m3chladon Posted March 4, 2014 Share Posted March 4, 2014 I'm an old school player, was in SFV back in 2003 fought against KOSS and NXC a few times. I've been waiting for this remake for some time now and I have a rant to go on. I love GDI, always been my favorite, but I'm noticing a trend here. Nod hardly wins, at least in my games. The good -Artys new blast radius and arcing shot is nice for taking out engineers -SBH with nukes still great -Flame tank still decent The bad -Flamethrower and Chem trooper feel terrible. Like if I'm not shooting a MCT I might as well have been a different unit -Stealth Tank damage is weak and almost never worth purchasing. It always shined on maps like Volcano and Complex which are not here yet. It's pretty much worthless on the current rotation except for maybe Lakeside. -Light tank feels the same. Problem is the Mammoth tank doesn't feel the same and outclasses it immensely. -Raveshaw (and Sydney) the 1000 credit anti-vehicular units both feel bad, like "why did I spend my money on this unit" bad. I remember back in the day when you were flooded with med tanks on Fields you would get 5-6 people rocking Raveshaw and start taking them to town. Now I wouldn't even recommend wasting your money on him. Seriously there is no way he is a direct copy paste from the original. He feels really bad. -Laserchain gunner is pretty inferior to Gunner, not a lot but it's not a good 450 credit tradeoff -Arty got arcing shots while the MRL got rotating missile bays with lock on. Arty didn't win in the buff wars here. -Medoza (and Mobius) hit hard but their range feels REALLY short. Did their range get nerfed? As it stands, besides Sakura, the most money I spend on anything Nod has to offer is an Arty or Chaingunner. Their expensive toys do not feel their weight in credits. I've been playing everyday since the open beta came out, and I denied it at first, but Nod definitely is in need of some buffs. If the map has AGT/Obelisk, chances are Nod loses the game unless GDI is just an overall bad team. Nod can't really beat a decent GDI team atm when defenses are around. At least on maps like Islands and Walls_Flying they can abuse SBH/Nuke, but if I load into Fields now as Nod I either swap to GDI or I log off the server. Nod needs buffs. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.