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Titan1x77

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  1. QUOTE (fall4mui @ Jul 18 2008, 02:13 AM) <{POST_SNAPBACK}> haha, this would be fun to do, but i can see someone standing at a PT now just chucking containers around.
  2. His work looks clean to me... I like a lot of his models...check your PM's
  3. yes its a possibility... this would come after we finish plain ol' renegade. Also this would be added to a new character or for an advanced version of the mod with knives and other "new" stuff. As for secondary fire stuff as fobby mentioned, minor tweaks will take place, like a delay, but dont expect smoke and flash grenades in vanilla renegade. :lol:
  4. Amazing some people dont read the topics, i'll touch on this though We might have a mode where u can set them up in the beginning much like empires, with a commander. Sgt. may (former member) wanted to do something like this, but hes not around and there isnt much interest on my behalf nor the teams... I can think of many more gamemodes which would be alot more fun then a commander mode with base building... but, u never know.
  5. If our coders can get it in, then free-aim will be used just as in Renegade.
  6. http://www.gamereplays.org/community/index...howtopic=374292 Gamereplays is currently posting articles on Tiberium and what it should change to not repeat history. The link above is for you to post what u liked about cnc mode, a few posters have replied with some accurate statments, but if you want to be heard head over and post. Part 1 and 2 has been posted on this 3 part article....you can view them here, Part 1: http://www.gamereplays.org/tiberium/portal..._history_part_1 Part 2: http://www.gamereplays.org/tiberium/portal..._history_part_2
  7. yes i did, whats up with that? edit: its in the other thread...
  8. http://www.blender.org/ free 3d software, can export models to UT3.
  9. QUOTE (Xrain @ Mar 25 2008, 01:47 AM) <{POST_SNAPBACK}> you got it ...the 24th it is!
  10. This topic never really got on track on what we set to do, thought I made it clear we wanted the gameplay to be very close to Renegade's orginal maps...change of theme and atmoshpere was what we wanted to see, maybe some small gameplay changes. I'll review all entries that are valid and discuss them with the team... This contest is back open for 2 more weeks... so get them in before APRIL 7th. exclude walls flying, hourglass, and field.
  11. You want to start on C&C_Canyon? Show off some early WIP as soon as you can, sounds like you'd be a great addition.
  12. QUOTE (NEFobbyGEN @ Mar 12 2008, 01:12 AM) <{POST_SNAPBACK}> yea it was, and is still possible...people will have to be quick to press a key when they die(if ur slow u only spawn as a minigunner), and also, They will still use PT's for characters from the barracks.
  13. Options that could be turned on or off (like mutators), so after classic Ren has been remade --Bombing run (gain credits due killing and scoring gain wining points due scoring) Big fan of this UT game mode, but im not sure how we could work it into renegade, off the top of my head.. have a gun that holds this superball, that when shot at the enemy buildings (like a goal) that it kills that building, maybe have it set up like INF only, with a silo, barracks, power plant, and a refinery (have a harvy too ..where if you send it into that it will kill it)...i count 4 buildings so the score would only go up to 4, unless we add more silos. Passing the ball, will work just the same as UT's BR, hope the code will be open source, or we can code it eventually after our classic version. --Vehicle CTF, I have a hybrid mode where scoring the flags back to your base will set off special events(TBA), maybe include 2 flags in certain areas where its harder to defend... along with your own buildings too... Main object will NOT be to get X amount of captures, instead you still need to kill the base buildings, 2 captures in a row may set of an air strike killing 2 buildings... these "captures" will work like renegades "custom crates", where it will be a bit random, but 2 or 3 in a row, will reward you a higher teir power, 1 capture may give ur team a extra vehicle towards the count for 5 mins or aslong as you keep all tanks alive there after, another time you may only knock out the other teams power , or set out an EMP so it disables a building for a few mins, these are just new ideas, i had a list of other events but they were basic... 1 or more buildings will take a specified amount of permanent or temporary damage Team will be rewarded with a credit bonus of a specified amount Bring back certain structures, for this you'd get to choose and have to have a building dead for it to trigger Free Vehicle, weapon or keycard(these may or may not be used) plus many more possibility's! -Able choose in what friendly building to spawn. Could be a server option -Rocketlocking (maybe only on vehicles) you'll see better tracking from homing rockets -get automated ceilingguns on your side Maybe have techs and hottys pay for a ceiling gun upgrade per building?? QUOTE (Viking @ Mar 3 2008, 02:07 AM) <{POST_SNAPBACK}> I like this idea, maybe for the 1 second ur lying dead, you can press 1-4 to select ur spawn character, this would work well in conjunction with the server side option to choose ur spawn area, i dont think UT characters get stuck together in spawns? This would also be helpful even on random spawn, which i'd prefer the server to have on. QUOTE (NEFobbyGEN @ Mar 9 2008, 07:23 PM) <{POST_SNAPBACK}> Ive been killed at PT's and Ive killed many people trying to buy at the PT after spawn, 1 ramjet shot, ur dead.
  14. Titan1x77

    Field

    *note click on the large images for a nice side by side comparison
  15. Titan1x77

    New forums

    We have recently upgraded to Invision Powerboard, This will enhance the overall communication and organization of the mod and community. We are currently still setting it up and it will be full functional with skins and extras alike by mid march, you will see the gradual updates day by day. If there are any errors or problems you encounter please contact myself, Killa, or Fobby Regarding these issues Via PM. Thank You! Renegade 2007 Dev Team
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