that waterfall if you enter the water from the dock you can walk around in the water but if you enter the water at the waterfall itself you enter swim mode. so it'd be like those people you see walking around at the bottom of the pool having conversations meanwhile you're gasping for air and want to join them.. This has been around ever since the first alpha release... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 9, 2017 Author Totem Arts Staff Share Posted September 9, 2017 (edited) And I still can't figure out why the water volume picks and chooses who to let swim. If you are in a veh and it explodes in the water you don't end up swimming either. Not sure why materials and textures are being such a ditch with this map, they're referenced in the env package. Edited September 9, 2017 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted September 9, 2017 Share Posted September 9, 2017 20 hours ago, Madkill40 said: dead tree doesn't appear to want to accept a new material via the staticmesh material editor... This is an inconvenience for foliage editor. @kenz3001 @Ruud033 @PeopleDevs Did you try to copy over the tree to your own package, then save the package and after saving try to modify the material in the static mesh editor? (be sure to have a unique name and not overwrite existing copies) should be working just fine then I think.. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 9, 2017 Author Totem Arts Staff Share Posted September 9, 2017 (edited) On 9/9/2017 at 2:56 PM, Ruud033 said: Did you try to copy over the tree to your own package, then save the package and after saving try to modify the material in the static mesh editor? (be sure to have a unique name and not overwrite existing copies) should be working just fine then I think.. I did and it was still acting like a bich. Heck, the replacement tree didn't even show up and the blue Tiberium appears untextured yet they're all in the env package ): Even the temple textures were all reassigned via Toxicity's env package so I am unsure why the Temple appeared untextured. *** Update ** I've sorted out the Temple textures, referenced them fine. It appears the replacement tree was never saved to the package. (odd) And see below... Whenever I try to change the material for this particular mesh it always reverts back to its default material, despite copying the same material and the textures referenced in that material into the Env_Toxicity this mesh still refuses to accept any other material applied onto it via the Static Mesh Editor. @kenz3001 Edited September 11, 2017 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 11, 2017 Author Totem Arts Staff Share Posted September 11, 2017 Update as of 11th September: Foliage replaced/re:referenced Fixed water mesh & volume (hopefully) Fixed blue tib mid material Added lightposts to GDI and Nod bases Modified terrain by GDI and Nod base (More dirt, less tile flooring) Fixed MegaFence reference error Fixed Env_Fallen reference error Fixed TempleX reference error Replaced landscape background material Currently building the lights... Standby... 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted September 11, 2017 Totem Arts Staff Share Posted September 11, 2017 some udk meshes are locked... meaning you can't change any thing about them in the mesh editor... There is a way to get around it. you need to export the mesh as fbx or obj and reimport it to your package... when you do this you will no lose collison and some quality to the mesh but you will now be able to mess with the material in the mesh editor 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 11, 2017 Author Totem Arts Staff Share Posted September 11, 2017 ToDo: Fix UTWaterVolume Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 14, 2017 Author Totem Arts Staff Share Posted September 14, 2017 Update as of 14th September: New weather/sky effects/colours. Fixed misplaced collisions Added decorations Fixed misreferenced textures Moved decorations Added blocking volumes New minimap Misc Changes Todo: Rebuild Lights [Ignore the "Lighting needs to be rebuilt" message for this release] This is a Beta-Final release. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted September 15, 2017 Author Totem Arts Staff Share Posted September 15, 2017 Not sure when I will do another edit (other than updating the minimap) Update as of 15th September: Wall segments added to flesh out and shape both bases Containers added in Nod base Rocks moved near GDI base WF and HoN GTs moved into a more disadvantaged position Fixed a static mesh that was hovering Modified fog Re-tweaked map weather soundeffects Added more pathnodes Todo: Remake minimap Figure out how to fix GDI Gun Turret issue Tempted to just leave the GDI GT's as there is no way to test if they show up right in multiplayer. Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted October 24, 2017 Share Posted October 24, 2017 @Madkill40 [T.O.] http://tank.stalker-contact.de/ToxicityV0.9B.rar 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 25, 2017 Author Totem Arts Staff Share Posted October 25, 2017 (edited) I genuinely have no idea how to fix the water volume at this point. @kenz3001 Should I be using a cube or square volume? Which volumes should I be using because so far I am using 2 different volumes. For some reason when anybody else adds a water volume it works just fine, but when I do it the UTWaterVolume doesn't work. "Priority" is a thing and it helps. Edited October 25, 2017 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted October 25, 2017 Author Totem Arts Staff Share Posted October 25, 2017 20 hours ago, DarkSn4ke said: @Madkill40 [T.O.] http://tank.stalker-contact.de/ToxicityV0.9B.rar Thanks again for this, all reported issues have been made. Update as of 25th October: Added Comm Centre to middle of the field Fires now do damage Soldiers have learned to swim Minimap has been updated Stuck points no more Added a few more shacks Water material updated Other reported issues have been addressed Version 1.0.0 Released. In-regards to the GDI Gun Turrets not showing up properly, maybe if this map gets to be in a patch at some point a dev can fix the issue with those? Or a GDI Gun_Turret can just be added (Everything needed for them is in the Env_Toxicity, including a GDI Texture for Gun Turrets) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted March 9, 2018 Author Totem Arts Staff Share Posted March 9, 2018 Update as of 09th March: Fixed bad collisions for vehicles (As reported) Fixed player hiding in static mesh (As reported) Changed lake back to normal, but it still hurts the player (1 dmg every 2.1 seconds) Fixed bad collisions for infantry (As reported) Fixed Terrain glitch (As reported) Regarding climbable rocks: If you can climb it, then it is fine Fixed infantry stuck-spot (As reported) Fixed floaty tiberium crystals (As reported) Fixed black skins with static meshes (TBC?) [If this could be tested that would be great] . . . Lighting Build issue unresolved & UTWaterVolume still prevents players from swimming the entire lake - TBD Still looking into the lighting needs to be rebuilt issue and I am hoping the UTWaterVolume works fine when the map is loaded on a server... Updated version 1.1 currently live with all reported issues fixed 1 Quote Link to comment Share on other sites More sharing options...
[B]Veyron Posted March 9, 2018 Share Posted March 9, 2018 woah that little nod setup looks nice Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted March 11, 2018 Share Posted March 11, 2018 (edited) On 9.3.2018 at 10:15 PM, Madkill40 said: Changed lake back to normal, but it still hurts the player (1 dmg every 2.1 seconds) well... it's possible to swim, but as soon as you dive into the "water" you'll just fall through and walk on the bottom as if there was no water On 9.3.2018 at 10:15 PM, Madkill40 said: Fixed black skins with static meshes (TBC?) [If this could be tested that would be great] not fixed - are you using UT3 stuff (textures etc.)? both Tib fields are still insta-kill areas both Refineries have no bottom hitbox @Madkill40 is the vehicle collision behind GDI bar intended? Edited March 11, 2018 by DarkSn4ke typo Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted March 11, 2018 Author Totem Arts Staff Share Posted March 11, 2018 6 hours ago, DarkSn4ke said: both Refineries have no bottom hitbox Hold on. What? Quote Link to comment Share on other sites More sharing options...
Sn4ke Posted March 12, 2018 Share Posted March 12, 2018 (edited) 17 hours ago, Madkill40 said: Hold on. What? if you look / aim at the floor of the Refineries, you don't get a hitbox / info box. couldn't do damage to the Refs while shooting at the floor. I can post a screenshot later Edited March 12, 2018 by DarkSn4ke Quote Link to comment Share on other sites More sharing options...
Marinealver Posted November 4, 2019 Share Posted November 4, 2019 Thanks for the map, It really needs to be placed on the wiki. As well as we need more maps that put Tiberium Sun units as a standard part of the game and not just crate pick up although I do think Tech structures should enable the TS vehicles and classes. One question I have is how do you set the silos as a destructible faction base structure? I want to include that in my indoor map. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted November 4, 2019 Totem Arts Staff Share Posted November 4, 2019 10 hours ago, Marinealver said: Thanks for the map, It really needs to be placed on the wiki. As well as we need more maps that put Tiberium Sun units as a standard part of the game and not just crate pick up although I do think Tech structures should enable the TS vehicles and classes. One question I have is how do you set the silos as a destructible faction base structure? I want to include that in my indoor map. I believe you're looking for this. However I don't know if there's any additional setup besides just putting it down 1 Quote Link to comment Share on other sites More sharing options...
CoreDefender Posted November 4, 2019 Share Posted November 4, 2019 Yeah, all you need to do is place the Team Silo on the map, no additional setup and way better than a tech building. There are building prefabs for it too Quote Link to comment Share on other sites More sharing options...
Marinealver Posted November 4, 2019 Share Posted November 4, 2019 (edited) 1 hour ago, CoreDefender said: Yeah, all you need to do is place the Team Silo on the map, no additional setup and way better than a tech building. There are building prefabs for it too So if I already have the silo on map and already converted from prefab I can just go into actor classes and set to Team silo? Or do I have to delete the entire thing and set it back up? Also I can't find the prefab for the Teamsilo. The only prefab I can find in the content browser is the tech building. Edited November 4, 2019 by Marinealver Quote Link to comment Share on other sites More sharing options...
crazfulla Posted December 9, 2019 Share Posted December 9, 2019 (edited) What on earth happened to this map? Not sure how to feel about the recent changes. Edited December 9, 2019 by crazfulla Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted December 9, 2019 Author Totem Arts Staff Share Posted December 9, 2019 8 hours ago, crazfulla said: What on earth happened to this map? Not sure how to feel about the recent changes. Changes were made to make the land more versatile and to make more intention from the central entrances, a lack of seeing the map played concerns me slightly however Quote Link to comment Share on other sites More sharing options...
crazfulla Posted December 10, 2019 Share Posted December 10, 2019 12 hours ago, Madkill40 said: Changes were made to make the land more versatile and to make more intention from the central entrances, a lack of seeing the map played concerns me slightly however Yeah I think there are some good points and bad points... the distorted terrain is a pain to get around in a Titan... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.