Totem Arts Staff [NE]Fobby[GEN] Posted March 2, 2007 Totem Arts Staff Share Posted March 2, 2007 What? Link to comment Share on other sites More sharing options...
MightyBOB Posted March 2, 2007 Share Posted March 2, 2007 No there will be no Translocator. Link to comment Share on other sites More sharing options...
sharra Posted March 2, 2007 Share Posted March 2, 2007 ah man that would be fun part of a pach perhaps Link to comment Share on other sites More sharing options...
GummiBear Posted March 2, 2007 Share Posted March 2, 2007 Originally posted by sharraah man that would be fun part of a pach perhaps that would be lame for a Renegade. but what if you just host a local server, will there then be a box where you type your vehc. limit, just like you do with starting creds? and what will be listed as a standard? Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted March 2, 2007 Totem Arts Staff Share Posted March 2, 2007 Yeah if you have UT you'll know what I mean. There's settings, checkboxes etc where you can set up what you want on the server. Link to comment Share on other sites More sharing options...
GummiBear Posted March 2, 2007 Share Posted March 2, 2007 Originally posted by [NEFobby[GEN]]Yeah if you have UT you'll know what I mean. There's settings, checkboxes etc where you can set up what you want on the server. Now I don't have any UT right now, but I think I know what you mean still Link to comment Share on other sites More sharing options...
Freak Posted April 26, 2007 Share Posted April 26, 2007 Sorry if this has been asked already, but how will you be able to choose character classes? As in how exactly will it happen, will it be just like CCR, or will you have to modify it in some way to make it work? Also, about the destruction animations, I see your point, but what about just making it so that there are destruction animations, but they don't effect the spawn points? For example, in the case of the power plant, you could have the tube thing collapse to one side of it, or maybe crumble in on itself, but not break any of the main structure or anything, but possibly have some holes in the wall, etc, but most of the debris flies outward, not inward, so it still looks cool but doesn't obstruct the spawn points. Something like that. Once again, sorry if this has been asked/suggested before, but I'm in a bit of a hurry and don't really want to read everything.... Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted April 26, 2007 Totem Arts Staff Share Posted April 26, 2007 No problem... you don't have to read everything just the first post. Now to answer your questions- Changing character classes will work the same. If you have enough credits, you go to the purchase terminal and buy the character you want. As for destruction of buildings, like we said there won't be a full collapse of the building, but there will obviously be parts of the building that WILL break. Holes in the wall, cracks, ruined things, etc. Link to comment Share on other sites More sharing options...
Freak Posted April 26, 2007 Share Posted April 26, 2007 Alright, sounds good, thanks fob. EDIT: Aww, a limit for how big your sig can be? Making me go back to PS and resize now are we? Link to comment Share on other sites More sharing options...
Anthrax Posted April 28, 2007 Share Posted April 28, 2007 Yeah, we're bitches like that. Link to comment Share on other sites More sharing options...
Brad101 Posted May 31, 2007 Share Posted May 31, 2007 Originally posted by AnthraxYes. We're also planning 1st person views for vehicles. if you do manage to do this then would it be a good idea to add a speed-o-meter to it would make the screen more interactive and make things like a gearbox ect.. for manual drive! Link to comment Share on other sites More sharing options...
MightyBOB Posted May 31, 2007 Share Posted May 31, 2007 1st person vehicle views wouldn't be in the first release though. Link to comment Share on other sites More sharing options...
Anthrax Posted June 5, 2007 Share Posted June 5, 2007 Yep, Bob speaks the truth. Link to comment Share on other sites More sharing options...
Seb_Geb Posted June 10, 2007 Share Posted June 10, 2007 and how about the Double kill, Monserkill, Wicked Sick, messages?...i hope there in.....or maybe become an option for the ones who likes that and how about the gore, blood and stuff.....there not become censurated right?.... Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted June 10, 2007 Totem Arts Staff Share Posted June 10, 2007 Haven't really thought of any of that. I think gore would be pretty cool, having a guy step on some mines and blowing up. Link to comment Share on other sites More sharing options...
CarrierII Posted June 10, 2007 Share Posted June 10, 2007 Nothing wrong with gore, but I don't think the "killing spree" type messages suit Renegade, the game's tactical, not a deathmatch. Link to comment Share on other sites More sharing options...
MightyBOB Posted June 10, 2007 Share Posted June 10, 2007 Although I do love it when that announcer says HEADSHOT! Link to comment Share on other sites More sharing options...
Titan1x77 Posted June 10, 2007 Share Posted June 10, 2007 The way thopse are setup we can have new ones, for a building kill we can have cabal or EVA say something like good job commander, or anything else...thing is finding a nice lil saying for each event. Headshots could be used for any one hit kill weapon, such as the ramjet or railgun...and ofcourse only when it's a headshot...lol Link to comment Share on other sites More sharing options...
Seb_Geb Posted June 11, 2007 Share Posted June 11, 2007 in UT 2004 u also got "Dare Devil" (when u make a big jump with a vehicle) and "Road Kill" bumbing over someone with a vehicle....then another thing about killing.....what about the "Boink" when killing in ren....i just love that sound Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted June 11, 2007 Totem Arts Staff Share Posted June 11, 2007 Yeah the boink sound will definitely be integrated. I feel it's one of the main parts of the game Link to comment Share on other sites More sharing options...
Seb_Geb Posted June 12, 2007 Share Posted June 12, 2007 i know some possible announcements: after killing "D-D-Doubuilding kill" lol....and when killing 3 buildings u'll get "Devils Demolusher", and when u destroy 4 biuldings : "Lunatic Lonetrooper" Link to comment Share on other sites More sharing options...
NiCKLESS Posted June 12, 2007 Share Posted June 12, 2007 Why not just make it optional? I mean, those who doesn't think the messages should be there, turn 'em off. Those who would enjoy hearing a "MEGA KILL" when they run over a small rush of n00bs with a tractor could just leave it on. Link to comment Share on other sites More sharing options...
Tsumetai Posted June 24, 2007 Share Posted June 24, 2007 While I understand your position on the remakes of standard Renegade maps, what new content, besides the Recon bike, could we see on custom maps? What about more buildings like the Con Yard, or the Communications Center, or Guard Towers? Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted June 24, 2007 Totem Arts Staff Share Posted June 24, 2007 Yup yup On certain maps like Last_Stand we'll be having the Construction Yard, and Guard Towers will be on some custom maps. Link to comment Share on other sites More sharing options...
Jayrun Posted July 10, 2007 Share Posted July 10, 2007 I knew that you want to remake an original renegade game under ut3 engine, but the design of original unit is really terrible!! May be you want to design you own unit under new conception? ut3 like style? Link to comment Share on other sites More sharing options...
CarrierII Posted July 10, 2007 Share Posted July 10, 2007 The whole point is that the game is recreated, not reinvented. But the team are making minor changes to the design of units, so they're more realistic / nicer to look at. Link to comment Share on other sites More sharing options...
Herr General Posted July 10, 2007 Share Posted July 10, 2007 Ther's actually a mod for UT2k4 that turns it into Renegade, but it sucks (vehicles are stock with new features, untextured buildings, etc.) But it had one awesome feature, where it would let one player become commander with an overhead view, complete with building buildings. Link to comment Share on other sites More sharing options...
Tsumetai Posted July 25, 2007 Share Posted July 25, 2007 Will there be AI so that we can play offline, like the Multiplayer Practice? (Preferably with more maps than just the one.... Will the AI cheat? (For example AGT AI and AI controlled soldiers could often "see" stealth units, the AI could also purchase special units even after their Barracks/HoN had been destroyed or regardless of how much money they *should* have left). Will you improve upon some of the units? For example, rather than acting like actual artillery, or the Artillery in TibDawn, the Nod Artillery in Renegade acted like a tank with weak armor and long distance shells, will your version of the Nod Artillery act like regular artillery (lobbing shells in an arc) or like the Renegade Artillery (firing straight like a tank)? Link to comment Share on other sites More sharing options...
Titan1x77 Posted July 25, 2007 Share Posted July 25, 2007 Yes we will have AI, but we will need a good coder for that( So no estimate on when we will have it, but it's planned for. AI will need to drive tanks, repair, C4 MCT's...etc.. They won;t cheat, again...we will need a great coder to handle all AI. Arty will be most likely be like it is in renegade...but you never know. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 26, 2007 Totem Arts Staff Share Posted July 26, 2007 Actually Titan, UT3 will have some of the greatest AI of all of next gen. We all know how good the UT 2004 AI was. They had realistic aim, they got into tanks, they followed radio commands, etc. UT3 will be introducing a campaign mode to the UT series as well, so that forces them to make their AI's even better. AI's are not a problem. Arty should stay the same, it was many people's favourite unit. I love it how it is: Slow, long ranged, powerful, easy to use and perfect. All of Renegade's units and weapons were "point and shoot" based, except the grenadier, which is why a lot of people suck at using it. Link to comment Share on other sites More sharing options...
Viking Posted July 26, 2007 Share Posted July 26, 2007 Originally posted by [NEFobby[GEN]]Actually Titan, UT3 will have some of the greatest AI of all of next gen. We all know how good the UT 2004 AI was. They had realistic aim, they got into tanks, they followed radio commands, etc. UT3 will be introducing a campaign mode to the UT series as well, so that forces them to make their AI's even better. AI's are not a problem. Arty should stay the same, it was many people's favourite unit. I love it how it is: Slow, long ranged, powerful, easy to use and perfect. All of Renegade's units and weapons were "point and shoot" based, except the grenadier, which is why a lot of people suck at using it. I think the arties front wheels should turn when you are turning. Also, 1:Will you add iron sights to any guns just for fun or as a server option? 2:Are you going to keep some of the glitches that with ought them renegade would not be the same?(Wall jumping for example) 3:Are you going to add custom ability messages to the ALT+1-9 thing in players options? Link to comment Share on other sites More sharing options...
Tsumetai Posted July 31, 2007 Share Posted July 31, 2007 Boy, seems like I've always gots me some questions for you guys. Besides the Recon Bike, will any other TibDawn-non-Renegade units make an appearance in the game, like on custom maps? The SSM launcher for example? Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 31, 2007 Totem Arts Staff Share Posted July 31, 2007 Yeah, the SSM will make an appearance on some custom maps. Link to comment Share on other sites More sharing options...
Alex Posted July 31, 2007 Share Posted July 31, 2007 Question: Will the old "Fnkqrrm" cheat make it's way to Ren '07? It's a must have.. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 31, 2007 Totem Arts Staff Share Posted July 31, 2007 Fnkqrrm was made up you know... all you needed to type was "extras" in F8. "extras fnkqrrm" is just a misconception someone made up once upon a time. We'll do some extras once we get the other characters done, but extras will be a server-side option. And they'll most likely be different from Renegade's. Link to comment Share on other sites More sharing options...
Alex Posted July 31, 2007 Share Posted July 31, 2007 Originally posted by [NEFobby[GEN]]Fnkqrrm was made up you know... all you needed to type was "extras" in F8. "extras fnkqrrm" is just a misconception someone made up once upon a time. We'll do some extras once we get the other characters done, but extras will be a server-side option. And they'll most likely be different from Renegade's. If you use the original scripts.dll (Not jonwils version) I'm pretty sure fnkqrrm works. But.. what-ever, Atleast you guys are keeping the game original. 8) Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 31, 2007 Totem Arts Staff Share Posted July 31, 2007 Yeah fnkqrrm works and always has worked, but same with just typing "extras". Link to comment Share on other sites More sharing options...
Alex Posted July 31, 2007 Share Posted July 31, 2007 Aye! Link to comment Share on other sites More sharing options...
Viking Posted August 10, 2007 Share Posted August 10, 2007 The mod gonna have third person and first for infantries, right? Link to comment Share on other sites More sharing options...
CarrierII Posted August 10, 2007 Share Posted August 10, 2007 That feature is built straight in to UT, so yeah (I guess) Link to comment Share on other sites More sharing options...
Herr General Posted August 10, 2007 Share Posted August 10, 2007 Yup, its built straight into UT. However there is one awesome feature... You can use first-person in vehicles, unlike renegade. Link to comment Share on other sites More sharing options...
WNxBoMbZu Posted August 14, 2007 Share Posted August 14, 2007 Will you be able to acces purchase ternimals trough walls? I think not but ill ask just incase ^^ Link to comment Share on other sites More sharing options...
CarrierII Posted August 14, 2007 Share Posted August 14, 2007 Actually, you should be able to do that. Otherwise, well placed beacons will ALWAYS work in smaller (and larger, idiot filled) games. Link to comment Share on other sites More sharing options...
MightyBOB Posted August 15, 2007 Share Posted August 15, 2007 That was an engine bug in Renegade. You won't be able to use PTs through walls in Ren07. Link to comment Share on other sites More sharing options...
CarrierII Posted August 15, 2007 Share Posted August 15, 2007 I'm telling you, that will ruin smaller games. Consider. 4 Vs 4; Volcano. SBH plants nuke at the back of the Rax. A patch leaving the PP hears the beacon sound and investigates, finds and kills the SBH, then has to go back inside the PP or Rax, then get a hotty then come out and TIMES UP! BOOM! rax explodes. Whereas, if he could get a PT through the wall, he would've saved the bar. (assuming the other three team members, who probably should've been a med, hotty and sniper came back to help, they'd still be late, esp. if Nod attacks them on thier way back) At least consider making it a serverside option. Link to comment Share on other sites More sharing options...
JeepRubi Posted August 15, 2007 Share Posted August 15, 2007 It was an exploit, and it was never meant to be. We are not going to carry over exploits. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted August 16, 2007 Totem Arts Staff Share Posted August 16, 2007 Just be better prepared next time you're going up against a nuke. Link to comment Share on other sites More sharing options...
Seb_Geb Posted October 3, 2007 Share Posted October 3, 2007 Then another Question, will this be an add on (like an extra Gametype) or a total conversion....so it's possible to make a CNC-map with UT3 veh's and builings and weapons versus, the Whole CNC arsenal .... Because then i'd like to make an add on for this add on ...because i'd like to make WarZone2100 third person like the CNC-gametype.... Link to comment Share on other sites More sharing options...
CarrierII Posted October 3, 2007 Share Posted October 3, 2007 This mod is summed up with: UT07 ---------> Renegade. It's a complete conversion, none of UT's units etc will be present. In reply - No, you can still play Unreal 3 without the need for another, seperate install. (Have you installed a Ut2004 Mod, it'd probably work like that?) Link to comment Share on other sites More sharing options...
Seb_Geb Posted October 3, 2007 Share Posted October 3, 2007 ok........i hoped that it was just a gametype to choose....so UT and Ren r seperated, like 2 U3 cores to be installed... anyway ty for the info:P Link to comment Share on other sites More sharing options...
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