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~Aydynbek~

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Everything posted by ~Aydynbek~

  1. This is a really nice update guys. All the models and the PT look gorgeous.
  2. http://www.renegadezone.com/ModInfo.asp?ModId=984 RenegadeEx can open and extract always.dat.
  3. It was a nice interview. Nice job Fobby.
  4. Awesome update as always! Can't wait to play it online. Only one thing bothered me. The machineguns on APC's and Humvees didn't sound good.
  5. At least there is something good in C&C4. But they used the same Orca and Vox from C&C3, and using the P90 is just so wrong.
  6. I actually started thinking positively about C&C4 after reading your post BOB.
  7. The chassis of the "Prowler" is more like the one from the Predator tank.
  8. Love the update! APC, Flame tank, and everything else were awesome!
  9. Have a nice birthday Fobby!
  10. I think they are trying to buy such a big company with good titles like Battlefield and C&C to further promote Mac gaming.
  11. Congradulations guys, you deserve it.
  12. QUOTE (CrazyAndy @ Feb 4 2009, 09:34 AM) <{POST_SNAPBACK}> I like that feature as well.
  13. This update came shockingly fast and I am amazed. The Light Tank, HUD, and the maps all look amazing! Keep it up!
  14. Renegade X was like the first mod I voted for. Anyways, the EA Games congradulated many C&C mods that made it to the Top 100, but Renegade X and Battle for Dune were missing in that list. Very interesting.
  15. I was just checking out Planet C&C, and one day I saw the wallpapers of the Humvee and the APC. I was amazed and started to watch the mod closely.
  16. MeshSmooth and TurboSmooth are not good tools. They arent smoothing the way I want them too... They are making the model look so bad. + I added you on my msn.
  17. No, i dont use boolean tool. I did before and got tired of it. Its not a good tool to use. I will use the tutorial that JeepRubi gave me and i will show the results Thanks all. Renegade-X team is the nicest team i have ever seen, there arent alot of mod teams out there that help fans. Edit: What rendering plugin do you guys use? I use Light Tracer and its not really good, doesnt show alot of detals.
  18. QUOTE (JeepRubi @ Jan 21 2009, 07:40 PM) <{POST_SNAPBACK}> Thanks for the tutorial. And, what you mean by "auto" and "manualy". Whats the difference between them?
  19. Ok, here is wireframe. [attachment=223] And i dont understand what you said about detail in Unreal + you see that some faces in the model are kinda black, what causes it?
  20. Since there are alot of leet modelers/modders in this mod, i would like a little help. I was modeling nod wall 2 days ago, and i tried to put it ingame and it looked so ugly The render of the model on 3ds max 2009 looks good( link removed ) + there is not smothing. But ingame, in ut3 its kinda messed up : [attachment=220] The ingame smothing is at 30-45. Well, if i even set it to 0, 180, or 90 it shows differently but still ugly. What shall i do to fix it? I would be happy if any of you help. I have this problem for a long time. Its gonna be 2 years now since i started modeling and this is the most common problem i had. I'm not Aydynbek. I'm ferkhat. This was an accidental post, i didnt know that my brother was logged in in this computer.
  21. The concept of that plane looks fantastic and for me it would even look realistic without the hover engine on top of it. But the ingame model is nothing special.
  22. Agreed. What RA3 needs is common sence.
  23. Awesome job guys! The trailer is amazing. And thanks for making the urban Nod Engineer, as it looks so cool!
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