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m3chladon

Closed Beta Testers
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Everything posted by m3chladon

  1. Problem is MRL got buffed and Arty got nerfed. A lot of issues really. Grendiers got buffed and Flamethrowers stayed crappy like the original. Nod is very underpowered atm since things like tunnel nuking are gone and it's incredibly difficult for Nod to nuke structures anymore if base defenses are up. Mammoth is the new Med tank. Raveshaw has really long cooldowns now on his shots and a reload every 4 shots. Also his damage feels really bad. GDI was never bad in the original, but now it just feels terrible playing Nod or playing against them. Nod feels like the underdog in a game with only 2 factions. They need a lot of tweaks if GDI is going to stay as is.
  2. This man knows what is up. They need to un-nerf Raveshaw. The 1000 credit anti-vehicle unit nerf hurt Nod way more then it did GDI. Also curious to see how the Airstrike nerf works out.
  3. Raveshaw is no where near as good as he used to be. 4 mammoths with hottys behind them are sitting infront of your base blasting your buildings, what do you tell your team to do to counter them?
  4. I'm an old school player, was in SFV back in 2003 fought against KOSS and NXC a few times. I've been waiting for this remake for some time now and I have a rant to go on. I love GDI, always been my favorite, but I'm noticing a trend here. Nod hardly wins, at least in my games. The good -Artys new blast radius and arcing shot is nice for taking out engineers -SBH with nukes still great -Flame tank still decent The bad -Flamethrower and Chem trooper feel terrible. Like if I'm not shooting a MCT I might as well have been a different unit -Stealth Tank damage is weak and almost never worth purchasing. It always shined on maps like Volcano and Complex which are not here yet. It's pretty much worthless on the current rotation except for maybe Lakeside. -Light tank feels the same. Problem is the Mammoth tank doesn't feel the same and outclasses it immensely. -Raveshaw (and Sydney) the 1000 credit anti-vehicular units both feel bad, like "why did I spend my money on this unit" bad. I remember back in the day when you were flooded with med tanks on Fields you would get 5-6 people rocking Raveshaw and start taking them to town. Now I wouldn't even recommend wasting your money on him. Seriously there is no way he is a direct copy paste from the original. He feels really bad. -Laserchain gunner is pretty inferior to Gunner, not a lot but it's not a good 450 credit tradeoff -Arty got arcing shots while the MRL got rotating missile bays with lock on. Arty didn't win in the buff wars here. -Medoza (and Mobius) hit hard but their range feels REALLY short. Did their range get nerfed? As it stands, besides Sakura, the most money I spend on anything Nod has to offer is an Arty or Chaingunner. Their expensive toys do not feel their weight in credits. I've been playing everyday since the open beta came out, and I denied it at first, but Nod definitely is in need of some buffs. If the map has AGT/Obelisk, chances are Nod loses the game unless GDI is just an overall bad team. Nod can't really beat a decent GDI team atm when defenses are around. At least on maps like Islands and Walls_Flying they can abuse SBH/Nuke, but if I load into Fields now as Nod I either swap to GDI or I log off the server. Nod needs buffs.
  5. Same can't wait to join you all. Is there going to be a ventrillo/teamspeak or voicechat system ingame?
  6. This post dang well made my day. Are people going to be allowed to stream or make youtube videos for those who don't make it into beta or is it going to be kept under under wraps until release? If streaming is allowed I'd advertise and stream regularly
  7. Yeah the wait is killing me too, I check this site now way to many times a day. Dat 2013 release date is a tease!
  8. O wow I recognize your name. I used to be in SFV way back in the day. We battled KOSS and NXC all the time. I played back in 2002-2007
  9. \o/ freaking sweet! Take your time and get it right, this dev team is awesome and you have my support Can't wait for the stand alone release!
  10. Seriously, this Mod could almost bring tears to my eyes. I've been raving on how Westwood was bought out and we were promised some Tiberium EA spinoff (2 years announced and still no idea where it stands) and how Renegade deserved a sequel. 7 years and you can still join in on multiple servers with over 30 ppl in it at 3:38am in the morning. Just letting you all know there are some oldies out there who are cheering this project on. I can't wait for this module to finalize and go public. I'm going to tell every single person I know about it. I'm crossing my fingers and hoping for the best. Thanks Renegade X Team (Also a Standalone is going to be crucial to get a playerbase going. I really hope this is going to be possible. It'll make convincing friends a lot harder to join in on the fun.)
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