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Doomgiver

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  1. QUOTE (BLaZor @ Sep 28 2009, 09:18 AM) <{POST_SNAPBACK}> Ok, thx for the info
  2. I have a question for the release of the beta at September 30th, when I saw at your Moddb page the new screenshot of the Renegade X menu: Will the beta already contain full bot support or do you plan to add it later?
  3. Hi, very good news. But what about the bot support? Do you plan to add full bot support for Renegade X?
  4. WOW! Very Awesome! The only thing I don't like are the fringes of units and buildings, if you aim at them. I would put them away or make an option in the optionsmenu to turn them off or on.
  5. I could help, too, cause I'm German and my English is not bad.
  6. Hi, in the last few weeks there is really less about this mod heared. There are no new big news. What's the reason for that? Is the mod actually in a difficult situation?
  7. QUOTE (GummiBear @ Jul 27 2008, 04:42 AM) <{POST_SNAPBACK}> I agree with GummiBear. It would be boring if you couldn't lose against the bots, because if I am playing against bots, I want to play against some, who behave like real players as the UT bots are doing. So the bots should behave like human players. They should purchase characters and vehicles and use them meaningful and they should attack the enemy base to destroy it and defend and repair their own base.
  8. I have it already since it was relesed at November 12th 2007. I think you forget to add the option "I have already UT3".
  9. Can I play the mod offline in Instant Action with bots acting like human players, too?
  10. Hi, I want to ask, if you are going to make bot support in Renegade X. I like playing Ut3 against bots, because they are very good. Are you going to add bot support to your mod?
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