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Luhrian

Totem Arts Staff
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Everything posted by Luhrian

  1. Sooo, GREEN LIGHTS FOR TRAINING YARD good, isn't it? But 1 little thing: Some bad Collisions allows you to get on Refinery (both sides) I fixed that on Forest like this:
  2. Try-Out was saying me, that he wanted to report the floating grass. Also he said that this problem exist on every other little hill. So now another thing. Many trees are unvisible on detail mode low. So the Collision is still there but you don't see anything. Low Detail Mode High Detail Mode Weird Foliage Add a Tiberium Tree here? (Prefabs are in the RX_Env_Fallen Package from @IllumZar) You can shoot to the tunnels on GDI side, that isn't possible on Nod side. But we found no glitch nuke spots and I really tried many things. That is good. Keep it up.
  3. Yo guys, I have an idea: What about replacing the Tiberium Silo through a Team Silo? I think the gameplay would be a little bit more interesting.
  4. I've to add a bit, too Shouldn't take too long to fix that. And I am sorry, I think it wont be easy to find the first 2 spots. Use the mini map in the left corner. But it is good to see this map like this, you've made a really good jon
  5. Good idea And thank you for that, I am not able to start my game at the moment
  6. 1 question: Can somebody say me, if he can see the Skeletal Mesh from the Mammoth Mark II on the desk near GDI barracks ingame? Some people were saying me in a older version, that they can't see it. (Sorry, I have no better screen at the moment)
  7. Yes, you just need to be on the right place in the right time
  8. Hm, ok you are surely right in this points, but I always had the feeling that I need more time to download a map. If it takes 10 minutes to download 20MB, then anything went wrong. And 1 more question: What can we do, that I don't get back to the main menu to download the map if I don't have he next? You could download all maps before you join, but with the current download speed it will take hours.
  9. Hey guys, you surely noticed, that the launcher downloader was replaced through a improved version of the ingame downloader from @ShrewdTactician. I was thinking about it and I think that it isn't good to put the launcher downloader in the rubbish. I'll just show you the advantages from both downloaders. Auto Downloader: fast download speed it doesn't matter how many are downloading the maps at the same time you are getting all maps at once if they are added to the downloader Ingame Downloader: you don't have to restart the game you don't have to add files into a downloader you just have to open the map on the server (I think it is like this) And now the disadvantages from both downloaders: Auto Downloader: you have to restart the game you have to put the maps in the downloader first Ingame Downloader: slower download speed If many people downlaod the map at once, the download speed is even more slower. On the CT server it could be not a big problem, but maybe on the T.O. server. you only download 1 map, which is really retarded, if you are playing on a map testing server. you are downloading it from the server. If it is a home server the speed is even more slow, because not all people have 100MB/s at home. So you see there are many strong points against the ingame downloader. But with that I don't mean, that the ingame downloader is shit. We just need to optimize some things. And it would be really great if we can optimize and keep both downloaders in the game.
  10. In 1.0.1 I just added the Tiberium Team Silo to the zip. I fixed the wrong location of the RX_Env_Fallen.upk data, too. Final version is coming in a few days.
  11. I'm not sure what you mean, you should describe the situation more. If the launcher isn't working, try to download and install the full build.
  12. Well, I think I can explain this a bit. You surely know, that not all what you see has collsions and not all what you can't see has no collision. So let's take a look on a tree. In the normal view you just see a normal tree with his leaves and you can look between them. But if you now go in the Collsion modes you'll see, that the collsion of the tree have 2 big parts: the tribe the crown and you can see that the collision from the crown of the tree is just a big bullet. And you bugged this collision and you were just surfing on it. But I think we can't do much against that. And it isn't happen very often, so it shouldn't be a problem.
  13. Don't say this too fast. If we rework this map we have many possibilities to make a unique and special map from Valley
  14. Oh that is like developing a map. It is just the same thing
  15. Maybe we can optimize Valley a bit and making a map with tanks. I think that s a good idea, because then the work which is in this map isn't for nothing.
  16. Yes, I was never sure about the time. Maybe I will make a night and day version for this map. But for that I need a final version first.
  17. Luhrian

    CNC - Forest

    Version 3.0

    3086 downloads

    CNC - Forest Refinery - Barracks/Hand of Nod - Weapons Factory/Airstrip - Tiberium Team Silo Medium sized map with much space for Infantry and Tank actions not based on Old RenX maps
  18. View File CNC - Forest CNC - Forest Refinery - Barracks/Hand of Nod - Weapons Factory/Airstrip - Tiberium Team Silo Medium sized map with much space for Infantry and Tank actions not based on Old RenX maps Submitter Luhrian Submitted 03/19/2017 Category Levels
  19. It is getting better and better, keep it up!
  20. Currently building lights, new version is coming soon
  21. Check all things which could block anything. I had some problem with the launcher install, too but the full build worked.
  22. I'll see what I can do on Firday.
  23. I have to add someting. I was playing Field on the public server and sneaked into the Power Plant tunnel. I opened the overview map and was watching the tunnel, that I can see the people who are entering the tunnel before they see me. So I was standing there and suddenly an Officer was shooting me in my face and he wasn't on the map. The problem is, that the Nod base volume is including the tunnels to the Nod base and you can't see with the comm center the people in the enemy base on the overview map. Selected Volume is the Base Volume Just get the base volume out of the tunnel and it should be fixed.
  24. Don't know what you mean, I removed them all
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