HappyConscript Posted October 14, 2015 Posted October 14, 2015 Hey everyone, CNC-Ash is both an evolution of CNC-Dawn (which you may remember from a previous work-in-progress post) and will consequently replace that map. Here is a list of the most notable changes: -Complete visual overhaul -Redesigned map center -Slight modifications to GDI and NOD bases -Slight adjustments to AI pathing -Fixed purchase menu issues -Addition of pickup crates -Addition of silo credit tick updates -Addition of extra cover in lower desert area -Optimization pass And now, some pictures: The map is nearing completion; and I am hopeful it will be ready for testing soon Quote
XD_ERROR_XD Posted October 14, 2015 Posted October 14, 2015 Ash, huh? The pictures look pretty good as usual! What i wonder though is how much this fog is going to block your vision, and if it's going to have a notable diffrence in the gameplay. I think this could be a real game changer with some good implementation! Anyhow, good luck with your map! Quote
Ruud033 Posted October 14, 2015 Posted October 14, 2015 Looking good! I like the green-tib-water as a detail Quote
Totem Arts Staff TK0104 Posted October 14, 2015 Totem Arts Staff Posted October 14, 2015 Maybe Yosh is waiting with releasing 5004 until this map is finished Quote
DoctorB0NG Posted October 14, 2015 Posted October 14, 2015 Maybe Yosh is waiting with releasing 5004 until this map is finished He's finalizing the target box UI for buildings with the new armor UI. Quote
HappyConscript Posted October 14, 2015 Author Posted October 14, 2015 Ash will probably not be included in the 5.004 beta. It still needs a little bit of internal testing; as well as some additional optimization and a minimap The newest revision of Valley (which will hopefully rectify some of the main issues people had) should be included in 5.004 though! Quote
Totem Arts Staff NodSaibot Posted October 14, 2015 Totem Arts Staff Posted October 14, 2015 Keep it going Conscript! Quote
Totem Arts Staff Handepsilon Posted October 15, 2015 Totem Arts Staff Posted October 15, 2015 It seems like you also adjusted the desaturation of CNC-Dawn to create such a desolated effect... The Tiberium swimming pool, I'm gonna go buy Chem Trooper and jump in. CANNONBAAAAALL Quote
HappyConscript Posted October 15, 2015 Author Posted October 15, 2015 It seems like you also adjusted the desaturation of CNC-Dawn to create such a desolated effect...The Tiberium swimming pool, I'm gonna go buy Chem Trooper and jump in. CANNONBAAAAALL I did much more than just de-saturate the map through post process (that would be the easy way ). I did a fair amount of shader and lighting work as well. As for the Tib ponds; well. . .they instantly kill you when you jump in haha. Quote
Totem Arts Staff Handepsilon Posted October 20, 2015 Totem Arts Staff Posted October 20, 2015 It seems like you also adjusted the desaturation of CNC-Dawn to create such a desolated effect...The Tiberium swimming pool, I'm gonna go buy Chem Trooper and jump in. CANNONBAAAAALL I did much more than just de-saturate the map through post process (that would be the easy way ). I did a fair amount of shader and lighting work as well. As for the Tib ponds; well. . .they instantly kill you when you jump in haha. Ah shame, guess Nod needs to get their chem suit upgraded, so they can bask in glory that is the Tiberium Quote
Totem Arts Staff Madkill40 Posted October 29, 2015 Totem Arts Staff Posted October 29, 2015 fogdensity 0 ... No but seriously very schwifty. Quote
HappyConscript Posted November 7, 2015 Author Posted November 7, 2015 Hey everyone, The map is finished now, so hopefully it will make it into a future update. I am sure the map will be rather controversial like Valley. . .but I have fun with Valley, and I have fun with Ash; to each their own Quote
Totem Arts Staff yosh56 Posted November 9, 2015 Totem Arts Staff Posted November 9, 2015 fogdensity 0 ...No but seriously very schwifty. I concur Quote
Totem Arts Staff TK0104 Posted December 26, 2015 Totem Arts Staff Posted December 26, 2015 Is this in the upcoming patch Quote
HappyConscript Posted December 26, 2015 Author Posted December 26, 2015 That is up to others in the team, It is ready to roll though for release though (for better or worse given peoples' opinions of infantry only / Valley haha). Quote
Ryz Posted February 2, 2016 Posted February 2, 2016 Hello HappyConscript, Sorry to see it became quiet around your map, I got a questions: - Will this map be published soon so it can be tested during one of the testing sessions on saturday? Hope you can publish the map soon. Concering Valley, although the map is beautiful it isn't played that much. Maybe you should consider making a sniper variant of the maps for when the sniper server is up again. Also: what do you think about making both maps with only units AND airvehicles. Might not work, but worth to give it a shot, a shame you put so much work in a map which should be played more! Quote
Newbie Posted February 6, 2016 Posted February 6, 2016 From what I can tell it's absolutely stunning, talk to someone about getting this on the default map list. Quote
Totem Arts Staff TK0104 Posted May 5, 2016 Totem Arts Staff Posted May 5, 2016 I just say: "Release it and see what happens" maybe they like the map Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.