Totem Arts Staff [NE]Fobby[GEN] Posted July 30, 2009 Totem Arts Staff Share Posted July 30, 2009 To our fellow renegades! It has been a couple months since you've heard from the team. Your friends over at Renegade X have been busy working on the mod and producing quality work for our summer updates. Summer '09 Trailer! But if I were to say that the team has only been working in the past two months wouldn't be the full truth. The fact of the matter is, the Renegade X dev team and the VIPs have also been busy testing the mod. In other words, we've been playing a lot of Renegade X. And before we bring you one of our usual art updates, which you will see later this summer, we at Renegade X thought it would be great if we released some of the gameplay footage that has been recorded, alongside ingame screenshots of the mod. The mod has developed quite a bit since our last couple updates. Since then, we've worked on our HUD & created a new bounding-box system, rigged new vehicles, weapons, and characters, and we've taken more steps towards completing our highly anticipated Command & Conquer mode. But don't take my word for it. Check out the Renegade X Summer '09 Trailer yourself! Downloads: Renegade X Summer '09 Trailer (HD) (Recommended): http://www.renegade-x.com/staff/RenX_Summe..._Trailer_HD.avi Renegade X Summer '09 Trailer (SD): http://www.renegade-x.com/staff/RenX_Summe..._Trailer_SD.avi Streaming: Mod DB (Recommended): http://www.moddb.com/mods/renegade-x/videos YouTube: http://www.youtube.com/watch?v=TZzX6oXLpxQ NOTE: The build shown in the trailer above does not represent the final version of Renegade X. Renegade X July Podcast The development team has not released a podcast since September 2008. Until now. Listen along as Renegade X Founder Fobby and Lead Artist Havoc89 address important mod issues, including: State of the Renegade-X.com site The team's direction for the mod Renegade X's art and gameplay style New Features The First Release Custom Content Recruitment And of course our usual witty jokes and exciting talk! Download and listen today: Renegade X July Podcast download: http://www.renegade-x.com/staff/RenX_Podcast_July.mp3 Screenshots! For those of you who would like to see more heart-stopping mind-blowing ass-spanking action (without the ass spanking of course!), we have provided screenshots for those who want to see more (and, I guess, those who prefer still pictures over HD videos of the action). Check out our finalized versions of Islands, Under, and Field below! That's all for now. We've got another awesome update heading for you in the coming weeks. Hang on kids - we are almost there! Enlist today at http://www.renegade-x.com and be sure to check out more shots and videos at http://www.moddb.com/mods/renegade-x Quote Link to comment Share on other sites More sharing options...
a1h Posted July 30, 2009 Share Posted July 30, 2009 Fantastic, LOOKING GREAT, When my net connection is unshaped in 29hours ill download the nice 400mb hd trailer Quote Link to comment Share on other sites More sharing options...
Ballstein Posted July 30, 2009 Share Posted July 30, 2009 Nice job guys!! As always, awesome work and can't wait to kick ya'lls asses when it's out. Quote Link to comment Share on other sites More sharing options...
Hautala89 Posted July 30, 2009 Share Posted July 30, 2009 Awesome, can't wait to play it!! Headshot with flametank seemed kinda odd though :lol: Quote Link to comment Share on other sites More sharing options...
Mr. Weedy Posted July 30, 2009 Share Posted July 30, 2009 The pictures look very nice (but use more anti-aliasing next time. ) I'm looking forward seeing this game playing on my computer. Quote Link to comment Share on other sites More sharing options...
Bigfoot Posted July 30, 2009 Share Posted July 30, 2009 fantastic update as always Quote Link to comment Share on other sites More sharing options...
~Aydynbek~ Posted July 30, 2009 Share Posted July 30, 2009 Awesome update as always! Can't wait to play it online. Only one thing bothered me. The machineguns on APC's and Humvees didn't sound good. Quote Link to comment Share on other sites More sharing options...
bali Posted July 30, 2009 Share Posted July 30, 2009 woot update! high quality work, as always only the unit outline lag bothers me, but i guess its just the first version for that. keep the godly rene-stuff flowing Quote Link to comment Share on other sites More sharing options...
TheBeerinator Posted July 30, 2009 Share Posted July 30, 2009 Should flip some of the UVWs on the green strips on the front of the mammoth tank, and the missiles. You can easily see the tiling. Quote Link to comment Share on other sites More sharing options...
b3h1ndu Posted July 30, 2009 Share Posted July 30, 2009 Looking really good. Can't wait. Quote Link to comment Share on other sites More sharing options...
Gasolin3 Posted July 31, 2009 Share Posted July 31, 2009 Finally managed to finish that HD version download and.. well... I creamed my pants. :mellow: Quote Link to comment Share on other sites More sharing options...
BLaZor Posted July 31, 2009 Share Posted July 31, 2009 Fook me, 400 meg "trailer" I'm definitely staying up for another 20 mins to watch this! I simply cannot wait for it's release. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted July 31, 2009 Share Posted July 31, 2009 Awesome update! Video is almost finished downloading. I'm going to watch that then listen to the podcast. Also: In the middle of the screen, sorta to the left, is that a flipped med tank? How did that happen? Edit: OMG I just watched that video. Creaming one's pants does not justify the sheer amount of awesome contained in those short few minutes of moving footage. Quote Link to comment Share on other sites More sharing options...
Spycon_Fighter Posted July 31, 2009 Share Posted July 31, 2009 QUOTE (R315r4z0r @ Jul 30 2009, 08:13 PM) <{POST_SNAPBACK}> Awesome update! Video is almost finished downloading. I'm going to watch that then listen to the podcast.Also:In the middle of the screen, sorta to the left, is that a flipped med tank? How did that happen?Edit:OMG I just watched that video. Creaming one's pants does not justify the sheer amount of awesome contained in those short few minutes of moving footage. [/b] Lol didn't notice that Quote Link to comment Share on other sites More sharing options...
BLaZor Posted July 31, 2009 Share Posted July 31, 2009 OMFG, it looks frigging awesome! :lol: One thing: Are you going to remove that red wiremesh around the enemy vehicle? I didn't see the black hand go all invisible either... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 31, 2009 Author Totem Arts Staff Share Posted July 31, 2009 Well if your tank is sitting still and being shot at by two artilleries and two tanks, it is likely that you will be flipped onto your side. It's a part of the physics engine. Though easily avoidable - just make sure you're not being hit by 4 vehicles and sitting still with your side facing them. As for the red outline, that's the new bounding box. You saw it in Renegade, but now in Renegade X instead of a square around an enemy, we wanted to modernize the HUD and create a sleek silhouette. It's not completely finished at the moment but it will be in time. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted July 31, 2009 Share Posted July 31, 2009 Podcast was funny and informative (Also harsh right there at the end ) When you mentioned the World Domination mode concept I started thinking of a bunch of ideas.. but I'll make a different thread to keep this one on topic. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 31, 2009 Author Totem Arts Staff Share Posted July 31, 2009 YouTube link to the trailer added!: http://www.youtube.com/watch?v=TZzX6oXLpxQ&fmt=18 Quote Link to comment Share on other sites More sharing options...
Galen Posted July 31, 2009 Share Posted July 31, 2009 OMG! I can't wait any longer Quote Link to comment Share on other sites More sharing options...
Cacutar Posted July 31, 2009 Share Posted July 31, 2009 awww yea... thats wat ive been waiting for a while Quote Link to comment Share on other sites More sharing options...
MightyBOB Posted July 31, 2009 Share Posted July 31, 2009 Oh.. my.. god... That was me yelling at the very end. I laughed so very hard when I heard that in there. You have no idea. As for the outline lag, yeah we're working on fixing that. It's some kind of player/server replication issue. (One of our most common bugs is replication issues. For example in early builds, you couldn't see enemies rotate their turrets.) Also we don't have stealthing working on the SBH yet which is why you haven't seen it. Quote Link to comment Share on other sites More sharing options...
xmillion Posted July 31, 2009 Share Posted July 31, 2009 NICE I really like what you guys did with the outline thing. It keeps the renegade's icon thing, and adds a nice graphical touch. But one difference is that in Renegade you can see their outline and their health even when you're not pointing at them (In the video I can see their health only when I'm pointing at them). I like the stealth effect I like the repair gun effect QUOTE (~Aydynbek~ @ Jul 30 2009, 09:36 AM) <{POST_SNAPBACK}> Only one thing bothered me. The machineguns on APC's and Humvees didn't sound good.[/b] I agree with that... It sounds like its firing poker chips or something. I kinda like the warthog machine gun sound from Halo, and Renegade's machine gun sounds. Under and Field look so strange without the base defense lol I see u put the alt fire in the flame tank Nice video and nice game :wub: Lets hear the boink in the next update Quote Link to comment Share on other sites More sharing options...
Jointn00b Posted July 31, 2009 Share Posted July 31, 2009 the boink sound has already been handeled. if i remember correctly it was in the april's fool video As for this update, I can only say keep up the amazing work you're doing. The game just looks AMAZING and I really can't wait to play it! Quote Link to comment Share on other sites More sharing options...
Sonic Posted July 31, 2009 Share Posted July 31, 2009 I've watched the HD trailer, currently listening to your podcast. Everything is so awesome looking. I can't wait to try this!! Quote Link to comment Share on other sites More sharing options...
xoham Posted July 31, 2009 Share Posted July 31, 2009 It looks great and I can't wait to play. The outline of the enemies, visible even behind fire and cover, is something I don't like. In the vanilla renegade you could sometimes push back a siege with flame thrower troops because they could not tell if you were a flame tank or a just a flame soldier. The cone of flames obstructed the view of the enemy in other situations too. Quote Link to comment Share on other sites More sharing options...
BLaZor Posted July 31, 2009 Share Posted July 31, 2009 Thanks Fobby and Bob for answering my question! Fobby little tip: Next time you record your podcast, you might want import it into an audio editing software, and stick a compressor with a high ratio setting on it. This is to stop it from having volume fluctuations and the voice stays at a (near) constant level. Also, could you turn down the music ever so slightly, it was kinda hard to make out what you said sometimes. Quote Link to comment Share on other sites More sharing options...
Mr. Weedy Posted July 31, 2009 Share Posted July 31, 2009 Now that we are talking about the outline thing, yeah I have to agree that I would like to see at least an option to turn it off. I like the outline setting in Hostile Waters where it draws the lines based on the big polygon clusters so it is 3D highlight "outline." But it wasn't that visible. Or maybe a slider for it so you could turn it off (transparent) or fully solid, meaning that it has 0 transparency. I'm not used to see that kind of outlines all the time. Edit: And whoever is talking on the Podcast, could you PLEASE move your mic next to your nose or below your mouth. It's annoying to listen to the podcast when there's constant stream of blows and very jumpy volume of your voice. Makes it hard and annoying to listen to it. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted July 31, 2009 Author Totem Arts Staff Share Posted July 31, 2009 QUOTE (xoham @ Jul 31 2009, 10:24 AM) <{POST_SNAPBACK}> It looks great and I can't wait to play.The outline of the enemies, visible even behind fire and cover, is something I don't like. In the vanilla renegade you could sometimes push back a siege with flame thrower troops because they could not tell if you were a flame tank or a just a flame soldier. The cone of flames obstructed the view of the enemy in other situations too.[/b] Actually the outline does not appear behind cover, so it's not like GRAW. It also does not last the 5 seconds or so it does in Renegade I believe.As for complaints about my mic, yeah. It was really close to my mouth, its just the mic generally sucks. It broke some time ago so I need to get a new one. Quote Link to comment Share on other sites More sharing options...
HunterXc Posted July 31, 2009 Share Posted July 31, 2009 QUOTE ((NE)Fobby(GEN) @ Jul 31 2009, 05:32 PM) <{POST_SNAPBACK}> Actually the outline does not appear behind cover, so it's not like GRAW. It also does not last the 5 seconds or so it does in Renegade I believe.As for complaints about my mic, yeah. It was really close to my mouth, its just the mic generally sucks. It broke some time ago so I need to get a new one.[/b] But one of the fun things in renegade was that you could follow the enemy a bit while still locked on him.. sometimes it was quite handy even.. Quote Link to comment Share on other sites More sharing options...
Combine 108 Posted July 31, 2009 Share Posted July 31, 2009 Awesome footage there. I think this will be one of the few mods that I actually get to see finished...and spectacularly. Great job, again. I gotta say, the third person character movement is a bit jerky..a bit like TF2, imo. Quote Link to comment Share on other sites More sharing options...
Doomgiver Posted July 31, 2009 Share Posted July 31, 2009 WOW! Very Awesome! The only thing I don't like are the fringes of units and buildings, if you aim at them. I would put them away or make an option in the optionsmenu to turn them off or on. Quote Link to comment Share on other sites More sharing options...
pr0master Posted July 31, 2009 Share Posted July 31, 2009 QUOTE (Combine 108 @ Jul 31 2009, 12:35 PM) <{POST_SNAPBACK}> Awesome footage there. I think this will be one of the few mods that I actually get to see finished...and spectacularly. Great job, again.I gotta say, the third person character movement is a bit jerky..a bit like TF2, imo.[/b] I don't like the outline..... and I agree with "combine 108" about the third person character movement. BUT over all.... spectacular!! Quote Link to comment Share on other sites More sharing options...
Xaivor44 Posted July 31, 2009 Share Posted July 31, 2009 I'm so happy that renegade wasn't totally left in the dust. I'm going to get everyone I used to play with to get the mod and it'll be just like old times... well except with better graphics and MANY great tweaks! You all have so far done a GREAT job! Quote Link to comment Share on other sites More sharing options...
CrazyAndy Posted July 31, 2009 Share Posted July 31, 2009 I'm touched it just feels so Renegade. I wish that before you do release any version of Rx you would have new Renegade community games as I missed the last one. It would be funny if you had advertisements (posters on apc and on wall of the buildings) for the mod on those games. I know it's just silly idea. :lol: Quote Link to comment Share on other sites More sharing options...
kingsimmy Posted July 31, 2009 Share Posted July 31, 2009 QUOTE (Doomgiver @ Jul 31 2009, 05:52 PM) <{POST_SNAPBACK}> WOW! Very Awesome!The only thing I don't like are the fringes of units and buildings, if you aim at them. I would put them away or make an option in the optionsmenu to turn them off or on.[/b] yeah. The mod is looking awesome, those maps are really impressivebut i think the outlines of units and buildings seems a bit weird. especially when u can only see the top of a building, but the outline goes over the objects blocking your view Quote Link to comment Share on other sites More sharing options...
Techno Posted August 1, 2009 Share Posted August 1, 2009 And then I JIZZED in my pants! Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted August 1, 2009 Share Posted August 1, 2009 The outlined units do have that cool, sleek feel to them.. and aesthetically, I really like them. But when it comes down to it, like said before, it gets in the way more than it helps. There are two main differences between the boxed indicators and the outlines. 1. The boxed indicator had a maximum size limit but shifted in size when it came to size and proximity of the target. When far away, a structure would seem to be fully highlighted. However, as you get closer, the indicator size would max out and you would only see a limited size box with a name of the structure. This happened for one main reason: you can enter structures. The indicator in Renegade had the target's health outlined as well, but it was attached to the indicator. The box size had to have a limit because if it didn't, the box would get larger than the screen when you got too close and/or entered the structure and the name and health bars wouldn't be visible anymore. In Renegade X, with the outline system, how do you suppose structures will be targeted from the inside? 2. The boxed indicator didn't give specifics when it came to unit location. If, for example, you're targeting an enemy unit with a sniper rifle, they duck behind a wall but you still have them selected. You would see a box outlining them and that's all. If they were to come back around the corner, you could try and time a shot, but you would be guessing where you where going to hit. With the outlines, you can see the person's body and can plan your shots before they come around the corner. It makes surprise headshots A LOT easier. Also, there is one other factor I want to mention: The indicators for units and C4s were different from the indicators for structures. When you target a unit or C4, the indicator would stay lit up for a good 5-8 seconds (assuming you don't move the camera too far away or you don't target anything else.) When it came to structures, however, they only stayed targeted when you were pointing directly at them. If you moved your reticule off the structure, the indicator would disappear rather than stay highlighted for a few more seconds. Quote Link to comment Share on other sites More sharing options...
BLaZor Posted August 1, 2009 Share Posted August 1, 2009 This may be a silly question, but could you use the repair gun inside a structure to destory, it like before on those master terminals? Quote Link to comment Share on other sites More sharing options...
neagu Posted August 1, 2009 Share Posted August 1, 2009 QUOTE (BLaZor @ Aug 1 2009, 02:00 PM) <{POST_SNAPBACK}> This may be a silly question, but could you use the repair gun inside a structure to destroy it like before on those master terminals?[/b] The repair gun doesn't do damage to enemies, it repairs them just like it repairs friendlies, therefore it can't destroy a structure. Quote Link to comment Share on other sites More sharing options...
BLaZor Posted August 1, 2009 Share Posted August 1, 2009 QUOTE (dirtycopgangsta @ Aug 1 2009, 03:24 PM) <{POST_SNAPBACK}> The repair gun doesn't do damage to enemies, it repairs them just like it repairs friendlies, therefore it can't destroy a structure.[/b] I know it doesn't kill enemies, my question was destroying buildings. Iirc, you could point your repair gun at the master terminal in any building, you could destroy it slowly. More repair guns, the quicker the building was destroyed. Quote Link to comment Share on other sites More sharing options...
Xaivor44 Posted August 1, 2009 Share Posted August 1, 2009 QUOTE (BLaZor @ Aug 1 2009, 12:30 PM) <{POST_SNAPBACK}> I know it doesn't kill enemies, my question was destroying buildings. Iirc, you could point your repair gun at the master terminal in any building, you could destroy it slowly. More repair guns, the quicker the building was destroyed.[/b] I think that would be a bad addition, engi's already have 2 remote C4's... them having a repair gun that can hurt buildings as well will make them too overpowered. I like the idea, but if that were to happen there would be a HUGE shift in balance. Hell, the SBH's are one of the most powerful units in my opinion. granted their weapons arn't incredibly strong BUT that element of surprise makes up for it and then some. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted August 1, 2009 Author Totem Arts Staff Share Posted August 1, 2009 QUOTE (BLaZor @ Aug 1 2009, 01:30 PM) <{POST_SNAPBACK}> I know it doesn't kill enemies, my question was destroying buildings. Iirc, you could point your repair gun at the master terminal in any building, you could destroy it slowly. More repair guns, the quicker the building was destroyed.[/b] No you are mistaken. Repairs guns in multiplayer only repair and will never damage a building or unit, no matter what team. Quote Link to comment Share on other sites More sharing options...
Ang3lsDem0n Posted August 1, 2009 Share Posted August 1, 2009 Mod looks as great as ever, keep up the great work. Quote Link to comment Share on other sites More sharing options...
BLaZor Posted August 1, 2009 Share Posted August 1, 2009 QUOTE ((NE)Fobby(GEN) @ Aug 1 2009, 06:50 PM) <{POST_SNAPBACK}> No you are mistaken. Repairs guns in multiplayer only repair and will never damage a building or unit, no matter what team.[/b] Ahh I see. Thanks for clearing that up. I don't know what gave me the impression that you could destroy buildings... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted August 1, 2009 Author Totem Arts Staff Share Posted August 1, 2009 Maybe because you can remember how engineers repair the master control terminal, since it's a bit faster than repairing the wall of a building. Quote Link to comment Share on other sites More sharing options...
havoc9826 Posted August 1, 2009 Share Posted August 1, 2009 QUOTE ((NE)Fobby(GEN) @ Aug 1 2009, 01:30 PM) <{POST_SNAPBACK}> Maybe because you can remember how engineers repair the master control terminal, since it's a bit faster than repairing the wall of a building.[/b] I think he's remembering the Nod engineer from the singleplayer campaign that damaged Havoc when he came too close. The Renegade Sole Survivor mod actually included an alt-fire on the repair gun that had a different color beam and could damage stuff. Oh goody, Imageshack now allows videos.http://img190.imageshack.us/i/repairgunsp.mp4/http://img190.imageshack.us/i/repairgunss.mp4/ Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted August 2, 2009 Share Posted August 2, 2009 No, nothing like that ever happened. If you use the repair gun on a structure, friendly or enemy, then you will heal it. Quote Link to comment Share on other sites More sharing options...
a1h Posted August 2, 2009 Share Posted August 2, 2009 QUOTE (R315r4z0r @ Aug 2 2009, 01:33 AM) <{POST_SNAPBACK}> No, nothing like that ever happened. If you use the repair gun on a structure, friendly or enemy, then you will heal it.[/b] I remember there was some server side mods that added the alt function, i was never a fan of it. Quote Link to comment Share on other sites More sharing options...
zone34 Posted August 2, 2009 Share Posted August 2, 2009 What Time its gona be released? Im Happy To know! Quote Link to comment Share on other sites More sharing options...
Ang3lsDem0n Posted August 2, 2009 Share Posted August 2, 2009 QUOTE (zone545 @ Aug 1 2009, 10:48 PM) <{POST_SNAPBACK}> What Time its gona be released? Im Happy To know! [/b] No release date yet from what they said in their Podcast. Quote Link to comment Share on other sites More sharing options...
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