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Anthrax

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About Anthrax

  • Birthday 07/04/1988

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  1. Joined, saw 5'ish people, but then my PC crashed. By the time I returned, there was no one else there.
  2. Jeep-Mod, Rubi-Mod, Like G-Mod?
  3. Still think it's to do with this annoucement coming tommorow...hmm...
  4. They could be planning something for CABAL in a future C&C3 expansion, there was alot of Westwood concept art on CABAL post Firestorm, and EA's followed -roughly- in the trend Westwood went with in their C&C3 versions, e.g., the Phil' going bye bye with a missile, but in somethings like Tiberium they went off and did their own thing.
  5. Do nothing. Don't think I can even play it 'til I upgrade my graphics card.
  6. Oh man, I need to change my underwear.
  7. Game design documents are critical components of any staple game or modification. Many modifications have collapsed due to a lack of organisation and general design. To prevent future tragedies from claiming many future modifications and projects, here is a link to give budding game designers a clue of how to get their ideas onto paper in a helpful and easily organised format. http://www.gamedev.net/reference/list.asp?categoryid=23 Enjoy.
  8. Anthrax

    Awesome

    Thank you for the support.
  9. Sounds fun, I'll be there ready to blow some shit up, although I don't know about Team Speak thing.
  10. There are no current plans to remake the Renegade single player campaign, GDI (Havoc) or the conceptualized Nod campaign, for the already prestated reasons: we'd rather get the game in a playable form first and concentrate on working on the internet multiplay. However, if we do decide to change our mind in the future, be assured that we'd also inject alot more gameplay into it other than the 'run and gun' action seen in the original; Splinter Cell esque infiltration techniques, for example. Unfortunately and unless authorised by the team directors, no mod' assets will released until we release the game in a playable and bug free form. If this policy is changed any single player work remains to be seen. We (or at least I) am working out something along these lines, yes, although I am unsure if it will make it into the final first release.
  11. Lucky bastard, I only have a FX5200OC.
  12. http://rome.ro/
  13. In the mean time, we're learning and practicing with the Unreal Tournament 2004 editor and the Robo Blitz editor.
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