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zakedodead

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  1. Recoil only serves a purpose against players with great aim who have a ton of mouse control from hitting constant head shots in every fight. Recoil is there for players who hit an accuracy of 40% or higher from easily killing other players. Headshots should be awarded from having proper mouse control, not by simply tracking a players head in this game. This game is pretty easy to track other players, I think it's fast enough but the hitboxes are too large for really effective dodging vs. a good aimer. My saying aiming should be easier did not come from me lacking the ability to aim, it comes from the fact that automatics are already at a massive disadvantage (against infantry, at least) all recoil does is make slow but hard hitting guns more powerful than they already are. What do you gain from amping up the recoil? You frustrate people who don't like it (you can say it adds skill all you want but what skill it does add is shallow as hell). The type of skill recoil adds doesn't come from any sort of gameplay depth, it just comes from turning up your mouse sensitivity. Whoop de fucking do look how good I am I can pull my mouse down.
  2. Tiberium infection : The crate is like the suicide bomber crate Valor suggested, but when you explode anyone caught in the blast gets infected and will continue on the exploding legacy. It would be amazing to watch it go back and forth in the field tunnels
  3. Actually that might create more stalemates, with people turtling to avoid losing their precious mammy instead of attacking and delaying the game forever.
  4. Hey guys lets turn this into BF/CoD/Blacklight/PS2 where recoil shoots your screen into the sky. No. Recoil is one of the dumbest ways to introduce "skill" into an FPS. All it does is make people adjust their mouse sensitivity and pull down when shooting, it makes killing people take even longer than it already does, it isn't a fun game mechanic to play with (games are about fun you know, not just being able to compensate for annoying game mechanics), it fucks up weapon balances (snipers/shotguns/grenade launchers/railguns/pics would get a big buff and all the automatic weapons would be fucked), and aiming is already hard enough just because the overall speed of renegade x is fast enough. I honestly think aiming should be easier than in the current build, because automatics/flamers are at a complete disadvantage to slower, harder hitting weapons.
  5. I think the title is sort of self explanatory, it would be nice to be able to hit q when you are trying to chase down an apc and alert the driver that someone wants to get in.
  6. The problem with this is it means you have to have a better team as nod to be able to be on equal footing with a gdi team. Saying one team is "more about tactics" is just admitting that it's weaker and you have to compensate by being better.
  7. If text chat is too slow then consider that a strategic point. If someone can get the drop on you so hard you can't type or hit a voice command then they deserve to keep some momentum and not just get stonewalled because you can hold down mouse4 and tell everyone on your team where they are. Plus the other problem with voice chat in strategic games is when it is implemented the chat box gets neglected by everyone and people are almost required to use voice. I'd say just make text chat have some sort of indication instead of just being stuck in a corner for no one to see.
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