Options that could be turned on or off (like mutators), so after classic Ren has been remade
--Bombing run (gain credits due killing and scoring gain wining points due scoring)
Big fan of this UT game mode, but im not sure how we could work it into renegade, off the top of my head.. have a gun that holds this superball, that when shot at the enemy buildings (like a goal) that it kills that building, maybe have it set up like INF only, with a silo, barracks, power plant, and a refinery (have a harvy too ..where if you send it into that it will kill it)...i count 4 buildings so the score would only go up to 4, unless we add more silos.
Passing the ball, will work just the same as UT's BR, hope the code will be open source, or we can code it eventually after our classic version.
--Vehicle CTF,
I have a hybrid mode where scoring the flags back to your base will set off special events(TBA), maybe include 2 flags in certain areas where its harder to defend... along with your own buildings too... Main object will NOT be to get X amount of captures, instead you still need to kill the base buildings, 2 captures in a row may set of an air strike killing 2 buildings... these "captures" will work like renegades "custom crates", where it will be a bit random, but 2 or 3 in a row, will reward you a higher teir power, 1 capture may give ur team a extra vehicle towards the count for 5 mins or aslong as you keep all tanks alive there after, another time you may only knock out the other teams power , or set out an EMP so it disables a building for a few mins, these are just new ideas, i had a list of other events but they were basic...
1 or more buildings will take a specified amount of permanent or temporary damage
Team will be rewarded with a credit bonus of a specified amount
Bring back certain structures, for this you'd get to choose and have to have a building dead for it to trigger
Free Vehicle, weapon or keycard(these may or may not be used)
plus many more possibility's!
-Able choose in what friendly building to spawn.
Could be a server option
-Rocketlocking (maybe only on vehicles)
you'll see better tracking from homing rockets
-get automated ceilingguns on your side
Maybe have techs and hottys pay for a ceiling gun upgrade per building??
QUOTE (Viking @ Mar 3 2008, 02:07 AM) <{POST_SNAPBACK}>
I like this idea, maybe for the 1 second ur lying dead, you can press 1-4 to select ur spawn character, this would work well in conjunction with the server side option to choose ur spawn area, i dont think UT characters get stuck together in spawns? This would also be helpful even on random spawn, which i'd prefer the server to have on.
QUOTE (NEFobbyGEN @ Mar 9 2008, 07:23 PM) <{POST_SNAPBACK}>
Ive been killed at PT's and Ive killed many people trying to buy at the PT after spawn, 1 ramjet shot, ur dead.