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Cherno

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Everything posted by Cherno

  1. I like those games the most that feature good teamplay as well as all around strong tactics and effort on both sides. The best matches have multiple buildings destroyed for both NOD and GDI and one of them wins by a small margin. In that case, I don't even care much if I'm on the winning team or not as long as I fell that my team has fought well.
  2. Now get some Woodland Scenics / NOCH model trees, some rocks for cliffs, maybe some river sections and a few model farmhouses and build a complete map! BTW, it's probably stated somewhere in this tjhread, but at what scale are these models printed at? Looks like 10mm/12mm/N-Scale or 15mm to me.
  3. I'd like to add that it's not uncommon even for AAA tiles to use stock sound effects from libraries that are in the Public Domain. One example is the "swoosh" sound that the spawn cubes in Doom make when they explode; this sound has been used in countless other games and movies for all kinds of stuff. The hydraulic door sounds from Duke Nukem 3D is another example. So, just because your see or hear something in one game or movie doesn't have to mean that it's protected by copyright law.
  4. A solution might be to organize the US players so they all join at the same time. The problem is that if one looks at the server list, he sees that it's nearly empty, so he leaves. Now imagine twenty people doing that - While they could have been playing together had they known that others would also like to play at around the same time. So if it would be possible to agree on a set time where everyone joins a sever and stays in it for a perios of time, allowing others to join and filling it up, even US players could have their games. I managed to do this once or twice for Mechwarrior: Living Legends, a game with a similar smal playerbase. However, interest quickly petered out because it's too inconvenient for most people to do more than casually join a hopefully full server
  5. Lord_Black_Woman: Well done Dr fuck you watched me die (He meant his teammate dr. schrott)
  6. Yes, I think all beacons should be disabled when the game ends. It even adds to the points when a building is destroyed while the score tab shows, which in at least one case has led to a semi-earnest fight about who won the game
  7. Good! Still, maybe this wiki list could be mirrored here on the forum? Much easier to find, I'd imagine...
  8. I noticed there isn't a list of abbreviations commonly used in the chat. At least I couldn't find one! New players might have trouble making sense of the plethora of terms used in chat by experienced players, and I've seen newbies asking what "SBH" means" quite often. So, here is an attempt to list those abbreviations along with their meaning. If you have any additions, please put them in a comment and I will add them if appropriate. Mods may feel free to make this a sticky if they want. Arty - Nod's artillery. Arty Party - A large (usually 4+) number of artillery pieces used to attack the GDI base. A favourite Nod tactic on maps like Whiteout and Islands. Dangerous when unchecked because of the extremely high damage output from a long distance. Bar - GDI Barracks Chem - Nod Chem Trooper. Basically beefed-up Flamethrower infantry. Primarily used in early-game rushes. Chin - Chinook transport helicopter. Basically a flying APC. Destroy incoming enemy Chinooks as soon as possible. Chopper - Helicopters of all sorts (Orcas, Apaches, Chinooks) Inf path - The map's infantry path leading to the base, which is inaccessible to vehicles. An example are the tunnels connecting the bases on Field. Doza - Mendoza, a high-tier Nod infantry killer. Engie - Low tier Engineer. Field Tech / Field Hottie - Engineers that are not used as part of the base defense, but rather support the vehicles (and combat infantry) in the field by repairing and healing them. Since they are only armed with pistols and C4, they have to be protected from all threats, especially stealthed units and snipers. Ion/Nuke - The superweapons of GDI and Nod, respectively. When planted, their beacons emit a beeping sound and a faint glow. Flamer/FTank - Nod Flame Tank Harv / Harvy - Tiberium harvester HON - Hand of Nod Hottie - Hotwire. GDI's advanced engineer class. Inc - Incoming! When you see this in chat, prepare to defend the base from an oncoming attack. LCG - Nod Laser Chaingunner LTank - Nod Light Tank MCT - Master Control Terminal. Each building has this. It serves two functions: When repaired, the building it is in is repaired quicker, and when attacked (by C4 or shooting), it deals more damage to the building. Field - A general word for the no-man's land between both bases, where the majority of fighting commonly happens. Also the name of a map. Med - GDI Medium Tank MINES - When you see this in chat, immediately check the base for missing Proximity C4s and infiltrators, and remine as soon as possible. Mob - Moebius, a high-tier GDI infantry class, armed with a very powerful but short-range lightning gun. Dangerous to vehicles and infantry alike. PP - Power Plant Ref - Tiberium Refinery Rush - A coordinated assault, often consisting of one class or type of vehicles or infantry (for example, a Med Rush would be a nothing but Medium Tanks). SBH - Stealth Black Hand. Nod's stealthed infantry, only visible from up close as a blue shimmer. Detection range is even smaller when in a vehicle. Stank - Nod Stealth Tank Strip - Nod Airstrip Tech/Techie - Nod Technician, equivalent to GDI's Hotwire. Tib - Tiberium field, referring to the area the tiberium harvesters go to harvest WF - GDI Weapons Factory
  9. I doubt earning money would be a wise choice, seeing as this game hangs under the Damocle's Sword called "EA IP protection". AAA games like BF or COD have budgets that go into the hundreds of millions of dollars; their advertising budgets alone can reach tens of millions of dollars. I agree with the general idea of your post, though.
  10. I had an idea when playing Under today. The game really shines when infantry and vehicles fight together on the battlefield, with tanks shooting, techs and hotties repairing, and misc infantry protecting, flanking and providing sniper cover. What would help this kind of gameplay would be a vehicle that heals it's passengers rapidly (like, 0-100 health in 15 seconds). The APC would be ideal since it's generally outmatched once proper tanks and artillery rule the field, so it would be a distinct advantage to have it on the frontline so injured infantry can quickly hop in to resupply. It also would make games where once side has lost WF/Strip less tedious and campy since infantry attacks over the field route (as opposed to the infantry path) become more manageable since APC can still be bought. APCs of all sorts commonly have command and ambulance variants so it'S not unrealistic. Maybe even let infantry get ammo from APC? I hate fighting as moebius or patch on the field and then having to run all the way back to base to resupply. Opinions?
  11. Sometimes, I can't donate money to certain player names. I think that names with no spaces are fine, but some have spaces which are not accepted. I'm not sure if the "" around some names (mine included) cause problems as well. I can't always use the player ID because the ID list doesn't show completely on my screen. Any way to handle this?
  12. In the former version, I was ableto hit the up arrow key to make the last chat message I sent appear again in the input box, which made it easy to repeat messages. Now, it seems like this is no longer possible, or have I missed something?
  13. It's probably been suggested before, but it just occured to me that it would be interesting to take a way maybe a third or half of a passengers health/armor when the vehicle he or she rides is blown up. It would make vehicle killing far more satisfactory since then you not have to deal with infantry that still has full health while you probably took damage from fighting the vehicle. Any downsides to this? I wonder what other think.
  14. The map, as it is now, is broken, as far as I am concerned. Reason: NOD artillery can hide behind the rocks next to their base entrance, shell AGT, and can't be harmed because GDI has to go around the rock... which means getting into the path of the Obelisk. I'd consider this base-to-base firing.
  15. A bigger problem is that blowing up buildings gives the whole team veterancy, which is an additional punishment for the other team because the missing building is already a heavy blow.
  16. I am guilty of this to the point of launching minute-long tirades about how I knew it was gonna happen and how nobody wanted to follow my great plan to win the match and how public games are horrible yadda yadda.. Yet I keep playing this game
  17. Here are my thoughts. 1. Thank you for putting effort and thought into this. We need more people like you who want to get things done. 2. RenX has some unique features but other similar PvP games are far more polished and, well, big, and thus for the average player they will tend to go there instead if sticking with it 3. That means that RenX exposure should focus on the one thing that makes it truly stand out, which is the C&C universe. That in turn means maintaining announcement threads etc. in all big C&C forums, and also check if there are any YT people who have some connection to the C&C games, and ry to get them interesting in covering RenX.
  18. I am running most things on medium now and things like shadows on low I think. Before, I had it a little bit higher, but GrassyKnoll was impossible to play around the large tiberium field area with all the trees, so I downgraded the graphics. Now all maps run well. Edit: I used the modified ini from the link and customized the settings a bit. Runs good now with TS, thanks. However, the water looks weird now and I don't know which lines have to be changed to make it look normal again. Gotta read up on UDK workings.
  19. Hello, a few people have asked me in-game in the past if I would participate in a PUG someday. Yesterday, I tried, but found out that my machine can't handle both Teamspeak and RenX at the same time
  20. Sorry, I meant this thread to be about in-game quotes from RenX matches, but now that I look at the thread title I guess I should have put it clearer.
  21. [Avatar was on GDI first and unsuccessfully tried to get cover for his beacon planting, after which he switched to NOD...] [some time later, GDI crushed a Flame Tank rush] Avatar: Pathetic Rats Joawro: Says the Team Switcher
  22. Post funny quotes here [GDI was stacked against NOD with 4 players] Contra: I'M LEAVING TO TAKE A SHIT, SO ONE LESS GDI Take one (shit) for the team, that's the spirit!
  23. The MKII could be made smaller, I'm not sure if there are any partys on it that would look weird when cheating with the scale. After all, C&C was always about strange proportions, buildings in the classic games look far too small relative to vehicles and especially infantry So if the MKII is 30% smaller maybe it could still look menacing but be able to move around in the present maps. It'd probably be a siege-only unit since there is no way it could defend itself against vehicles and infantry that come close to it.
  24. Since I started playing again after the DDOS period, I always got disconnected from the server when the map changed. I could reconnect without problems but it's still strange, maybe it had to do something with teh server? At least one other player experienced the same thing.
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